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Brother Papalazaru
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Reputation: 1

Looks like an ideal setup for missions. It makes good use of the ship bonus' too. I take it this equipment would all be Tech I fitted on your 3 month old characters ship?

Thumbs up anyway.
Ming
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Reputation: 0

No i have anything T2 only blasters T1 :( but will change in a few days so...

U will wonder what a young only pvp skilled char has for skills!
Sargeant Hammer
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Reputation: 0

that looks nifty.

ive been looking for a PvE gankboat other than the damn passive drake.

that isnt shield ....
Ming
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Reputation: 0

If u really want to fly a Myrm with a stronger tank than the passive shield tank while have 100 dps more under ur ass, u can do:
 
Swapp the CCC I`s for a Aux. Nano Pump I and a Nanobot Accelerator I. Also throw away the Afterburner and get a Cap Recharger II in. U need to turn down one repper for a single cycle because (it won`t run perma with all V`s but close to perma) and its very interresting to mention.
Armor > Shield thx ccp  :lol:
Sargeant Hammer
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Reputation: 0

agreed with ming there

+1 to you
Jmanlong
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Reputation: 0

i was looking at the T1 version of this and trying to figure out how to get both reppers perma, for one i had went with a DCU II then a n-type hardner, since you should know who you are going to be fighting you can plan for them, and then put in a ntype eanm. took off the mwd and put in a lrg peroxide

now I know it may seem funny but and that...set up with my very few energy mang skills i pull off a 2.2 buffer between drain and recharge...thats with everything there running...

if you run a full bank of guns you are unstable but through your drones at them and use 1 or 2 guns...with a perma rep like this you should be able to out last them...

If you don't like the kill speed of your drones then do the alternate thing of missing a cycle every now and then on one repper and run all your guns...comments on if it is worth it for the T2 version?
Ming
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Reputation: 0

There is no Mwd in the fitting its a missionboat ;) However its no problem to run every repper with AB and guns perma at T1 and T2.
Jmanlong
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Reputation: 0

I am loving a T1 fit that I made after seeing this post. Though to perma run dual reps I needed to use 4 Bartons and a Lrg Peroxide. I loose the added mobility of the ab/mwd but I also use 250mm rails (with iridium ammo i'm hitting at 50km 90% of the time) so no huge need for it. I wade into the pack and just do one at a time.

Another thing that I changed slightly is that I am running an eanm and a dcu reasons: dcu gives shields 1-2 volleys more soaking, and gives you a hull buffer if you aggro too many; eanm lets you reduce the ammount of cap needed for perma run for all mods or dual repping (and it is needed from time to time.) Any suggestions, should i post what i use?

Anyway I look forward to running this or something damn close to it in lvl 4 instead of having to train up for BS and running lrg verions of everything.
Redklaw
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Reputation: 0

If u really want to fly a Myrm with a stronger tank than the passive shield tank while have 100 dps more under ur ass, u can do:
 
Swapp the CCC I`s for a Aux. Nano Pump I and a Nanobot Accelerator I. Also throw away the Afterburner and get a Cap Recharger II in. U need to turn down one repper for a single cycle because (it won`t run perma with all V`s but close to perma) and its very interresting to mention.
Armor > Shield thx ccp  :lol:

With all skills at level 5 and the appropriate tech II hardeners I'm showing the following vs Caldari Antimater Rounds.
 
PST Setup:
1156 Damage Tankable
 
Setup given above (2 Aux Nano's / 1 Nano Accel):
800 Sustained / 979 Reinforced Damage Tankable
 
That setup is NOT a better tank than the PST version (unless going against EMP of course).
 
That being said, I do feel the original setup is a very good setup, the extra speed more than makes up for the losses in dps tankable in most missions. So... +1  :thumbsup: .

[Edit:]
It should also be noted that without the afterburner and the extra armor rigs the Blasters should be changed out for railguns in most missions, your not going to get in range of anything at a whopping 150 m/s, this takes the dps down to a max of 389 with Javelin M and 380 with Caldari Antimater, or 367 with standard antimatter.  This negates the extra dps gained in the original setup, making it a tossup in DPS between this and PST setup with 5 x 650 T2 650 Arties (which puts out an average value of about 360-380 DPS with the various standard ammunition). 
(all skills are at level 5 for the figures above)
 
All and all I would have to say that the PST is a better overall build than the setup quoted for doing missions, that being said this ship should preform very well on most level 4 missions without needed extensive cross-training for the average Gal pilot, which is a big bonus (as I'm a Matari Pilot who cross-trained to fly Gal ships, this wasn't an issue for me  :P ). 
 
I do, however really like the Afterburner setup you posted, and may have to start building up my blaster and armor tanking skills some more to give it a shot.
Ming
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Reputation: 0

Dc + enam is not a option u lose to much specific resistance!

U don`t really need rails with this ship, the point is ur drones kill everything smaller than BS very fast anyway so u end up with only Bs`s at the end which u can usually finish in closecomabt with blasters much faster.

I like to fly most missions now with the mega but this one always give me a droll, and btw. The mentioned armor tank is better when u fight vs Amarr, or gallente so explo is insane with the shield myrm anyway ^^
unipeter
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Reputation: 0

have you tried that setup with 650mm projectile artillery? should improve your cap issue, plus you will probably flip missions faster if you dont have to drive all the way out to each bad guy, also rat specific dmg.

on another note i agree about the passive setup
Horza Gelian
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Reputation: 0

I've flown with Ming in this setup for a long time now, and it still suprises and infuriates me how good it is :D

This ship has been put together after alot of testing and input from various other myrm pilots.

If your not doing missions exclusivly so dont want to waste time crosstraining to shields this is an excellent setup. My personal view is you dont need the ungodly tank of of a PST Myrm for missions and the addition of an AB is definatly worth it.

Guns are debatable, but the blasters have proved effevtive so changing them is a personal preference, but rails might be ideal for some players. Projectiles and Artillery in particlar i've found to be lacking unless fitted to a minmatar ship.

- Horza
Wheezal
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Reputation: 0

very solid setup, the only reason to change guns is due to lack of weapon bonuses on the Myrm.  fitting projectile weapons will only affect your dps slightly but save you tons of cap you can use to maintain your tank.
Jmanlong
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Reputation: 0

My only issue with running the blasters was i couldn't catch some of the ships even with rails...let alone blaster range.

:S that is if you are too stupid to realize this is supposed to have a drone link augmenter...which at first i was.

I have a scattered 6mil sp right now, working towards betting more of a localized grouping to be more effective at one thing and go from there. This being true though means that my cap regen can't hold out permanently w/o extra cap ammount and regen. The use of an AB or MWD takes out a needed mid slot...what skills are vital to help out?
bpinky
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Reputation: 0

i've been runnign this setup except with the t1 version of hte blasters on lvl 3's and its a very very good setup.  Can breeze thru any of them, only one i can't handle is "Damsel in Distress" lvl 3, just cuz the warp in point is swamped by like 25 frigs.  Otherwise, a perfect mission runner for its lvl
rudder2008
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Reputation: 0

Your drones should absolutely rape frigs.  There is no excuse.  You have t2 drones, the frigs should be dieing in like seconds.
Ming
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Reputation: 0

Droneskills are essential T2 drones required well its only 1M SP and u can have them enarly from start on when u take drone specialisation. Also the tanking skills should be essential T2 guns not required.
Timathai
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Reputation: 0

What about fitting one Cap battery in place of one of the rechargers? With the added cap amount, wouldnt the math equate out to a larger net gain to the capacitor per cycle of recharge, equating to a higher net recharge amount overall? Just a thought. Lovely fit though.
Jmanlong
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Reputation: 0

Again thanks Ming for this example. My first mrym was patterned after this fit and i'm starting to get it looking like yours.

I do very much agree on the drones. I still don't have T2 drones and it is preventing me from taking even my domi into lvl 4s. However, Fitting named ions and a host of hammerhead 1s will decimate any lvl 3 out there.

Fly ready! Fly Safe!
Timathai
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Reputation: 0

Still would like a little feedback on the battery suggestion, cant fly a myrmidon yet, but would like to see if the suggestion works. Thanks, if you have the time.
Ming
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Reputation: 0

Only a Large battery II can get the same recharge rate as a Caprecharger II. And i is impossible to fit the Large Batterie.
Gamanos
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Reputation: 0

Was looking at this set up as a cheaper replacement to my aba(I want to lose it in FW). However the problem I'm getting is with max dps drone set up im only getting 159(drone interfacing 3) DPS and with best named t1 med blasters are adding another 130 ish for a total of 311 at 7.5km. Now other then t2 guns and ammo am I missing something that would lead to greater DPS, I mean some particular lvl IV's require up to 500 to break a bs tank and most BS's like to hang at 35 km.

Any hints on this delightful set up would help, or will I forever be stuck in a BS before I get my Nightmare?
Ming
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Reputation: 0

u need droneinterfaceing lvl 4 min and better lvl 5 u need T2 drones at minimum for lvl 4. And 250 dps will be enouight to break any tank of mission npcs in empire.
Gamanos
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Reputation: 0

ah well, got t2 hammer heads and gobbo's and just using 2 t1 ogres. Looks like its all up to drone skills
Phraug
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Reputation: 0

Dude, this EXACT SAME FIT only T1 and with rails is what I was running Level 3's in until I lost it. =( I was up against rogue drones, with specific hardeners, lost it, and then went and got my Drake, with its lower resists, and finished the mission with no trouble.  That still pisses me off, dammit.  My myrm had a theoretically better tank.  But it didn't last long enough to pick off more than one or two drone frigates.

Any tips?  Any skills I need to train?  Does T2 equipment really make that much of a diff?  I'm trying to figure out a Myrm fit for Level 4's too so anything is helpful.
Jmanlong
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Reputation: 0

Realize that with decent drone skills Ogre IIs x3 will do 261dps and if you add in the T2 blasters with reg AM you get 447 dps total. You get a 31dps boost useing void. And if you are a 'Heat Head' like me having the T2 equipment means it will last longer under duress.

Not to mention that if you want to make it a little more ganky kinda like a mission mega then drop one of the cap rechargers and put in a web. This means that with good cap skills  you can still perma run your tank, and let you drones beat things to hell, and if you get those nasty spider drones then you can go balls out, web them and melt them fast. Spider Drones don't hold up to volley damage in up in to the 1000+ range. Other wise be a bit more safe and just fly her like she is fit here if you can and enjoy it like i have. I can't wait to try her in a WC.
Crystal Grey
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Reputation: 0

Yeah... But why bother posting though? It is given that mission boat will have cap recharges in second slots, tank on low slots (backwards for Caldari and Minmatars), and some guns/drones. Why bother posting another one of 2383546932 million setups that are identical? I mean, yes its obvious that for any of the factions you do the same dam thing...perma-cap and tank and there is the same way you do it for all of them anyways. I honestly would rather see interesting PvP setup or some unorthodox approach. This is just boring - flood...
Sekhpty
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Reputation: 0

Sorry for a noob question, but I thought placing 2 armor hardeners of the same type will be penalized... it is not?   :idiot2:
Timathai
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Reputation: 0

Sekhpty, you are right there is a penalty.

 But the penalty for using a second is negligible, and 88% overall effectiveness of the second mod, with a full effectiveness from the first.

This means there is still a substantial gain in the resist from the second mod, making it worth the placement.
TrouserNinja
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Reputation: 0

Excellent mission fit. Permatanks most L4s and absolutely slaughters all L3s.

You get a gold star. \o/
Earl
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Reputation: 0

Okay, I had to ask... You said your 3-month character gets 615 defense with this fit, according to EFT. I put this loadout in EFT and it says it gets 264 defense, and that's with all skills maxed out.

Am I missing something here?
Ming
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Reputation: 0

Yes, u need to customize Eft for doing Thermal and Kinetic dmg... Eft has all dmg so u get this low defence rate

uber necropost is uber win.
tafletch
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Reputation: 0

How do you omni tank this ship for the missions with every type of damage?
Flash Murphy
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Reputation: 0

I've been using this up until the release of Apocrypha but now it won't work, not enough power. I had to turn off one of my blasters to be able to fit everything else on.
ChaosUltima
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Reputation: 0

Been using this for L4 missions myself, except I swapped one Neutron out for an Ion, due to insufficient power. Other than that, this baby works like a dream. Both reppers going and can tank almost every L4 spawn. +1 for you dude =)
MoonWa
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Reputation: 0

I could use some help here.  When I put this load out in EveHQ I go into the red on CPU and Power Grid.  What changes do I have to make in order to use this loadout?

Epic necro is epic.
Mifdonar
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Reputation: 1

I could use some help here.  When I put this load out in EveHQ I go into the red on CPU and Power Grid.  What changes do I have to make in order to use this loadout?

You need to put in the appropriate skills.
rl_rl
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Reputation: 0

I used this setup yesterday and I was like insta nos in 2-3secs from 3bs @20/25km. Good think I had killed the tacklers.
I wonder how you deal with such situations ?
CB-Dogs
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Reputation: 0

I like this setup and fly something similar. But why do use 2 reps? Wouldn't one rep + damage control II be better? It gets you more effective HP? Or is there something I do not understand correctly? Thanks for any hints
shenryyr
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Reputation: 118

I like this setup and fly something similar. But why do use 2 reps? Wouldn't one rep + damage control II be better? It gets you more effective HP? Or is there something I do not understand correctly? Thanks for any hints

two reps mean you repair twice as much of the incoming damage, which is the whole point of missions.  EHP is only valuable in pvp where you need to outlast your opponent.  in missions you face a tremendous number of ships so the only defense you want is to A) minimize the incoming damage and B) repair the incoming damage.  myrm does it pretty well because it gets a 37.5% repair bonus(at bc 5) and has a smaller signature radius than a battleship, so it takes less incoming damage.
leeroy678
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Reputation: 1

Ok, I had a look at this and had a lil play around in EFT and here's What I got.

High
200mm Railgun 2 x 5
Drone link augmentor x 1

Mid
Cap Recharger 2 x 4
10mn Afterburner x 1

Low
Medium Armor Repairer 2 x 2
Damage Control 2
Energized adaptive nano Membrane 2 x 3

Rigs
Capacitor Control Unit 1 x 3

Drones
Hammerhead 2 x 5
Hobgoblin 2's

If you fit this, You will be cap Stable at 48% according to my EFT. And this will pretty much cruise level 3/4 missions
Sabbitman
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Reputation: 1

Going to use this fit but is the only way to get the PG to work is by having AWU to 3?
Yamatio/Torskelrak
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Reputation: 0

+1 Good solid set-up that new pilots can work towards. Also using Projectiles is a viable alternative.  :thumbsup:
Starman666
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Reputation: 0

Great setup but you can't fit large rigs on a myrm.
Sohlar
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Reputation: 0

All ships before the last Eve 'Update' will show Large rigs.  Only after Dominion was in place was 'sized' rigs available.
vereesa
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Reputation: 1

very solid fit. I use a version exactly the same as this but with an EANM and mag field stabilizer on anomalies in 0.0. deals about 500DPs and can tank anything up to a serpentis haven with the stargate. Melts through them like butter.
Mihir
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Reputation: 0

Any good way to prevent BS's from spreading all over the place (at 100+km distances) while you chase them into blaster range?
souljera
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Reputation: 2

gonna try this out in a few days.well see how it does :D
SunTzu88
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Reputation: 2

The CCC are large, and Myrmidon's have Medium rig slots so they wont even go on
CooganV3
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Reputation: 0

The CCC are large, and Myrmidon's have Medium rig slots so they wont even go on

Sefriously, question yourself !
This loadout was created before the rig size changes. Perhaps you should use a filter on your loadout browser. Try the 'I'm a horses ass' filter. Taylored for you.
ingatheo
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Reputation: 0

do you guys think this fit would be good for sansha incursions?
Kraven90
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Reputation: 1

+1
Good setup for new players and can be a very good mission boat for all levels and with a low cost.
Anyway, i would highly racomand projectile guns because they use no cap and can change type of damage and the myrmidon doesn't have any hybrid bonus.
qmeister
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Reputation: 41

* qmeister waves at 2008 peeps.

It's still a good setup for people who are new to Myrms and armor tanking, though I agree with Kraven that you should use projectiles.
dabom115
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Reputation: 13

chamge the rigs to mediums they wont fit otherwise still ausome fit
Xaannix
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Reputation: 0

DOnt like it, use 425 Autocannons or 720mm Artillery. NO cap...Blasters is pointless. especially that you gotta fly a ton to get in range. This makes missions VERY slow. I do not recommend this ship.

PS Just because its a gallente ship, doesnt mean you should use gallente guns. THIS SHIP HAS NO GUN BONUSES!
Fyi.I.Am.A.Spy
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Reputation: 32

DOnt like it, use 425 Autocannons or 720mm Artillery. NO cap...Blasters is pointless. especially that you gotta fly a ton to get in range. This makes missions VERY slow. I do not recommend this ship.

PS Just because its a gallente ship, doesnt mean you should use gallente guns. THIS SHIP HAS NO GUN BONUSES!

The ship is fine but i agree that using autocannons/artillerys would be better just because they use no cap and this boat has no bonuses for guns ^^
DrFunkin
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Reputation: 0

Yes, Projectiles would be better for this Myrmidon if you are planning on sticking with i, but if you intend to move up the Gallente Tech Tree, Hybrid turrets make sense here so you aren't wasting time on weapons you are going to use for one ship which is just a stopgap on your way to something bigger.
Jack Kerouac
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Reputation: 0

Also, and maybe it is a little overkill, but for harder l3 missions I jump out of my comet and into a myrmidon fit like this except I drop the hardeners and fit an EANMII (is that the correct acronym?) and fill the lows with magstabs. Also I use 250mm II rails  but I'm sure 200s or blasters would work fine as well.

o ya +1
sasha
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Reputation: 1

Hi, i have 4 mounth char, and i want to try this setup:

[Myrmidon, New Setup 1]
Medium Armor Repairer II
Medium Armor Repairer II
Reactive Armor Hardener
Prototype Armor Thermic Hardener I
Prototype Armor Thermic Hardener I
Capacitor Power Relay II

10MN Afterburner II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Modal Neutron Particle Accelerator I, Antimatter Charge M
Modal Neutron Particle Accelerator I, Antimatter Charge M
Modal Neutron Particle Accelerator I, Antimatter Charge M
Modal Neutron Particle Accelerator I, Antimatter Charge M
Modal Neutron Particle Accelerator I, Antimatter Charge M
Modal Neutron Particle Accelerator I, Antimatter Charge M

Medium Auxiliary Nano Pump I
Medium Capacitor Control Circuit I
Medium Auxiliary Nano Pump I


Hammerhead II x5

What do you think?
Sangaji
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Reputation: 2

I have a Myrmidon and it can do level 4s as well.

The setup is very similar:

[Myrmidon, K-Prony]
Medium Armor Repairer II
Medium Armor Repairer II
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II

10MN Afterburner II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Anode Neutron Particle Cannon I, Antimatter Charge M
Anode Neutron Particle Cannon I, Antimatter Charge M
Anode Neutron Particle Cannon I, Antimatter Charge M
Anode Neutron Particle Cannon I, Antimatter Charge M
Drone Link Augmentor I
Medium Diminishing Power System Drain I

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Capacitor Control Circuit I


Hammerhead II x5
Hobgoblin II x5
Mackey18
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Reputation: 0

Is this Myrmidon still as good now as it was when posted? I'm looking for a good missioning fit.

Thanks,
Mike

Myrmidon: LvL 4 Armor Powerboat

Spaceship
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Drone Link Augmentor I
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
10MN Afterburner II
Medium Armor Repairer II
Medium Armor Repairer II
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II
Large Auxiliary Nano Pump I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Modulename
Well i have used this setup with T1 gear about a mounth. Finally i can fit all the stuff on this setup on my own 3 mounth char! I also tend actually to use BS to play LvL 4`s but this setup just rocks!

I was able in the T1 version to tank nearly full aggro, and cruise trought the missions with just a cruiser dps support ship. The reason why u can tank pretty well is ur signature is very small compared to the passive shield Myrm. Battleships just don`t deal significant dmg. I have some funny pictures while i was surrounded of 10 Mega Npc at their optimal and unable to kill me ;)

Finally here some statistic:
(3 Mounth char[Skilled for PvP only])
400 dps with drones (800 volley)
615 defence EFT

(Old Char up to)
500+ Dps
700+ Defence

If u get to much aggro just fly away while drones kill most danger, which is Battlecruisers/Frigs. I would not advice u to try play lvl 4 drone missions only if u know what ur doing.

If u like it Tumb it up!
Any comments about this i would like to read :)

Targeting

Maximum targets 7
Maximum targeting range 68.75 km
Scan resolution 250
Sensor strength 0 0 18 0

Size/Movement

Maximum velocity 456.46
Inertia modifier 0.4752
Signature radius 305 m
Cargo capacity 400 m3

Systems

Capacitor capacity 3562.5 GJ
Capacitor recharge time 2 minutes 46 seconds
Powergrid 1181.5 / 1312.5MW
CPU 443.75 / 500 tf

Shields

Shield capacity 4375
Shield recharge time 17 minutes 30 seconds
Shield resistances 0% 50% 40% 20%

Armor

Armor hit points 5625
Armor resistances 50% 10% 84.73% 84.73%

Structure

Structure hit points 5937.5
Structure resistances 0% 0% 0% 0%
Drone bandwidth 100 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 200 m3
Download EVEMon Skill Plan
[Myrmidon, Myrmidon: LvL 4 Armor Powerboat]
Medium Armor Repairer II
Medium Armor Repairer II
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
10MN Afterburner II

Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Drone Link Augmentor I

Large Auxiliary Nano Pump I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Hammerhead II
Hobgoblin II
Item Quantity Value
Myrmidon 1 53,000,000
Antimatter Charge M 1 75
Cap Recharger II 4 437,990
Hammerhead II 1 659,990
Hobgoblin II 1 299,999
Heavy Neutron Blaster II 5 1,500,000
Medium Armor Repairer II 2 889,899
Armor Kinetic Hardener II 2 1,497,500
Armor Thermic Hardener II 2 1,600,000
10MN Afterburner II 1 2,139,200
Void M 1 71
Federation Navy Antimatter Charge M 1 531
Drone Link Augmentor I 1 246,500
Large Auxiliary Nano Pump I 1 9,752,910
Large Capacitor Control Circuit I 2 7,194,500
Total 97,715,033
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