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adamantine
*
Reputation: 2

if you change to mission specific hardeners you should not have trouble with blockade either.  hardeners, not membranes.  other then that, it looks like it will work well.
Spirit deHubris
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Reputation: 0

Any advice on what rigs I should aim for?
Wheezal
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Reputation: 0

most rigs are more expensive then the ship.  however, cap control rigs are always useful.  auxilary nano pumps will give you a good rep bonus.  maybe an acillery current router if your short on power.  that will free up a low slot for plate or more tank.
Koruptdeath
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Reputation: 0

My advice is to use a Myrmidon which does pretty much what you're trying to do with a Brutix twice as well.

The Brutix is not known to be a very good mission runner (like most of the T1 BCs) and the extra ~10m you shell out for a myrmidon is well worth it as many people will attest.

Also, don't rig Brutixes.
adamantine
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Reputation: 2

personaly i put 200s across the highs, i like 2 auxilary nano rigs, and 1 ccc.  Should be plenty to run 1 repper. 
adamantine
*
Reputation: 2

lol rigging is up to the pilot.  everyone complains about don't rig it if it costs more then to rig then the ship... well who cares, if you can afford it rig it.  lol I rig all BCs and up.  and t2 cruisers and up i rig.  but its all in what you can afford.  that aside, the myrm is a much better BC then the brutix IMO.
rudder2008
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Reputation: 0

Your in this ship for such a short ammount of time, its not worth the wasted effort spent earning money for rigs.  Save them to drop on your domni or mega.  I am assuming your shooting for a BS for lvl 4's seeing how your a new mission runner from the sound of it.
tafletch
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Reputation: 0

Funny I just saw in another forum compairing 3xEANM 2's vs. 2xEANM 2's and 1x DC 2.

The second option turned out to be much beter 2xEANM 2's and 1x DC 2.

This is because of stacking penalty of the 3rd EANM brings it down to 14.5% the DC2 is 15% plus shield resists and Hull resists (60%). 

For you armor tankers the hull resist can be a life saver for a slow warp out.
adamantine
*
Reputation: 2

stacking penalty takes alot to get down.  if you have your comensation skills up to IV or V, it is better to fit 4 hardeners, then 3 and a DCII.  but if you compensation skills are not maxed, then it just depends on where they are.  and for PVP, DCII is a must.
Spirit deHubris
*
Reputation: 0

I shall try the -1x EANM/+1x DC II and see how it works as I have one tucked away in a station somewhere......(hunts through piles of dross)

I played since the beginning but took a big break from exodus until now.  I can already fly Amarr BS at Lvl5 but I need to learn all the new stuff since exodus came out- and there's LOTS of it.   I want to focus on making rigs so need to rip through the missions to get the salvage.  This ship is to tide me over 'til I can get standing enough and money enough to fit out an Amaar BS for L4 missions. (Either that or train up another (edit) faction race BS - any thoughts?)
adamantine
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Reputation: 2

you do not need a faction BS to run lvl IVs.  but its nice to have if you can afford it.  but 1 eanm, and 1 dcII there is no stacking penalty on eather.  with no compensation skills 2 eanms is better then 1 eanm and a dc.  unless you talking about pvp...
Spirit deHubris
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Reputation: 0

As regards the Myrmidon I get one extra low and medium at the cost of a high slot.

If I use those for a Damage and Tracking mod and have 2x large T2 drones, 2x T2 drones and 1x T2 light drone then the overall damage will increase but the turret dps will be a much smaller proportion of it. 

Need to give this much thought, especially as my target is a BS.
adamantine
*
Reputation: 2

all depends on what you want to do.  IF you preffer drones, and have better drone skills, then use a myrm.  if you preffer turrets, it can go either way.   IF your goal is a dominix, then start using the myrm since the domi is just a bigger version of a myrm.
Spirit deHubris
*
Reputation: 0

I fitted the DC II in place of one of the EANMs and the resists increased to

EM 78.1 / Th 65.1 / Ki 65.1 / Ex 51.7

I tried with hardeners instead and got nowhere near that, quite apart from having a cap shortage with them running.  I guess its due to my low armour skills.  When I played, waybackwhen, I was running a basic shield-tank on Minmatar ships.  Armour is a whole new ball game for me.  I trained every race frigate and cruiser to level 4 and then flew an Apoc for a few weeks before having to quit.
adamantine
*
Reputation: 2

ya if you are gonna armor tank, get the armor compensation skills up to at least 4.  :)

Brutix: Level 3 mission runner

Spirit deHubris's Brutix built 2008-03-05

Spirit deHubris
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Spaceship
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
Drone Link Augmentor I
Cap Recharger II
Cap Recharger II
Cap Recharger II
10MN Afterburner II
Damage Control II
Medium Armor Repairer II
Mark I Compact Power Diagnostic System
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Empty
Empty
Empty
Empty
Modulename
I'm comfortable with this one but it could be faster (DPS). When I can fit a rig to incresae PG I'll remove the drone module and stick in another gun, after all the drones are to take care of the fastest moving frigates that my guns can't track - and they all hover close in so the drones aren't needed at range.  Eventually I plan on upgrading to Tech II guns when I have the skills.

I've investigated the stacking of the EANMs compared with rat-specific membranes and I seem to get a better result this way, but I've heard it is skill dependant.  I haven't tried active hardeners yet.  this setup tanks all L3 missions so far with the exception of the start of Blockade where I have to warp out for 2 mins then return to finish up.

I chose Plutonium ammo to give a good balance between range and DPS.

I had to put in the AB to maintain my chosen range as some of the rats are faster than me.

I thought of going with rat-specific drones but gave up the hassle of swapping them out.

Salvaging is handled by a dedicated destroyer now.

Needs WU 5 / AWU 3

From EFT:

Shield 4,903 / Armour 5,494 / Hull 6,104 / Effective 28,357
Armour Resistances: Em 77 / Th 64 / Ki 64 / Ex 50
Defence 121 / 121
Cap 3064 / -29.1 / +33.3 indefinite
TurretDPS 132.8 / DroneDPS 107.5 / TotalDPS 240.3
Volley 673
Speed 406 / Align 15.4

Any advice for improvement would be appreciated especially to make this thing kill rats quicker.

Targeting

Maximum targets 7
Maximum targeting range 68.75 km
Scan resolution 250
Sensor strength 0 0 18 0

Size/Movement

Maximum velocity 474
Inertia modifier 0.4752
Signature radius 305 m
Cargo capacity 475 m3

Systems

Capacitor capacity 3918.75 GJ
Capacitor recharge time 4 minutes 38 seconds
Powergrid 1269.2 / 1483.59MW
CPU 395.5 / 543.75 tf

Shields

Shield capacity 4571.88
Shield recharge time 16 minutes 6 seconds
Shield resistances 12.5% 56.25% 47.5% 30%

Armor

Armor hit points 5625
Armor resistances 75.05% 55.09% 67.57% 67.57%

Structure

Structure hit points 5937.5
Structure resistances 60% 60% 60% 60%
Drone bandwidth 50 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 50 m3
Download EVEMon Skill Plan
[Brutix, Brutix: Level 3 mission runner]
Damage Control II
Medium Armor Repairer II
Mark I Compact Power Diagnostic System
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Empty

Cap Recharger II
Cap Recharger II
Cap Recharger II
10MN Afterburner II

250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
Drone Link Augmentor I

Empty
Empty
Empty


Hammerhead II
Vespa II
Valkyrie II
Item Quantity Value
Brutix 1 50,000,000
#System 3 0
Plutonium Charge M 1 30
Cap Recharger II 3 549,253
Damage Control II 1 467,386
Hammerhead II 1 696,995
Medium Armor Repairer II 1 865,998
250mm Prototype Gauss Gun 6 300,000
Mark I Compact Power Diagnostic System 1 1,336
Energized Adaptive Nano Membrane II 2 639,000
10MN Afterburner II 1 2,194,410
Vespa II 1 680,974
Valkyrie II 1 719,999
Drone Link Augmentor I 1 136,900
Total 60,489,787
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