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Ship fitting - Built on May 6, 2008
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This is my level 1-3 mission running Thorax. The optimal attack range varies from 9km to 31km out, depending on the ammo used.
I've geared it with a balance of capacitor regeneration, resistance boosts, and overall tanking in mind. This loadout should last you the longest on most missions, but it still can't tank indefinately. The ship has a total tank of 28495.42 raw damage over 221 seconds before the tank breaks. With regards to the weapon choice, using railguns allows you to damage from range while taking less damage, resulting in less maneuvering. These advantages lead to a more efficient reduction in incoming damage and hostile ships. Light weapons are used in order to fit the 1600mm plate, and since they provide slightly better damage per second than their medium size counterparts. Dual 150mms will only slightly increase your dps, even with good skills, while reducing your tank by a larger amount; this makes them sub-optimal. |
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remove your plate and power relay for missions specific hardeners and change the cap battery for Cap rechargers



by lossing the plate you can not only fit more resist but possibly increase your weapon size.
but please try out the other possibilities just to see what happens in combat situ

No, they won't. The amount of dps coming in isn't what should be focused on. What folks should instead be considering is the total damage the ship can sustain in the least amount of time before both cap and armor run out, when weapons, the repper, and hardners are all active. It's nice if the dps is below your regen/repair rate because then you can continually tank the fight, but later on, that's obviously not going to be the case. What I have posted right now is the best possible combination for raising ones endurance and defense, bar none. I know some may still cry about removing the plate, but go ahead and see how you do without it compared to what I have here. You'll be lucky if you can squeeze out another 4% actual resistance down to around 28%. That difference is negligible compared next to the amount of tank the plate grants. The numbers don't lie my friend. Now if you can show me a calculation that provides a better form of endurance during missions, I will gladly hear it out.that is where you are wrong. I can perma tank every lvl IV mission in my Domi Due to having High resists. If i tried your way, i would have to warp out multiple times during a fight. There is absolutely no reason to expect to be taking more damage then your tank can handle in lvl IIIs or IVs. you have to setup your ship to take the damamge coming in, not to last as long as possible before warping out.
Edit: The current loadout has performed phenominally well so far during all level 2 missions.
Er, not quite getting where i was wrong. I am arguing high resists. You are arguing high resists. aren't we on the same side here?lol sry... did not mean to quote you.... meant to quote the OP.

i also think that the vexor is a better mission ship just like its bigger brothers.