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Fed-x
*
Reputation: 13

Reserved
obezag
*
Reputation: 47

Looks fine.  That fitting mod is icky, but I guess it's needed.  How's the cap life?  Using 800's?
Fed-x
*
Reputation: 13

This loadout has been updated
Fed-x
*
Reputation: 13

Looks fine.  That fitting mod is icky, but I guess it's needed.  How's the cap life?  Using 800's?
Not fantastic, not terrible; that's probably my biggest gripe. 35min 29sec constant boosting,1min 40sec without boost. So I load up 15 800's and can basically maintain any mission until the cap boosters run out, but it eats em pretty fast.
Stythys
*
Reputation: 1

.
obezag
*
Reputation: 47

Looks fine.  That fitting mod is icky, but I guess it's needed.  How's the cap life?  Using 800's?
Not fantastic, not terrible; that's probably my biggest gripe. 35min 29sec constant boosting,1min 40sec without boost. So I load up 15 800's and can basically maintain any mission until the cap boosters run out, but it eats em pretty fast.
That's pretty good then.  +1
Fed-x
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Reputation: 13

This loadout has been updated
Capucho
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Reputation: 2

[disregard]
Keo
*
Reputation: 276

Not bad for a T1 Raven! +1

With the changes why not MJD it and snipe? Dps lag doesn't matter in PvE and you won't need to worry about tank.

MJD
MWD - For getting around to objectives and gates
2x TPs for big hits on cruisers that burn straight at you
EM+Inviln
XL Booster to top up when needed.

The only downside to this is that it's too easy and pretty boring.
Dato Koppla
*
Reputation: 31

If your tank can handle it, there's no reason to use an MJD, it's just troublesome to MJD around when you can just sit there and immediately start shooting everything, if theres a gate crawl use an MWD.
Tharatan
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Reputation: 0

Curious why you've chosen to go with four BCS II's in the low slots.  The fourth module only gets 28% of its base effectiveness, so that means its only adding 2.8% to your missile damage.  Wouldn't going for something like a Drone Damage module in the lows instead of that 4th BCS II give you a better overall application of damage?
Rolson
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Reputation: 1

Once again: why you do not using X-Large Ancillary Shield Booster?...
Malt Liqour
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Reputation: 1

Once again: why you do not using X-Large Ancillary Shield Booster?...

I know the reason why I don't use it is because I like the option to be able to sustain and pulse my shield boosts when I desire without having to wait a minute before I can use it again. I tried an X-Large ASB first on mine, but I just found that minute reload to be too killer.
Grombutz
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Reputation: 1

I would suggest to drop the SB and the SBA for a Pith B-Type XL Booster (rather cheap with ~120 mil) and another TP.

Tank stays roughly the same (still overtanked a lot), but second TP should increase the damage against sub-BC targets. You can add some faction stuff like CN BCU's, and you might be able to get rid of the co-pro aswell.

Anyway, +1 for a solid fit.
Phoenix Wight
*
Reputation: 0

How tight is this with cap and PG?  Could it be done with meta 4 Cruise missile launchers till i get tech II. is it pg, and cpu all level 5 skills
yuriy206
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Reputation: 1

Am I missing something? You are using T2 missiles which are ~10X more expensive then T1s and Cap Booster 800 which are not free but cheep compared to the ammo. How can you possibly make a decent amount of isk in this? (And with T1 missiles in a similar fit I could not take things down fast enough and would run out of cap boosters)
Lockley
*
Reputation: 0

Am I missing something? You are using T2 missiles which are ~10X more expensive then T1s and Cap Booster 800 which are not free but cheep compared to the ammo. How can you possibly make a decent amount of isk in this? (And with T1 missiles in a similar fit I could not take things down fast enough and would run out of cap boosters)
I think his point is that his missiles are doing max damage that is applied very precisely with the rigor rigs.  Personally I might go for resist amps rather Fields If I was going to boost. I like this fit more because it is all t2 with no bait gank bait.
Marc5000
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Reputation: 0

How are you using 3 Ogre drones when each one requires 25mbit/sec and the Raven only has 50mbit/sec capacity? I hope I'm missing something cause I'd really like to run a third.
Deheart
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Reputation: 0

You have 75m3 drone storage, use 2 ogre and have 1 spare is what I am assuming
Fed-x
*
Reputation: 13

Sorry, been away a long time! Anyway, trying to address everything I can from what I remember.

I would suggest to drop the SB and the SBA for a Pith B-Type XL Booster (rather cheap with ~120 mil) and another TP...
-I will try this out myself and seems like a solid suggestion, but I'm not going to update the fit like this because this way requires less damage control and the straight t2 keeps it cheap. Def a +1 changeup though if you want the extra TP.

Once again: why you do not using X-Large Ancillary Shield Booster?...

I know the reason why I don't use it is because I like the option to be able to sustain and pulse my shield boosts when I desire without having to wait a minute before I can use it again. I tried an X-Large ASB first on mine, but I just found that minute reload to be too killer.
-This exactly. Tried it out and the lag between boosts was way to long, almost lost it in an Angel mission.

Not bad for a T1 Raven! +1

With the changes why not MJD it and snipe? Dps lag doesn't matter in PvE and you won't need to worry about tank...
I might give this a shot too, not too used to using MJD. +1 for the idea. As Dato Koppla said though, there often isn't much movement needed.

Am I missing something? You are using T2 missiles which are ~10X more expensive then T1s and Cap Booster 800 which are not free but cheep compared to the ammo....
I think his point is that his missiles are doing max damage that is applied very precisely with the rigor rigs...
-Yup, I find running as fast as possible works best, no back-and-forth with their tank, or chasing them, or waiting for missiles, etc. T2 missiles for the extra damage and alpha have always been worth it to me. I also use Navy missiles for applied and range. I may at times use Navy cap charges as well if I need em, but if I don't I spare the cost.
How are you using 3 Ogre drones when each one requires 25mbit/sec and the Raven only has 50mbit/sec capacity? I hope I'm missing something cause I'd really like to run a third.
Yah, that was my mistake =( I always ran the Hammerheads or Valkyries for the tracking though . Fix'd it and updated stats (only lost 32 DPS).
Darvek
*
Reputation: 0

Why is this tagged pvp?
Fed-x
*
Reputation: 13

Why is this tagged pvp?
Because I messed up, fixed =P

Raven PVE Fit Odyssey

Fed-x's Raven built 2013-06-11

Fed-x
1 Loadouts
24 5
385 Views
TAGS
SIMILAR
Raven: Test
Spaceship
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Drone Link Augmentor I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II
Heavy Capacitor Booster II
X-Large Shield Booster II
Phased Weapon Navigation Array Generation Extron
Shield Boost Amplifier II
Co-Processor II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I
Modulename
This is a pretty run-of-the-mill mentality Raven PVE fit, tweaked for odyssey changes. Mostly sharing it to look for changes/suggestions on possible improvements.

Max DPS 1047/1203 (888/1045 + 158 Drones w/ 5 * Hammerhead II)
EHP 46.5k

Burst Tanks Vs
Omni - 518.5/827.3 w/ 1 EM and 2 Invuln
718.1/1186.3 Angel w/ 1 Explosive and 2 Invuln
540.0/679.0 Blood Raiders w/ 2 EM and 1 Invuln
811.4/1480.3 Guristas w/ 2 Kinetic and 1 Therm
725.8/1020.1 Serpantis w/ 2 Therm and 1 Kinetic

DPS w/ Charges
888/1045 w/ Fury Missiles
729/858 w/ Navy
635/747 w/ Standard and Precision

Drone DPS
158 w/ 5*Hammerhead II
129 w/ 5*Valkerie II
126 w/ 2*Ogre II's (+1 backup in bay)

Capacitor Life
35m29s w/ everything running and Navy 800's
19m49s w/ everything running and standard 800's
1m42s without cap boosting

It is also possible to remove the Drone Link Augmenter and the Target painter to fit another hardener, if so required.


Targeting

Maximum targets 7
Maximum targeting range 93.75 km
Scan resolution 106.25
Sensor strength 22 0 0 0

Size/Movement

Maximum velocity 141.25
Inertia modifier 0.081
Signature radius 410 m
Cargo capacity 665 m3

Systems

Capacitor capacity 6875 GJ
Capacitor recharge time 14 minutes 22 seconds
Powergrid 10656.2 / 13750MW
CPU 980 / 1031.25 tf

Shields

Shield capacity 8750
Shield recharge time 31 minutes 15 seconds
Shield resistances 72.43% 74.13% 68.95% 58.6%

Armor

Armor hit points 7250
Armor resistances 50% 10% 25% 45%

Structure

Structure hit points 8000
Structure resistances 0% 0% 0% 0%
Drone bandwidth 50 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 75 m3
Download EVEMon Skill Plan
[Raven, Raven PVE Fit Odyssey]
Co-Processor II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II
Heavy Capacitor Booster II
X-Large Shield Booster II
Phased Weapon Navigation Array Generation Extron
Shield Boost Amplifier II

Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Drone Link Augmentor I

Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I


Item Quantity Value
Raven 1 176,462,000
Adaptive Invulnerability Field II 2 1,749,000
EM Ward Field II 1 1,449,700
Heavy Capacitor Booster II 1 1,329,130
Co-Processor II 1 750,000
X-Large Shield Booster II 1 501
Cruise Missile Launcher II 6 2,209,000
Phased Weapon Navigation Array Generation Extron 1 455,153
Ballistic Control System II 4 877,500
Drone Link Augmentor I 1 250,001
Shield Boost Amplifier II 1 749,498
Large Warhead Rigor Catalyst I 3 7,722,500
Total 224,875,483
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