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Faction ship changes

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As some of you may have guessed by now, Dominion release will bring improvements to most in-game faction ships, as we do feel they do not perform properly in their intended roles at the time being.

This thread will focus on upcoming navy ship improvements, meaning Tech 1 hull variants from the four main empire factions (Amarr Empire, Caldari State, Gallente Federation, Minmatar Republic). Other improvements are in the pipeline and will be posted when we feel an initial balance has been reached and ready for player feedback.

Please keep in mind such changes remains subject to modifications with time.

We would also like to thank every one involved in the testing and constructive feedback process so far, as it has proved to be quite invaluable during the first design process. Keep it coming!




I. Navy Frigates:

Due to their split weapon layout and lack of dedicated role, navy frigates usefulness remains quite limited. We plan to turn them into an hybrid of interceptors and Assault frigate classes, combining points of both, being less specialized than the Tech2 hulls, thus more versatile but less resilient.

Amarr Navy Slicer:

•   Has been renamed to Imperal Navy Slicer
•   New slot layout: 3 high, 2 med and 5 low slots, 2 turrets, no launchers
•   Fittings: 115 CPU, 47 powergrid
•   Bonuses: 25% to small energy turret damage and 10% to turret range bonus per Amarr Frigate skill level
•   Hitpoints: not changed, keeps 50% more hit points buffer next to its tech 1 counterpart (Punisher)
•   Capacitor: 500 capacitor, 281.55s recharge (about 1.8 cap/s)
•   Speed: 390m/s, 3.3 agility
•   Sensor: 31km targeting range, 4 locked targets, 550mm scan resolution, 10 radar sensor strength, 38m signature radius

Caldari Navy Hookbill:

•   New slot layout: 3 high, 5 med, 2 low slots, 3 launchers, no turrets
•   Fittings: 165 CPU, 37 powergrid
•   Bonuses: 20% to missile kinetic damage, 10% to other missile damage, 10% to missile velocity per level
•   Hitpoints: not changed, keeps 50% more hit points buffer next to its tech 1 counterpart (Merlin)
•   Capacitor: 281 capacitor, 187.5s recharge (about 1.5 cap/s)
•   Speed: 370m/s, 3.3 agility
•   Sensor: 35km targeting range, 4 locked targets, 600mm scan resolution, 12 gravimetric sensor strength, 40m signature radius

Gallente Navy Comet:

•   Has been renamed to Federation Navy Comet
•   New slot layout: 3 high, 3 med, 4 low slots, 2 turrets, no launchers
•   Fittings: 152 CPU, 40 powergrid
•   Bonuses: 20% small hybrid turret damage and 7.5% small hybrid turret tracking per level
•   Hitpoints: not changed, keeps 50% more hit points buffer next to its tech 1 counterpart (Tristan)
•   Dronebay increased to 30m3, drone bandwidth increased to 15m3
•   Capacitor: 365 capacitor, 234.375s recharge (about 1.55 cap/s)
•   Speed: 350m/s, 3.3 agility
•   Sensor: 32km targeting range, 4 locked targets, 580mm scan resolution, 11 magnetometric sensor strength, 42m signature radius

Republic Fleet Firetail:

•   New slot layout: 3 high, 4 med, 3 low, 2 turrets, 2 launchers
•   Fittings: 140 CPU, 39 powergrid
•   Bonuses: 20% small projectile turret damage and 7.5% small projectile turret tracking per level
•   Hitpoints: not changed, keeps 50% more hit points buffer next to its tech 1 counterpart (Rifter)
•   Capacitor: 250 capacitor, 187.5s recharge (about 1.3 cap/s)
•   Speed: 410m/s, 3.2 agility
•   Sensor: 30km targeting range, 4 locked targets, 560mm scan resolution, 9 ladar sensor strength, 36m signature radius




II. Navy Tier 2 Battleships:

Created a long time ago in a galaxy far, far away when they were at the top of the food chain with no capital or T2 hulls to compete with, navy tier 2 battleships actually receive little and disparate boost to their intended role(s). The following changes are aimed to fix this.

General: all navy battleship shield recharge time has been increased to 3390s.

Apocalypse Navy Issue:

•   Fittings: 580 CPU, 21525 powergrid
•   Dronebay increased by 25m3, bandwidth unchanged
•   Sensor: +25% sensor resolution

Raven Navy Issue:

•   Fittings: 735 CPU, 10925 powergrid
•   Dronebay increased by 25m3, bandwidth unchanged
•   Sensor: +25% sensor resolution

Megathron Navy Issue:

•   Fittings: 605 CPU, 16275 powergrid
•   Dronebay increased by 50m3, bandwidth unchanged
•   Speed: +5% max velocity and agility increased by 5%

Tempest Fleet Issue:

•   New slot layout: 8 high, 5 med, 6 low slots, 7 turrets, 4 launchers
•   Fittings: 577 CPU, 17050 powergrid
•   Dronebay increased by 25m3, bandwidth unchanged
•   Speed: +10% max velocity and agility increased by 10%





III. Navy Tier 1 Battleships:

Tier 1 battleships now have navy versions with new skins thanks to our Art department. These will be obtainable through Factional Warfare LP stores (and only through them) with 150k LPs, nexus chips and the proper base hull version.

Armageddon Navy Issue:

•   Slot layout: 8 high, 4 med, 8 lows, 7 turrets, no launchers
•   Fittings: 557 CPU, 17325 powergrid, 350 calibration, 3 rig slots
•   Bonuses unchanged next to normal hull
•   Hitpoints: +50% hit points on hull (9316), armor (9961) and shields (8203)
•   Dronebay: +50m3 dronebay, bandwidth unchanged
•   Sensor: +25% radar sensor strength

Scorpion Navy Issue:

•   Slot layout: 7 high, 8 med, 4 low slots, 5 launchers, 4 turrets, 350 calibration, 3 rig slots
•   Fittings: 787 CPU, 10350 powergrid, 350 calibration, 3 rig slots
•   New bonuses: 5% bonus to cruise and siege launcher rate of fire and 5% shield resistances per level
•   Hitpoints: +50% hit points on hull (8203), armor (8203) and shields (9961)
•   Dronebay unchanged next to standard hull
•   Speed: +10% max velocity
•   Sensor: +25% gravimetric sensor strength, -50 signature radius next to standard hull

Dominix Navy Issue:

•   Slot layout: 6 high, 6 med, 7 low slots, 6 turrets, no launchers
•   Fittings: 660 CPU, 9900 powergrid, 350 calibration, 3 rig slots
•   Hitpoints: +50% hit points on hull (9961), armor (9316) and shields (8203)
•   Capacitor: +5% max capacitor (5250 capacitor, 1087.5s recharge)
•   Dronebay increased by 25m3, bandwidth unchanged
•   Sensor: +25% magnetometric sensor strength

Typhoon Fleet Issue:

•   Slot layout: 8 high, 4 med, 7 low, 5 turrets, 5 launchers
•   Fittings: 660 CPU, 13125 powergrid, 350 calibration, 3 rig slots
•   Hitpoints: +50% hit points on hull (9316), armor (9316) and shields (8203)*
•   Dronebay increased by 25m3, bandwidth unchanged
•   Speed: +10% max velocity and agility increased by 10%
•   Sensor: +25% ladar sensor strength

* Standard Typhoon armor and shield values have been swapped as well

Comments

  • September 04, 2009, 10:49:32 am

    What are your thoughts on CCPs proposed changes?
  • September 04, 2009, 10:53:32 am

    The Navy Mega is now even awesomer for whatever role you put it in :D
  • September 04, 2009, 12:59:43 pm

    Navy Dominix sounds nice :)
  • September 04, 2009, 01:00:57 pm

    Navy Dominix sounds nice :)
    Could have done with an extra 25/50 bandwidth.
  • September 04, 2009, 01:03:15 pm

    Navy Dominix sounds nice :)
    Could have done with an extra 25/50 bandwidth.
    Because fielding more than 5 heavy drones is awesome! oh wai-
  • September 04, 2009, 01:03:42 pm

    Hoping it looks like the ones in the "Day of Darkness II" video

  • September 04, 2009, 01:06:16 pm

    navay domi!  typhoon!
  • September 04, 2009, 03:32:19 pm


    ****NNOOOOOOOO******

    What have they done to my beloved Slicer?

    * SghnDubh cries big sobby tears of anguish
  • September 04, 2009, 03:33:35 pm

    Did anyone else notice that the caldari one, was the only one which got the same number of highs as weapon slots and was the only one that got 3 weapon slots instead of 2?
  • September 04, 2009, 03:59:54 pm

    Navythron will be awesome now it has enough cpu to be fit cheaper than 500 million
  • September 05, 2009, 01:53:51 am

    What's the source btw?
  • September 05, 2009, 03:17:55 am

    Phoon Fleet! sweet!
  • September 05, 2009, 05:26:42 am

    All i have to say as a Minmatar player who flew a PvE phoon for a looong time and has a fleet Tempest is: AWESOME!!! I will join faction warfare just for that Typhoon!!!

    And give the Fleet Pest a 7th turret is very nice!

    okay, after further review they have actually nerfed the Tempest even MORE. now it's tank is really going to suck. And adding another turrett hardpoint is not really worth it if they have not fixed Projectile weaponry.

    Yeah, after the initial orgasm I had reading that, the tempest changes really blow. The other faction BS are even better than the Pest now. :banghead:
  • September 05, 2009, 05:55:13 am

    and the source is here:
    http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1172933

    apparently it's on SiSi or will be shortly. hmmm, I need to put Sisi on my laptop now lol
  • September 05, 2009, 06:25:13 am

    i disagree with that entirely as the phoon changes and pest changes are the rock.
  • September 05, 2009, 07:01:00 am

    did you really look at the Pest changes? And did you look at how awesome the other faction BS are now? the navy Domi will be the most overpowered ship in the game.

    With no published changes to projectile weapons, the new Fleet Pest is going to be worse than the old one.
  • September 05, 2009, 07:31:42 am

    did you really look at the Pest changes? And did you look at how awesome the other faction BS are now? the navy Domi will be the most overpowered ship in the game.

    With no published changes to projectile weapons, the new Fleet Pest is going to be worse than the old one.
    wtf are you talking about, the fleet pest will be a faster higher utility and longer range megathron
  • September 05, 2009, 09:51:57 am

    They removed a midslot, so now it has the same layout as a normal Pest and added a turret point that adds all of about 21dps to the ship.

    It will still have less tank and gank than the other Faction BS. if you read the source thread other EVE'ers with more time have done all the postulating for you already. just read it.
  • September 05, 2009, 10:19:48 am

    New faction BS beside. Makes me want to cry

    Here's my thoughts:

    http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1173519&page=1

    SAVE OUR FIRETAIL!!

    Please show your support
  • September 05, 2009, 12:05:56 pm

    navynix is going to WTFSUPERPWNSAUCE everything. it's not even funny, it just will. six mids? super-overkill there ccp. buuuuuuuuuut you know now i'm saving up just for that lol
  • September 05, 2009, 08:09:56 pm

    Navy Dominix! I want one!
  • September 06, 2009, 05:04:59 am

    The Fleet Typhoon is pure sex!

    Optimized on armor (it's an typical armor tank at least), increased CPU and Grid, increased speed and maneuvrability, along with the ability to carry 5 light, 5 med and 5 heavy Drones. Couldn't be better!
  • September 06, 2009, 10:23:24 am

    bit miffed that I've sold my 2 spare navy mega's now as it'll hold a flight if sentries and a flight of ecm drones/hammers.


    I like the change to the comet,I had one for a day and it was a case of wtf to do with it so I sold it on.overly expensive tristan with an extra low.


    I can see the navy domi being hysterically expensive for a while though :/
  • September 30, 2009, 12:06:24 pm

    why no abaddon navy issue
  • September 30, 2009, 12:07:19 pm

    Because there are no navy tier 3 battleships yet.
  • September 30, 2009, 03:58:21 pm

    there should be. but then, they would all superwtfpwnbbqsauceawesomenessinacan
  • September 30, 2009, 04:18:07 pm

    great word usage lol  :D
  • October 01, 2009, 04:48:40 am

    i'm just awesome like that.

    on a side note: HOLY BALLS WHEN THE HELL DID I GET 2K POSTS!?!?!?!?!?!?
  • October 01, 2009, 05:34:53 am

    i'm just awesome like that.

    on a side note: HOLY BALLS WHEN THE HELL DID I GET 2K POSTS!?!?!?!?!?!?

    When I hacked your account and went onto secret hidden forums and made a few hundred posts =P
  • October 19, 2009, 06:28:40 am

    Navy Domi FTW.
  • November 29, 2009, 10:23:48 am

     I want some kind of Tech II or faction abaddon.
  • March 04, 2010, 05:58:08 am

    i looked on anoother site and it says the nacy ravens recharge time is 3390000 and this says its 3390s is it possible that they havent updated it yet
  • March 04, 2010, 06:20:46 am

    Quote
    3390000 and this says its 3390s
    3390000ms/1000 = 3390s

    We here strive to be more useful, who really works in milliseconds?
  • March 04, 2010, 06:24:57 pm

    pvp cue. :P

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