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castler
*
Reputation: 0

91,080km targeting range(For me).

do you mean 91,080M?  caz that had me confused for like 10 minutes lol (i know im an idiot)
also for the sensor scripts use range as that thing already has great locking time
Jheregreign
*
Reputation: 0

Ah yes, my bad it is meters lol. *EDIT*

I had it as a speed script because I had figured that with the dampeners and all you would not want to be to far for them to work on the target as well as you would be somewhat gimping the point of having the signal amp on there(Can you say run on sentence?). I suppose I could put a targeting range script on there but I think it would make me have to change the signal amp, rigs, and possibly the dampeners as well, effectively the whole setup.
Tonto Auri
*
Reputation: 226

Typical engagement range of bombers in my mind is something from 45 to 60 km, where You can effectively lay 2-3 volleys and still survive the anticipated punishment.
And that's an effective range of the damps.
You WILL need a targetting speed script in Your sensor booster because resolution loss from the cloak is insane.
At this time, with all the nerfs to sensor warfare, I'm stuck to the following setup:
Code: [Select]
[Purifier, Piranha]
Overdrive Injector System II
Overdrive Injector System II
Overdrive Injector System II

Sensor Booster II, Targeting Speed
Remote Sensor Dampener II, Scan Resolution Dampening
Remote Sensor Dampener II, Scan Resolution Dampening

'Arbalest' Cruise Launcher I, Paradise Cruise Missile
'Arbalest' Cruise Launcher I, Paradise Cruise Missile
'Arbalest' Cruise Launcher I, Paradise Cruise Missile
Improved Cloaking Device II
[empty high slot]

[empty rig slot]
[empty rig slot]

And probably look at availability of Targeting System Subcontroller I rig to further increase lock speed.
delindsay
*
Reputation: 3

BTW that PDP Rig is for ECM.

EDIT: Nm, I'm an idiot because I can't read past the first few words APPARENTLY!!
Jheregreign
*
Reputation: 0

I threw it on there for the boost to dampener range but it isn't the best choice, i just got bored and went to get a drink lol. I'm sure something like a electronics rig or maybe even missile would work.
Tonto Auri
*
Reputation: 226

Stealth bombers so tight on CPU to fit the missile rigs. You'll probable need to downgrade to malkuth's to fit one and that will hit Your DPS badly in first place.
joncrash13
*
Reputation: 7

well in a big battle i recommend u have a energy vampire drain in that empty slot helps a lot.  :knuppel2:

Hound Stealth Bomber

Jheregreign's Hound built 2008-04-22

Jheregreign
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Spaceship
'Arbalest' Cruise Launcher I
'Arbalest' Cruise Launcher I
'Arbalest' Cruise Launcher I
Improved 'Guise' Cloaking Device II
Empty
Sensor Booster II
Phased Muon Sensor Disruptor I
Phased Muon Sensor Disruptor I
Overdrive Injector System II
Signal Amplifier II
Ballistic Control System II
Large Ionic Field Projector I
Large Particle Dispersion Projector I
Modulename
91,080m targeting range(For me).
It should have decent range as well as dampening abilities. Pretty good damage and relatively fast while cloaked. Isk is not to much of a concern, those rigs are cheap anyway.

Looking for suggestions ideas to improve this setup and get another perspective.

I had to put the 'Guise' cloaking device to make it fit CPU wise. You could also just exchange something else to make it fit with a regular improved cloak or they may be a skill I am forgetting about that would reduce CPU needs. You could just use malkuth launchers for example, or downgrade one of the T2 low slot modules.

Targeting

Maximum targets 8
Maximum targeting range 112.67828 km
Scan resolution 550.54
Sensor strength 0 18 0 0

Size/Movement

Maximum velocity 108.98
Inertia modifier 2.97
Signature radius 38 m
Cargo capacity 204 m3

Systems

Capacitor capacity 356.25 GJ
Capacitor recharge time 2 minutes 40 seconds
Powergrid 3921 / 50MW
CPU 290.5 / 387.5 tf

Shields

Shield capacity 653.13
Shield recharge time 7 minutes 48 seconds
Shield resistances 25% 50% 40% 30%

Armor

Armor hit points 531.25
Armor resistances 70% 10% 25% 43.13%

Structure

Structure hit points 437.5
Structure resistances 0% 0% 0% 0%
Drone bandwidth 0 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 0 m3
Download EVEMon Skill Plan
[Hound, Hound Stealth Bomber ]
Overdrive Injector System II
Signal Amplifier II
Ballistic Control System II

Sensor Booster II
Phased Muon Sensor Disruptor I
Phased Muon Sensor Disruptor I

'Arbalest' Cruise Launcher I
'Arbalest' Cruise Launcher I
'Arbalest' Cruise Launcher I
Improved 'Guise' Cloaking Device II
Empty

Large Ionic Field Projector I
Large Particle Dispersion Projector I


Item Quantity Value
Hound 1 18,800,000
Overdrive Injector System II 1 424,790
Sensor Booster II 1 990,000
Signal Amplifier II 1 699,949
Phased Muon Sensor Disruptor I 2 1,802,540
'Arbalest' Cruise Launcher I 3 16,075
Improved 'Guise' Cloaking Device II 1 52,900,000
Ballistic Control System II 1 840,000
Large Ionic Field Projector I 1 6,000,000
Large Particle Dispersion Projector I 1 7,753
Caldari Navy Nova Cruise Missile 1 856
Scan Resolution Script 1 10,205
Targeting Range Dampening Script 1 7
Total 84,326,865
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