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sysape
*
Reputation: 1751

needs MJD possibly at the expense of cap stability.

Otherwise pretty tidy.
Col Deathstroke
*
Reputation: 1107

yeah needs mjd defo, and at that range it doesnt need 3 hardeners either, so maybe a ballistic control instead.
CatastrophicFailure
*
Reputation: 1110

yeah needs mjd defo, and at that range it doesnt need 3 hardeners either, so maybe a ballistic control instead.

Cap recharger --> MJD
3rd hardener --> CPR if cap is an issue, otherwise yeah, a BCU would be good.

No cap worries, no tank worries, plus the MJD it needs.
APPnZELL
*
Reputation: 0

To fit an MJD you have to drop a launcher even with all Vs it is 6% short.
sysape
*
Reputation: 1751

3 letters: ACR
Matthias Thullmann
*
Reputation: 0

forget the cap recharger, put a mjd... to do that you need to exchange the large rep for a medium ancillary rep.
the mjd is part of your tank so thats ok, and you only need to pulse the MAAR so that you dont really lose money on nanite paste.

also second resistance is not that needed. dcu might give you slightly more tank since it adds to the main two resistances and gives minor protection against other damage types (which mission rats sometimes do).
although i put a sensor thingy instead of dcu..

edit: nvm my setup is entirely different...
Col Deathstroke
*
Reputation: 1107

Ok ill drop it here as well i guess (no fitting imps needed):

Untitled


Although i might even consider squeezing in a 3rd omni (requires a bit shuffling of mods), cause the hull doesnt get domis awesome sentry range bonuses, so garde optimal is a bit short, other sentries are just fine.
Col Deathstroke
*
Reputation: 1107

forget the cap recharger, put a mjd... to do that you need to exchange the large rep for a medium ancillary rep.
the mjd is part of your tank so thats ok, and you only need to pulse the MAAR so that you dont really lose money on nanite paste.

also second resistance is not that needed. dcu might give you slightly more tank since it adds to the main two resistances and gives minor protection against other damage types (which mission rats sometimes do).
although i put a sensor thingy instead of dcu..

LAR and 2 mission specific hardeners ARE needed, some mission rats (like mordu's) will hit you from over 100km, and even such a tank will struggle a bit until you pop a few bs. With a MAAR and lower resists you'd be forced to warp out within a minute.

Armageddon: Odyssey Level 4 Mission Runner

Foshkey's Armageddon built 2013-06-05

Foshkey
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Spaceship
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Drone Link Augmentor II
Drone Link Augmentor II
Sensor Booster II
Cap Recharger II
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Large Armor Repairer II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Armor EM Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II
Large Processor Overclocking Unit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Modulename
Just having fun with the new Armageddon from the Odyssey patch and I came up with this for a mission boat.

All stats using all skills level 5

Tank:
372.3 HP/s against Sansha
75k EHP against Sansha

DPS:
317 dps from missiles
610 dps from curators
751 dps from gardes
1068 dps from missiles & gardes (EM & Thermal)
927 dps from missiles & curators (Pure EM)

Range:
106km targeting
111km missile range
108km drone range
80km curator optimal range
46km garde optmial range

Cap: 23.9% stable

Cost: No more than 250m. WHAT?!

Feedback?

Targeting

Maximum targets 7
Maximum targeting range 105.625 km
Scan resolution 178.75
Sensor strength 0 0 0 21

Size/Movement

Maximum velocity 125
Inertia modifier 0.08775
Signature radius 450 m
Cargo capacity 600 m3

Systems

Capacitor capacity 7750 GJ
Capacitor recharge time 7 minutes 56 seconds
Powergrid 8890.5 / 16875MW
CPU 709.75 / 687.5 tf

Shields

Shield capacity 8500
Shield recharge time 31 minutes 15 seconds
Shield resistances 0% 50% 40% 20%

Armor

Armor hit points 10625
Armor resistances 77.5% 20% 25% 84.73%

Structure

Structure hit points 10000
Structure resistances 0% 0% 0% 0%
Drone bandwidth 125 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 375 m3
Download EVEMon Skill Plan
[Armageddon, Armageddon: Odyssey Level 4 Mission Runner]
Large Armor Repairer II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Armor EM Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II

Sensor Booster II
Cap Recharger II
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II

Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Drone Link Augmentor II
Drone Link Augmentor II

Large Processor Overclocking Unit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Hobgoblin II
Garde II
Curator II
Item Quantity Value
Armageddon 1 204,981,000
Sensor Booster II 1 990,000
Cap Recharger II 1 450,000
Hobgoblin II 1 414,715
Large Armor Repairer II 1 1,178,170
Large Processor Overclocking Unit I 1 124,500
Drone Damage Amplifier II 3 850,000
Armor EM Hardener II 1 1,277,500
Armor Thermic Hardener II 2 1,558,700
Cruise Missile Launcher II 5 2,224,550
Drone Link Augmentor II 2 1,050,000
Omnidirectional Tracking Link II 2 747,266
Mjolnir Fury Cruise Missile 1 315
Large Capacitor Control Circuit I 2 7,000,000
Garde II 1 15,917
Curator II 1 1,196,970
Total 245,013,769
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