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Mark Interiis
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Reputation: 28

How bout a single proper rook and a hac with 600 dps?
Jack Dread
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Reputation: 0

We'll take you both... DPS doesn't bother us. Hac's are snacks.. heheh. No offense meant. Good flying.
Mark Interiis
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Reputation: 28

make your mate fly a hac, drop him in on targets and jam them after he's engaged, will make the killing lots faster an no need to waste lows and mids so higher jamming strength
Jack Dread
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Reputation: 0

You're fleet Rook won't stand against this loadout, we've tested it, we fly 'em both. The Fleet Rook/Hac combination would be in trouble here i'm thinking, as we target much faster, and tank much better. The Hac is in trouble as well i'm afraid, however, we'd sure like to fly with both of you, it'd make a very nasty roaming gang for sure!
 
Best of luck, good hunting. Thanks for you're feedback.
 
Jack Dread
Slider462
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Reputation: 0

Magnatronic Strength is 5.9 per ECM giving nearly 24 pts per Rook, more than enough to permajam a BS, leaving the other Rook's ECM in reserve.

Wrong, wrong, wrong, wrong.

ECM jammers' strengths DO NOT stack! Each jammer has a SEPERATE chance to jam a target. Therefore:

5.9 + 5.9 + 5.9 + 5.9 DOES NOT = 23.6 "total jam strength"

More like this (against cerberus with 15 point sensors):

5.9 / 15 = 0.39 = 39% (per jammer)

So,

jammer 1: 39% chance
jammer 2: 39% chance
jammer 3: 39% chance
jammer 4: 39% chance

These percentages do not stack to equal 156%. Each jammer has it's own seperate chance to jam. Obviously the more jammers (chances) you have, the better.
Slider462
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Reputation: 0

It's a good idea to "Tag Team" larger targets to prevent any holes in jamming.

Like I said before, the more jammers the better. You've got that idea right.

Solo pilots might switch out the BCU II for a 2nd Partical Disperson AMP II and replace the 4th ECM mod with an EM Scattering Amp II. This will increase the Magnotronic Strength to 6.9 per mod, still plenty to take out a BS, and increase EM damage resistance to 50 and rounding out overall resistances to 50 +.

With enough ECM, you wont need any other tank.

The exotic dancer is for the lucky one who actually takes you down... heheh.

Kinda funny :)
Slider462
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Reputation: 0

Found my original thread:

http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=723803
Jack Dread
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Reputation: 0

Thanks Slider, point taken, however the overall effects work out about the same for Jams sake.. heheh.

Slider462
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Reputation: 0

I agree. With good skills and jammers you will get plenty of successful jam cycles.

Although the chance drops as sensor strengths get higher. (Recon, covops, blackops)
walkiri
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Reputation: 0

[
Magnatronic Strength is 5.9 per ECM giving nearly 24 pts per Rook, more than enough to permajam a BS, leaving the other Rook's ECM in reserve.

Wrong, wrong, wrong, wrong.

ECM jammers' strengths DO NOT stack! Each jammer has a SEPERATE chance to jam a target. Therefore:

5.9 + 5.9 + 5.9 + 5.9 DOES NOT = 23.6 "total jam strength"

More like this (against cerberus with 15 point sensors):

5.9 / 15 = 0.39 = 39% (per jammer)

So,

jammer 1: 39% chance
jammer 2: 39% chance
jammer 3: 39% chance
jammer 4: 39% chance

These percentages do not stack to equal 156%. Each jammer has it's own seperate chance to jam. Obviously the more jammers (chances) you have, the better.

just one add on to this simple explanation from Slider.
Chances can be calculated this way.
0.39 + ((1-0.39)*0.39) + ((1-0.39)*(1-(0.39+(1-0.39)*0.39))*0.39 etc
--> 0.39 + 0.2379 + 0.1451 etc
so for the first 3 conseqent modules activation conditional probability is 0.773
It can be approximated with this probability model (math should be ok; it's been a while :) it is simplier to calc than to write formula ), because you need only one modul to work out. If it is worthy or not... well... it is probabilty.
Slider462
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Reputation: 0

I'm too lazy for figuring probability. If it works, it works, if not try the next one lol

Nice job though walkiri.
Bigsleezy
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Reputation: 0

I really only hav 1 suggestion as a fellow jammer, i would put at least one caldari jammer and maybe a signal distortion rig instead of the missle rig. As a rook you jams are your tank. You dont really have to wry about amarr and min because of their low sensor strength. But other than that great lookin fit. thumbs up
Jack Dread
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Reputation: 0

I really only hav 1 suggestion as a fellow jammer, i would put at least one caldari jammer and maybe a signal distortion rig instead of the missle rig. As a rook you jams are your tank. You dont really have to wry about amarr and min because of their low sensor strength. But other than that great lookin fit. thumbs up

Nice Note Bigsleezy, thank you.
simo98
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Reputation: 0

i say instead of 2 rooks, get a falcon and a high DPS HAC (Deimos/Vaga/Nano Sac) i personally think it will work better :)
OziRius
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Reputation: 0

Tip of the day: There are some ships faster than 200m/s.
Lowlander
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Reputation: 0

Tip of the day: There are some ships faster than 200m/s.

Quote
This is a good solo Rook, however it is best used with a pair of Rooks working together. Note that on the 2nd Rook, we use a Webifier II in the mid replacing the Warp Scrambler II.
OziRius
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Reputation: 0

Ohhh my bad, I thinked "Solo" mean "Solo" ^^

Hum. The real problem of the solo rook is to catch and keep the target, so just say : Bring another rook with a webifier is a bit easy ^^

Not a bad fitting, but not a solo one :)
Ikkou901
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Reputation: 0

I like it. I've recently joined a corp in which an E-war specialist was needed and well... I'm just that kind of guy. This set up is exactly what I'm gonna be training for in the next couple of months. Happy hunting.
stevindir
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Reputation: 0

Lose the cloak, lose the SBII, lose the MSEII, lose the T2 Rig.
Dolkar
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Reputation: 0

The probability formula is 1-[1-(Jamm stength/sensor strength)^number of sensor modules]
So for example 1-[1-(5.9/15)^4]=0.865
So the probability that atleast one module will jamm is 86,5%
tylernick
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Reputation: 1

from what iv'e seen of the rook the point seems to be less for tanking and more for avoiding damage by use of ecm...

honestly i think that if you are in a position where you are taking damage you are :censored: ed anyway.

myself i would lose the DC and replce it with another SDA.

replace cloak with another heavy launcher... i personally think cloaks are for falcons. since you wouldnt have to worry about scan resolution you could lose the sensor booster for a webber.

i would replace the CCC with a particle dispersion augmentor, it further stengthens the jamming power.

i would drop the shield extender for another webber.

+1... pretty near what my opinion of rook should be.

zmaster1985
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Reputation: 0

Am i the only one noticing this ship has no MWD or AB???
Seems so... u guys also gona tell me it doesnt need 1??

Nice try mate... but this fit makes no sense to me! for tht u receive a -

Regards, Z

PvP Rook

Jack Dread's Rook built 2008-04-21

Jack Dread
5 Loadouts
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Spaceship
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Improved Cloaking Device II
Warp Scrambler II
Sensor Booster II
ECM - Multispectral Jammer II
ECM - Multispectral Jammer II
ECM - Multispectral Jammer II
ECM - Multispectral Jammer II
Large Shield Extender II
Damage Control II
Ballistic Control System II
Signal Distortion Amplifier II
Large Capacitor Control Circuit I
Large Bay Loading Accelerator II
Modulename
This is a good solo Rook, however it is best used with a pair of Rooks working together. Note that on the 2nd Rook, we use a Webifier II in the mid replacing the Warp Scrambler II.

Magnatronic Strength is 5.9 per ECM Mod x 4 mods which should be enough to keep a BS busy indefinately. Solo pilots should use a 2nd Signal Distortion Amp II in place of the BCU II to increase Gravemetric Strength to 6.9 per mod, and perhaps a Particle Dispersion Augmentor I to maximize Jam Strenght (apx 7.9). With 2 x Rooks, it's a good idea to "Tag Team" targets to prevent any holes in jamming, and maximize versatility.

Slider462 offered a great thread on ECM use, i'd suggest taking a look at it if you're considering EWAR birds. Thank you Slider.

The Large Shield Extender II will put shield at 5175 with 1000 sec recharge, and the Damage Control II adds 12.5 to shield resistances across the board as well as the armor/structure bonuses, which definately gives time to stay in the fight.

DPS is about 325 using Faction Missles, + 10% rate of fire from Bay Loading Accellerator, not great of course, but with 2 x Rooks thats 8 Heavy Launchers so it's plenty for most targets.

1275 Cap with 198 recharge is solid and remains at 70% with all mods engaged. NP there, and it's comforting to know if things go badly there's plenty of cap to warp out.

Targeting for BS is under 3 sec., and apx. 5 for cruiser size targets with the Sensor Booster II, which is augmented with a Scan Resolution Script, and easily offsets related penalties involved with fitting the Improved Cloak II.

One final note, we always keep an Exotic Dancer (a quiet one), in the cargo holds for the lucky pilot who might take us down. Who knows, tit-for-tat, he might leave you you're Pod in trade.. heheh.

Good Hunting.

Jack Dread

Targeting

Maximum targets 10
Maximum targeting range 243.75 km
Scan resolution 252.53
Sensor strength 32 0 0 0

Size/Movement

Maximum velocity 60.63
Inertia modifier 0.41175
Signature radius 195 m
Cargo capacity 305 m3

Systems

Capacitor capacity 1562.5 GJ
Capacitor recharge time 3 minutes 22 seconds
Powergrid 511.75 / 850MW
CPU 637 / 750 tf

Shields

Shield capacity 5843.75
Shield recharge time 15 minutes 37 seconds
Shield resistances 12.5% 56.25% 67.19% 73.75%

Armor

Armor hit points 1206.25
Armor resistances 57.5% 23.5% 60.16% 82.47%

Structure

Structure hit points 1200
Structure resistances 60% 60% 60% 60%
Drone bandwidth 25 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 25 m3
Download EVEMon Skill Plan
[Rook, PvP Rook]
Damage Control II
Ballistic Control System II
Signal Distortion Amplifier II

Warp Scrambler II
Sensor Booster II
ECM - Multispectral Jammer II
ECM - Multispectral Jammer II
ECM - Multispectral Jammer II
ECM - Multispectral Jammer II
Large Shield Extender II

Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Improved Cloaking Device II

Large Capacitor Control Circuit I
Large Bay Loading Accelerator II


Item Quantity Value
Rook 1 189,200,000
Warp Scrambler II 1 1,233,330
Sensor Booster II 1 1,049,990
Damage Control II 1 467,386
Heavy Missile Launcher II 4 844,998
ECM - Multispectral Jammer II 4 1,235,000
Large Shield Extender II 1 909,898
Improved Cloaking Device II 1 3,100,000
Exotic Dancers, Female 1 28,100
Ballistic Control System II 1 850,000
Signal Distortion Amplifier II 1 1,400,000
Large Capacitor Control Circuit I 1 7,768,500
Large Bay Loading Accelerator II 1 61,600,000
Scan Resolution Script 1 7
Total 275,927,203
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