Member Login
Not a Member?
Sign Up

Forgot Login?

Recent Loadouts

Ship Title Ship Class Race
Helios Universal Scan Helios Helios Covert Ops Gallente
Hound Hound Hound Covert Ops Minmatar
Eos Support Fleet Eos Command Ships Gallente
Coercer lvl 1 mossions coercer Coercer Destroyers Amarr

Shop: Deep Space Supply

  • Eve 60day Timecode
    60 Day EVE Game Time Code

    60 days of EVE-Online Playing Time delivered by email!... Buy Now »

  • 30day Timecode
    City of Heroes/Villains 30 day NCsoft Timecode

    Get your City of Heroes / City of Villains 30-day timecode now! Buy Now »

Pirate ship chaanges

Bookmark and Share
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1177474&page=1#3


Second part of our faction ship revamp for Dominion, we are here going to focus on vessels that are offered to pod pilots from the five major pirate organizations here (Angel Cartel, Blood Raider, Guristas, Sansha's Nation and Serpentis).

The plan is to bring the four pirate factions that haven't been boosted yet into the same level of usefulness than the Sansha's Nation, while tweaking this last one a bit to bring it in line with the new changes*.

* Warning: prolonged exposure to this thread without having several signs marked "not final!" glued to your screen, keyboard and hands may cause flame-hate alt wars, aggravated eye damage due to unnecessary tears, followed by skin cancer and sterility. Read at your own risk.


I. Sansha's Nation:

Sansha's Nation need some little tweaks to bring it in line with the other faction changes:

Succubus:

•   Hitpoints: 609 shields, 544 armor, 517 hull
•   Capacitor: 435 capacitor, 234.48s recharge (about 1.85 cap/s)
•   Sensor: 32km targeting range, 5 locked targets, 650mm scan resolution, 13 radar sensor strength, 35m signature radius

Phantasm:

•   Hitpoints: 2434 shields, 2175 armor, 2065 hull
•   Capacitor: 1695 capacitor, 491.25s recharge (about 3.45 cap/s)
•   Sensor: 59km targeting range, 7 locked targets, 275mm scan resolution, 20 radar sensor strength, 130m signature radius

Nightmare:

•   Hitpoints: 9735 shields, 8695 armor, 8260 hull
•   Capacitor: 6950 capacitor, 1154.845s recharge (about 6.02 cap/s)
•   Sensor: 80km targeting range, 7 locked targets, 100mm scan resolution, 28 radar sensor strength, 400m signature radius


II. Blood Raiders:

Blood Raider ships lack fittings and proper bonuses/attributes for the roles they are supposed to achieve, which are close range leeches combined with medium to high damage output with lasers. Thus the changes below:

Cruor:

•   Slot layout: 4 high, 3 med, 3 low slots, 2 turrets, no launchers
•   Fittings: 137 CPU, 57 powergrid
•   Bonuses: pirate: 100% damage bonus to small energy turrets, Amarr frigate: +15% to small Neut/NOS amount per level, Minmatar frigate: +10% to strength of stasis webifiers per level
•   Hitpoints: 583 shields, 657 armor, 582 hull
•   Capacitor: 470 capacitor, 234.48s recharge (about 2.0 cap/s)
•   No Dronebay
•   Speed: 308m/s max velocity, 3.6 agility, 1,003,000kg
•   Sensor: 25km targeting range, 6 locked targets, 763mm scan resolution, 12 radar sensor strength, 35m signature radius

Ashimmu:

•   Slot layout: 6 high, 4 med, 5 low slots, 4 turrets, no launchers
•   Fittings: 350 CPU, 1420 powergrid
•   Bonuses: pirate: 100% damage bonus to medium energy turrets, Amarr cruiser: +15% to medium Neut/NOS amount per level, Minmatar cruiser: +10% to strength of stasis webifiers per level
•   Hitpoints: 2328 shields, 2625 armor, 2325 hull
•   Capacitor: 1830 capacitor, 491.25s recharge (about 3.72 cap/s)
•   No Dronebay
•   Speed: 175m/s max velocity, 0.58 agility, 11,010,000kg
•   Sensor: 45km targeting range, 8 locked targets, 338mm scan resolution, 19 radar sensor strength, 130m signature radius

Bhaalgorn:

•   Slot layout: 7 high, 5 med, 7 low slots, 4 turrets, no launchers
•   Fittings: 588 CPU, 18400 powergrid
•   Bonuses: pirate: 100% damage bonus to large energy turrets, Amarr battleship: +15% to large Neut/NOS amount per level, Minmatar battleship: +20% to range of stasis webifiers per level
•   Hitpoints: 9317 shields, 10500 armor, 9298 hull
•   Capacitor: 7500 capacitor, 1154.875s recharge (about 6.5 cap/s)
•   Dronebay: 75m3 bandwidth, 75m3 dronebay
•   Speed: 101m/s max velocity, 0.136 agility, 97,100,000kg
•   Sensor: 62km targeting range, 8 locked targets, 120mm scan resolution, 27 radar sensor strength, 400m signature radius


III. Guristas:

Supposed to be a cross-over between Caldari and Gallente, Guristas try to mix missiles and hybrids with little effiency. Now combine missiles, shields from Caldari and drone management capabilities from Gallente

Worm:

•   Slot layout: 3 high, 4 med, 3 low slots, 2 launchers, no turrets
•   Fittings: 160 CPU, 35 powergrid
•   Bonuses: pirate: 50% to rocket and light missile velocity, Caldari frigate: +5% to all shield resistances per level, Gallente frigate: +5m3 dronebay per level
•   Hitpoints: 797 shields, 582 armor, 623 hull
•   Capacitor: 350 capacitor, 234.48s recharge (about 1.49 cap/s)
•   Dronebay: 25m3 drone bandwidth, 25m3 dronebay (base, add another +25m3 with Gallente Frigate at 5)
•   Speed: 287m/s max velocity, 3.49 agility, 981,000kg
•   Sensor: 30km targeting range, 5 locked targets, 650mm scan resolution, 15 gravimetric sensor strength, 40m signature radius

Gila:

•   Slot layout: 5 high, 6 med, 4 low slots, 3 launchers, no turrets
•   Fittings: 350 CPU, 630 powergrid
•   Bonuses: pirate: 50% to heavy and heavy assault missile velocity, Caldari cruiser: +5% to all shield resistances per level, Gallente cruiser: +10% to drone damage and hitpoints per level
•   Hitpoints: 3188 shields, 2325 armor, 2490 hull
•   Capacitor: 1375 capacitor, 491.25s recharge (about 2.8 cap/s)
•   Dronebay: 125m3 drone bandwidth, 400m3 drone bay
•   Speed: 164m/s max velocity, 0.66 agility, 9,600,000kg
•   Sensor: 55km targeting range, 7 locked targets, 275mm scan resolution, 22 gravimetric sensor strength, 150m signature radius

Rattlesnake:

•   Slot layout: 6 high, 7 med, 6 low slots, 4 launchers, no turrets
•   Fittings: 710 CPU, 10000 powergrid
•   Bonuses: pirate: 50% to cruise and torpedo missile velocity, Caldari battleship: +5% to all shield resistances per level, Gallente battleship: +10% to drone damage and hitpoints per level
•   Hitpoints: 12750 shields, 9298 armor, 9962 hull
•   Capacitor: 5312 capacitor, 1154.875s recharge (about 4.6 cap/s)
•   Dronebay: 125m3 bandwidth, 400m3 dronebay
•   Speed: 94m/s max velocity, 0.136 agility, 99,300,000kg
•   Sensor: 75km targeting range, 7 locked targets, 100mm scan resolution, 30 gravimetric sensor strength, 460m signature radius


IV. Serpentis:

Revisited, now specalized for close range blaster setups.

Daredevil:

•   Slot layout: 3 high, 3 med, 4 low slots, 2 turrets, no launchers
•   Fittings: 145 CPU, 35 powergrid
•   Bonuses: pirate: 200% damage with small hybrid turrets, Gallente frigate: +10% falloff to small hybrid turrets per level, Minmatar frigate: +10% to velocity factor of stasis webifiers per level
•   Hitpoints: 537 shields, 582 armor, 657 hull
•   Capacitor: 395 capacitor, 234.48s recharge (about 1.68 cap/s)
•   No Dronebay:
•   Speed: 384m/s max velocity, 3.39 agility, 823,000kg
•   Sensor: 20km targeting range, 5 locked targets, 650mm scan resolution, 13 magnetometric sensor strength, 35m signature radius

Vigilant:

•   Slot layout: 5 high, 4 med, 6 low slots, 5 turrets, no launchers
•   Fittings: 360 CPU, 1200 powergrid
•   Bonuses: pirate: 75% to medium hybrid turret damage, Gallente cruiser: +10% falloff to medium hybrid turrets per level, Minmatar cruiser: +10% to velocity factor of stasis webifiers per level
•   Hitpoints: 2175 shields, 2325 armor, 2625 hull
•   Capacitor: 1545 capacitor, 491.25s recharge (about 3.14 cap/s)
•   Dronebay: 50m3 drone bandwidth, 50m3 drone bay
•   Speed: 196m/s max velocity, 0.51 agility, 9,830,000kg
•   Sensor: 35km targeting range, 7 locked targets, 275mm scan resolution, 20 magnetometric sensor strength, 130m signature radius

Vindicator:

•   Slot layout: 8 high, 5 med, 7 low slots, 8 turrets, no launchers
•   Fittings: 630 CPU, 17500 powergrid
•   Bonuses: pirate: 25% to large hybrid turret damage, Gallente battleship: +7.5% to large hybrid turrets per level, Minmatar battleship: +10% to velocity factor of stasis webifiers per level
•   Hitpoints: 8695 shields, 9298 armor, 10500 hull
•   Capacitor: 6330 capacitor, 1154.875s recharge (about 5.48 cap/s)
•   Dronebay: 125m3 bandwidth, 125m3 dronebay
•   Speed: 121m/s max velocity, 0.0924 agility, 105,200,000kg
•   Sensor: 50km targeting range, 7 locked targets, 100mm scan resolution, 28 magnetometric sensor strength, 400m signature radius


V. Angel Cartel:

Combine excellent mobility with good damage and improved dronebays

Dramiel:

•   Slot layout: 3 high, 4 med, 3 low slots, 2 turrets, 1 launcher
•   Fittings: 145 CPU, 38 powergrid
•   Bonuses: pirate: 100% damage with small projectile turrets, Minmatar frigate: +10% falloff to small projectile turrets per level, Minmatar frigate: +7.5% to small projectile turret tracking per level
•   Hitpoints: 583 shields, 582 armor, 517 hull
•   Capacitor: 365 capacitor, 234.48s recharge (about 1.55 cap/s)
•   Dronebay: 15m3 bandwidth, 20m3 drone bay
•   Speed: 473m/s max velocity, 3.12 agility, 740,700kg
•   Sensor: 25km targeting range, 5 locked targets, 990mm scan resolution, 11 ladar sensor strength, 32m signature radius

Cynabal:

•   Slot layout: 5 high, 5 med, 5 low slots, 4 turrets, no launchers
•   Fittings: 350 CPU, 1100 powergrid
•   Bonuses: pirate: 25% bonus to medium projectile rate of fire, Minmatar cruiser: +10% damage to medium projectile turrets per level, Gallente cruiser: +10% falloff to medium projectile turrets per level
•   Hitpoints: 2328 shields, 2325 armor, 2065 hull
•   Capacitor: 1415 capacitor, 491.25s recharge (about 2.88 cap/s)
•   Dronebay: 50m3 drone bandwidth, 50m3 drone bay
•   Speed: 257m/s max velocity, 0.42 agility, 8,847,000kg
•   Sensor: 45km targeting range, 7 locked targets, 423mm scan resolution, 16 ladar sensor strength, 110m signature radius

Machariel:

•   Slot layout: 8 high, 5 med, 7 low slots, 7 turrets, no launchers
•   Fittings: 600 CPU, 17950 powergrid
•   Bonuses: pirate: 25% bonus to large projectile rate of fire, Minmatar battleship: +5% to large projectile turret damage per level, Gallente battleship: +10% falloff to large projectile turrets per level
•   Hitpoints: 9317 shields, 9298 armor, 8260 hull
•   Capacitor: 5800 capacitor, 1154.875s recharge (about 5.02 cap/s)
•   Dronebay: 100m3 bandwidth, 125m3 dronebay
•   Speed: 161m/s max velocity, 0.084 agility, 94,680,000kg
•   Sensor: 62km targeting range, 7 locked targets, 150mm scan resolution, 26 ladar sensor strength, 340m signature radius

Comments

  • September 12, 2009, 02:27:22 am

    Holy crap.
    Quick, someone do the maths, did they just make the rattlesnake the best mission ship?
    5 heavy drones, with room to carry different 2 waves, plus a flight of medium and lights.
    Along with shield resistances and 4 launchers.
  • September 12, 2009, 02:45:23 am

    I don't know about the Rattlesnake for PvE, but there's now a missile spewing, shield tanking Ishtar with a bigger drone bay than the Domi!

    Personally I just want the Serpentis ships. Who care's if blasters are still outclassed by Lasers in most aspects, the damage is HUGE!
  • September 12, 2009, 08:17:37 am

    The guristas ships disappoint me a little with their low damage caps, but I already had a worm, and got a gila and gila BP today for 150m together so hey :P. Half price ishtars.

    Atleast they have high minimum damage?

    Admittedly the serpentis ones are more interesting for pvp, but they weren't such a bargain.
  • September 12, 2009, 08:42:38 am

    Gila, omg!
  • September 12, 2009, 10:15:51 am

    Bhaalgorn with these changes would be OP beyond the point of slightly funny
    pirate battleships will probably all cost over a billion now
  • September 12, 2009, 06:16:04 pm

    I think I just wet myself...Words fail to express how amazing this looks to me
  • September 13, 2009, 09:24:31 am

    I just bought a Gila and a Rattlesnake because of this thread. These changes are going to be awesome :D

    Also now the Bhaalgorn's finally not going to be completely useless
  • September 13, 2009, 09:35:09 am

    * alganhar points to the bit that says 'Changes are not final'

    Bhaalgorn is far from useless, its a great Cap ship killer with DPS support... its just very much a niche ship.

    As it stands though, with DPS equivilant to 8 guns plus Neut/Nos equivilant to 4 - 5 heavies, its more than a tad overpowered so is unlikely to remain exactly the same.
  • September 13, 2009, 09:38:22 am

    changes better be final or I just wasted a billion isk...
  • September 13, 2009, 09:38:37 am

    I do believe they're supposed to be a fair bit OP, let them see combat a bit more kinda thing.
  • September 13, 2009, 09:46:35 am

    I own a CNR, RattleSnake and a gilla.
    I will be looking for a navy dominix when they come out.

    I am undecided if missiles + sentries on the rattlesnake will be better than 350s + sentries on the navy dominix.
  • September 13, 2009, 10:05:19 am

    once again Devs hate Minmatar. They took the tracking bonus away from the Mach and I dont see how it's changes are nearly as powerful as the other factions.
  • September 13, 2009, 10:13:31 am

    While not perhaps as large an upgrade as other races for PvE, the mach remains a valuable and useful PvP ship.

    +1 turret, mass reduction and agility increase.
    It can go faster than any other BS, and get to its top speed quicker, it can turn and stop faster.
    I think it will still have formidable DPS.
  • September 13, 2009, 12:45:27 pm

    ashimmu is gonna be pretty awesome too, 8 gun cruiser with loads of neutralizing
  • September 13, 2009, 12:51:12 pm

    Bhaalgorn with these changes would be OP beyond the point of slightly funny
    pirate battleships will probably all cost over a billion now
    this is what I was gonna say ^^. The bhaalgorn is gonna be an armor tanked nightmare with 20km webs and neuts.
  • September 13, 2009, 12:53:23 pm

    crystals still keep it slightly shifted towards shields though
  • September 13, 2009, 01:00:05 pm

    The bhaalgorn?
  • September 13, 2009, 01:37:55 pm

    the nightmare being a stronger gank and tank ship
  • September 13, 2009, 04:54:37 pm

    Oh yeah, but the bhaal is going to be an evil ewar BS in fleets.
  • September 14, 2009, 02:56:55 pm

    Now i need to train for and buy a rattlesnake. how can I not with those awesome bonuses?!
  • September 17, 2009, 11:32:26 pm

    changes better be final or I just wasted a billion isk...

    I laughed pretty hard at this.
    They specifically stated that changes are NOT final, and yet, people are already failing.
  • September 18, 2009, 12:57:00 pm

    changes better be final or I just wasted a billion isk...

    I laughed pretty hard at this.
    They specifically stated that changes are NOT final, and yet, people are already failing.

    lol I obviously won't regret the billion isk. first of all, i'm not at a loss for isk - I have enough money. And secondly, they're not going to nerf it too much so it'll be far worth my time to buy them while they are still 800 million isk than buy them in after the expansion when their prices are going to skyrocket.

    think a little harder next time you post
  • September 18, 2009, 12:59:15 pm

    Some changes.


    Ashimmu:

    •   Slot layout: has lost a turret hardpoint (for a total of 3, still keeps 6 high-slots)
    •   Dronebay: received 10m3 dronebay and bandwitdh


    Amarr Navy Slicer:

    •   Speed: reduced to 350m/s
    •   Sensor: scan resolution increased to 610mm

    Caldari Navy Hookbill:

    •   Speed: reduced to 360m/s
    •   Sensor: scan resolution decreased to 550mm

    Gallente Navy Comet:

    •   Speed: increased to 370m/s
    •   Sensor: scan resolution increased to 620mm

    Republic Fleet Firetail:

    •   Sensor: scan resolution increased to 660mm, signature radius decreased to 35m

    Scorpion Navy Issue:

    •   Slot layout: received an additional launcher slot (for a total of six)

    Typhoon Fleet Issue:

    •   Slot layout: weapon layout back to 4 turrets and 4 launchers, receives an additional low-slot instead (for a total of eight)
  • September 18, 2009, 05:41:55 pm

    this is just crazy.now i need to get caldari BS to 5 for the rattlesnake. or gey a navy domi? i think a criuse missle and sentrys will be better than rails and much more cap stable. not that you will need it.
  • September 19, 2009, 04:17:39 am

    I think shield tank (with resist bonuses) + siege missiles and sentries are the way forwards.
    The 50% bonus to velocity will make torps worth using.
  • September 19, 2009, 12:56:32 pm

    well probably not torps unless you fit a target painter but with those resists you wont need much of a tank on ther maybe 2 invulns and an x-l shild booster plus boost amp.
  • September 19, 2009, 12:58:31 pm

    Torps work well against BattleShips, as do sentries.
    You can also carry a flight of medium/lights to deal with cruisers and frigs.
  • September 19, 2009, 06:22:47 pm

    while true i would probably want to keep the range that you get with cruises as some mission BS sit  outside torp range and even the range on some sentrys. but if its angel or dark blood i know they like to close range most of the time. and i can use cruises better than torps atm.
  • September 20, 2009, 03:17:03 am

    Out side the range of torps with a 50% range bonus?
  • September 20, 2009, 11:50:47 am

    good point.
  • September 20, 2009, 11:54:26 am

    I just got a cheap Gila, need to train caldari cruiser to 5 and work on missile skills. :D
    Cannot wait.
  • October 25, 2009, 09:48:15 am

    God I want a Machariel SO BAD
  • October 25, 2009, 10:30:23 am

    I like Serpentis....  :D
  • October 27, 2009, 09:36:10 pm

    God I want a Machariel SO BAD

    They are HAUT
  • November 01, 2009, 08:28:01 pm

    omg Why don't they just give the Serpentis ships tracking bonuses instead of more useless falloff.
  • November 10, 2009, 06:56:40 pm

    Why isn't anyone gawking over that nightmare? That ship powns all :D
  • November 10, 2009, 08:04:28 pm

    Why isn't anyone gawking over that nightmare? That ship powns all :D
    they did that with the first sansha overhaul

Leave a Comment

BoldItalicizedUnderlineStrikethrough|Preformatted TextLeft AlignCenteredRight Align
YouTubeInsert ImageInsert HyperlinkInsert EmailInsert FTP Link|GlowShadowMarquee|SuperscriptSubscriptTeletype|Insert TableInsert CodeInsert Quote|Insert ListInsert ListHorizontal Rule|Remove FormattingToggle View