Ship fitting - Built on February 28, 2012
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Here's a Vargur fitting that has served me well in Minmatar space (aka against Angels, Mercs, Serps, and Drones in missions.)
Max Gank: 4xGyrostabs, TE, 2xTCs, RoF II rig, Falloff rig. (The fourth gyrostab is a T2 instead of RF, because the RF only provides an additional seven DPS, and seven DPS isn't worth ~70M isk.)
Between the raw firepower and the base shield resists of the Vargur, you don't need a huge tank. The Pithum C-Type Medium SB also has the advantage of being effectively permatanked, which is one less thing to micromanage. (Micromanagement was the main reason I went with the perma-run Pithum C due to the constant locking and shooting from how fast things died to the Vargur's guns.)
* RF - 1,019 (1,047 w/o reload)
* Barrage - 812
With 120 volleys in the guns, it's pretty rare that you need to reload in a pocket, so a DPS of 1,047 is justifiable.
* RF 4.2km + 72km
* Barrage: 8.5km + 108km
Barrage > RF around 60km in terms of DPS, generally speaking.
* Angel: 463 (1xExpl, 1x Invul, SBA)
* Serp: 392 (1xKin, 1xTherm, SBA)
* Merc: 353 (1xTherm, 1xInvul, SBA)
* Drones: 446 (1xExpl, 1x Invul, SBA)
Propulsion: For the few missions that require travel, those missions are easy enough that you can fit an AB in place of the SBA.
Drones: I recommend light Hobgoblins. NPC frigates die at range easily, so lights are needed for the few frigates that manage to close. Also, the elite Angel frigates are more vulnerable to thermal damage than explosive damage.
Ammo Swapping: I don't use barrage ammo often due to how quickly NPCs close, and because you can kill frigates and cruisers effectively at long range with RF ammo.
Tank: I wouldn't take this into the AE Bonus room, and you need to watch your triggers on a few missions, but it runs Minmatar space missions quite well.