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Sargeant Hammer
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Reputation: 0

ive been meaning to ask (as i want one of these things) how to JPG's and CCF's work? for example can you jump from high sec to low sec, how are they kept open, how are they used etc etc
Gurts
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Reputation: 7

depends on need.
 
-if small gank here and there roaming then -2 cap rech +1 cap booster , +1 jammer
 
-if big fleet ops , 1 to 4  cargo expanders for fuel
 
i'm still thinking about purpose of this ship, mine idea is it's just a flying gate like titan (just with limited portal) and all med slots and ecm bonuses as an armor for selfdefence more than go and actualy jamm someone, for jamming use scorp,falcon,bb.
 
 
Slider462
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Reputation: 0

This fit....meh.

You have 'designed' this fitting to take damage (hence the shield booster). Wrong.

that XL-Shield booster shouldnt be there.

1. You should never be in range to take damage (150km-250km) especially with a ship this expensive
2. If you start to take damage, jam your opponent and cloak. With Black Ops IV you get a speed bonus while cloaked.

If you lose that shield booster, than you can lose the cap rechargers and fit more ECM (which is what this ship has a bonus to) as well as losing the ECM/Cap rig. Fit another particle rig.

With good skills you could easily have 8 jammers on 8 targets (with theoritical jam strengths of 12-14 per jammer) and you wouldnt miss that many cycles.

Drones should be ECM drones to help you cloak and get away.

Damage control II is ok, but lose the power diagnostic system for another sig amp.

Also, T1 named ECM modules have the exact same specs while using less cap, pg, cpu.
Slider462
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Reputation: 0

ive been meaning to ask (as i want one of these things) how to JPG's and CCF's work? for example can you jump from high sec to low sec, how are they kept open, how are they used etc etc

This ship can generate a covert jump portal only useable by covert ops ships. Meaning....

The widow generates a CJP that is invisible to all ships except covert ops, stealth bombers, force recon ships, other Black Ops.

These ships can now jump directly to the Widow (like how a Titan can jump a fleet).

This ship can also depoly a covert cyno field, which is like a regular cyno field except that it cannot be seen on the overview while in space. Thus, allowing a capital ship to jump in unnoticed.
Slider462
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Reputation: 0

depends on need.
 
-if small gank here and there roaming then -2 cap rech +1 cap booster , +1 jammer
 
-if big fleet ops , 1 to 4  cargo expanders for fuel
 
i'm still thinking about purpose of this ship, mine idea is it's just a flying gate like titan (just with limited portal) and all med slots and ecm bonuses as an armor for selfdefence more than go and actualy jamm someone, for jamming use scorp,falcon,bb.

Wow you couldnt be more wrong...unless you like to waste ISK

Who goes roaming in a Black Ops??? Who would be that idiotic?? Who would risk a 500mill ship just for a few kills??

No, this ship is designed for fleet ops ONLY.

Cargo expanders?? Are you serious? Cargo expanders kill your speed, which you need while cloaked (since you can't warp while cloaked with the Improved cloaking device).

The purpose of this ship is as I explained above..

As for jamming..this ship gets a hellish bonus to jamming and should be used for jamming. Sit out at 200km and jam everything.
R sharpe
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Reputation: 0

good call Slider462 ill prolly give that fitting a go
 
got a dread gurristas cloak i can put on as well now
Gurts
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Reputation: 7


Wow you couldnt be more wrong...unless you like to waste ISK

Who goes roaming in a Black Ops??? Who would be that idiotic?? Who would risk a 500mill ship just for a few kills??

For last week i saw 2 Widows roaming in low space, with group of 5-8 ships, so seems people use them. I'm not saying it's bad or good - just raw fact.


No, this ship is designed for fleet ops ONLY.

Cargo expanders?? Are you serious? Cargo expanders kill your speed, which you need while cloaked (since you can't warp while cloaked with the Improved cloaking device).
As you said fleet ops only... alright, and what feet will ask you to do on a 500 mil ship? That's right - to open portals for different operations and/or jump and pick up fleet, in order to do that u need ALOT of fuel. And u cant  throw to the portal couple transport ships with you so you want to carry as much fuel as possible to be able to get home.

As for jamming..this ship gets a hellish bonus to jamming and should be used for jamming. Sit out at 200km and jam everything.
it got slightly better than t1 ECM boats (25% difference) and same as the Falcon, but with 1 exception.... no range bonus, what does that means? t2 jammers gonna work 81+41 km and you know what % to hit target with ECM on fallof right?

Sure you can sit at 200 km and be peace of scrapmetal, probably you will be more helpfull to your gank if you log out or either dock on station.
Slider462
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Reputation: 0


Wow you couldnt be more wrong...unless you like to waste ISK

Who goes roaming in a Black Ops??? Who would be that idiotic?? Who would risk a 500mill ship just for a few kills??

For last week i saw 2 Widows roaming in low space, with group of 5-8 ships, so seems people use them. I'm not saying it's bad or good - just raw fact.

They're either very very confident (and good PvPers) or very stupid.


No, this ship is designed for fleet ops ONLY.

Cargo expanders?? Are you serious? Cargo expanders kill your speed, which you need while cloaked (since you can't warp while cloaked with the Improved cloaking device).
As you said fleet ops only... alright, and what feet will ask you to do on a 500 mil ship? That's right - to open portals for different operations and/or jump and pick up fleet, in order to do that u need ALOT of fuel. And u cant  throw to the portal couple transport ships with you so you want to carry as much fuel as possible to be able to get home.

If i'm not mistaken, the Widow has a jump-drive range of 4ly. Yes, it is a horrible range as far as jumpdrives are concerned. But IMO it's still useful if you could jump into a system that is camped, find a nice spot behind the campers in which to jump your covert ops/ stealth bomber/ recon fleet onto using the covert jump bridge generator. Yes you would obviously need to get fuel from somewhere for each operation, but I think that adding cargo expanders (which gimp speed) just to increase your actual in-field time isnt worth it. I dont feel like doing the calculations but if someone else wants to and can prove that adding expanders is a viable option for increaseing the effectivness of this ship then i'll change my views.

As for jamming..this ship gets a hellish bonus to jamming and should be used for jamming. Sit out at 200km and jam everything.
it got slightly better than t1 ECM boats (25% difference) and same as the Falcon, but with 1 exception.... no range bonus, what does that means? t2 jammers gonna work 81+41 km and you know what % to hit target with ECM on fallof right?

Sure you can sit at 200 km and be peace of scrapmetal, probably you will be more helpfull to your gank if you log out or either dock on station.

With a recon/covops gang, ECM is going to be your primary defence, so I think the more you have in that situation, the better. I exaggerated about the range I guess, i just assumed the ECM range on the Widow was similar to the Scorp.

The cloak should provide some extra insurance since you will need to be in closer range.
Gurts
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Reputation: 7

 
why do you need that cloaked speed, to do what?
 
warp on 70km to jamm on a 500 mil ship - this is madness.
 
note: all digits are average as it depends on ship type and class.
With full cargo u can teleport about ~50 bombers (2.5-3 mil KG)
Or about ~12-15 recons (10-13 mil KG each),all that not counting urself and to 1 direction.
Each cargo expII means u can bring ~14 extra bombers to one direction or 7 with a ticket to home.
 
IMO best fleet BO is Redeemer with it's fenomenal 4300m cargohold =)) that guy can throw really massive cloaked army on the enemy and bring everyone back or do some expensive items transportation.
 
Widow with its good selfdefence is great ship to haul t2 BPOs  :rofl:
 
Gurts
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Reputation: 7

This ship can also depoly a covert cyno field, which is like a regular cyno field except that it cannot be seen on the overview while in space. Thus, allowing a capital ship to jump in unnoticed.

Generates an undetectable cynosural field which only Black Ops jump drives can lock on to.
                                                                       - Covert Cynosural Field Generator I (c)
Slider462
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Reputation: 0

Speed while cloaked just helps you get away if you are in danger. Get aligned and up to speed, then uncloak and warp.

Yes, i do agree that the Black Ops class is somewhat gimped in that they offer a nice role, but they do not really excel at that role. I mean look at the sin....what bonus does it have?? 5% bonus to agility per level?? I think that's ridiculous. I have heard people say that it does make a good blockade runner though lol. So running T2 BPO's might not be a bad idea...lol.

As for the expander II's, looks like it makes sense, having enough fuel and being able to jump to system, jump your fleet, help out or either get out. I suppose if i was going into a dead-end constallation, then I would want to jump-drive out. But you'd still have to get a cyno mule to the other side, or wherever you wanted to jump out to. Otherwise i'd just find an empty gate and leave.
Slider462
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Reputation: 0

This ship can also depoly a covert cyno field, which is like a regular cyno field except that it cannot be seen on the overview while in space. Thus, allowing a capital ship to jump in unnoticed.

Generates an undetectable cynosural field which only Black Ops jump drives can lock on to.
                                                                       - Covert Cynosural Field Generator I (c)

So you're implying that captial ships cannot jump through this field? Now i'm confused. I was under the impression that the black ops could create a covert cyno (not viewable by anyone except the cap pilot waiting to jump and the black ops ship) and that a capital ship could lock onto the black ops pilot and jump in...

Wow this ship is starting to look worse and worse..
Sargeant Hammer
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Reputation: 0

what ive heard is that a capital ship cant use the covert cyno
alganhar
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Reputation: 144

Only a black ops can lock onto a covert cyno.
Lord Regnier
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Reputation: 0

only thing you might need would be a boost amplifier, but other then that seems to be a fair setup
Slider462
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Reputation: 0

only thing you might need would be a boost amplifier, but other then that seems to be a fair setup

No. Did you not read the above posts? ECM boats do not shield tank.
Sargeant Hammer
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Reputation: 0

mini capitals ftw :p
Slider462
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Reputation: 0

mini capitals ftw :p

The more I learn about this ship the more I think CCP made an awesome specialty role but implimented a gimped ship to fill the role.

1. Crap jumprange (small cargo)
2. Call me stupid but I thought you could 'covertly' jump capitals into a system (covert cyno field. They could have named it "Covert Ops/Black Ops Cyno field"??
3. Can bridge a fleet of covert ops ships...but still....needs a lot of fuel (cargo problem again)
4. Bonus to jamming strength but not range, so you have to put your 600mill + ship around 100km to jam effectively. Too close for my comfort.

*sighs...*

current widow fit

R sharpe's Widow built 2008-04-01

R sharpe
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Spaceship
Improved Cloaking Device II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Covert Jump Portal Generator I
Sensor Booster II
Cap Recharger II
Cap Recharger II
ECM - Phase Inverter II
ECM - Ion Field Projector II
ECM - Spatial Destabilizer II
ECM - White Noise Generator II
X-Large Shield Booster II
Power Diagnostic System II
Damage Control II
Signal Distortion Amplifier II
Signal Distortion Amplifier II
Large Signal Disruption Amplifier I
Large Particle Dispersion Augmentor I
Modulename
one fitting ive though of obvusly it can be changed as need
 
hmm on a side note prolly get rid of that signal disruption for a nother partical disperstion

Targeting

Maximum targets 7
Maximum targeting range 117 km
Scan resolution 112.13
Sensor strength 24 0 0 0

Size/Movement

Maximum velocity 33.13
Inertia modifier 0.0459
Signature radius 432 m
Cargo capacity 650 m3

Systems

Capacitor capacity 6972.66 GJ
Capacitor recharge time 7 minutes 57 seconds
Powergrid 8869.5 / 11660MW
CPU 918.5 / 950 tf

Shields

Shield capacity 6623.4
Shield recharge time 35 minutes 44 seconds
Shield resistances 12.5% 56.25% 47.5% 38.75%

Armor

Armor hit points 5468.75
Armor resistances 57.5% 23.5% 36.25% 61.75%

Structure

Structure hit points 5468.75
Structure resistances 60% 60% 60% 60%
Drone bandwidth 75 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 75 m3
Download EVEMon Skill Plan
[Widow, current widow fit]
Power Diagnostic System II
Damage Control II
Signal Distortion Amplifier II
Signal Distortion Amplifier II

Sensor Booster II
Cap Recharger II
Cap Recharger II
ECM - Phase Inverter II
ECM - Ion Field Projector II
ECM - Spatial Destabilizer II
ECM - White Noise Generator II
X-Large Shield Booster II

Improved Cloaking Device II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Covert Jump Portal Generator I

Large Signal Disruption Amplifier I
Large Particle Dispersion Augmentor I


Vespa II
Item Quantity Value
Widow 1 402,001,000
3 0
Power Diagnostic System II 1 677,400
Sensor Booster II 1 1,053,940
Cap Recharger II 2 549,253
Damage Control II 1 467,386
ECM - Phase Inverter II 1 703,358
ECM - Ion Field Projector II 1 998,962
ECM - Spatial Destabilizer II 1 743,772
ECM - White Noise Generator II 1 605,030
X-Large Shield Booster II 1 1,850,000
Improved Cloaking Device II 1 3,100,000
Cruise Missile Launcher II 5 2,100,000
Vespa II 1 389,798
Signal Distortion Amplifier II 2 1,024,460
Large Signal Disruption Amplifier I 1 8,738
Large Particle Dispersion Augmentor I 1 3,496,550
Covert Jump Portal Generator I 1 9,000,000
Total 438,743,360
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