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Sky Grunthor
*
Reputation: 7

ooh  another one to tear apart !  Yah! you make me so excited.

FAIL!

just kidding...

ok seriouse now ignore the previous comments....

I don't like the coprocessor there but you may have to keep it who knows this is a run down based not on eft so meh... I'll take a look at that later.

I don't like the racial fits... Its almost never a good idea to racial fit if you don't have enuogh slots and 3 my freind is not enough slots... even with friends... what happens when you have multiple targets?  And invariably you get hit up by the one race that you are not taking into account.

your damage is nice thats true.  I don't think it would hurt you at all however to switch out a single mag stab for a hypnos signal disruption amplifier (hope I named that right)  maybe that will free up that coprocessor for something usefull. 

This will surprise people... they will come out loaded for bear and find a siren. 

By the way... this does not have a tank to speak of as you are refereing to it... No I do not consider the single dcu and repper to be a decent tank.   I would consider the ecm to be a good tank if you supported it more. 

Its an interesting fit and may have some potential but I think it needs some more refinement... your trying to do too many things imho.
Sky Grunthor
*
Reputation: 7

@struyk    put this in your sig intstead dude... go look up how to do a proper url embedding with a different name to the link itself.

My loadouts, take a look and vote please!

Nemesis Fleet Bomber
Nanoranis/Blasteranis
2 Permarun Ishkur Fittings
Fleet Support Phobos
ECM Myrmidon PvP Fitting

PS: Don't forget to vote ;)
Struyk
*
Reputation: 8

Damn your good :O Thanks alot :)

Oyeah, if you have multiple targets, jam one and kill the other lol. You can always use this fitting, if you have multiple targets your doomed anyway, no matter what ship. Oyeah, I use racials because I use 800 cap boosters which give excactly enough to perma run, with ecm-multispectrals my cap will run out no matter what. ( the racials are for all except minmater, which I olmost never fight against. )
Struyk
*
Reputation: 8

The links don't work lolz
Hades
*
Reputation: 1

drop the MWD for another jammer, to compensate for lack of MWD use rails you should have enough PG freed from the MWD

and fit some rigs

Struyk
*
Reputation: 8

I don't like to fit rigs in a pvp ship, you will get killed. Don't pay 2 times your shipcost just for rigs....

Rails are weak, but I got your point. Ill try it.
Hades
*
Reputation: 1

i agree with you that your more than likely gunna get killed, but rigs do increase your ships performance in some cases quite alot

rails have poor dps but their volley damage should be alot higher and most people are more inclined to hit the huge dps ship first as these are what breaks a tank unless your in a pure sinipe BS that would break a cruiser sheild tank with 1 volley a BC in 2/3
Struyk
*
Reputation: 8

Yeah that's right, but if some stupid ship orbits you at 500m you wont hit him lol...
Hades
*
Reputation: 1

which is why you sit at or warp in at range from the rest of your gang
Sidun Took
*
Reputation: 0

I almost like this setup, but it seems like you would run out of cap quickly if your jaming failed once. Also, 3 multispectral are better than 1 specific jammer, because three chances at even a lesser strength is better than 1 chance to jam. You cant lock a ship down with 1 jammer and its still difficult with 3 multispectrals if you dont have the ship bonus. I would also drop the damage control in favor of a distortion amp II... maybe a mag stab too so you could have a couple distortion amps and better secure your ECM lock down.
Memphistopheles
*
Reputation: 0

No.  Killed a better version of this in short order with nothing but light drones.

2007.12.30 22:25

Victim: Penguin21
Alliance: None
Corp: Stardust Assassins
Destroyed: Myrmidon
System: Algogille
Security: 0.9
Damage Taken: 14739

Involved parties:

Name: memphistopheles (laid the final blow)
Security: 1.4
Alliance: None
Corp: interimo
Ship: Muninn
Weapon: Hobgoblin II
Damage Done: 8348

Name: Fullerton
Security: 1.6
Alliance: None
Corp: interimo
Ship: Vagabond
Weapon: Hobgoblin II
Damage Done: 6391

Name: LORD VO1D
Security: -0.2
Alliance: None
Corp: interimo
Ship: Hurricane
Weapon: Acolyte EV-300
Damage Done: 0


Destroyed items:

Antimatter Charge M, Qty: 111
Heavy Electron Blaster I
Induced Multispectral ECM I
Induced Multispectral ECM I
Signal Distortion Amplifier I
Antimatter Charge M, Qty: 40 (Cargo)
Infiltrator I, Qty: 2 (Drone Bay)

Dropped items:

250mm Compressed Coil Gun I
Compulsive Multispectral ECM I
Initiated Multispectral ECM I
'Hypnos' Multispectral ECM I
Initiated Signal Distortion Amplifier I
Signal Distortion Amplifier I
Signal Distortion Amplifier I
Signal Distortion Amplifier I
Signal Distortion Amplifier I
Medium Armor Repairer I (Cargo)
Infiltrator I, Qty: 3 (Drone Bay)
Berserker I (Drone Bay)

Fly a blackbird instead.
alganhar
*
Reputation: 144

I would agree, using ECM in an unspecced ship is a waste of slots. You would be better using guns and ECM drones.

ECM Myrmidon PvP Fitting

Struyk's Myrmidon built 2008-02-27

Struyk
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Spaceship
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Small Diminishing Power System Drain I
Medium Capacitor Booster II
ECM - Ion Field Projector II
ECM - Spatial Destabilizer II
ECM - White Noise Generator II
10MN Microwarpdrive II
Damage Control II
Medium Armor Repairer II
Co-Processor II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Empty
Empty
Empty
Modulename
This fitting is designed to jam the enemy while you and your gang deal the dmg and tackle.

Tactics:

Get a gang/fleet with ANY ship with 1 or 2 webs and a warp disruptor II. This is a multi-use setup because it has great dps, nice tank and ECM to support your gang.

Just approach your enemy with EVERYTHING on except the booster because I only use it when I need to rep. Try to stay at 0m till the enemy dies ( you will mostly always win if you have a tackler in gang because you both can't get damaged, nossed ect ). If the enemy has drones on you just shoot them first, that won't take to long.

Normally you can take on all ships nomather what class without taking damage, as long as its not another jammer with faster targeting speed.

You can swap your drones for ECM drones to upper the effect, but then its better to train for a blackbird.... You own choice tough.

You can also swap the co-processor and a magnetic field stab for an overdrive and nano to get more speed.


Positive:

* Jamming    ( about 50% chance, 70% with drones )
* High DPS   ( around 500 dps )
* Good tank  ( around 30k effective hp )
* Permarun
* Nos
* Cheap
* Multifunctional


Negative:

* Tackler Required
* Slow

Targeting

Maximum targets 7
Maximum targeting range 68.75 km
Scan resolution 250
Sensor strength 0 0 18 0

Size/Movement

Maximum velocity 1120.04
Inertia modifier 0.4752
Signature radius 1830 m
Cargo capacity 400 m3

Systems

Capacitor capacity 2956.88 GJ
Capacitor recharge time 9 minutes 22 seconds
Powergrid 1196.9 / 1312.5MW
CPU 501.25 / 550 tf

Shields

Shield capacity 4375
Shield recharge time 17 minutes 30 seconds
Shield resistances 12.5% 56.25% 47.5% 30%

Armor

Armor hit points 5625
Armor resistances 57.5% 23.5% 44.75% 44.75%

Structure

Structure hit points 5937.5
Structure resistances 60% 60% 60% 60%
Drone bandwidth 100 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 200 m3
Download EVEMon Skill Plan
[Myrmidon, ECM Myrmidon PvP Fitting]
Damage Control II
Medium Armor Repairer II
Co-Processor II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Medium Capacitor Booster II
ECM - Ion Field Projector II
ECM - Spatial Destabilizer II
ECM - White Noise Generator II
10MN Microwarpdrive II

Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Small Diminishing Power System Drain I

Empty
Empty
Empty


Hammerhead II
Ogre II
Hobgoblin II
Item Quantity Value
Myrmidon 1 54,000,000
Medium Capacitor Booster II 1 850,000
Damage Control II 1 467,386
Hammerhead II 1 696,995
Ogre II 1 1,144,900
Hobgoblin II 1 414,715
ECM - Ion Field Projector II 1 1,074,000
ECM - Spatial Destabilizer II 1 888,591
ECM - White Noise Generator II 1 680,012
Heavy Ion Blaster II 3 1,349,990
Heavy Neutron Blaster II 2 1,399,000
Medium Armor Repairer II 1 899,484
Co-Processor II 1 849,990
Small Diminishing Power System Drain I 1 2,003
Magnetic Field Stabilizer II 3 985,000
Cap Booster 400 1 618
10MN Microwarpdrive II 1 3,899,450
Void M 1 75
Total 75,671,190
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