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TruMofo
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Reputation: 0

ah, wtf can't edit loadout..
Ok

REMOVE 2 Tracking Enhancer II, for 2 Capacitor Flux II. Problem solved.
Douglas Reynholm
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Reputation: 470

tracking enhancers are pretty rubbish on lasers compared to tracking computers, you need a prop mod for a lot of missions if you want to be efficient...

damage controls dont belong on mission ships 98% of the time

1500~ tank for level 4s? what a joke.

it's got an armor tank bonus ffs!

the rigs are ridiculous too, why even bother? it doesn't need them, especially not t2.. why do you want to be cap stable with 1500 tank?

I don't get it


to clarify, all you've done is waste slots, you still only have 3 damage mods, you don't have a damage rig, it's extremely expensive compared to a better armor fit and you can't move fast, your range is less than armor fits.. it's just all round worse.
barnn
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Reputation: 545

Never, ever fit faction invulns. Worried about cost? Gist c-type is cheaper, gives the same resist for less cap use. Pith c-type costs barely more, and give a very nice bit of extra resists. The only thing faction invulns are good for is showing that you're a noob. (same with officer invulns, pith a-type is cheaper and same/better)

Why no salvagers in the highs?

sysape
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Reputation: 1760

They've said it all really. Needs TCs, webs and propmod imho and that means you get to use the armour rep bonus

-1
Malango
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Reputation: 422

many ships can be shield fitted when normally armor tanked. the pali isn't one of them.
Malango
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Reputation: 422

double post...
Rebeca
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Reputation: 378

trying to shield tank fit a marauder with bonuses for armor repair is a big mistake.

Keep it simple.

3 specific armor hardeners and a Large repair, all Deadspace.

3 faction heatsinks.

one or two tracking computers and and cap rechargers/Pro module ( no web ) for many missions you can fit one TC and 3 cap rechargers to make it stable if you like if you don't have to move to acceleration gates in the mission.

tech 1 CCC and tech 2 energy weapon rig.

a fit like that have more DPS than that one you posted, better range and tracking, better cap life, enough tank for any L4 mission, don't require any implats and don't cost 4 bil.

sysape
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Reputation: 1760

( no web )

But web bonus!

Wouldn't a web help with killing frigates/spider drones?

Nah, you're probably right, but I don't like wasting bonuses.
TruMofo
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Reputation: 0

This loadout has been updated
TruMofo
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Reputation: 0

You guys don't like the cap-stable fitts or something ??

You know it requires capstable fitts for most missions, stop trolling, people don't die like that with expensive fitt, they figure out u need cap stability before they invest some serious money into something like this... so just stop with this already.

Yea i wish i could use web, but can't, most frigates can be one-shot before they get in range.
This Tank is not strong enough if you pull Pirate Invasion SANSHA full aggro. so 1554ehp/s is not 'too much'.

We obviously don't play the same missions. Have a nice day.
Rebeca
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Reputation: 378

You guys don't like the cap-stable fitts or something ??

You know it requires capstable fitts for most missions, stop trolling, people don't die like that with expensive fitt, they figure out u need cap stability before they invest some serious money into something like this... so just stop with this already.

Yea i wish i could use web, but can't, most frigates can be one-shot before they get in range.
This Tank is not strong enough if you pull Pirate Invasion SANSHA full aggro. so 1554ehp/s is not 'too much'.

We obviously don't play the same missions. Have a nice day.


i do like cap stable fits, like i said above it can be stable with 3 cap rechargers and a tech 1 CCC

but the  point here is that you are posting a shield tank fit for a ship that have bonuses for armor repair, and your fit don't have anything better than a armor tanked Paladin.

you fitted only 3 HS ( like armor tanked Paladins )

according to my EFT the fit is not stable, it have 29m 37s of cap life with IN gama ( 9m with IN mult )

two empty high slots because that Pith X-Type X-large shield booster is taking like 30% of the ship CPU

almost 3 bil spent in modules to fit a paladin when you can easily fit it with less than one bil

[Paladin, New Setup 1]
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Centus A-Type Large Armor Repairer
Armor EM Hardener II
Armor EM Hardener II
Armor Thermic Hardener II

Tracking Computer II, Optimal Range Script
Cap Recharger II
Cap Recharger II
Cap Recharger II

Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Small Tractor Beam II
Small Tractor Beam II
Salvager II

Large Capacitor Control Circuit I
Large Energy Burst Aerator II



armor tanked paladin for L4:
1051 Turret DPS with IN multi.
716 sansha tank.
cap stable with tractors/salvager off.
all modules cost together less that one billion.



Dante80
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Reputation: 1340

You guys don't like the cap-stable fitts or something ??

You know it requires capstable fitts for most missions, stop trolling, people don't die like that with expensive fitt, they figure out u need cap stability before they invest some serious money into something like this... so just stop with this already.

Yea i wish i could use web, but can't, most frigates can be one-shot before they get in range.
This Tank is not strong enough if you pull Pirate Invasion SANSHA full aggro. so 1554ehp/s is not 'too much'.

We obviously don't play the same missions. Have a nice day.

If you really think you need a cap stable 1500 HP/s battleship to run L4s then we obviously are not playing the same missions. Because you can run those with a dilapidated abortion coat hanger. 
sysape
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Reputation: 1760

yeah I came up with pretty much the same fit as rebeca tho with only 2 hardeners & an EANM & I went for Tachyons & a MJD instead of one recharger. 100km of instant range is a great tank.
Rebeca
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Reputation: 378

yeah I came up with pretty much the same fit as rebeca tho with only 2 hardeners & an EANM & I went for Tachyons & a MJD instead of one recharger. 100km of instant range is a great tank.

the problem is, the MJD will make the tractor bonus of your marauder useless.
Anabaric
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Reputation: 2088

the problem is, the MJD will make the tractor bonus of your marauder useless.

Hmm... what to do...
Salvage mission, or run another in the time it takes to salvage?

Or
MJD 100km - bish bash bosh "dead rats" \0/
MJD 100km - salvage.
sysape
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Reputation: 1760

Everyone acts like the recharge on a MJD takes forever it's only a couple of minutes I regularly reposition 2 or 3 times in a room  & that's without thinking about salvaging.
Rebeca
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Reputation: 378

i'm not really thinking about salvaging, i don't even fit a salvager in my marauders like most people do.
i just like to loot wrecks while shooting down rats in missions, that way by the time i finish killing the mission rats i already looted all wrecks ( most of the time i just loot Modules that really worth something like meta 4 modules, smartbombs, armor plates etc ) without wasting time moving or salvaging.
Pygar
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Reputation: 19

I vote for mandatory -1's for any Level 4 fit battleship that doesn't have a MJD.

Having said that, the rest of this fit looks awful... w/out even talking about whether or not the rest of the mods "work" on this boat- Do you realize how many level 4 missions it will take you to make your "R.O.I." (return on investment) for all that faction crap you have on there?

Is it possible to -2 fits?
Pygar
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Reputation: 19

You guys don't like the cap-stable fitts or something ??

You know it requires capstable fitts for most missions, stop trolling, people don't die like that with expensive fitt, they figure out u need cap stability before they invest some serious money into something like this... so just stop with this already.

Yea i wish i could use web, but can't, most frigates can be one-shot before they get in range.
This Tank is not strong enough if you pull Pirate Invasion SANSHA full aggro. so 1554ehp/s is not 'too much'.

We obviously don't play the same missions. Have a nice day.


Sansha rats are killing you because you don't have enough EM resists, and guess what kind of damage Sansha rats do?

We play the same missions you play...your difficulties are due to pilot error. -3
TruMofo
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Reputation: 0

If you guys can run missions with faction mods and expensive hulls like marauders in a very unsafe situation like only 1 LAR + 3 hardeners (what a joke)

I remember times i was doing pirate invasion, pull full aggro, i pick up the phone and 2min later i figure out my superpimp 1500ehp/s tank is slowly going down because rats are all getting at optimal, damages my ship is sustaining keep rising and its getting real tricky. Ive once warped out my CNR with 10% hull.

But i got it, you guys never make mistakes, you run missions with 3bil worth of stuff, weak tank, no cap stability and nothing ever happens to you.
Because you know doing missions is the most boring thing in EVE, if you manage to stay focused constantly like it is pvp then good for you, on my part i am watching movies on other screen and i might forget some loot or onlining my guns.

Survival is much more important than running a AB or some bullshit tanks and you know that. You're just trying to spread your way to do missions so the little noob who tries that will pop in less than 30 missions and we shall laught once again like characters we find on Killboards today.

Anyway, thanks for listening.
sysape
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Reputation: 1760

i'm not really thinking about salvaging, i don't even fit a salvager in my marauders like most people do.
i just like to loot wrecks while shooting down rats in missions, that way by the time i finish killing the mission rats i already looted all wrecks ( most of the time i just loot Modules that really worth something like meta 4 modules, smartbombs, armor plates etc ) without wasting time moving or salvaging.

Fair enough I spose that makes more sense for a maruader, I'd want an AB tho.

@OP I just updated my mission ship fit on here for level 4s it's priced at 314 Mil and only tanks 256 dps.

Yes I pay attention in mission running, yes I manage aggro, it's not that tricky. Having a MJD makes most missions all too easy.

But this is not why we have -1ed your fit. What you are trying to do here is bonkers. If you want to shield tank in missions then choose a ship with a hull bonus for it, or at least not a hull bonus for armour repping.
Pygar
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Reputation: 19

If you guys can run missions with faction mods and expensive hulls like marauders in a very unsafe situation like only 1 LAR + 3 hardeners (what a joke)

I remember times i was doing pirate invasion, pull full aggro, i pick up the phone and 2min later i figure out my superpimp 1500ehp/s tank is slowly going down because rats are all getting at optimal, damages my ship is sustaining keep rising and its getting real tricky. Ive once warped out my CNR with 10% hull.

But i got it, you guys never make mistakes, you run missions with 3bil worth of stuff, weak tank, no cap stability and nothing ever happens to you.
Because you know doing missions is the most boring thing in EVE, if you manage to stay focused constantly like it is pvp then good for you, on my part i am watching movies on other screen and i might forget some loot or onlining my guns.

Survival is much more important than running a AB or some bullshit tanks and you know that. You're just trying to spread your way to do missions so the little noob who tries that will pop in less than 30 missions and we shall laught once again like characters we find on Killboards today.

Anyway, thanks for listening.

Uhh...no.

Firstly, I am a heavy believer in ROI...the only time I flew a ship worth billions in PVE, was when I was making billions of isk per week in pre-nerf incursions. Assuming you average 20 million/ mission it will take you 50 missions to make a billion isk- and your ship, including faction mods, T2 rigs, and Crystal implants is 3 times that expensive.

Second, We aren't talking about an afterburner...we are talking about a Micro Jump Drive, which to be honest is  so silly good for running missions that I would not be at all surprised if CCP ends up nerfing them. Fits like this to tank level 4 missions are obsolete.

Third, If your fits could actually apply damage and kill bad guys, maybe you wouldn't need to tank so hard, and maybe you wouldn't find missions so boring at the same time. 800'ish DPS @50-60km with only one tracking mod? I have a T2 fit Dominix that pops little red dots @100km so fast I don't even have time to watch a commercial on TV, let alone an actual movie/show. As for walking away from the computer to take a phone call goes, you deserve to lose your ship for being too lazy to just warp off and dock instead.

Fourth, I'm probably in the minority with this one- but I would rather spend one slot on a Cap Booster or ASB and some cargo space on batteries than burn several slots on cap stability mods...especially if it requires T2 rigs or most of my mid slots to accomplish "passive" cap stability. (This also goes back to point #3 about your lack of damage application resulting in the need to overtank- you really shouldn't need to perma-run your shield booster to survive level 4s)

"Anyway, thanks for listening."

I'm not sure what you were expecting when you posted this fit here (OMG lookie how expensive it is, this must work soooo gud, durr hurr?)- the fit might work for you, but it really could and should be so much better, especially considering how expensive it is. Those of us who are criticizing you are really just trying to help.
Rebeca
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Reputation: 378

If you guys can run missions with faction mods and expensive hulls like marauders in a very unsafe situation like only 1 LAR + 3 hardeners (what a joke)


A-Type Deadspace LAR + 3 Hardeners are enough for any L4 in a marauder, if you have Problems to do L4 with this you are doing something very very wrong.
Rebeca
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Reputation: 378



Second, We aren't talking about an afterburner...we are talking about a Micro Jump Drive, which to be honest is  so silly good for running missions that I would not be at all surprised if CCP ends up nerfing them. Fits like this to tank level 4 missions are obsolete.



Again, MJD in a marauder is just wrong.

Why?

because you don't have to range tank rats, a marauder have more than enough tank to stay close to them.

if you jump 100 km away from rats you won't be in optimal to use tractor beams and the loot in many missions worth much more than the isk that you get from killing and turning in the mission.

if you want to use a MJD in a laser boat get a tach Nightmare.

Anabaric
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Reputation: 2088

Salvaging / looting in level 4's does benefit you, however I always found it a waste of my time.

Largely the profit from the mission comes from the bounties & LP, with the loot forming a 15-25% bonus once finally sold on the market/reprocessed.

One of the best solutions I found was to find some young player able to run a salvage destroyer. Then I split the proceeds of salvaging missions with them 50/50. I came in blitzed the missions, then gave them the bookmark when I docked for a new mission. Of course a few took it all and ran, but most of them gave me what would appear to be an honest portion as they knew there would be plenty more in another 10mins.
(I was just asking asking random noobs in local/npc channels)
Anabaric
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Reputation: 2088

With 1400+dps omni tank you are massively overtanked for the level 4 missions, which require a 500dps tank, you are also pretty much maxed on CPU, so there is no space for salvagers...

If you must stay as a Shield tanked version, then drop to a large Gist C-type still have 600dps tank, now fully stable, and enough CPU/PG for whatever you want. You could also drop the X-type boost amp to a C-type. Saving lots of money, possibly enough for some expensive pirate/hard-wiring implants which would put your tank back into the silly overkill level it is now. 



Rebeca
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Reputation: 378

Salvaging / looting in level 4's does benefit you, however I always found it a waste of my time.

Largely the profit from the mission comes from the bounties & LP, with the loot forming a 15-25% bonus once finally sold on the market/reprocessed.



isk worth in loot from a few common L4 missions compared to bounties

Gone berserk L4:
bounty: 10,770,000
Loot: between 20 and 30 mil

Damsel in distress:
bounty: less than 5 mil
Loot: between 15 and 20 mil

Angel extravaganza L4:
Bounty: around 30 mil
Loot: always more than 20 mil

Enemies abound:
bounty: there is no bounty
Loot: more than 200 mil if you complete part 1,2,3,4 and 5

i can't see the 15-25% you are talking about :/.



Dante80
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Reputation: 1340

Rebeca, think about the time needed to loot (especially when NOT in a Marauder) vs blitzing another mission. The best money by far comes from LP in L4s.
Anabaric
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Reputation: 2088

Rebeca, think about the time needed to loot (especially when NOT in a Marauder) vs blitzing another mission. The best money by far comes from LP in L4s.

It's been some time since I ran missions, things may have changed, however my "end game" PVE boat was the vargur, and I still didn't find it worth salvaging the missions.
sysape
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Reputation: 1760

my mileage varies. I ran 2 missions tother day 60M+ in loot/salvage 4M in mission reward dunno what the LP amounts to but it certainly seems worth looting/salvaging to me.
Anabaric
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Reputation: 2088

Bear in mind I was getting "something" from the salvage if not 100%.

However as I pointed out in my earlier post OP's fit doesn't have salvagers, can't fit salvager's, so all benefit theory is moot anyway.

Thus in his situation he'd be better with MJD+Beams ^^

nur ner ne ner nur!
Pygar
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Reputation: 19



Second, We aren't talking about an afterburner...we are talking about a Micro Jump Drive, which to be honest is  so silly good for running missions that I would not be at all surprised if CCP ends up nerfing them. Fits like this to tank level 4 missions are obsolete.



Again, MJD in a marauder is just wrong.

Why?

because you don't have to range tank rats, a marauder have more than enough tank to stay close to them.

if you jump 100 km away from rats you won't be in optimal to use tractor beams and the loot in many missions worth much more than the isk that you get from killing and turning in the mission.

if you want to use a MJD in a laser boat get a tach Nightmare.



Despite the Marauder having bonuses for it...I think salvaging with a Noctis instead is probably more efficient, or I'd have a buddy salvage. And, you can use a MJD more than one time per mission. (the cooldown is usually about the same amount of time it takes a well fit ship to kill everything in a room... all I know is on any non-marauder BS, MJD is the coolest thing to happen since the last ice age....so right now I am "MJD'ing all the things")

In this case, the OP isn't set up to use his ship to salvage anyways- and as fit he can't hit anything past 60km either, soooo yeah....moot argument.
sysape
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Reputation: 1760

For all these moot (which is the same word as moat(1)) argument folks we're not talking about the OPs fit, which is bobbins, but the one Rebeca posted which differs from the one I was thinking of in that her's has pulses & Id go beams/MJD.

(1) A moot is an ancient british court (cf Entmoot from LotR) which took place on a circular island in the middle  of a circular lake over time the word became corrupted to moat to refer to the water surrounding a bit of land but a moot point (one which would require a moot to settle it) remained in the language. Meet & meeting also come from the same root so next time your boss invites you to one insist you need to be surrounded by water.
Rebeca
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Reputation: 378

you guys keep talking about MJD's, noctis and of it not worthing to loot in missions...

understand something, if you're in a Paladin fitted with two tech 2 tractors and pulse lasers you can pull and loot all BS wrecks while killing mission rats.

by the time you finish killing rats yo'll probably have millions in loot in you're marauder cargohold.

you wasted no time because you looted wrecks while killing stuff.

you left no worthing loot behind.

you are ready to start another mission without wasting time to get in a noctis and fly back to mission pocket.

you made profit.

what is so hard to understand here?


Rebeca
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Reputation: 378

Rebeca, think about the time needed to loot (especially when NOT in a Marauder) vs blitzing another mission. The best money by far comes from LP in L4s.

i agree, it would be a waste of time  trying to loot in L4 if you are not in a Marauder.

but we are talking about one here so it would be a waste of isk if you're not using it's tractor beams to loot in your missions.

and believe me, i ran L4 with marauders ( i don't have only the Vargur ) for almost 2 years.
TruMofo
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Reputation: 0

This loadout has been updated
TruMofo
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Reputation: 0

Resists are too weak for further nerfs on the tank.
Could use C-Type, for what a third Tractor beam ? no, too weak. Limit is reached.

I think this Paladin shield tank fitt is now optimized and looks great to me.
Slow, but certainly safe to do missions with.
TruMofo
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Reputation: 0

btw CPU is 623/625.

Any further modification would imply nerfing damage or tank, so it's done.
Douglas Reynholm
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Reputation: 470

Resists are too weak for further nerfs on the tank.
Could use C-Type, for what a third Tractor beam ? no, too weak. Limit is reached.

I think this Paladin shield tank fitt is now optimized and looks great to me.
Slow, but certainly safe to do missions with.

once you become more experienced with eve and missions you will learn that running with sufficient tank and max gank is much better than full tank and whatever damage you can put ontop...

honestly though shield tanking a paladin is genuinely stupid, why you haven't trained caldari battleship and got a nightmare is beyond me.

also something to consider, if that's the tank you are comfortable with, how does anyone without multiple billion isk ships complete missions? do you think everyone runs with guardians or something? there's people flying standard apocalypses with t2 fits that are more than capable of those missions.

have you considered not pulling full aggro and letting them all get into their own range so they can inflict full room dps on you?
TruMofo
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Reputation: 0

Resists are too weak for further nerfs on the tank.
Could use C-Type, for what a third Tractor beam ? no, too weak. Limit is reached.

I think this Paladin shield tank fitt is now optimized and looks great to me.
Slow, but certainly safe to do missions with.

once you become more experienced with eve and missions you will learn that running with sufficient tank and max gank is much better than full tank and whatever damage you can put ontop...

honestly though shield tanking a paladin is genuinely stupid, why you haven't trained caldari battleship and got a nightmare is beyond me.

also something to consider, if that's the tank you are comfortable with, how does anyone without multiple billion isk ships complete missions? do you think everyone runs with guardians or something? there's people flying standard apocalypses with t2 fits that are more than capable of those missions.

have you considered not pulling full aggro and letting them all get into their own range so they can inflict full room dps on you?

Cool thing about Apocalypse T2 Fitts is... Regardless.
When fitts are above 2b, Overtank is a make sense attitude to me. Rather than put yourself at risk with web+ab for what, barely 10min gain on 4 hours missioning.
Sry still don't buy it.
ancientsurvivor
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Reputation: 195

Resists are too weak for further nerfs on the tank.
Could use C-Type, for what a third Tractor beam ? no, too weak. Limit is reached.

I think this Paladin shield tank fitt is now optimized and looks great to me.
Slow, but certainly safe to do missions with.

once you become more experienced with eve and missions you will learn that running with sufficient tank and max gank is much better than full tank and whatever damage you can put ontop...

honestly though shield tanking a paladin is genuinely stupid, why you haven't trained caldari battleship and got a nightmare is beyond me.

also something to consider, if that's the tank you are comfortable with, how does anyone without multiple billion isk ships complete missions? do you think everyone runs with guardians or something? there's people flying standard apocalypses with t2 fits that are more than capable of those missions.

have you considered not pulling full aggro and letting them all get into their own range so they can inflict full room dps on you?

Cool thing about Apocalypse T2 Fitts is... Regardless.
When fitts are above 2b, Overtank is a make sense attitude to me. Rather than put yourself at risk with web+ab for what, barely 10min gain on 4 hours missioning.
Sry still don't buy it.

WHAT IN THE EMPRESS NAME ARE YOU TALKING ABOUT?
That reply just didn't make ANY SENSE WHATSOEVER.
NONE

I'll also leave this here:
http://evepraisal.com/estimate/516174

Can run L4s
http://evepraisal.com/estimate/516179

Still cheaper then that failfit Paladin
http://evepraisal.com/estimate/516181
TruMofo
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Reputation: 0


WHAT IN THE EMPRESS NAME ARE YOU TALKING ABOUT?
That reply just didn't make ANY SENSE WHATSOEVER.
NONE

I'll also leave this here:
http://evepraisal.com/estimate/516174

Can run L4s
http://evepraisal.com/estimate/516179

Still cheaper then that failfit Paladin
http://evepraisal.com/estimate/516181

Very good luck doing LVL4's with 3dps Tengu. Id ragequit 2 missions later but maybe that's just me.
This is not failfit to me sry.
I tend to agree it's a Wannabe-Vargur fitt, but as long as it works...
And if it is too overtanked for some people, Can still switch that Damage Control for another TE.
ancientsurvivor
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Reputation: 195

Very good luck doing LVL4's with 3dps Tengu. Id ragequit 2 missions later but maybe that's just me.
This is not failfit to me sry.
I tend to agree it's a Wannabe-Vargur fitt, but as long as it works...
And if it is too overtanked for some people, Can still switch that Damage Control for another TE.

You missed the eight and three in front of the three for Rage HAMs (in that order). If you can't figure out the resulting number (which is likely judging by your comment (yay smacktalk)) go back to school kid. The overtank also doesn't result from the DCU but the ridiculously expensive Shield Booster. It's way to effing expensive.

Quote from: PYFA
[Paladin, Paladin Shield Tank for LVL4 missions]

Damage Control II
Power Diagnostic System II
Power Diagnostic System II
Tracking Enhancer II
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Gist X-Type Large Shield Booster
Shield Boost Amplifier II

Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Small Tractor Beam II
Small Tractor Beam II
Salvager II

Large Capacitor Control Circuit II
Large Capacitor Control Circuit II

Tank:
515 Angels
433 Guristas
415 Mordus
373 Serpentis
With double Invuln
Switch to specific  Hardeners for better result (e.g.: 450 EHPs against Serpentis with cheap(ish) Gist-B). Have fun tracking the small fries (Frigs) though.

Cost: 1.76bn which IMO is still to much but only half what your fit costs.

EDIT: Just noticed this is basically a 7/6 (with/without DCU - without CCCs they are universal) slot tank. Anyone dedicating this many slots on a CNR/SNI would be be declared mad. Then again shield tanking a Paladin is kind of mad too but w/e.
Anabaric
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Reputation: 2088

We accept that your shiny fit can complete level 4 missions safely, that's not what people are trying to point out. Which is the simple fact that:

You are massively over tanked, and ridiculously over shiny.
You are not optimised for what you are trying to achieve.

By increasing the DPS or the application of DPS you will complete the missions faster, and earn more money (time = money).
By decreasing your shinyness you also decrease the risk of being ganked in highsec.

It's up to you, it's your isk, quite possibly if you carry on flying this it will soon be someone else's isk.

Paladin Shield Tank for LVL4 missions

TruMofo's Paladin built 2013-08-17

TruMofo
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Mega Pulse Laser II
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Mega Pulse Laser II
Small Tractor Beam II
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Empty
Empty
Dread Guristas Adaptive Invulnerability Field
Dread Guristas Adaptive Invulnerability Field
Gist X-Type X-Large Shield Booster
Gist X-Type Shield Boost Amplifier
Capacitor Flux Coil II
Capacitor Flux Coil II
Internal Force Field Array I
Imperial Navy Heat Sink
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Republic Fleet Tracking Enhancer
Large Capacitor Control Circuit II
Large Capacitor Control Circuit II
Modulename
1554 Ehp/s = Better than dual armor tank with no damage mods.

Cap stable using Imperial Navy Gamma L
932 dps (22 Optimal, 13 Falloff)

Not capstable using Scorch L or Multifreq L:
811 dps (52k Optimal, 13 Falloff)
1017 dps with IN Multifreq

Cap lasts 10min considering you never stop shooting so its fine.
Cheap, efficient, and ofc need fullset Crystal + 5% hardwirings.

Debatable...

Fitt enhanced for a 2nd Tractor Beam
Replaced TEII for RFTE, DCII for Int FFA, Pith X-Type amp for Gist X-Type amp.
now Enough CPU for a second Tractor Beam.

Targeting

Maximum targets 10
Maximum targeting range 113.75 km
Scan resolution 150
Sensor strength 0 0 0 12

Size/Movement

Maximum velocity 125
Inertia modifier 0.08033
Signature radius 420 m
Cargo capacity 1125 m3

Systems

Capacitor capacity 6000 GJ
Capacitor recharge time 2 minutes 58 seconds
Powergrid 10422 / 20000MW
CPU 611 / 662.5 tf

Shields

Shield capacity 8625
Shield recharge time 28 minutes 24 seconds
Shield resistances 62.71% 86.02% 80.43% 70.17%

Armor

Armor hit points 11000
Armor resistances 57% 48.4% 43.56% 44.1%

Structure

Structure hit points 10625
Structure resistances 58% 58% 58% 58%
Drone bandwidth 25 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 75 m3
Download EVEMon Skill Plan
[Paladin, Paladin Shield Tank for LVL4 missions]
Capacitor Flux Coil II
Capacitor Flux Coil II
Internal Force Field Array I
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Republic Fleet Tracking Enhancer

Dread Guristas Adaptive Invulnerability Field
Dread Guristas Adaptive Invulnerability Field
Gist X-Type X-Large Shield Booster
Gist X-Type Shield Boost Amplifier

Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Small Tractor Beam II
Small Tractor Beam II
Empty
Empty

Large Capacitor Control Circuit II
Large Capacitor Control Circuit II


Item Quantity Value
Paladin 1 730,000,000
Capacitor Flux Coil II 2 519,480
Mega Pulse Laser II 4 3,995,000
Small Tractor Beam II 2 2,018,990
Internal Force Field Array I 1 7,316,330
Dread Guristas Adaptive Invulnerability Field 2 186,002,000
Imperial Navy Heat Sink 3 84,401,700
Republic Fleet Tracking Enhancer 1 85,000,000
Gist X-Type X-Large Shield Booster 1 564,001,000
Gist X-Type Shield Boost Amplifier 1 94,583,000
Large Capacitor Control Circuit II 2 55,790,000
Total 2,238,746,370
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    • ancientsurvivor
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