You must be logged in to comment.

NearNihil
*
Reputation: 1

You have 7 gun slots. Use 7 guns. Also use meta guns if you can't use t2, they really help. Finally, you're better off having 2 active hardeners tailored to the mission rats than having 2 EANMs. Otherwise it's not too bad.
Shingorash
*
Reputation: 153

You seem to have a rig slot free and a gun missing?

If you want to salvage I would suggest you use a destroyer as using 2 ships will likely be quicker.
Frodo Teabaggins
*
Reputation: 15

Rid yourself of the tractor and salvager. You should work to get to Level 4's not screwing with loot and salvage. train up T2 guns. More gank. use specific hardeners for whichever mission you are doing. add another rig. there's no reason not to. I'd go with either another gank rig or nanite pump rig. No need for a damage control either. another HS will do well there.
ausghostdog
*
Reputation: 1

Ok thanks for the tips
cpt.Tomik
*
Reputation: 40

Meta4 guns and T2 as soon as possible.
Use all available guns, so drop the Tractor beam for another gun.
Use specific harnerd insted of EANMs (dmg types - tank only 2 major incoming dmg types).
Drop the DC in favour of aditional 3rd specific hardner (when you will know you can survive with 2 hardners get a 3rd heatsink).
CCC the last rigslot if you need more cap, otherwise use Nanopump.
InnerWorkings
*
Reputation: 191

use 7 guns -train toward t2 medium pulses NOW. Otherwise, I would recommend using beams in the meantime for the range benefited (use heavy modulated beams, or focused if you havent got the PG). ~ttrade the salvager for the 7th gun.

Get a set of N-types (one for each damage type), and drop the damage control for either a TE, an additional Heat sink, or an N-type EANM or adaptive plate.

Meta-up your afterburner :)

drop a capacitor recharger for a tracking computer (could drop a second one for a webifier if you put 3 ccc's in the rigs)

Use up your third rig slot with SOMETHING (^^^)

Mike712
*
Reputation: 781

Meta4 guns and T2 as soon as possible.

Meta 4 medium pulse are way to expensive, in fact all meta medium pulse are, plain tech 1 are fine.

Ok setup but fit 7 guns and use faction specific hardeners. http://eve-survival.org/wikka.php?wakka=TankingGuide
ausghostdog
*
Reputation: 1

Thanks for the reply's guys, I started level 3 missions last night so I will be changing the fit today in order with what you have said. First thing first, missions hardeners.

Harbinger: Level 2-3 mission harbi

Spaceship
Heavy Pulse Laser I
Heavy Pulse Laser I
Heavy Pulse Laser I
Heavy Pulse Laser I
Heavy Pulse Laser I
Heavy Pulse Laser I
Heavy Pulse Laser I
Salvager I
Cap Recharger II
Cap Recharger II
Cap Recharger II
10MN Afterburner I
Heat Sink II
Heat Sink II
Heat Sink II
Medium Armor Repairer II
Prototype Armor EM Hardener I
Prototype Armor EM Hardener I
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Capacitor Control Circuit I
Modulename

Changed it up regarding feed back, dropped the tractor beam for a seventh gun, added n-type hardeners and also added another rig slot




Just a ship build I am playing around in for my mission running I am starting in.

You could replace one of the low slots with what ever for more tank or more dps (Another heat sink) depending.

Thoughts?

Targeting

Maximum targets 6
Maximum targeting range 68.75 km
Scan resolution 262.5
Sensor strength 0 0 0 17

Size/Movement

Maximum velocity 435.92
Inertia modifier 0.46575
Signature radius 270 m
Cargo capacity 375 m3

Systems

Capacitor capacity 3906.25 GJ
Capacitor recharge time 4 minutes 28 seconds
Powergrid 1387.7 / 1781.25MW
CPU 422 / 468.75 tf

Shields

Shield capacity 3750
Shield recharge time 17 minutes 30 seconds
Shield resistances 0% 50% 40% 20%

Armor

Armor hit points 6250
Armor resistances 85.86% 20% 25% 35%

Structure

Structure hit points 5625
Structure resistances 0% 0% 0% 0%
Drone bandwidth 50 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 75 m3
Download EVEMon Skill Plan
[Harbinger, Harbinger: Level 2-3 mission harbi ]
Heat Sink II
Heat Sink II
Heat Sink II
Medium Armor Repairer II
Prototype Armor EM Hardener I
Prototype Armor EM Hardener I

Cap Recharger II
Cap Recharger II
Cap Recharger II
10MN Afterburner I

Heavy Pulse Laser I
Heavy Pulse Laser I
Heavy Pulse Laser I
Heavy Pulse Laser I
Heavy Pulse Laser I
Heavy Pulse Laser I
Heavy Pulse Laser I
Salvager I

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Capacitor Control Circuit I


Hobgoblin II
Item Quantity Value
Harbinger 1 50,000,000
Radio M 1 101
Standard M 1 200
Gamma M 1 1
Multifrequency M 1 6,076
Heavy Pulse Laser I 7 320,000
Cap Recharger II 3 549,253
Heat Sink II 3 785,213
Hobgoblin II 1 414,715
Medium Armor Repairer II 1 899,992
10MN Afterburner I 1 35,000
Prototype Armor EM Hardener I 2 180,001
Salvager I 1 40,011
Medium Auxiliary Nano Pump I 2 2,629,610
Medium Capacitor Control Circuit I 1 1,500,000
Total 64,758,716
Nobody has given this loadout a positive rating yet, Be the first!
    Nobody has given this loadout a negative rating yet.