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Loadout: PvP Rook


PvP Rook


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Ship fitting - Built on April 21, 2008

Rook, 126,500,000 ISK
+ 43 9 -
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Improved Cloaking Device II
Warp Scrambler II
Sensor Booster II
ECM - Multispectral Jammer II
ECM - Multispectral Jammer II
ECM - Multispectral Jammer II
ECM - Multispectral Jammer II
Large Shield Extender II
Damage Control II
Ballistic Control System II
Signal Distortion Amplifier II
Large Capacitor Control Circuit I
Large Bay Loading Accelerator II
Ammo
Scan Resolution Script, 8,090 ISK
Cargo
Drones
Build Views Tagged as
Trinity 1.2
15th April 2008
36,724
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[Rook, PvP Rook]
Damage Control II
Ballistic Control System II
Signal Distortion Amplifier II

Warp Scrambler II
Sensor Booster II
ECM - Multispectral Jammer II
ECM - Multispectral Jammer II
ECM - Multispectral Jammer II
ECM - Multispectral Jammer II
Large Shield Extender II

Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Improved Cloaking Device II

Large Capacitor Control Circuit I
Large Bay Loading Accelerator II


There are no revisions on file for this loadout. Only the original builder may revise the loadout.

Positive ratings (43)

  • axekiller
  • Bigsleezy
  • bob101
  • Briaeros
  • captain shepard
  • Cellyceos
  • Chased
  • d3vz
  • Daishi Machina
  • Darkeid
  • Evil_sock
  • Fist
  • FRMRUSMC
  • Giskard
  • Graanok
  • Honey Roasted
  • Ikkou901
  • Kutalion
  • lexgecko
  • loganthevi
  • LukeHunter
  • MaXamer
  • Metal_m
  • misterhat12
  • mleon
  • Mushr00m
  • nomade1986
  • Oddie
  • Olikus
  • punker adagear
  • Shadovmaster CZ
  • sirko80
  • slater
  • The Pitboss
  • TLTownie
  • tomyrou
  • TooTall
  • Torp Turner
  • Turdslynger
  • tylernick
  • utboy
  • Valrox
  • xwxjncoxwx

Negative ratings (9)

  • Azithromycin
  • farseercccp
  • Ignemiati
  • insanebe
  • OziRius
  • Siskin
  • Von Kunz
  • X1376
  • zmaster1985
Title Author Date Ratings
Stats assume all skills at V. Use EVEHQ for detailed combat simulations.

This feature is currently in Beta.


Targeting Maximum targets 10
Maximum targeting range 243750 m
Scan resolution 252.53 mm
Sensor strength 32 0 0 0
Size/Movement Max velocity 53.13
Inertia modifier 0.41361
Signature radius 198 m
Cargo capacity 305 m3
Systems Capacitor capacity 1328.13 GJ
Capacitor recharge time 3 minutes 39 seconds
Powergrid 511.75 / 750 MW
CPU 637 / 750 tf
Shields Shield capacity 5516.25
Shield recharge time 15 minutes 37 seconds
Shield resistances 12.5% 56.25% 67.19% 73.75%
Armor Armor hit points 1195
Armor resistances 57.5% 23.5% 60.16% 82.47%
Structure Structure hit points 1090
Structure resistances 60% 60% 60% 60%
Drones Drone capacity 25 m3
Drone bandwidth 25 Mbit/sec
Drone control range 0 m
How to fund this loadout with PLEX:

Current estimated total value, ISK: 251,573,414
Sell this many PLEX* to fund: 1
Convert this many ETC to PLEX: 1 Purchase ETC here

*You may only sell PLEX for ISK via the CCP Secure Transfer Method
You need to upgrade your Flash Player
This is a good solo Rook, however it is best used with a pair of Rooks working together. Note that on the 2nd Rook, we use a Webifier II in the mid replacing the Warp Scrambler II.

Magnatronic Strength is 5.9 per ECM Mod x 4 mods which should be enough to keep a BS busy indefinately. Solo pilots should use a 2nd Signal Distortion Amp II in place of the BCU II to increase Gravemetric Strength to 6.9 per mod, and perhaps a Particle Dispersion Augmentor I to maximize Jam Strenght (apx 7.9). With 2 x Rooks, it's a good idea to "Tag Team" targets to prevent any holes in jamming, and maximize versatility.

Slider462 offered a great thread on ECM use, i'd suggest taking a look at it if you're considering EWAR birds. Thank you Slider.

The Large Shield Extender II will put shield at 5175 with 1000 sec recharge, and the Damage Control II adds 12.5 to shield resistances across the board as well as the armor/structure bonuses, which definately gives time to stay in the fight.

DPS is about 325 using Faction Missles, + 10% rate of fire from Bay Loading Accellerator, not great of course, but with 2 x Rooks thats 8 Heavy Launchers so it's plenty for most targets.

1275 Cap with 198 recharge is solid and remains at 70% with all mods engaged. NP there, and it's comforting to know if things go badly there's plenty of cap to warp out.

Targeting for BS is under 3 sec., and apx. 5 for cruiser size targets with the Sensor Booster II, which is augmented with a Scan Resolution Script, and easily offsets related penalties involved with fitting the Improved Cloak II.

One final note, we always keep an Exotic Dancer (a quiet one), in the cargo holds for the lucky pilot who might take us down. Who knows, tit-for-tat, he might leave you you're Pod in trade.. heheh.

Good Hunting.

Jack Dread

Comments

  • April 21, 2008, 04:03:02 am

    Fleet Captain
    *
    Reputation: 41
    Mark Interiis forgot more about gaming than you'll ever know. Mark Interiis forgot more about gaming than you'll ever know. Mark Interiis forgot more about gaming than you'll ever know. Mark Interiis forgot more about gaming than you'll ever know. Mark Interiis forgot more about gaming than you'll ever know. Mark Interiis forgot more about gaming than you'll ever know. Mark Interiis forgot more about gaming than you'll ever know. Mark Interiis forgot more about gaming than you'll ever know. Mark Interiis forgot more about gaming than you'll ever know. Mark Interiis forgot more about gaming than you'll ever know. Mark Interiis forgot more about gaming than you'll ever know. Mark Interiis forgot more about gaming than you'll ever know.

    How bout a single proper rook and a hac with 600 dps?
  • April 21, 2008, 04:06:33 am

    Member 4th Class
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    Reputation: 0
    Jack Dread has no influence.

    We'll take you both... DPS doesn't bother us. Hac's are snacks.. heheh. No offense meant. Good flying.
  • April 21, 2008, 04:07:43 am

    Fleet Captain
    *
    Reputation: 41
    Mark Interiis forgot more about gaming than you'll ever know. Mark Interiis forgot more about gaming than you'll ever know. Mark Interiis forgot more about gaming than you'll ever know. Mark Interiis forgot more about gaming than you'll ever know. Mark Interiis forgot more about gaming than you'll ever know. Mark Interiis forgot more about gaming than you'll ever know. Mark Interiis forgot more about gaming than you'll ever know. Mark Interiis forgot more about gaming than you'll ever know. Mark Interiis forgot more about gaming than you'll ever know. Mark Interiis forgot more about gaming than you'll ever know. Mark Interiis forgot more about gaming than you'll ever know. Mark Interiis forgot more about gaming than you'll ever know.

    make your mate fly a hac, drop him in on targets and jam them after he's engaged, will make the killing lots faster an no need to waste lows and mids so higher jamming strength
  • April 21, 2008, 04:29:47 am

    Member 4th Class
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    Reputation: 0
    Jack Dread has no influence.

    You're fleet Rook won't stand against this loadout, we've tested it, we fly 'em both. The Fleet Rook/Hac combination would be in trouble here i'm thinking, as we target much faster, and tank much better. The Hac is in trouble as well i'm afraid, however, we'd sure like to fly with both of you, it'd make a very nasty roaming gang for sure!
     
    Best of luck, good hunting. Thanks for you're feedback.
     
    Jack Dread
  • April 21, 2008, 04:43:03 am

    Ensign
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    Reputation: 0
    Slider462 has no influence.

    Magnatronic Strength is 5.9 per ECM giving nearly 24 pts per Rook, more than enough to permajam a BS, leaving the other Rook's ECM in reserve.

    Wrong, wrong, wrong, wrong.

    ECM jammers' strengths DO NOT stack! Each jammer has a SEPERATE chance to jam a target. Therefore:

    5.9 + 5.9 + 5.9 + 5.9 DOES NOT = 23.6 "total jam strength"

    More like this (against cerberus with 15 point sensors):

    5.9 / 15 = 0.39 = 39% (per jammer)

    So,

    jammer 1: 39% chance
    jammer 2: 39% chance
    jammer 3: 39% chance
    jammer 4: 39% chance

    These percentages do not stack to equal 156%. Each jammer has it's own seperate chance to jam. Obviously the more jammers (chances) you have, the better.
  • April 21, 2008, 04:45:02 am

    Ensign
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    Reputation: 0
    Slider462 has no influence.

    It's a good idea to "Tag Team" larger targets to prevent any holes in jamming.

    Like I said before, the more jammers the better. You've got that idea right.

    Solo pilots might switch out the BCU II for a 2nd Partical Disperson AMP II and replace the 4th ECM mod with an EM Scattering Amp II. This will increase the Magnotronic Strength to 6.9 per mod, still plenty to take out a BS, and increase EM damage resistance to 50 and rounding out overall resistances to 50 +.

    With enough ECM, you wont need any other tank.

    The exotic dancer is for the lucky one who actually takes you down... heheh.

    Kinda funny :)
  • April 21, 2008, 05:00:42 am

    Ensign
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    Reputation: 0
    Slider462 has no influence.

  • April 21, 2008, 05:41:29 am

    Member 4th Class
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    Jack Dread has no influence.

    Thanks Slider, point taken, however the overall effects work out about the same for Jams sake.. heheh.

  • April 21, 2008, 05:45:39 am

    Ensign
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    Reputation: 0
    Slider462 has no influence.

    I agree. With good skills and jammers you will get plenty of successful jam cycles.

    Although the chance drops as sensor strengths get higher. (Recon, covops, blackops)
  • April 21, 2008, 06:49:00 am

    Chief Petty Officer
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    Reputation: 0
    walkiri has no influence.

    [
    Magnatronic Strength is 5.9 per ECM giving nearly 24 pts per Rook, more than enough to permajam a BS, leaving the other Rook's ECM in reserve.

    Wrong, wrong, wrong, wrong.

    ECM jammers' strengths DO NOT stack! Each jammer has a SEPERATE chance to jam a target. Therefore:

    5.9 + 5.9 + 5.9 + 5.9 DOES NOT = 23.6 "total jam strength"

    More like this (against cerberus with 15 point sensors):

    5.9 / 15 = 0.39 = 39% (per jammer)

    So,

    jammer 1: 39% chance
    jammer 2: 39% chance
    jammer 3: 39% chance
    jammer 4: 39% chance

    These percentages do not stack to equal 156%. Each jammer has it's own seperate chance to jam. Obviously the more jammers (chances) you have, the better.

    just one add on to this simple explanation from Slider.
    Chances can be calculated this way.
    0.39 + ((1-0.39)*0.39) + ((1-0.39)*(1-(0.39+(1-0.39)*0.39))*0.39 etc
    --> 0.39 + 0.2379 + 0.1451 etc
    so for the first 3 conseqent modules activation conditional probability is 0.773
    It can be approximated with this probability model (math should be ok; it's been a while :) it is simplier to calc than to write formula ), because you need only one modul to work out. If it is worthy or not... well... it is probabilty.
  • April 21, 2008, 08:15:02 am

    Ensign
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    Reputation: 0
    Slider462 has no influence.

    I'm too lazy for figuring probability. If it works, it works, if not try the next one lol

    Nice job though walkiri.
  • April 21, 2008, 08:25:29 am

    Member
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    Bigsleezy has no influence.

    I really only hav 1 suggestion as a fellow jammer, i would put at least one caldari jammer and maybe a signal distortion rig instead of the missle rig. As a rook you jams are your tank. You dont really have to wry about amarr and min because of their low sensor strength. But other than that great lookin fit. thumbs up
  • April 21, 2008, 02:47:51 pm

    Member 4th Class
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    Reputation: 0
    Jack Dread has no influence.

    I really only hav 1 suggestion as a fellow jammer, i would put at least one caldari jammer and maybe a signal distortion rig instead of the missle rig. As a rook you jams are your tank. You dont really have to wry about amarr and min because of their low sensor strength. But other than that great lookin fit. thumbs up

    Nice Note Bigsleezy, thank you.
  • April 21, 2008, 04:25:10 pm

    Fleet Captain
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    Reputation: 0
    simo98 might just get shoved out an airlock if they keep it up. simo98 might just get shoved out an airlock if they keep it up. simo98 might just get shoved out an airlock if they keep it up. simo98 might just get shoved out an airlock if they keep it up. simo98 might just get shoved out an airlock if they keep it up.

    i say instead of 2 rooks, get a falcon and a high DPS HAC (Deimos/Vaga/Nano Sac) i personally think it will work better :)
  • July 22, 2009, 12:16:33 am

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    OziRius has no influence.

    Tip of the day: There are some ships faster than 200m/s.
  • August 03, 2009, 11:17:28 pm

    Member 5th Class
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    Lowlander has no influence.

    Tip of the day: There are some ships faster than 200m/s.

    Quote
    This is a good solo Rook, however it is best used with a pair of Rooks working together. Note that on the 2nd Rook, we use a Webifier II in the mid replacing the Warp Scrambler II.
  • August 06, 2009, 10:06:38 am

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    OziRius has no influence.

    Ohhh my bad, I thinked "Solo" mean "Solo" ^^

    Hum. The real problem of the solo rook is to catch and keep the target, so just say : Bring another rook with a webifier is a bit easy ^^

    Not a bad fitting, but not a solo one :)
  • November 25, 2009, 04:39:08 pm

    Member 3rd class
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    Ikkou901 has no influence.

    I like it. I've recently joined a corp in which an E-war specialist was needed and well... I'm just that kind of guy. This set up is exactly what I'm gonna be training for in the next couple of months. Happy hunting.
  • November 27, 2009, 03:00:10 am

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    stevindir has no influence.

    Lose the cloak, lose the SBII, lose the MSEII, lose the T2 Rig.
  • May 09, 2010, 06:42:58 am

    Member 5th Class
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    Dolkar has no influence.

    The probability formula is 1-[1-(Jamm stength/sensor strength)^number of sensor modules]
    So for example 1-[1-(5.9/15)^4]=0.865
    So the probability that atleast one module will jamm is 86,5%
  • August 26, 2010, 04:54:22 pm

    Member 3rd class
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    Reputation: 1
    tylernick has no influence.

    from what iv'e seen of the rook the point seems to be less for tanking and more for avoiding damage by use of ecm...

    honestly i think that if you are in a position where you are taking damage you are :censored: ed anyway.

    myself i would lose the DC and replce it with another SDA.

    replace cloak with another heavy launcher... i personally think cloaks are for falcons. since you wouldnt have to worry about scan resolution you could lose the sensor booster for a webber.

    i would replace the CCC with a particle dispersion augmentor, it further stengthens the jamming power.

    i would drop the shield extender for another webber.

    +1... pretty near what my opinion of rook should be.

  • August 16, 2012, 06:30:20 pm

    Member 5th Class
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    zmaster1985 has no influence.

    Am i the only one noticing this ship has no MWD or AB???
    Seems so... u guys also gona tell me it doesnt need 1??

    Nice try mate... but this fit makes no sense to me! for tht u receive a -

    Regards, Z