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dingobabies
*
Reputation: 67

I like this. Seems like money was spent in the right places.
pen
*
Reputation: 92

Seems Solid, however i havent flown a vargur for awhile so i will leave comments to those more expierenced with it
Mike712
*
Reputation: 781

Yep a good fit. +1

So well thought out I'll give it the recommended tag too.
Ceno
*
Reputation: 1752

Rating to comment...


OWAI-
syphonus
*
Reputation: 37

+1
Khaine
*
Reputation: 1135

Syphonus, you so stole this and factioned it up.
syphonus
*
Reputation: 37

Syphonus, you so stole this and factioned it up.

I didn't, and I added the +1 after Ceno posted it on mine.  It's seriously not that hard to fit a Vargur dood
John doe 3000
*
Reputation: 3

Nice one very ganky but as it stand now this ship cant do all l4 missions and will die if you make mistake in certain missions due to minimal tank numbers and Varg super low shield HP=any high/burst dps(trigger aggro) will melt you before you can take down 3-4 scram frigs(world collide etc).

Granted above will happen if pilot make judgement error/tired/dumb (warp in second)but should be mentioned.

I like slim tanks +1
Stetson Eagle
*
Reputation: 0

Good looking fit. Does it fit with a gist / pith large shield booster; I think those could be a bit more bang for buck since you can pulse them at cap peak regen.

Vargur: Level 4 - Minmatar Space - Max Gank, Min Tank

stoicfaux's Vargur built 2012-02-28

stoicfaux
4 Loadouts
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Spaceship
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
Small Tractor Beam II
Salvager II
Salvager II
Empty
Tracking Computer II
Tracking Computer II
Adaptive Invulnerability Field II
Explosive Deflection Field II
Pithum C-Type Medium Shield Booster
Shield Boost Amplifier II
Gyrostabilizer II
Tracking Enhancer II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Large Projectile Ambit Extension I
Large Projectile Burst Aerator II
Modulename
Here's a Vargur fitting that has served me well in Minmatar space (aka against Angels, Mercs, Serps, and Drones in missions.)

Max Gank:  4xGyrostabs, TE, 2xTCs, RoF II rig, Falloff rig.  (The fourth gyrostab is a T2 instead of RF, because the RF only provides an additional seven DPS, and seven DPS isn't worth ~70M isk.)

Between the raw firepower and the base shield resists of the Vargur, you don't need a huge tank.   The Pithum C-Type Medium SB also has the advantage of being effectively permatanked, which is one less thing to micromanage.  (Micromanagement was the main reason I went with the perma-run Pithum C due to the constant locking and shooting from how fast things died to the Vargur's guns.)

Raw DPS:  
* RF - 1,019  (1,047 w/o reload)
* Barrage - 812  
With 120 volleys in the guns, it's pretty rare that you need to reload in a pocket, so a DPS of 1,047 is justifiable.

Range:
* RF  4.2km + 72km
* Barrage:  8.5km + 108km
Barrage > RF around 60km in terms of DPS, generally speaking.

Tank:
* Angel:  463 (1xExpl, 1x Invul, SBA)
* Serp:  392  (1xKin, 1xTherm, SBA)
* Merc:  353  (1xTherm, 1xInvul, SBA)
* Drones: 446 (1xExpl, 1x Invul, SBA)

Propulsion:  For the few missions that require travel, those missions are easy enough that you can fit an AB in place of the SBA.

Drones:  I recommend light Hobgoblins.  NPC frigates die at range easily, so lights are needed for the few frigates that manage to close.  Also, the elite Angel frigates are more vulnerable to thermal damage than explosive damage.  


Ammo Swapping:  I don't use barrage ammo often due to how quickly NPCs close, and because you can kill frigates and cruisers effectively at long range with RF ammo.


Tank: I wouldn't take this into the AE Bonus room, and you need to watch your triggers on a few missions, but it runs Minmatar space missions quite well.


Targeting

Maximum targets 10
Maximum targeting range 101.25 km
Scan resolution 181.25
Sensor strength 0 11 0 0

Size/Movement

Maximum velocity 137.5
Inertia modifier 0.07425
Signature radius 360 m
Cargo capacity 1150 m3

Systems

Capacitor capacity 7750 GJ
Capacitor recharge time 13 minutes 45 seconds
Powergrid 7951 / 16125MW
CPU 563 / 781.25 tf

Shields

Shield capacity 10375
Shield recharge time 28 minutes 24 seconds
Shield resistances 47.5% 83.37% 58% 51%

Armor

Armor hit points 9125
Armor resistances 70% 10% 25% 43.13%

Structure

Structure hit points 8625
Structure resistances 0% 0% 0% 0%
Drone bandwidth 50 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 75 m3
Download EVEMon Skill Plan
[Vargur, Vargur: Level 4 - Minmatar Space - Max Gank Min Tank]
Gyrostabilizer II
Tracking Enhancer II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer

Tracking Computer II
Tracking Computer II
Adaptive Invulnerability Field II
Explosive Deflection Field II
Pithum C-Type Medium Shield Booster
Shield Boost Amplifier II

800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
Small Tractor Beam II
Salvager II
Salvager II
Empty

Large Projectile Ambit Extension I
Large Projectile Burst Aerator II


Hobgoblin II
Item Quantity Value
Vargur 1 599,000,000
Gyrostabilizer II 1 793,998
Tracking Computer II 2 969,997
Tracking Enhancer II 1 736,000
Adaptive Invulnerability Field II 1 1,850,000
Explosive Deflection Field II 1 1,589,320
Hobgoblin II 1 414,715
800mm Repeating Cannon II 4 2,580,210
Small Tractor Beam II 1 2,111,830
Barrage L 1 310
Republic Fleet Gyrostabilizer 3 52,700,000
Pithum C-Type Medium Shield Booster 1 38,500,200
Republic Fleet Fusion L 1 1,275
Shield Boost Amplifier II 1 610,000
Large Projectile Ambit Extension I 1 619,999
Large Projectile Burst Aerator II 1 20,093,500
Optimal Range Script 1 65
Salvager II 2 899,999
Total 838,482,044
  • Ceno
  • dingobabies
  • Dragnir
  • John doe 3000
  • Kayle Saviant
  • Khaine
  • masaliantiikeri
  • Mike712
  • Mina Lieung
  • Peter Doyle
  • Stetson Eagle
  • syphonus
  • VioletGiraffe
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