Ship fitting - Built on March 5, 2008
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I'm comfortable with this one but it could be faster (DPS). When I can fit a rig to incresae PG I'll remove the drone module and stick in another gun, after all the drones are to take care of the fastest moving frigates that my guns can't track - and they all hover close in so the drones aren't needed at range. Eventually I plan on upgrading to Tech II guns when I have the skills.
I've investigated the stacking of the EANMs compared with rat-specific membranes and I seem to get a better result this way, but I've heard it is skill dependant. I haven't tried active hardeners yet. this setup tanks all L3 missions so far with the exception of the start of Blockade where I have to warp out for 2 mins then return to finish up.
I chose Plutonium ammo to give a good balance between range and DPS.
I had to put in the AB to maintain my chosen range as some of the rats are faster than me.
I thought of going with rat-specific drones but gave up the hassle of swapping them out.
Salvaging is handled by a dedicated destroyer now.
Needs WU 5 / AWU 3
Shield 4,903 / Armour 5,494 / Hull 6,104 / Effective 28,357
Armour Resistances: Em 77 / Th 64 / Ki 64 / Ex 50
Defence 121 / 121
Cap 3064 / -29.1 / +33.3 indefinite
TurretDPS 132.8 / DroneDPS 107.5 / TotalDPS 240.3
Speed 406 / Align 15.4
Any advice for improvement would be appreciated especially to make this thing kill rats quicker.