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Ship fitting - Built on February 19, 2012
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OK, so its my first time setting up a serious armour tanking ship, so I trained for Amarr, because I like Bananas.
Im a shield guy, so looking for abit of input here. Stats: Dps: Multi: 515 (674 w/ Hammer IIs) Standard: 343 (502 w/ Hammer IIs) Yes, when I get round to it, ill train t2 large pulse. Tank: Vs Serp/Guristas: 501 Stable w/Multi Vs Sansha: 610 Stable w/Multi If i was fighting Angels, id use a Shield ship. So, ideas? am i doin it right? Too much tank and not enough gank? Ofc, ill upgrade to a Abaddon when i can be bothered, but i like the range bonus. so :-) (Rat damage types according to: http://www.ogrank.com/content/view/698/59/ ) (Screen from Serp tank) Cheers Count |
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Megabeams, two tracking computers, 3 heat sinks preferably. Meta guns don't have the range when using mid or long range ammo, whereas your beams will reach most ships with just the close range almost.Yup. Without Scorch, pulses don't have enough damage at long range, and so it will take longer to run your missions. Other than that it looks good though. Cap stability is great. But yeah, stick with beams until you can use T2 guns, then go back to pulses and live of of scorch and blood raiders.