Member Login
Not a Member?
Sign Up

Forgot Login?

Loadout: Raven Navy Issue L4 Jumpboat [Odyssey]


Raven Navy Issue L4 Jumpboat [Odyssey]


Quick tag

Similar

No similar loadouts

Ship fitting - Built on June 8, 2013

Raven Navy Issue, 540,000,000 ISK
+ 2 0 -
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Sensor Booster II
Kinetic Deflection Field II
Kinetic Deflection Field II
Large Micro Jump Drive
Pith A-Type Large Shield Booster
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Drone Damage Amplifier II
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Ballistic Control System II
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst II
Ammo
Cargo
Drones
Build Views Tagged as
Odyssey 1.0
6th June 2013
4,877 Active tank, Long range, Missile Boat, PvE, Shield tank, Solo
Download EVEMon skill plan
Open fitting in EVEHQ
This feature has been removed
Export to EVEHQ skill plan
  Download | Print
   
 
 
 
[Raven Navy Issue, Raven Navy Issue L4 Jumpboat [Odyssey] ]
Drone Damage Amplifier II
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Ballistic Control System II

Sensor Booster II
Kinetic Deflection Field II
Kinetic Deflection Field II
Large Micro Jump Drive
Pith A-Type Large Shield Booster
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron

Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II

Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst II


There are no revisions on file for this loadout. Only the original builder may revise the loadout.

Positive ratings (2)

  • Draconic
  • Terminal

Negative ratings (0)

Title Author Date Ratings
Stats assume all skills at V. Use EVEHQ for detailed combat simulations.

This feature is currently in Beta.


Targeting Maximum targets 7
Maximum targeting range 121875 m
Scan resolution 170.63 mm
Sensor strength 28 0 0 0
Size/Movement Max velocity 153.75
Inertia modifier 0.081
Signature radius 410 m
Cargo capacity 625 m3
Systems Capacitor capacity 7375 GJ
Capacitor recharge time 14 minutes 22 seconds
Powergrid 12428.6 / 15000 MW
CPU 856 / 975 tf
Shields Shield capacity 13125
Shield recharge time 42 minutes 22 seconds
Shield resistances 0% 50% 85.91% 20%
Armor Armor hit points 10000
Armor resistances 50% 10% 25% 45%
Structure Structure hit points 11875
Structure resistances 0% 0% 0% 0%
Drones Drone capacity 100 m3
Drone bandwidth 75 Mbit/sec
Drone control range 0 m
How to fund this loadout with PLEX:

Current estimated total value, ISK: 1,220,271,918
Sell this many PLEX* to fund: 2
Convert this many ETC to PLEX: 1 Purchase ETC here

*You may only sell PLEX for ISK via the CCP Secure Transfer Method
You need to upgrade your Flash Player
With the Odyssey green Raven buffs I decided to dust off my old battleship and make a companion to my HAM Tengu for single-pocket missions where I could maximize my DPS and hopefully improve clear times.

-------------------
Highs
-------------------

8x Cruise Missile Launcher II
Per usual select ammo based on enemy. Furies if you can get away with it, T1 for the small stuff. Faction ammo if you wanna use your LP and think it helps clear times.

-------------------
Mids
-------------------

1x Pith A-Type Large Shield Booster
2x Mission Specific Hardeners
Generally, you don't need much tank and you shouldn't worry about cap stability. As long as you swap out your hardeners you should be fine. Your DPS will be your primary defense and your range the primary damage mitigator.

2x Target Painters
Its one thing to have a nice EFT number, its another to actually apply that damage. Use on TP to help your missiles, the other to help your Sentry drones. Feel free to upgrade to Republic Fleet variants for a 32% bonus. If you need extra tank feel free to swap one for a Shield Boost Amp or an extra hardener.

1x Large Micro Jump Drive
1x Sensor Booster II
This is what enables us to kite and take advantage of our weapon system's extreme range. Due to this range we are keeping a Sensor Booster is needed to lock things more than 93k. Depending on your skills a Target Range Script may be necessary.

-------------------
Lows
-------------------

3x Caldari Navy BCS
1x Ballistic Control System II
Your standard DPS loadout, 4th CNBCS just isn't worth it.

1x Drone Damage Amp II
Every little bit helps, and it is a not-insignificant boost. If nothing else you could put a Signal Amplifier II here and replace the Sensor Booster II in the mids with an additional tank, utility, or maybe even a Omni Tracking Link for sentry range.

-------------------
Drones
-------------------

3x Warden II
5x Hobgoblin II
Since you have a drone bay you may as well use it. Why not use Wardens and snipe from extreme range? Far enough away they can get good hits on even small ships. Up close you can use Hobgoblins for the small stuff.

-------------------
Rigs
-------------------

2x Large Warhead Rigor Catalyst II
1x Large Warhead Rigor Catalyst I
With Odyssey's changes giving Cruise Missiles increased damage at the expense of Explosion Radius I felt Rigor rigs were the best choice. Plus if you are planning to use Fury ammo being full Rigor rigged is almost mandatory.

-------------------
EFT Numbers
-------------------

Missile DPS: 664
Missile DPS w/ Furies: 929
Missile DPS w/ Furies + Implants*: 1027
* - Cruise Missile CM-605 + Rapid Launch RL-1005

Sentry DPS: 166
Hobgoblin DPS: 122
Magic EFT Number Your Should Probably Ignore: 1193

Cap Lasts: 3m 3s (3m 25s w/o MJD)
Cap Stable @ 85% w/o Shield Booster

Example Tank:
Angels: 410
Guristas: 474
Sepantis: 346
Mercinaries: 285 (392*)
Rogue Drones: 403
*-3rd Hardener added.

-------------------
Other Thoughts
-------------------
If you are doing a Jumpboat you can probably get away with using an XL ASB, though it might get a bit tight on CPU. I haven't seen the need for it yet. The only missions I find the tank lacking is against Mercs, whom I use my Tengu on anyways.



First BattleCLinic Fit, feedback appreciated.

Edit: Formatting. Additional Stats. Added notes for 2nd TP.

Comments

  • June 08, 2013, 04:46:02 am

    Crewman
    *
    Reputation: 52
    Draconic forgot more about gaming than you'll ever know. Draconic forgot more about gaming than you'll ever know. Draconic forgot more about gaming than you'll ever know. Draconic forgot more about gaming than you'll ever know. Draconic forgot more about gaming than you'll ever know. Draconic forgot more about gaming than you'll ever know. Draconic forgot more about gaming than you'll ever know. Draconic forgot more about gaming than you'll ever know. Draconic forgot more about gaming than you'll ever know. Draconic forgot more about gaming than you'll ever know. Draconic forgot more about gaming than you'll ever know. Draconic forgot more about gaming than you'll ever know.

    I sense someone borrowed my formatting and a part of the fit. ;)

    Anyway, it is good to see some nice description and not-a-bad-fit either.
    Some advices:
     - post tank stats too - they are important!
     - better use some other color rather then blue - I hardly can read it.

    Speaking on the fit I tried something a bit more shiny than this one and a standart AB/MWD Raven and well - with such tank you do not need MJD actually. But I guess that if your shield skills are not all5, this one will work great too, so +1.
  • June 08, 2013, 05:02:18 am

    Member 1st Class
    *
    Reputation: 0
    Ariolander might just get shoved out an airlock if they keep it up.

    This loadout has been updated

    I sense someone borrowed my formatting and a part of the fit. ;)

    Anyway, it is good to see some nice description and not-a-bad-fit either.
    Some advices:
     - post tank stats too - they are important!
     - better use some other color rather then blue - I hardly can read it.

    Speaking on the fit I tried something a bit more shiny than this one and a standart AB/MWD Raven and well - with such tank you do not need MJD actually. But I guess that if your shield skills are not all5, this one will work great too, so +1.

    Yea, I was looking through the Odyssey fits to make sure no one posted anything similar yet when I ran across yours and liked how it read. Decided to borrow some of your formatting to make my own easier to read.

    Changed the color to green and added tank and cap non-stability stats. You are right, shield tank may not be its main form of defense but its probably important to post.

    With T2 rig prices the way they are right now I would say that this fit has quite a bit of shiny. That being said I have always been a believer that if you are going to bling any part of a PvE ship up, it should be the DPS or damage application. Hopefully it will pay for itself in less volleys and increased clear time.

    You are right. I am testing this on my main right now, but if it works out well, the jumpboating and kiting that is, I am probably going to pass this ship off to my alt, whom has less than perfect shield skills so could use the leeway of range.

    Yes, it is really bad at tanking Mercinaries. Especially bad at tanking those damn EM dmg missile towers. That being said hopefully you kill them fast enough your tank shouldn't matter. Just to be safe I don't usually choose this ship or pass on those missions.
  • June 08, 2013, 05:36:10 am

    Crewman
    *
    Reputation: 52
    Draconic forgot more about gaming than you'll ever know. Draconic forgot more about gaming than you'll ever know. Draconic forgot more about gaming than you'll ever know. Draconic forgot more about gaming than you'll ever know. Draconic forgot more about gaming than you'll ever know. Draconic forgot more about gaming than you'll ever know. Draconic forgot more about gaming than you'll ever know. Draconic forgot more about gaming than you'll ever know. Draconic forgot more about gaming than you'll ever know. Draconic forgot more about gaming than you'll ever know. Draconic forgot more about gaming than you'll ever know. Draconic forgot more about gaming than you'll ever know.

    Green is way better, thank you.

    If I may ask, why three rigors? 2 rigors + 1 flare work slightly better for cruises.
  • June 08, 2013, 05:38:07 am

    Senior Chief Petty Officer
    *
    Reputation: 148
    Kirimeena forgot more about gaming than you'll ever know. Kirimeena forgot more about gaming than you'll ever know. Kirimeena forgot more about gaming than you'll ever know. Kirimeena forgot more about gaming than you'll ever know. Kirimeena forgot more about gaming than you'll ever know. Kirimeena forgot more about gaming than you'll ever know. Kirimeena forgot more about gaming than you'll ever know. Kirimeena forgot more about gaming than you'll ever know. Kirimeena forgot more about gaming than you'll ever know. Kirimeena forgot more about gaming than you'll ever know. Kirimeena forgot more about gaming than you'll ever know. Kirimeena forgot more about gaming than you'll ever know.

    T2 Flare is better for damage application than T1 Rigor. Also i'm not convinced about 2x TP in this fit because with implants you're going to 1-shot cruisers anyway. Anything less than a cruiser is for drones to kill. You might want to swap one TP for SBA if you lack tank in some missions. Cap recharger/battery is also an option.

    Dont forget GP-805 and TN-905 implants.
  • June 08, 2013, 05:46:01 am

    Crewman
    *
    Reputation: 52
    Draconic forgot more about gaming than you'll ever know. Draconic forgot more about gaming than you'll ever know. Draconic forgot more about gaming than you'll ever know. Draconic forgot more about gaming than you'll ever know. Draconic forgot more about gaming than you'll ever know. Draconic forgot more about gaming than you'll ever know. Draconic forgot more about gaming than you'll ever know. Draconic forgot more about gaming than you'll ever know. Draconic forgot more about gaming than you'll ever know. Draconic forgot more about gaming than you'll ever know. Draconic forgot more about gaming than you'll ever know. Draconic forgot more about gaming than you'll ever know.

    T2 Flare is better for damage application than T1 Rigor.

    I've wrote a small research on this matter in my linked fit. T2 Flare is only a bit better than T1 Rigor in this case.
  • June 08, 2013, 06:08:49 am

    Member 1st Class
    *
    Reputation: 0
    Ariolander might just get shoved out an airlock if they keep it up.

    Also i'm not convinced about 2x TP in this fit because with implants you're going to 1-shot cruisers anyway. Anything less than a cruiser is for drones to kill. You might want to swap one TP for SBA if you lack tank in some missions. Cap recharger/battery is also an option.

    While I agree about the SBA and Cap Recharger I generally don't expect to slug it out. Jumpboats are expected to kite their way out of most damage and from my experiences flying this, it seems to work pretty well.

    Part of the reason there are 2 TPs is because I expect to be engaging 2 targets at once.

    One TP is for my target, the second TP is to help my drones. Even while at extreme range I want to make use of the drone bay, thus the 3 sentries even though the ship isn't bonused for them. Not having drones out at all times is like leaving a module slot empty in my book, thus the sentry drones.

    Sure I could fit extra tank, or extra cap even, but if I don't need it, why not try to improve your drone DPS?

    Anyways added a note for what the 2nd TP is for. I am not sure how practical it is, but it seemed like a good idea in my head.
  • June 08, 2013, 07:47:11 am

    Senior Chief Petty Officer
    *
    Reputation: 148
    Kirimeena forgot more about gaming than you'll ever know. Kirimeena forgot more about gaming than you'll ever know. Kirimeena forgot more about gaming than you'll ever know. Kirimeena forgot more about gaming than you'll ever know. Kirimeena forgot more about gaming than you'll ever know. Kirimeena forgot more about gaming than you'll ever know. Kirimeena forgot more about gaming than you'll ever know. Kirimeena forgot more about gaming than you'll ever know. Kirimeena forgot more about gaming than you'll ever know. Kirimeena forgot more about gaming than you'll ever know. Kirimeena forgot more about gaming than you'll ever know. Kirimeena forgot more about gaming than you'll ever know.

    T2 Flare is better for damage application than T1 Rigor.

    I've wrote a small research on this matter in my linked fit. T2 Flare is only a bit better than T1 Rigor in this case.
    i did research of my own much earlier without using actual numbers, but formulas: http://eve.battleclinic.com/loadout/64546-Tengu-haml.html
    Conclusion is T2 flare is better than T1 rigor in (almost)any situation. EVE is a game of %, so every % counts.
  • June 08, 2013, 09:26:03 am

    Crewman
    *
    Reputation: 52
    Draconic forgot more about gaming than you'll ever know. Draconic forgot more about gaming than you'll ever know. Draconic forgot more about gaming than you'll ever know. Draconic forgot more about gaming than you'll ever know. Draconic forgot more about gaming than you'll ever know. Draconic forgot more about gaming than you'll ever know. Draconic forgot more about gaming than you'll ever know. Draconic forgot more about gaming than you'll ever know. Draconic forgot more about gaming than you'll ever know. Draconic forgot more about gaming than you'll ever know. Draconic forgot more about gaming than you'll ever know. Draconic forgot more about gaming than you'll ever know.

    The problem is in the cost actually. According to my numbers Flare II gives you ~1-3% of damage increase in some cases. For example you have 55.7 damage with rigors against 56.5 damage with balanced setup against a slowboating cruiser. (Fury, all5, one launcher)

    For.. say what - 260KK ISK? Not sure it is worth it. Most of the time you'd better take 4th CN BCU.
    On the other hand, if you can afford it - then I do totally agree that balanced setup works better in almost any case (except for non-moving cruisers, but this is miracle).