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Loadout: PvP Manticore

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PvP Manticore


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Ship fitting - Built on March 13, 2008

+ 72 30 -
Ammo
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Drones
Build Views Tagged as
Dominion 1.1.1
28th January 2010
40,231 Gank, Missile Boat, Short range, Stealth
Download EVEMon skill plan
Open fitting in EVEHQ
You may have come across the option in various BattleClinic loadouts to "Open fitting in EveHQ" and wandered what it does and how to set it up, so I'll briefly explain.

The option in BattleClinic for opening the fitting is really just a special link which contains data about the fitting. If configured correctly, web browsers can be instructed how to respond to clicking those links such as opening a new page or starting a download. In this case, the link will ultimately show the fitting in HQF - the EveHQ Fitting plug-in.

First, we need to configure Windows to recognise the protocol (that's the part of the link that read "fitting://"). With HQF already open, go into the HQF options and select the General Options. In there, you will see a Fitting Protocol section which shows the current status of the protocol (enabled or disabled) and appropriate buttons to toggle this state. Simply click the Enable button and this should allow the fitting:// protocol to be recognised by web browsers with the status updated accordingly.

Please note that the step above writes a value into the registry and therefore you will need to have administrator rights to do this. In Vista or Windows 7, you will need to run EveHQ as Administrator for this part only.

And that's really all that's required. With the protocol status active, clicking on the links in the BattleClinic loadouts will show the fitting in a special browser window in HQF (so you can see DPS, tank etc). If EveHQ or HQF is not loaded, then these will be loaded as appropriate so the fitting can be displayed.

The fitting:// protocol has been tested and working in IE, Firefox, Safari and Chrome but any issues, please let me know.
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[Manticore, PvP Manticore ]
Overdrive Injector System II
Ballistic Control System II

1MN Afterburner II
Low Frequency Sensor Suppressor I
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron

'Arbalest' Siege Missile Launcher
'Arbalest' Siege Missile Launcher
'Arbalest' Siege Missile Launcher
Covert Ops Cloaking Device II
Bomb Launcher I

Large Hydraulic Bay Thrusters I
Large Hydraulic Bay Thrusters I


There are no revisions on file for this loadout. Only the original builder may revise the loadout.
How to fund this loadout with PLEX:

Current estimated total value, ISK: 74,270,740
Sell this many PLEX* to fund: 1
Convert this many ETC to PLEX: 1 Purchase ETC here

*You may only sell PLEX for ISK via the CCP Secure Transfer Method
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This is the setup i've successfully used in a couple of pvp battles, it works well and kicks out some good dps.

Now Updated for the new Stealth Bombers (Finally)

Comments

  • March 13, 2008, 01:02:26 pm

    I see no point in using an OD
  • March 13, 2008, 01:07:56 pm

    I see no point in using an OD

    More speed while cloaked.... Kind of a standard thing there you know.
  • March 13, 2008, 01:29:14 pm

    Eh, I suppose, I don't fly SBs personally.  Them being bad and all.
  • March 13, 2008, 01:54:02 pm

    then why comment?

    good loadout i'd like to try yours i have passive trgter instead of the cap recharger, with 2 OD's in my lows but this looks fun too.

    Do you find it better to have resolution damp script or range?
  • March 13, 2008, 02:06:34 pm

    Concidering he can only gank frigates wich target fairly fast wouldn't you take it as a range damp?
  • March 13, 2008, 06:01:04 pm

    he may be able to only gank frigates if he is solo but you can do some mean damage with a black op wolf pack.  In my old corp we would harrass and shut down entire corporations with stealth bombers, interceptors and recons.  Its all in how you use them and why.

    Stealth bombers have roles they can fill that sometimes they are the only ones they can. 
  • March 13, 2008, 06:04:08 pm

    use the cpu for another bcu, also grab arbalests as they are pretty dang cheap imo
  • March 13, 2008, 06:04:18 pm

    bcs sorry
  • March 13, 2008, 11:14:27 pm

    Well, even if you're in a group of bombers range scripts would be better because then you would in effect shut them down permanently, not just for a while. 5 damps can shut down pretty much anything that has a living chance of catching the tackler.
  • March 14, 2008, 04:35:01 am

    I have put a lot of flight hours into a Manticore. Stealth Bombers used in the right way by the right people in a pack can be deadly ambush predators.

    This setup seems pretty traditional - however I personally don't use OD's unless I'm being defensive. I usually drop a OD for a Co-Processor so I can fit extra dampeners - which is another thing I noticed. Your only using 1 damp - which will have a very trace effect on whomever you use it on - especially since its a t1 standard damp. Ever since the damps got nerfed so badly, I will only use 3 t2 damps at a minimum on a PvP fit Manticore. Any less will likely not save you unless your in a large and others will provide you cover or give additional damp strength.

    So yea, my only recommendation is to add strength to your damps if possible. If you don't have the resources to do so, drop the OD for CPU. I only ever need to use OD's unless I'm trying to avoid hostiles and slip past gatecamps. A Stealth fit Manti will pretty much be pure OD's, MWD, etc. It moves so fast, even the most heavy gate camps have issues catching you - if you know what your doing.
  • March 14, 2008, 04:43:50 am

    OD's sound like sumat to try.

    ps i use res scripts so i can lock the buggers quicker. then of course you can get your damp in before they lock you :)

    Range is only more useful when you see someone 150km away in a battleship.

    IIRC you can switch scripts in space so when you come upon a battleship you can get em locked at range and then damped, then bring in the cavalry.

    P.S. 1 bomber is good against frigates but is really weak and wont stand up for itself. 5 Bombers can take out battleships with ease from rediculous ranges, assuming he doesnt warp out. 5 bombers and a tackler can take out any battleship assuming they have high missile skills and the other guy doesnt have an officer fitted heat overloaded tank.
  • March 14, 2008, 04:55:55 am

    i agree sargeant hammer.  stealth bommers used in the right way are very deadly in groups of 5 or more.  The alpha alone from a good size group of these is awsome.  The stealth bomber solo sucks, but in a good size group the do things no other ship can.


    * SghnDubh says, we disabled your siggy, please only use images that don't require logins to view  :)
  • March 14, 2008, 05:45:48 am

    Indeed. A pack of bombers sitting on a 0.0 gate or in a asteroid belt at the right time are deadly - great ambush weapons so long you have someone tackled down and make sure they don't jump/warp. 20 or more cruise missiles have a tendency to hurt, I say that having been both victim of bomber packs and been a part of a pack.

    I get almost 2500 damage in one alpha on my Manticore, so you can imagine what 5, or dare I say 10 or more can do.
  • March 14, 2008, 06:02:55 am

    The manticore is no solo ganker, I typically use this setup to lay traps for people in low sec, I get a corpmate in a cheap fast t1 frig to warp in and mine away, then when someone arrives to pop him, he turns on the ab, scrams and webs em, then uses some form of ew. Then I can move in for the kill before they know whats up.

    Also, with over 2k volley damage, it can insta pop most cruiser rats, and 2 volleys some of the weaker bc's.

    The manticore should never be underestimated. For a sb, you should always range tank. If you're in range of they're targetting systems, you're dead already. I usually have a res script in one, and no script in the other. Oh, and about the OD, it's there to keep me out of range of even the faster cruisers and really, swapping it for another BCS is a waste of time, with all the boni, the dps is high enough already...

    Also about the damp scripts, I use a range damp, not that it really matters, since I engage from over 120km and typical targets are frigs-cruisers. The damp is just if backup arrives.
  • March 14, 2008, 06:25:45 am

    I feel you man, you've got the tactics worked out well.  Your sb logic is flawless imo, therefore +1
  • March 14, 2008, 08:19:39 am

    well put CrazySpaceHobo
  • March 28, 2008, 05:22:34 am

    I'm glad to see we're all in agreement really, Though due to pricing, i actually use a dread gurista's improved cloak, instead of the navy. They're identical in every way, so save the money if you can :P

    Oh, and in my last post, i said i used a res script in the sebo, thats my mistake, i use a range script in the Alumel and no script in the sebo I.

    Since i started this loadout, I also added a Hydaulic bay thrusters rig, to further boost my max effective range.
     
  • April 17, 2008, 03:59:17 am

    I'm currently training for a stealth bomber and all of this seems to be exactly what I was looking for. I also agree with using the thrusters rig, but you still have room for another damage rig if you like right? Also, with my skills I could use 2 damps and drop the cap recharger. I can only perma run the setup with 1 damp and 2 sb's, but I would have a second damp as a backup. This is theoretical, so any feedback would be great.
  • April 17, 2008, 04:16:12 am

    switch the overdrive to bcu i would say, more ROF=faster for u to cloak up again and not be shot at
  • April 17, 2008, 05:17:13 am

    switch the overdrive to bcu i would say, more ROF=faster for u to cloak up again and not be shot at

    Simien... overdrive is for faster movement while cloaked.  The added rate of fire for a stealth bomber is not as important.
  • April 17, 2008, 11:54:39 pm

    my manticore has 2 BCUs and 2 damps.. hasn't died yet (although he nearly got popped by a saber yesterday :) )
  • April 18, 2008, 05:11:23 am

    I'd like to point out, rof is useless for a manti, as you really should be going for the insta-pop or at least 2 volley anyway.

    and 2 Damps? that'll eat cap like sandwidges.

    I'd really advise switching to a OD if you're a Dual-BCU wielder, it's a genuine waste of time, you dont even need the extra damage... the manti's bonuses do that already =D

    A Sabre? You shouldnt even be in targetting range of a interdictor, let alone missile/gun range and if it is, jam and cloak.

    Note: if a ship is gaining on you, cloak before they target, lets not make it easy for them...

    Remember: Manticores in targetting range of other ships, are dead manticores
  • April 18, 2008, 05:14:50 am

    Crazyspacehobo, how long u planning on staying uncloaked? those damps lets u cloak up again if they get u locked at ur range, besides that *little* dmg is sometimes just the dmg u need to pop some1
  • April 18, 2008, 05:27:06 am

    Well, I suppose, on the bright side, we all have different views, thats part of the game, i'm not gonna push the OD, just that I use it, and it works rather well. Also, at 2k damage, an extra 90 isn't gonna make any difference
  • April 18, 2008, 02:15:58 pm

    lol i only got targetted by the saber because i was teasing him, warping around our stations and cloaking, then some guy in my alliance warped in too close to me and i couldn't recloak, so i just warped to another safe spot :)  i would never get targetted normally :D
  • June 17, 2009, 04:59:00 am

    This loadout has been updated
  • June 17, 2009, 04:59:04 am

    This loadout has been updated
  • June 17, 2009, 04:59:18 am

    This loadout has been updated
  • June 17, 2009, 04:59:30 am

    This loadout has been updated
  • June 17, 2009, 08:48:31 am

    Since it's been updated, you'd be better off with a BCS II in the low instead of the overdrive. Even then, now that you can warp cloaked, I'd prefer a nano for a faster align time if it hits the fan. But if CPU allows, definitely go with the BCU II and maximize your volley damage.

    I'd also drop the cap recharger for a MWD (catalyzed cold gas). You don't need to be cap stable since you won't be visible for very long. The MWD will be useful to burn out of tight spots.

    And if you're going to use one rig, you might as well add a second. Use a Calefaction Catalyst to improve your volley damage.
  • June 17, 2009, 12:58:20 pm

    sounds like my set-up darkstar :)
  • June 20, 2009, 02:15:09 pm

    I see where you're coming from :P
  • June 23, 2009, 08:39:17 am

    IMHO a Bomber w/o T2 torps or a bomb launcher is worthless. Its not versatile enough without the option for the Javelin or Rage torps, along w/ the faction and T1's.
  • July 02, 2009, 09:55:06 am

    Now that you have torps fit...there isn't much need for improved targeting range. IMHO, drop the F-90 and throw in another low-freq damp.
  • July 06, 2009, 06:15:14 am

    even w/o the rig, this is a fitout i have used "thnx for it btw" with great success.
  • July 06, 2009, 07:00:31 pm

    No bomb launcher?
  • July 13, 2009, 12:05:11 pm

    If ROF is unimportant for a SB, why use Arbs? Malkuths use less CPU, and will probably allow a 2nd rig if that's what stopping you. Cap issues are also nonsense - you'll recloak before running 2 dampers drains your cap.
  • July 22, 2009, 10:15:56 am

    If you add a CCC rig and replace the cap recharger with an afterburner, you have some emergency speed to play with.
  • July 25, 2009, 12:21:09 am

    i'm soon gonna be training for this. seeing everyones views on sb and different fits is also helping me fit my own (based off this) +1 thanks for sharing!
  • July 27, 2009, 02:10:05 pm

    Lookin to use this loadout for some PVP ops coming up soon. +1
  • July 31, 2009, 07:52:49 am

    Lookin to use this loadout for some PVP ops coming up soon. +1
    Ditto. I'm currently training up for a loadout similar to this.
  • August 10, 2009, 02:40:46 pm

    i would swap the wired I sensor for a ECM so if someone locks you can get outta it and also i would put a Bomb Launcher I on it.

    Zach (otherwise it is great)
  • August 11, 2009, 06:11:21 am

    i would swap the wired I sensor for a ECM so if someone locks you can get outta it and also i would put a Bomb Launcher I on it.

    Zach (otherwise it is great)

    The only ECM I'd use on a bomber is sensor dampeners and target painters. Using actual ECM modules with no bonuses, rigs, or amplifiers will likely not be successful and you will still be stuck. At the very least, drop one of the sensor boosters for a second dampener... although personally, I'd tear apart the mid slots on this ship and completely re-do them. Bombers operate a little differently then what this loadout is doing.
  • August 19, 2009, 11:40:51 am

    i'm confused...this loadout has 62 +'s and doesn't have a propulsion mod or a target painter......am i missing something here. 2 sebo's when its going to take more time to turn them on than to lock most ships, and once again...OD without propulsion and....a cap recharger? why do you have a cap recharger when your only cap-draining mods are sebo's and a damp? maybe this loadout has been changed to the point of missing the point... did i mention it doesn't have a point either? sorry but a big -1 for me. breaks every rule in the book
  • August 19, 2009, 12:42:21 pm

    keep in mind this is a massive necro thread
  • August 28, 2009, 05:54:19 pm

    Can someone tell me why you put t1 signal amps when the prerequisites for the ship are electronic upgrades V which allows the use of t2 signal amps?

    good fit other wise take off the OD and put another BCS you need full dmg for suprise attacks which is what they're built for. +1
  • August 28, 2009, 08:20:58 pm

    Can someone tell me why you put t1 signal amps when the prerequisites for the ship are electronic upgrades V which allows the use of t2 signal amps?

    good fit other wise take off the OD and put another BCS you need full dmg for suprise attacks which is what they're built for. +1

    Actually, this fit is terrible. It's also incredibly old. If you fit the mids anything like this, then you're simply flying an expensive coffin that happens to turn invisible on occasions.

    As Mark mentioned above, "keep in mind this is a massive necro thread".
  • September 01, 2009, 03:00:48 am

    Im 1 day away from being able to use this thing.

    I can tell the highs and lows are pretty much fine but what should go in the meds?

    And should i bother with a rig?
  • September 01, 2009, 05:43:09 am

    With small rigs out, the answer is absolutely yes, use rigs. The only two rigs I'd ever consider using are 2 calefaction catalysts for volley damage or 2 hydraulic bay thrusters for torpedo speed. Hell, I rigged my Manticore (2 calefaction catalysts) well before the patch came out.

    The lows on this fit could be improved. There's plenty of CPU for a second BCU II. The overdrive is unnecessary.

    On a Manticore, I personally use the following Meta 4 modules: MWD, sensor damp, sensor damp, target painter.

    The MWD is to be used when you find yourself decloaked and cannot recloak right away. The target painter is to allow more of your volley damage from torpedoes to be applied to your target. The two remote sensor dampeners (with range dampening scripts) are the only things to prevent your prey from killing you back. Since you're not going to use T2 launchers, this is the only mid slot configuration that makes sense to me.

    And by the way, I know that running all of the modules means you won't be cap stable. The MWD is for emergency purposes only. It only needs to run long enough in order to complete it's goal. With everything on, you'll have about a minute of capacitor life. If you somehow do not save yourself by going really, really fast in 60 seconds (the reactivation delay on the cloak is about 15 seconds), you're probably going to die anyways.

    Many people are tempted to use one calefaction catalyst rig and one bay loading accelerator rig to help avoid the stacking penalty and improve the bombers overall DPS. For the love of [insert object of worship here (God, Angelina Jolie, Jesus, Jessica Alba, Buddha, Megan Fox, the Earth, porcelain throne, whatever)], don't do it. The statistic "DPS" (damage per second) is a fallacy when it comes to stealth bombers since DPS is under the pretense that you will be firing your weapons for an indeterminate amount of time. In reality, you will only launch a few volleys before winning, losing, cloaking, or warping out. The extra 0.5-1 second rate of fire you'll get on a weapon system that takes 8-10 seconds to fire is completely irrelevant. You will be much better off if you simply just hit harder when you do fire. Thus, volley damage is the single biggest thing you should fit your bombers for.

    Lastly, if you're going out into 0.0 or WH space, you should fit a bomb launcher in the empty high slot.

    Oh, and was it mentioned already that this fitting is really old? Because, it is. Stealth bombers were originally entirely different animals that had a speed bonus while cloaked, could not warp cloaked, and used cruise missiles. This fit was originally created with that in mind and was simply updated to use torpedoes while maintaining much of the "old thinking" in the rest of the fit. This fit may have been good a few years ago (I wasn't a CovOps pilot), but in current EVE, it is terrible.
  • September 01, 2009, 11:12:39 am

    With small rigs out, the answer is absolutely yes, use rigs. The only two rigs I'd ever consider using are 2 calefaction catalysts for volley damage or 2 hydraulic bay thrusters for torpedo speed. Hell, I rigged my Manticore (2 calefaction catalysts) well before the patch came out.

    The lows on this fit could be improved. There's plenty of CPU for a second BCU II. The overdrive is unnecessary.

    On a Manticore, I personally use the following Meta 4 modules: MWD, sensor damp, sensor damp, target painter.

    The MWD is to be used when you find yourself decloaked and cannot recloak right away. The target painter is to allow more of your volley damage from torpedoes to be applied to your target. The two remote sensor dampeners (with range dampening scripts) are the only things to prevent your prey from killing you back. Since you're not going to use T2 launchers, this is the only mid slot configuration that makes sense to me.

    And by the way, I know that running all of the modules means you won't be cap stable. The MWD is for emergency purposes only. It only needs to run long enough in order to complete it's goal. With everything on, you'll have about a minute of capacitor life. If you somehow do not save yourself by going really, really fast in 60 seconds (the reactivation delay on the cloak is about 15 seconds), you're probably going to die anyways.

    Many people are tempted to use one calefaction catalyst rig and one bay loading accelerator rig to help avoid the stacking penalty and improve the bombers overall DPS. For the love of [insert object of worship here (God, Angelina Jolie, Jesus, Jessica Alba, Buddha, Megan Fox, the Earth, porcelain throne, whatever)], don't do it. The statistic "DPS" (damage per second) is a fallacy when it comes to stealth bombers since DPS is under the pretense that you will be firing your weapons for an indeterminate amount of time. In reality, you will only launch a few volleys before winning, losing, cloaking, or warping out. The extra 0.5-1 second rate of fire you'll get on a weapon system that takes 8-10 seconds to fire is completely irrelevant. You will be much better off if you simply just hit harder when you do fire. Thus, volley damage is the single biggest thing you should fit your bombers for.

    Lastly, if you're going out into 0.0 or WH space, you should fit a bomb launcher in the empty high slot.

    Oh, and was it mentioned already that this fitting is really old? Because, it is. Stealth bombers were originally entirely different animals that had a speed bonus while cloaked, could not warp cloaked, and used cruise missiles. This fit was originally created with that in mind and was simply updated to use torpedoes while maintaining much of the "old thinking" in the rest of the fit. This fit may have been good a few years ago (I wasn't a CovOps pilot), but in current EVE, it is terrible.

    Probably one of the best comments I've ever read.
  • September 02, 2009, 12:46:49 am

    Ok, well i guess ill keep looking then :S

    Thanks for the advice.

    10 hours until i can train for the ship, another 5 days for the cloak.

  • January 25, 2010, 09:38:05 pm

    Am I missing something here? Arb Siege with Cruise Missiles? I know it's old post, but still top ranked.
  • January 25, 2010, 09:54:50 pm

    Yeah its old, and terrible. Use this for low sec fleets.
  • January 25, 2010, 10:14:40 pm

    Pitt, I do like your fit (similiar to Garbad's) and run something close, but I'm running a PDS instead of 2nd BCS/DCU till my skills are up. I was just taking another look to see what rigs are being run on manticore and noticed torp launcher with cruise ammo.

    Edit: I take that back, you dropped the bomb for a probe launcher. I think that would take some of the fun out of the boat.
  • February 17, 2010, 09:23:02 am

    I was unaware my manticore setup was so popular, for those that were unaware, this fit was indeed set up for the old cruise manticores, and at the time was an excellent fit. I've not updated it for my current fit.

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