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Loadout: Dominix Navy Issue, PvE Mission (Shield)


Dominix Navy Issue, PvE Mission (Shield)


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Ship fitting - Built on November 26, 2012

Dominix Navy Issue, 554,459,000 ISK
+ 0 0 -
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
Black Eagle Drone Link Augmentor
Kinetic Deflection Field II
Thermic Dissipation Field II
Heavy Electrochemical Capacitor Booster I
Domination X-Large Shield Booster
Federation Navy Omnidirectional Tracking Link
Federation Navy Omnidirectional Tracking Link
Tracking Enhancer II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I
Large Anti-EM Screen Reinforcer I
Ammo
Lead Charge L, 89 ISK
Antimatter Charge L, 184 ISK
Cap Booster 800, 4,098 ISK
Cargo
Drones
Hammerhead II, 624,994 ISK
Hobgoblin II, 414,297 ISK
Warden II, 950,100 ISK
Garde II, 903,640 ISK
Build Views Tagged as
Inferno 1.3
16th October 2012
1,129 Active tank, Drone boat, PvE, Shield tank, Solo
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[Dominix Navy Issue, Dominix Navy Issue PvE Mission (Shield)]
Tracking Enhancer II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer

Kinetic Deflection Field II
Thermic Dissipation Field II
Heavy Electrochemical Capacitor Booster I
Domination X-Large Shield Booster
Federation Navy Omnidirectional Tracking Link
Federation Navy Omnidirectional Tracking Link

425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
Black Eagle Drone Link Augmentor

Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I
Large Anti-EM Screen Reinforcer I


Hammerhead II
Hobgoblin II
Warden II
Garde II
You need to upgrade your Flash Player
Version 4 changed on Nov 27, 2012
[Dominix Navy Issue, Dominix Navy Issue PvE Mission (Shield)]
Tracking Enhancer II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer

Kinetic Deflection Field II
Thermic Dissipation Field II
Heavy Electrochemical Capacitor Booster I
Domination X-Large Shield Booster
Federation Navy Omnidirectional Tracking Link
Federation Navy Omnidirectional Tracking Link

425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
Black Eagle Drone Link Augmentor

Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I
Large Anti-EM Screen Reinforcer I


Hammerhead II
Hobgoblin II
Warden II
Garde II
Version 3 changed on Nov 27, 2012
[Dominix Navy Issue, Dominix Navy Issue PvE Mission (Shield)]
Tracking Enhancer II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer

Kinetic Deflection Field II
Thermic Dissipation Field II
Heavy Electrochemical Capacitor Booster I
Domination X-Large Shield Booster
Federation Navy Omnidirectional Tracking Link
Federation Navy Omnidirectional Tracking Link

425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
Black Eagle Drone Link Augmentor

Large Core Defense Capacitor Safeguard I
Large Core Defense Capacitor Safeguard I
Large Anti-EM Screen Reinforcer I


Hammerhead II
Hobgoblin II
Warden II
Garde II
Version 2 changed on Nov 27, 2012
[Dominix Navy Issue, Dominix Navy Issue PvE Mission (Shield)]
Tracking Enhancer II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer

Kinetic Deflection Field II
Thermic Dissipation Field II
Heavy Electrochemical Capacitor Booster I
Domination X-Large Shield Booster
Federation Navy Omnidirectional Tracking Link
Federation Navy Omnidirectional Tracking Link

425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
Black Eagle Drone Link Augmentor

Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I
Large Anti-EM Screen Reinforcer I


Hammerhead II
Hobgoblin II
Warden II
Garde II
Version 1 changed on Nov 26, 2012
[Dominix Navy Issue, Dominix Navy Issue PvE Mission (Shield)]
Tracking Enhancer II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer

Kinetic Deflection Field II
Thermic Dissipation Field II
Heavy Electrochemical Capacitor Booster I
Domination X-Large Shield Booster
Federation Navy Omnidirectional Tracking Link
Federation Navy Omnidirectional Tracking Link

425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
Black Eagle Drone Link Augmentor

Large Core Defense Capacitor Safeguard I
Large Core Defense Capacitor Safeguard I
Large Anti-EM Screen Reinforcer I


Hammerhead II
Hobgoblin II
Warden II
Garde II

Positive ratings (0)

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Title Author Date Ratings
Stats assume all skills at V. Use EVEHQ for detailed combat simulations.

This feature is currently in Beta.


Targeting Maximum targets 7
Maximum targeting range 87500 m
Scan resolution 112.5 mm
Sensor strength 0 0 27 0
Size/Movement Max velocity 137.5
Inertia modifier 0.081
Signature radius 477.75 m
Cargo capacity 675 m3
Systems Capacitor capacity 9092.19 GJ
Capacitor recharge time 13 minutes 45 seconds
Powergrid 12162 / 13750 MW
CPU 790 / 825 tf
Shields Shield capacity 11875
Shield recharge time 42 minutes 22 seconds
Shield resistances 30% 50% 73% 64%
Armor Armor hit points 13750
Armor resistances 50% 10% 35% 35%
Structure Structure hit points 13750
Structure resistances 0% 0% 0% 0%
Drones Drone capacity 400 m3
Drone bandwidth 125 Mbit/sec
Drone control range 0 m
How to fund this loadout with PLEX:

Current estimated total value, ISK: 1,226,443,313
Sell this many PLEX* to fund: 2
Convert this many ETC to PLEX: 1 Purchase ETC here

*You may only sell PLEX for ISK via the CCP Secure Transfer Method
You need to upgrade your Flash Player
This is a Level 4 mission running fit for the Dominix Navy Issue. This fit is an advanced fit, it is not a basic/starter fit, nor is it an expert, perfect, or 'super' fit. It is designed to actually be flown/used for its stated purpose.

Stats at All level 5 skills*:
Targeting/Drone Control Range: 87.5km/86km
Gardes+AM (<41km)/Wardens+L (<83km): 1089/784dps
Tank: 460dps

This fit:
*uses no deadspace or officer modules.
*uses T1 ammunition and rigs.
*has good cap (2.3 minutes without the cap booster; definitely enough for any L4 with it)
*requires no implants

I haven't found any other fits with better tank/dps using these guidelines; if anyone has, please post/link them for me in a comment.


If you:
*have/want to use implants,
*have perfect fitting skills and T2 large rails trained,
*don't want to use/think you don't need a cap booster, and/or
*have/are willing to buy deadspace/officer modules

...then you might consider different fits, like these very nice ones:
http://eve.battleclinic.com/loadout/62918-Dominix-Navy-Issue-PVE-Shield-Gank.html
or
http://eve.battleclinic.com/loadout/61530-Dominix-Navy-Issue-Inferno-carebear.html


Upgrading this fit to T2 guns:
If you want to use this cap-booster fit with only faction or lower modules, while also using T2 guns, you can. This is for a net increase of +40/+26dps. To do this, you would need to:

*use a +3 PG implant (or a +5 implant, if you only have AWU IV),
*change the shield hardeners and tracking enhancer to faction ones

Yes, either foregoing cap 'stability' by removing the cap booster or using deadspace/officer modules makes fitting T2 guns easier, but either would result in completely different fits (more like those linked above).


The fit shown here is designed for pilots who:
*do not have or want to use fitting implants,
*do not have/want to use T2 large rails (due to weapon and/or fitting skills),
*want the added cap strength provided by the cap booster, and/or
*do not have/want to buy deadspace/officer modules


Note on the Anti-EM rig:
This is designed to be able to operate in any space and tank against any enemy types just by changing hardeners. The Anti-EM rig is there to provide this capability (for example, against Sansha's Nation or Blood Raiders enemies) with minimal effort. If you only want to use this ship against enemies that don't deal EM damage, simply replace this rig with a third SCMC.


*The fit shown is set-up to fly against Guristas enemies. As always, hardeners and drones should be modified based on the specific mission being run.

Comments

  • November 26, 2012, 06:08:01 pm

    Petty Officer 3rd. Class
    *
    Reputation: 0
    Araceli Gabriela might just get shoved out an airlock if they keep it up. Araceli Gabriela might just get shoved out an airlock if they keep it up. Araceli Gabriela might just get shoved out an airlock if they keep it up. Araceli Gabriela might just get shoved out an airlock if they keep it up. Araceli Gabriela might just get shoved out an airlock if they keep it up. Araceli Gabriela might just get shoved out an airlock if they keep it up. Araceli Gabriela might just get shoved out an airlock if they keep it up. Araceli Gabriela might just get shoved out an airlock if they keep it up. Araceli Gabriela might just get shoved out an airlock if they keep it up. Araceli Gabriela might just get shoved out an airlock if they keep it up. Araceli Gabriela might just get shoved out an airlock if they keep it up. Araceli Gabriela might just get shoved out an airlock if they keep it up.

    its a level 4 boat you can pay a relatively tiny amount of isk for a ship that will literally never get killed to fit something as basic as T2 guns. For example, those faction shield mods are cheap.

     
    Quote
    This fit is an advanced fit,
    too advanced for me
  • November 26, 2012, 06:09:45 pm

    Member 5th Class
    *
    Reputation: 1
    Audra Li has no influence.

    This loadout has been updated
  • November 26, 2012, 06:37:39 pm

    Member 5th Class
    *
    Reputation: 1
    Audra Li has no influence.

    Araceli Gabriela, thank you for the (constructive part of) feedback. You are right that faction shield hardeners are not that expensive. Indeed, faction hardeners and a faction tracking enhancer, a meta 4 damage control, and a 3% PG implant will allow T2 guns to fit on this ship (after Dec. 4, 2012). Those with AWU IV would need a 5% implant. Alternatively, removing the cap booster makes fitting T2 guns very easy (although this would result in completely different fits). However, as I stated, this fit for those who:

    *don't have/want to use such an implant
    and/or
    *want cap stability
    and/or
    *don't want to/can't use T2 guns (due to weapon or fitting skills).

    I feel that these are not rare conditions and therefore that a fit like the one above might be useful to some people. If that doesn't include you, that's certainly fine.

    I linked other fits that do things differently (and quite well, I might add). Still, just to be more clear, I have made a note in the description explaining that the use of an implant will allow the fitting of T2 guns.


    As for a player ship that can literally never die, there isn't one in EVE. Expensive mission ships are killed all the time. I don't intend to start providing links to killmails.
  • November 26, 2012, 09:34:20 pm

    Ensign
    *
    Reputation: 376
    Asghaad forgot more about gaming than you'll ever know. Asghaad forgot more about gaming than you'll ever know. Asghaad forgot more about gaming than you'll ever know. Asghaad forgot more about gaming than you'll ever know. Asghaad forgot more about gaming than you'll ever know. Asghaad forgot more about gaming than you'll ever know. Asghaad forgot more about gaming than you'll ever know. Asghaad forgot more about gaming than you'll ever know. Asghaad forgot more about gaming than you'll ever know. Asghaad forgot more about gaming than you'll ever know. Asghaad forgot more about gaming than you'll ever know. Asghaad forgot more about gaming than you'll ever know.

    ahem yo do know that you are NOT capstable when using capbooster right ?

    this thing of yours has 1m 51s of natural cap life, then you start to mow through cap charges - you have enough room for 4+1 loads meaning you have added 4 minutes to your cap life lenghtening it to aproximatelly 7 minutes, thats good but nowhere near crapstable.

    The frickin DCU in lows is making my eyes bleed, again. Was there any pve BS lately thad didnt have this pvp module on ? ...


    its kin/th guns ship with strongest tank against kin/th rats, no need to gimp its already rather weak tank to go against anything other than serp/guri ...



  • November 26, 2012, 10:07:32 pm

    Captain
    *
    Reputation: 558
    Khaine forgot more about gaming than you'll ever know. Khaine forgot more about gaming than you'll ever know. Khaine forgot more about gaming than you'll ever know. Khaine forgot more about gaming than you'll ever know. Khaine forgot more about gaming than you'll ever know. Khaine forgot more about gaming than you'll ever know. Khaine forgot more about gaming than you'll ever know. Khaine forgot more about gaming than you'll ever know. Khaine forgot more about gaming than you'll ever know. Khaine forgot more about gaming than you'll ever know. Khaine forgot more about gaming than you'll ever know. Khaine forgot more about gaming than you'll ever know.

    ahem yo do know that you are NOT capstable when using capbooster right ?

    this thing of yours has 1m 51s of natural cap life, then you start to mow through cap charges - you have enough room for 4+1 loads meaning you have added 4 minutes to your cap life lenghtening it to aproximatelly 7 minutes, thats good but nowhere near crapstable.

    The frickin DCU in lows is making my eyes bleed, again. Was there any pve BS lately thad didnt have this pvp module on ? ...


    its kin/th guns ship with strongest tank against kin/th rats, no need to gimp its already rather weak tank to go against anything other than serp/guri ...





    That, pretty much.
  • November 26, 2012, 11:35:19 pm

    Member 5th Class
    *
    Reputation: 1
    Audra Li has no influence.

    This loadout has been updated
  • November 26, 2012, 11:44:35 pm

    Member 5th Class
    *
    Reputation: 1
    Audra Li has no influence.

    Again, thank you for the feedback. I am curious, though, if anyone on this site ever posts their responses (whether positive or negative) politely...

    I've replaced the DCII with a third MagStab and updated the stats. The DCII was there for the shield resists (not stacking penalized), and the MagStab wasn't put there initially because it didn't add much, but sure, trading 66 tank for ~40dps is fine.

    As for what you fight, not everyone is going to only fight against one damage type, or have a different ship for every enemy. This fit can tank L4s against any faction just fine just by changing hardeners, which is what I designed it to do (see my note on the Anti-EM rig, obviously not needed for a pure anti-Guristas/Serpentis ship).

    Finally, I have updated the rigs and the description to address your comments on cap 'stability.' Specifically, I have changed the Safeguard rigs into SCMCs. The boosters (shield and cap) are obviously not turned on and left running for the whole mission. This fit will run 2.3m without the booster, which is not too short considering some of main enemy damage-dealers in any mission room should be dead by then. Using the cap booster then provides more than enough longevity for any exceptions or unusual circumstances (or just longer missions) and will definitely be enough to allow a pilot to safely clear any L4 mission.

    If anyone else has any constructive feedback, please feel free to comment. As you can see, I am both interested in improvements and open to making changes.