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Loadout: Myrmidon: LvL 4 Armor Powerboat

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Myrmidon: LvL 4 Armor Powerboat


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Ship fitting - Built on April 23, 2008

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Open fitting in EVEHQ
You may have come across the option in various BattleClinic loadouts to "Open fitting in EveHQ" and wandered what it does and how to set it up, so I'll briefly explain.

The option in BattleClinic for opening the fitting is really just a special link which contains data about the fitting. If configured correctly, web browsers can be instructed how to respond to clicking those links such as opening a new page or starting a download. In this case, the link will ultimately show the fitting in HQF - the EveHQ Fitting plug-in.

First, we need to configure Windows to recognise the protocol (that's the part of the link that read "fitting://"). With HQF already open, go into the HQF options and select the General Options. In there, you will see a Fitting Protocol section which shows the current status of the protocol (enabled or disabled) and appropriate buttons to toggle this state. Simply click the Enable button and this should allow the fitting:// protocol to be recognised by web browsers with the status updated accordingly.

Please note that the step above writes a value into the registry and therefore you will need to have administrator rights to do this. In Vista or Windows 7, you will need to run EveHQ as Administrator for this part only.

And that's really all that's required. With the protocol status active, clicking on the links in the BattleClinic loadouts will show the fitting in a special browser window in HQF (so you can see DPS, tank etc). If EveHQ or HQF is not loaded, then these will be loaded as appropriate so the fitting can be displayed.

The fitting:// protocol has been tested and working in IE, Firefox, Safari and Chrome but any issues, please let me know.
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[Myrmidon, Myrmidon: LvL 4 Armor Powerboat]
Medium Armor Repairer II
Medium Armor Repairer II
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
10MN Afterburner II

Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Drone Link Augmentor I

Large Auxiliary Nano Pump I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Hammerhead II
Hobgoblin II
There are no revisions on file for this loadout. Only the original builder may revise the loadout.
How to fund this loadout with PLEX:

Current estimated total value, ISK: 89,264,511
Sell this many PLEX* to fund: 1
Convert this many ETC to PLEX: 1 Purchase ETC here

*You may only sell PLEX for ISK via the CCP Secure Transfer Method
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Well i have used this setup with T1 gear about a mounth. Finally i can fit all the stuff on this setup on my own 3 mounth char! I also tend actually to use BS to play LvL 4`s but this setup just rocks!

I was able in the T1 version to tank nearly full aggro, and cruise trought the missions with just a cruiser dps support ship. The reason why u can tank pretty well is ur signature is very small compared to the passive shield Myrm. Battleships just don`t deal significant dmg. I have some funny pictures while i was surrounded of 10 Mega Npc at their optimal and unable to kill me ;)

Finally here some statistic:
(3 Mounth char[Skilled for PvP only])
400 dps with drones (800 volley)
615 defence EFT

(Old Char up to)
500+ Dps
700+ Defence

If u get to much aggro just fly away while drones kill most danger, which is Battlecruisers/Frigs. I would not advice u to try play lvl 4 drone missions only if u know what ur doing.

If u like it Tumb it up!
Any comments about this i would like to read :)

Comments

  • April 23, 2008, 02:00:31 am

    Looks like an ideal setup for missions. It makes good use of the ship bonus' too. I take it this equipment would all be Tech I fitted on your 3 month old characters ship?

    Thumbs up anyway.
  • April 23, 2008, 02:24:06 am

    No i have anything T2 only blasters T1 :( but will change in a few days so...

    U will wonder what a young only pvp skilled char has for skills!
  • April 23, 2008, 03:59:20 am

    that looks nifty.

    ive been looking for a PvE gankboat other than the damn passive drake.

    that isnt shield ....
  • April 24, 2008, 03:46:13 am

    If u really want to fly a Myrm with a stronger tank than the passive shield tank while have 100 dps more under ur ass, u can do:
     
    Swapp the CCC I`s for a Aux. Nano Pump I and a Nanobot Accelerator I. Also throw away the Afterburner and get a Cap Recharger II in. U need to turn down one repper for a single cycle because (it won`t run perma with all V`s but close to perma) and its very interresting to mention.
    Armor > Shield thx ccp  :lol:
  • April 24, 2008, 03:48:12 am

    agreed with ming there

    +1 to you
  • April 25, 2008, 09:28:25 pm

    i was looking at the T1 version of this and trying to figure out how to get both reppers perma, for one i had went with a DCU II then a n-type hardner, since you should know who you are going to be fighting you can plan for them, and then put in a ntype eanm. took off the mwd and put in a lrg peroxide

    now I know it may seem funny but and that...set up with my very few energy mang skills i pull off a 2.2 buffer between drain and recharge...thats with everything there running...

    if you run a full bank of guns you are unstable but through your drones at them and use 1 or 2 guns...with a perma rep like this you should be able to out last them...

    If you don't like the kill speed of your drones then do the alternate thing of missing a cycle every now and then on one repper and run all your guns...comments on if it is worth it for the T2 version?
  • April 27, 2008, 01:45:18 am

    There is no Mwd in the fitting its a missionboat ;) However its no problem to run every repper with AB and guns perma at T1 and T2.
  • May 02, 2008, 09:30:35 am

    I am loving a T1 fit that I made after seeing this post. Though to perma run dual reps I needed to use 4 Bartons and a Lrg Peroxide. I loose the added mobility of the ab/mwd but I also use 250mm rails (with iridium ammo i'm hitting at 50km 90% of the time) so no huge need for it. I wade into the pack and just do one at a time.

    Another thing that I changed slightly is that I am running an eanm and a dcu reasons: dcu gives shields 1-2 volleys more soaking, and gives you a hull buffer if you aggro too many; eanm lets you reduce the ammount of cap needed for perma run for all mods or dual repping (and it is needed from time to time.) Any suggestions, should i post what i use?

    Anyway I look forward to running this or something damn close to it in lvl 4 instead of having to train up for BS and running lrg verions of everything.
  • May 03, 2008, 10:03:53 pm

    If u really want to fly a Myrm with a stronger tank than the passive shield tank while have 100 dps more under ur ass, u can do:
     
    Swapp the CCC I`s for a Aux. Nano Pump I and a Nanobot Accelerator I. Also throw away the Afterburner and get a Cap Recharger II in. U need to turn down one repper for a single cycle because (it won`t run perma with all V`s but close to perma) and its very interresting to mention.
    Armor > Shield thx ccp  :lol:

    With all skills at level 5 and the appropriate tech II hardeners I'm showing the following vs Caldari Antimater Rounds.
     
    PST Setup:
    1156 Damage Tankable
     
    Setup given above (2 Aux Nano's / 1 Nano Accel):
    800 Sustained / 979 Reinforced Damage Tankable
     
    That setup is NOT a better tank than the PST version (unless going against EMP of course).
     
    That being said, I do feel the original setup is a very good setup, the extra speed more than makes up for the losses in dps tankable in most missions. So... +1  :thumbsup: .

    [Edit:]
    It should also be noted that without the afterburner and the extra armor rigs the Blasters should be changed out for railguns in most missions, your not going to get in range of anything at a whopping 150 m/s, this takes the dps down to a max of 389 with Javelin M and 380 with Caldari Antimater, or 367 with standard antimatter.  This negates the extra dps gained in the original setup, making it a tossup in DPS between this and PST setup with 5 x 650 T2 650 Arties (which puts out an average value of about 360-380 DPS with the various standard ammunition). 
    (all skills are at level 5 for the figures above)
     
    All and all I would have to say that the PST is a better overall build than the setup quoted for doing missions, that being said this ship should preform very well on most level 4 missions without needed extensive cross-training for the average Gal pilot, which is a big bonus (as I'm a Matari Pilot who cross-trained to fly Gal ships, this wasn't an issue for me  :P ). 
     
    I do, however really like the Afterburner setup you posted, and may have to start building up my blaster and armor tanking skills some more to give it a shot.
  • May 07, 2008, 06:49:15 am

    Dc + enam is not a option u lose to much specific resistance!

    U don`t really need rails with this ship, the point is ur drones kill everything smaller than BS very fast anyway so u end up with only Bs`s at the end which u can usually finish in closecomabt with blasters much faster.

    I like to fly most missions now with the mega but this one always give me a droll, and btw. The mentioned armor tank is better when u fight vs Amarr, or gallente so explo is insane with the shield myrm anyway ^^
  • May 07, 2008, 07:15:20 am

    have you tried that setup with 650mm projectile artillery? should improve your cap issue, plus you will probably flip missions faster if you dont have to drive all the way out to each bad guy, also rat specific dmg.

    on another note i agree about the passive setup
  • May 07, 2008, 08:23:17 am

    I've flown with Ming in this setup for a long time now, and it still suprises and infuriates me how good it is :D

    This ship has been put together after alot of testing and input from various other myrm pilots.

    If your not doing missions exclusivly so dont want to waste time crosstraining to shields this is an excellent setup. My personal view is you dont need the ungodly tank of of a PST Myrm for missions and the addition of an AB is definatly worth it.

    Guns are debatable, but the blasters have proved effevtive so changing them is a personal preference, but rails might be ideal for some players. Projectiles and Artillery in particlar i've found to be lacking unless fitted to a minmatar ship.

    - Horza
  • May 07, 2008, 09:02:17 am

    very solid setup, the only reason to change guns is due to lack of weapon bonuses on the Myrm.  fitting projectile weapons will only affect your dps slightly but save you tons of cap you can use to maintain your tank.
  • May 14, 2008, 04:23:51 pm

    My only issue with running the blasters was i couldn't catch some of the ships even with rails...let alone blaster range.

    :S that is if you are too stupid to realize this is supposed to have a drone link augmenter...which at first i was.

    I have a scattered 6mil sp right now, working towards betting more of a localized grouping to be more effective at one thing and go from there. This being true though means that my cap regen can't hold out permanently w/o extra cap ammount and regen. The use of an AB or MWD takes out a needed mid slot...what skills are vital to help out?
  • May 15, 2008, 11:10:11 am

    i've been runnign this setup except with the t1 version of hte blasters on lvl 3's and its a very very good setup.  Can breeze thru any of them, only one i can't handle is "Damsel in Distress" lvl 3, just cuz the warp in point is swamped by like 25 frigs.  Otherwise, a perfect mission runner for its lvl
  • May 15, 2008, 11:11:55 am

    Your drones should absolutely rape frigs.  There is no excuse.  You have t2 drones, the frigs should be dieing in like seconds.
  • June 02, 2008, 09:52:06 am

    Droneskills are essential T2 drones required well its only 1M SP and u can have them enarly from start on when u take drone specialisation. Also the tanking skills should be essential T2 guns not required.
  • June 10, 2008, 01:17:53 am

    What about fitting one Cap battery in place of one of the rechargers? With the added cap amount, wouldnt the math equate out to a larger net gain to the capacitor per cycle of recharge, equating to a higher net recharge amount overall? Just a thought. Lovely fit though.
  • June 13, 2008, 08:33:30 am

    Again thanks Ming for this example. My first mrym was patterned after this fit and i'm starting to get it looking like yours.

    I do very much agree on the drones. I still don't have T2 drones and it is preventing me from taking even my domi into lvl 4s. However, Fitting named ions and a host of hammerhead 1s will decimate any lvl 3 out there.

    Fly ready! Fly Safe!
  • June 14, 2008, 03:03:51 am

    Still would like a little feedback on the battery suggestion, cant fly a myrmidon yet, but would like to see if the suggestion works. Thanks, if you have the time.
  • June 17, 2008, 02:27:22 am

    Only a Large battery II can get the same recharge rate as a Caprecharger II. And i is impossible to fit the Large Batterie.
  • June 17, 2008, 03:02:30 am

    Was looking at this set up as a cheaper replacement to my aba(I want to lose it in FW). However the problem I'm getting is with max dps drone set up im only getting 159(drone interfacing 3) DPS and with best named t1 med blasters are adding another 130 ish for a total of 311 at 7.5km. Now other then t2 guns and ammo am I missing something that would lead to greater DPS, I mean some particular lvl IV's require up to 500 to break a bs tank and most BS's like to hang at 35 km.

    Any hints on this delightful set up would help, or will I forever be stuck in a BS before I get my Nightmare?
  • June 18, 2008, 12:22:51 am

    u need droneinterfaceing lvl 4 min and better lvl 5 u need T2 drones at minimum for lvl 4. And 250 dps will be enouight to break any tank of mission npcs in empire.
  • June 18, 2008, 02:31:20 am

    ah well, got t2 hammer heads and gobbo's and just using 2 t1 ogres. Looks like its all up to drone skills
  • July 04, 2008, 08:30:17 am

    Dude, this EXACT SAME FIT only T1 and with rails is what I was running Level 3's in until I lost it. =( I was up against rogue drones, with specific hardeners, lost it, and then went and got my Drake, with its lower resists, and finished the mission with no trouble.  That still pisses me off, dammit.  My myrm had a theoretically better tank.  But it didn't last long enough to pick off more than one or two drone frigates.

    Any tips?  Any skills I need to train?  Does T2 equipment really make that much of a diff?  I'm trying to figure out a Myrm fit for Level 4's too so anything is helpful.
  • July 04, 2008, 04:31:02 pm

    Realize that with decent drone skills Ogre IIs x3 will do 261dps and if you add in the T2 blasters with reg AM you get 447 dps total. You get a 31dps boost useing void. And if you are a 'Heat Head' like me having the T2 equipment means it will last longer under duress.

    Not to mention that if you want to make it a little more ganky kinda like a mission mega then drop one of the cap rechargers and put in a web. This means that with good cap skills  you can still perma run your tank, and let you drones beat things to hell, and if you get those nasty spider drones then you can go balls out, web them and melt them fast. Spider Drones don't hold up to volley damage in up in to the 1000+ range. Other wise be a bit more safe and just fly her like she is fit here if you can and enjoy it like i have. I can't wait to try her in a WC.
  • July 04, 2008, 05:02:44 pm

    Yeah... But why bother posting though? It is given that mission boat will have cap recharges in second slots, tank on low slots (backwards for Caldari and Minmatars), and some guns/drones. Why bother posting another one of 2383546932 million setups that are identical? I mean, yes its obvious that for any of the factions you do the same dam thing...perma-cap and tank and there is the same way you do it for all of them anyways. I honestly would rather see interesting PvP setup or some unorthodox approach. This is just boring - flood...
  • July 17, 2008, 03:20:42 pm

    Sorry for a noob question, but I thought placing 2 armor hardeners of the same type will be penalized... it is not?   :idiot2:
  • July 17, 2008, 07:13:15 pm

    Sekhpty, you are right there is a penalty.

     But the penalty for using a second is negligible, and 88% overall effectiveness of the second mod, with a full effectiveness from the first.

    This means there is still a substantial gain in the resist from the second mod, making it worth the placement.
  • July 17, 2008, 10:14:22 pm

    Excellent mission fit. Permatanks most L4s and absolutely slaughters all L3s.

    You get a gold star. \o/
  • March 03, 2009, 06:44:15 pm

    Okay, I had to ask... You said your 3-month character gets 615 defense with this fit, according to EFT. I put this loadout in EFT and it says it gets 264 defense, and that's with all skills maxed out.

    Am I missing something here?
  • March 08, 2009, 09:07:34 am

    Yes, u need to customize Eft for doing Thermal and Kinetic dmg... Eft has all dmg so u get this low defence rate
  • March 08, 2009, 09:16:57 am

    uber necropost is uber win.
  • March 09, 2009, 02:23:09 pm

    How do you omni tank this ship for the missions with every type of damage?
  • March 10, 2009, 04:31:20 pm

    I've been using this up until the release of Apocrypha but now it won't work, not enough power. I had to turn off one of my blasters to be able to fit everything else on.
  • March 23, 2009, 10:16:05 pm

    Been using this for L4 missions myself, except I swapped one Neutron out for an Ion, due to insufficient power. Other than that, this baby works like a dream. Both reppers going and can tank almost every L4 spawn. +1 for you dude =)
  • June 25, 2009, 02:51:56 am

    I could use some help here.  When I put this load out in EveHQ I go into the red on CPU and Power Grid.  What changes do I have to make in order to use this loadout?
  • June 25, 2009, 10:50:46 am

    Epic necro is epic.
  • June 27, 2009, 05:08:49 am

    I could use some help here.  When I put this load out in EveHQ I go into the red on CPU and Power Grid.  What changes do I have to make in order to use this loadout?

    You need to put in the appropriate skills.
  • July 07, 2009, 04:19:11 am

    I used this setup yesterday and I was like insta nos in 2-3secs from 3bs @20/25km. Good think I had killed the tacklers.
    I wonder how you deal with such situations ?
  • September 15, 2009, 01:35:14 pm

    I like this setup and fly something similar. But why do use 2 reps? Wouldn't one rep + damage control II be better? It gets you more effective HP? Or is there something I do not understand correctly? Thanks for any hints
  • September 15, 2009, 01:48:24 pm

    I like this setup and fly something similar. But why do use 2 reps? Wouldn't one rep + damage control II be better? It gets you more effective HP? Or is there something I do not understand correctly? Thanks for any hints

    two reps mean you repair twice as much of the incoming damage, which is the whole point of missions.  EHP is only valuable in pvp where you need to outlast your opponent.  in missions you face a tremendous number of ships so the only defense you want is to A) minimize the incoming damage and B) repair the incoming damage.  myrm does it pretty well because it gets a 37.5% repair bonus(at bc 5) and has a smaller signature radius than a battleship, so it takes less incoming damage.
  • September 22, 2009, 03:00:46 am

    Ok, I had a look at this and had a lil play around in EFT and here's What I got.

    High
    200mm Railgun 2 x 5
    Drone link augmentor x 1

    Mid
    Cap Recharger 2 x 4
    10mn Afterburner x 1

    Low
    Medium Armor Repairer 2 x 2
    Damage Control 2
    Energized adaptive nano Membrane 2 x 3

    Rigs
    Capacitor Control Unit 1 x 3

    Drones
    Hammerhead 2 x 5
    Hobgoblin 2's

    If you fit this, You will be cap Stable at 48% according to my EFT. And this will pretty much cruise level 3/4 missions
  • December 22, 2009, 06:33:56 pm

    Going to use this fit but is the only way to get the PG to work is by having AWU to 3?
  • December 23, 2009, 04:34:53 pm

    +1 Good solid set-up that new pilots can work towards. Also using Projectiles is a viable alternative.  :thumbsup:
  • January 04, 2010, 05:37:47 am

    Great setup but you can't fit large rigs on a myrm.
  • January 16, 2010, 11:08:59 am

    All ships before the last Eve 'Update' will show Large rigs.  Only after Dominion was in place was 'sized' rigs available.
  • March 05, 2010, 03:24:39 am

    very solid fit. I use a version exactly the same as this but with an EANM and mag field stabilizer on anomalies in 0.0. deals about 500DPs and can tank anything up to a serpentis haven with the stargate. Melts through them like butter.

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