Faction ship changes
As some of you may have guessed by now, Dominion release will bring improvements to most in-game faction ships, as we do feel they do not perform properly in their intended roles at the time being.
This thread will focus on upcoming navy ship improvements, meaning Tech 1 hull variants from the four main empire factions (Amarr Empire, Caldari State, Gallente Federation, Minmatar Republic). Other improvements are in the pipeline and will be posted when we feel an initial balance has been reached and ready for player feedback.
Please keep in mind such changes remains subject to modifications with time.
We would also like to thank every one involved in the testing and constructive feedback process so far, as it has proved to be quite invaluable during the first design process. Keep it coming!
I. Navy Frigates:
Due to their split weapon layout and lack of dedicated role, navy frigates usefulness remains quite limited. We plan to turn them into an hybrid of interceptors and Assault frigate classes, combining points of both, being less specialized than the Tech2 hulls, thus more versatile but less resilient.
Amarr Navy Slicer:
• Has been renamed to Imperal Navy Slicer
• New slot layout: 3 high, 2 med and 5 low slots, 2 turrets, no launchers
• Fittings: 115 CPU, 47 powergrid
• Bonuses: 25% to small energy turret damage and 10% to turret range bonus per Amarr Frigate skill level
• Hitpoints: not changed, keeps 50% more hit points buffer next to its tech 1 counterpart (Punisher)
• Capacitor: 500 capacitor, 281.55s recharge (about 1.8 cap/s)
• Speed: 390m/s, 3.3 agility
• Sensor: 31km targeting range, 4 locked targets, 550mm scan resolution, 10 radar sensor strength, 38m signature radius
Caldari Navy Hookbill:
• New slot layout: 3 high, 5 med, 2 low slots, 3 launchers, no turrets
• Fittings: 165 CPU, 37 powergrid
• Bonuses: 20% to missile kinetic damage, 10% to other missile damage, 10% to missile velocity per level
• Hitpoints: not changed, keeps 50% more hit points buffer next to its tech 1 counterpart (Merlin)
• Capacitor: 281 capacitor, 187.5s recharge (about 1.5 cap/s)
• Speed: 370m/s, 3.3 agility
• Sensor: 35km targeting range, 4 locked targets, 600mm scan resolution, 12 gravimetric sensor strength, 40m signature radius
Gallente Navy Comet:
• Has been renamed to Federation Navy Comet
• New slot layout: 3 high, 3 med, 4 low slots, 2 turrets, no launchers
• Fittings: 152 CPU, 40 powergrid
• Bonuses: 20% small hybrid turret damage and 7.5% small hybrid turret tracking per level
• Hitpoints: not changed, keeps 50% more hit points buffer next to its tech 1 counterpart (Tristan)
• Dronebay increased to 30m3, drone bandwidth increased to 15m3
• Capacitor: 365 capacitor, 234.375s recharge (about 1.55 cap/s)
• Speed: 350m/s, 3.3 agility
• Sensor: 32km targeting range, 4 locked targets, 580mm scan resolution, 11 magnetometric sensor strength, 42m signature radius
Republic Fleet Firetail:
• New slot layout: 3 high, 4 med, 3 low, 2 turrets, 2 launchers
• Fittings: 140 CPU, 39 powergrid
• Bonuses: 20% small projectile turret damage and 7.5% small projectile turret tracking per level
• Hitpoints: not changed, keeps 50% more hit points buffer next to its tech 1 counterpart (Rifter)
• Capacitor: 250 capacitor, 187.5s recharge (about 1.3 cap/s)
• Speed: 410m/s, 3.2 agility
• Sensor: 30km targeting range, 4 locked targets, 560mm scan resolution, 9 ladar sensor strength, 36m signature radius
II. Navy Tier 2 Battleships:
Created a long time ago in a galaxy far, far away when they were at the top of the food chain with no capital or T2 hulls to compete with, navy tier 2 battleships actually receive little and disparate boost to their intended role(s). The following changes are aimed to fix this.
General: all navy battleship shield recharge time has been increased to 3390s.
Apocalypse Navy Issue:
• Fittings: 580 CPU, 21525 powergrid
• Dronebay increased by 25m3, bandwidth unchanged
• Sensor: +25% sensor resolution
Raven Navy Issue:
• Fittings: 735 CPU, 10925 powergrid
• Dronebay increased by 25m3, bandwidth unchanged
• Sensor: +25% sensor resolution
Megathron Navy Issue:
• Fittings: 605 CPU, 16275 powergrid
• Dronebay increased by 50m3, bandwidth unchanged
• Speed: +5% max velocity and agility increased by 5%
Tempest Fleet Issue:
• New slot layout: 8 high, 5 med, 6 low slots, 7 turrets, 4 launchers
• Fittings: 577 CPU, 17050 powergrid
• Dronebay increased by 25m3, bandwidth unchanged
• Speed: +10% max velocity and agility increased by 10%
III. Navy Tier 1 Battleships:
Tier 1 battleships now have navy versions with new skins thanks to our Art department. These will be obtainable through Factional Warfare LP stores (and only through them) with 150k LPs, nexus chips and the proper base hull version.
Armageddon Navy Issue:
• Slot layout: 8 high, 4 med, 8 lows, 7 turrets, no launchers
• Fittings: 557 CPU, 17325 powergrid, 350 calibration, 3 rig slots
• Bonuses unchanged next to normal hull
• Hitpoints: +50% hit points on hull (9316), armor (9961) and shields (8203)
• Dronebay: +50m3 dronebay, bandwidth unchanged
• Sensor: +25% radar sensor strength
Scorpion Navy Issue:
• Slot layout: 7 high, 8 med, 4 low slots, 5 launchers, 4 turrets, 350 calibration, 3 rig slots
• Fittings: 787 CPU, 10350 powergrid, 350 calibration, 3 rig slots
• New bonuses: 5% bonus to cruise and siege launcher rate of fire and 5% shield resistances per level
• Hitpoints: +50% hit points on hull (8203), armor (8203) and shields (9961)
• Dronebay unchanged next to standard hull
• Speed: +10% max velocity
• Sensor: +25% gravimetric sensor strength, -50 signature radius next to standard hull
Dominix Navy Issue:
• Slot layout: 6 high, 6 med, 7 low slots, 6 turrets, no launchers
• Fittings: 660 CPU, 9900 powergrid, 350 calibration, 3 rig slots
• Hitpoints: +50% hit points on hull (9961), armor (9316) and shields (8203)
• Capacitor: +5% max capacitor (5250 capacitor, 1087.5s recharge)
• Dronebay increased by 25m3, bandwidth unchanged
• Sensor: +25% magnetometric sensor strength
Typhoon Fleet Issue:
• Slot layout: 8 high, 4 med, 7 low, 5 turrets, 5 launchers
• Fittings: 660 CPU, 13125 powergrid, 350 calibration, 3 rig slots
• Hitpoints: +50% hit points on hull (9316), armor (9316) and shields (8203)*
• Dronebay increased by 25m3, bandwidth unchanged
• Speed: +10% max velocity and agility increased by 10%
• Sensor: +25% ladar sensor strength
* Standard Typhoon armor and shield values have been swapped as well