Builder
Quick tagSimilar
|
Ship fitting - Built on April 1, 2008
There are no revisions on file for this loadout. Only the original builder may revise the loadout.
Positive ratings (2)
Negative ratings (2)
Stats assume all skills at V. Use EVEHQ for detailed combat simulations.
This feature is currently in Beta.
How to fund this loadout with PLEX:
*You may only sell PLEX for ISK via the CCP Secure Transfer Method You need to upgrade your Flash Player
one fitting ive though of obvusly it can be changed as need
hmm on a side note prolly get rid of that signal disruption for a nother partical disperstion |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ive been meaning to ask (as i want one of these things) how to JPG's and CCF's work? for example can you jump from high sec to low sec, how are they kept open, how are they used etc etc
depends on need.
-if small gank here and there roaming then -2 cap rech +1 cap booster , +1 jammer
-if big fleet ops , 1 to 4 cargo expanders for fuel
i'm still thinking about purpose of this ship, mine idea is it's just a flying gate like titan (just with limited portal) and all med slots and ecm bonuses as an armor for selfdefence more than go and actualy jamm someone, for jamming use scorp,falcon,bb.
Wow you couldnt be more wrong...unless you like to waste ISK
Who goes roaming in a Black Ops??? Who would be that idiotic?? Who would risk a 500mill ship just for a few kills??
As you said fleet ops only... alright, and what feet will ask you to do on a 500 mil ship? That's right - to open portals for different operations and/or jump and pick up fleet, in order to do that u need ALOT of fuel. And u cant throw to the portal couple transport ships with you so you want to carry as much fuel as possible to be able to get home.
No, this ship is designed for fleet ops ONLY.
Cargo expanders?? Are you serious? Cargo expanders kill your speed, which you need while cloaked (since you can't warp while cloaked with the Improved cloaking device).
As for jamming..this ship gets a hellish bonus to jamming and should be used for jamming. Sit out at 200km and jam everything.it got slightly better than t1 ECM boats (25% difference) and same as the Falcon, but with 1 exception.... no range bonus, what does that means? t2 jammers gonna work 81+41 km and you know what % to hit target with ECM on fallof right?
Wow you couldnt be more wrong...unless you like to waste ISK
Who goes roaming in a Black Ops??? Who would be that idiotic?? Who would risk a 500mill ship just for a few kills??
For last week i saw 2 Widows roaming in low space, with group of 5-8 ships, so seems people use them. I'm not saying it's bad or good - just raw fact.
As you said fleet ops only... alright, and what feet will ask you to do on a 500 mil ship? That's right - to open portals for different operations and/or jump and pick up fleet, in order to do that u need ALOT of fuel. And u cant throw to the portal couple transport ships with you so you want to carry as much fuel as possible to be able to get home.
No, this ship is designed for fleet ops ONLY.
Cargo expanders?? Are you serious? Cargo expanders kill your speed, which you need while cloaked (since you can't warp while cloaked with the Improved cloaking device).
As for jamming..this ship gets a hellish bonus to jamming and should be used for jamming. Sit out at 200km and jam everything.it got slightly better than t1 ECM boats (25% difference) and same as the Falcon, but with 1 exception.... no range bonus, what does that means? t2 jammers gonna work 81+41 km and you know what % to hit target with ECM on fallof right?
Sure you can sit at 200 km and be peace of scrapmetal, probably you will be more helpfull to your gank if you log out or either dock on station.
This ship can also depoly a covert cyno field, which is like a regular cyno field except that it cannot be seen on the overview while in space. Thus, allowing a capital ship to jump in unnoticed.
This ship can also depoly a covert cyno field, which is like a regular cyno field except that it cannot be seen on the overview while in space. Thus, allowing a capital ship to jump in unnoticed.
Generates an undetectable cynosural field which only Black Ops jump drives can lock on to.
- Covert Cynosural Field Generator I (c)
only thing you might need would be a boost amplifier, but other then that seems to be a fair setup
mini capitals ftw :p