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Loadout: Solo PVP Stabber

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Solo PVP Stabber


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Ship fitting - Built on February 23, 2008

Build Views Tagged as
Apocrypha 1.2.3
26th May 2009
36,981 Cheap, Gank, Gun boat, Long range, PvP
Download EVEMon skill plan
Open fitting in EVEHQ
You may have come across the option in various BattleClinic loadouts to "Open fitting in EveHQ" and wandered what it does and how to set it up, so I'll briefly explain.

The option in BattleClinic for opening the fitting is really just a special link which contains data about the fitting. If configured correctly, web browsers can be instructed how to respond to clicking those links such as opening a new page or starting a download. In this case, the link will ultimately show the fitting in HQF - the EveHQ Fitting plug-in.

First, we need to configure Windows to recognise the protocol (that's the part of the link that read "fitting://"). With HQF already open, go into the HQF options and select the General Options. In there, you will see a Fitting Protocol section which shows the current status of the protocol (enabled or disabled) and appropriate buttons to toggle this state. Simply click the Enable button and this should allow the fitting:// protocol to be recognised by web browsers with the status updated accordingly.

Please note that the step above writes a value into the registry and therefore you will need to have administrator rights to do this. In Vista or Windows 7, you will need to run EveHQ as Administrator for this part only.

And that's really all that's required. With the protocol status active, clicking on the links in the BattleClinic loadouts will show the fitting in a special browser window in HQF (so you can see DPS, tank etc). If EveHQ or HQF is not loaded, then these will be loaded as appropriate so the fitting can be displayed.

The fitting:// protocol has been tested and working in IE, Firefox, Safari and Chrome but any issues, please let me know.
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[Stabber, Solo PVP Stabber]
Gyrostabilizer II
Gyrostabilizer II
Damage Control II

Warp Disruptor II
Large Shield Extender II
10MN MicroWarpdrive II

Heavy Missile Launcher II
Heavy Missile Launcher II
Dual 180mm AutoCannon II
Dual 180mm AutoCannon II
Dual 180mm AutoCannon II
Dual 180mm AutoCannon II

Large Anti-EM Screen Reinforcer I
Large Anti-EM Screen Reinforcer I
Large Anti-Thermal Screen Reinforcer I


Warrior II
There are no revisions on file for this loadout. Only the original builder may revise the loadout.
Estimated total value: 23,970,477 ISK
Buy plex to fund
Item Eve-Central EVE-Metrics Build cost
Stabber 3,600,000 3,650,000 3,946,628
Heavy Missile Launcher II 1,079,900 1,109,880 211,994
Heavy Missile Launcher II 1,079,900 1,109,880 211,994
Dual 180mm AutoCannon II 1,100,000 1,200,000 316,856
Dual 180mm AutoCannon II 1,100,000 1,200,000 316,856
Dual 180mm AutoCannon II 1,100,000 1,200,000 316,856
Dual 180mm AutoCannon II 1,100,000 1,200,000 316,856
Warp Disruptor II 1,028,750 1,125,000 313,040
Large Shield Extender II 1,545,490 1,649,000 399,082
10MN MicroWarpdrive II 3,424,900 3,600,000 2,098,214
Gyrostabilizer II 1,019,920 1,079,900 243,187
Gyrostabilizer II 1,019,920 1,079,900 243,187
Damage Control II 925,000 950,000 119,072
Large Anti-EM Screen Reinforcer I 1,400,000 1,500,000 529,157
Large Anti-EM Screen Reinforcer I 1,400,000 1,500,000 529,157
Large Anti-Thermal Screen Reinforcer I 1,596,280 1,690,000 529,157
How to fund this loadout with PLEX:

Current estimated total value, ISK: 23,970,477
Sell this many PLEX* to fund: 1
Convert this many ETC to PLEX: 1 Purchase ETC here

*You may only sell PLEX for ISK via the CCP Secure Transfer Method
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Last Update - 9:33 PM 6/16/2009

Rigs are optional, reason I use them is because they are very cheap.

NOTE BEFORE USAGE:
Never ever ever go into web range unless they're in structure and you want to finish them off quickly.

~

This is basically a miniature Vagabond, and great practice if you plan on getting one soon.

Smack orbit at about 12-15km (mine personally is 12) depending on your gunnery/navigation skills. I get reasonable fall off with barrage m and can keep a tight orbit at 16km.

Best not to have MWD running perma as you will run out of cap. Main targets are predominantly short range cruisers, any frigates (including assault frigs, ceptors, etc).

Taken down many vexors, thoraxs and ruptures with this set up, and can out run most medium drones if you pulse mwd, light t2 drones are a worry though.

enjoy it, and any feedback/criticism welcome.

[edit 2:26 AM 21/07/2008: updated to my current set up]
[edit 9:33 PM 6/16/2009: updated to my current set up]

Comments

  • February 23, 2008, 06:29:25 am

    hmmm. not bad.
  • February 23, 2008, 06:42:33 am

    looks good
    post ur dps and top speed numbers and stuff
  • March 18, 2008, 02:29:45 am

    Speed I think it's about 3,7km/s
    The problem is DPS...not good, then i prefer fit a gyrost in the place of an overd.
    And also fit a Heavy Assault Missile to have more DPS :P
  • March 18, 2008, 06:01:42 am

    looks good
    post ur dps and top speed numbers and stuff

    Top speed with my skills is just over 4km/s
    and a damage per second of 163, and a volley of 315.

    The problem is DPS...not good

    DPS is fine. get skills up and it will easily hit nicely.

    And also fit a Heavy Assault Missile to have more DPS :P

    The Heavy Assault get an extra 5 damage a second... thats not even enough to make me change to them, not to mention I'd rather have the security of range as my skills only allow heavy assaults to go 17km, and some times i need to run out to 20-22km just to avoid guns/drones for a second or etc.
  • March 19, 2008, 09:02:06 am

    why not 220mm, they fit easily & go farther with better DPS?
  • March 19, 2008, 09:04:55 am

    Yes this is the usual stabber fit so thumbs up because I know it works, however dont expect to kill much solo with it, dps just isnt there.
  • March 20, 2008, 02:12:52 pm

    Could be a little bit of a slow kill with my skills, but I'd swap out the T2 launchers for Arbalests, (less space, but less pg and cpu) swap the lse2 for a FS9, which shouldn't affect it much, as it's speed tanked.  Other than that, this is a really sweet fit.  I might put a projectile weapon rig in there too.  Need to V a skill first, so I can fit it all, but the DPS boost would be worth it.
  • March 20, 2008, 02:14:31 pm

    Yeah I'm pretty sure 220 vulcans are a better choice as that is also what Vaga pilots use.
  • March 22, 2008, 03:29:51 am

    Yeah I'm pretty sure 220 vulcans are a better choice as that is also what Vaga pilots use.

    why not 220mm, they fit easily & go farther with better DPS?

    220mm Vulcan's do not track anywhere near as good, on smaller targets and on other targets of equal size at speeds (some times its neccessary to mwd for a longer period of time). I get more than enough range with the 180's with my skills, this is just personal choice, you can if you want swap them out for 220's. However this is at your own risk ;D
  • March 22, 2008, 03:57:49 am

    163 isn't a nice DPS, with that fitting i've got a better DPS but it isn't enough...
    About the turrets...i use the 180's too, but it's the only ship i use them.
    Try the Gyrostab, you'll have a better DPS...
  • March 27, 2008, 05:16:28 am

    I have fine dps as I am. I don't want to change my set up. It's just here to help others and to show what fitting i run, as I've been asked by many people who I've solo'd.

    killed many a vexor and rax with this.
  • June 16, 2009, 06:29:11 am

    This ship is almost exactly like mine minus the rigs :-)
  • June 17, 2009, 07:59:04 pm

    This ship is almost exactly like mine minus the rigs :-)

    Rigs end up costing about 2 mil each i think. And they add to your survivability alot.

    But yeah I often run around 0.0 without the rigs on this ship. Rigs are for low sec really.
  • June 18, 2009, 05:46:04 am

    Do you really have more survivability with your like 4k shield HP with the rigs? I mean does that worth it?
  • June 18, 2009, 06:42:04 am

    Do you really have more survivability with your like 4k shield HP with the rigs? I mean does that worth it?

    Yes you do, also dnt expect to take on everythin with this fit tho. Also if you want to use 220mm drop the lauchers down to assult launchers, similar dps plus hurt frigates alot more.
  • June 18, 2009, 07:35:15 am

    I'm pretty sure dual 180's are best for frigate size ships because they have a better tracking
  • June 21, 2009, 05:44:31 am

    Tracking shouldn't be an issue at that range.
    DPS, with Barrage and at 15km, with all V, is only about 130, which will kill your typical buffer cruiser, but after a long time.

    However I tried fighting a Vexor, and well, it didn't quite work to say the least.
    His medium drones were ripping through me. Do you use any manual flying or just orbit? Also if you pulse the MWD don't the drones catch up when it's turned off? With all V you can only run the setup for about 1m44s, and you'll take much more than that to kill a 1600mm fitted cruiser.

    Finally swap out the T2 MWD for a Y-T8 Overcharged one, one mil for better cap and fitting.
  • June 21, 2009, 01:01:33 pm

    had one fit exactly like this... oh it lived so long and killed so much.
  • June 29, 2009, 03:54:49 am

     In a low sec medium gang fight the other day they had 3 stabbers fitted like this. I was zipping around in a crusader with a scrambler just pointing them. Its kinda funny to watch them stop dead then explode shortly after when the microwarp farts out.
  • July 04, 2009, 06:26:26 pm

    Way too expensive, why not fly a Jaguar instead?

    Secondly I don't see how this would fend off close range interceptors when the fit lacks a neut. They'll scramble you and get under your tracking, bam you die. Long range tackling interceptors will still be faster than you, so it's not really ideal vs these either.

    A Rupture will still be able to hit you back just as well, a Vexor will likely have a bay of lights and with you going at 2km/s+ it shouldn't be that hard to manuever into scrambler range for a Thorax or Vexor.

    A battleship will finish you off with one pulse of a neut, overall I'd say that this ship is looking quite weak.
  • July 05, 2009, 04:43:02 am

    psir, I would assume that with a +2km/s speed he's just outrun a BS and warp. hardly a weak fit if you can escape targets you can't defeat. This comes back to the pilot, not the fitting.
  • July 05, 2009, 03:36:28 pm

    Oh yes, point was rather that neuts will ruin your day very quickly. Wether it's a Curse or just a Vexor that got a little too close, heck even a small neut will give you problems.

    Your comment doesn't adress any of the other weaknesses either. It's an overpriced fit with a small target selection.
  • July 06, 2009, 11:29:11 am

    Very impressive, however why not 2 em rigs and one thermal? But I guess rigs are optional, and its still as kickass fit.
  • July 10, 2009, 02:48:01 pm

    Good fit, although I'd go with faloff rigs, their prices have gone back down again

    and hi :)
  • August 05, 2009, 07:44:57 pm

    Hey Garmon, lololol.
    Okay psir, You're an idiot. This isn't a OMGWTFBBQ ownage solo pvp mobile.

    It's for flying something different and having FUN.
    If you are a skilled pilot you can outrun drones pulsing mwd while you pop thier drones. Then keep at range and you're fine. This will  :censored:  up any close range buffer cruiser, with exception to the rupture.

    A cruiser should never be in range to scramble you, unless you  :censored:  up massively or you're a terrible pilot. As far as close range ceptors go, with my skills (all secondary gunnery skills at 5) I have no problem tracking and raping taranises, crusaders and the likes. Dual 180's have amazing tracking, and I think you're underestimating them. As Garmon suggests the fall off rigs are definitely an option. It's up to you what you want to use. I prefer the shield rigs. Its all down to personal preferance.

    Thanks for all the input guys. I'll try and keep up with any more questions.

    [EDIT] I barely use the orbit button, I manually fly and keep distance, I only orbit if they try and run away and I need to chase (usually only frigs), but careful though, if you're not quick they usually turn around and try and get a scram/neut on you. I advise manual flight whenever possible.
  • August 06, 2009, 12:28:14 am

    Without the falloff bonus from the Vaga all it takes is one small slip and you'll dip into overloaded web range. From that point a Thorax or Rupture would be able to quickly close to scram range and at that point your screwed. In the end it basically comes down to relative pilot skill, which isn't a bad thing.
  • August 06, 2009, 10:56:47 am

    I'm having a hard time understanding out this could take on any other cruiser with a decent pilot behind it with the exception of maybe a thorax. The mwd just doesn't last long enough. I could just be missing something but if someone could enlighten me please do.
  • August 08, 2009, 10:29:55 am

    stay 15 km away at the edge of falloff. Use your speed to keep yourself out of the range of any short range weapons, neuts, scramblers ect. Slowly pick away at them until they die.
  • August 10, 2009, 09:39:38 am

    Keep in mind that this fit was originally posted pre-speed nerf when scramblers didn't have the ability to turn off an MWD and this ship would go twice as fast as it does now.

    I actually like this fit, it has enough advantages to make it workable but still leaves the onus with the pilot to earn victory. I also feel that the choice of rigs is mostly a personal one in this case and think this fit will be even more viable with the upcoming introduction of rig sizes.   Just need to use a Y-T8. +1
  • August 10, 2009, 09:58:50 am

    Keep in mind that this fit was originally posted pre-speed nerf when scramblers didn't have the ability to turn off an MWD and this ship would go twice as fast as it does now.

    exactly.  but even with the changes, this ship can still be quite effective.  the whole point is to stay out of danger while slowly grinding your target to dust.  and @sentiax, this thing will beat any cruiser or battlecruiser and some battleships that cannot web it.  its guns can take out all drones, and its speed will keep it out of most danger.  you fly it exactly like a vagabond, except a little less recklessly since it has crap damage and crap resists.  ...... or more recklessly since insurance will cover your loss, unlike the vaga.
  • August 13, 2009, 07:29:18 pm

    same fit i use... except i like projectile ambit rigs
  • August 13, 2009, 07:59:44 pm

    Great ship, altho I use 220's meself!
  • August 14, 2009, 01:36:23 pm

    Way too expensive, why not fly a Jaguar instead?

    Secondly I don't see how this would fend off close range interceptors when the fit lacks a neut. They'll scramble you and get under your tracking, bam you die. Long range tackling interceptors will still be faster than you, so it's not really ideal vs these either.

    A Rupture will still be able to hit you back just as well, a Vexor will likely have a bay of lights and with you going at 2km/s+ it shouldn't be that hard to manuever into scrambler range for a Thorax or Vexor.

    A battleship will finish you off with one pulse of a neut, overall I'd say that this ship is looking quite weak.

    What he means to say is that NOT EVERY SHIP IS WIN AGAINST EVERY OTHER. Heads up bud, we know the weaknesses and strengths of these ships. A scram ceptor might get on close but an arbitrator could solo a ceptor, but a stabber might solo that arbitrator.
  • August 17, 2009, 09:52:59 pm

    A Stabber fit like this is a mean ship for killing frigates, most of the time. Dual 180's Happen to be pretty good at shooting frigates, just not with barrage at point blank range. Maybe switching the launchers to regular assault, while lowering your dps a little, will make you a little more effective against frigates trying to get under your guns. Carrying some Rupublic EMP probably wouldnt hurt either.

     When fighting cruisers, avoid getting close, hope there fit for a short range fight... play a game of keep away while you wear them down with barrage. Things going bad? fly away at top speed and warp off, hopefully.   
  • August 18, 2009, 07:11:29 am

    That's about as good of a pvp stabber as you'll get these days. Unfortunately it's still fairly worthless. The rupture is much more versatile.
  • September 08, 2009, 09:52:50 am

    This will kill pretty much nothing.

    Without Ambits your Falloff is 15k. + 2.7 optimal. making sure to avoid web range means you have to be at least 15k out, and thats dangerous as it is. 17-20 is where you need to be comfortably in a vagabond, and its the same with the Stabber.

    And at 17-20k you're at the end of your fall off, anyone who says it hits nicely is lying.

    Fit ambits, or don't fly this.

    Secondly. even with ambits, it has shit capacitor, shit DPS, not a lot of EHP.

    Fit small blaster and medium neuts and bait dumbasses who think they can kite you in AFs/ceptors/frigs. Its the only way.

    EDIT:

    Omens can kill you because of lol scorch, Any AC cruiser will kill you (IE rupture) Arbitrator will just TD your already shit DPS into non existence.

    The ONLY reason to fly this POS is to get used to flying a vagabond/SFI, and that doesnt mean trying to kill anyone. That means engaging pretty much anything a vaga would, and hope they suck complete ass. And if they put up any remote resistance, Bug out.
  • September 08, 2009, 11:57:03 am

    This will kill pretty much nothing.

    Without Ambits your Falloff is 15k. + 2.7 optimal. making sure to avoid web range means you have to be at least 15k out, and thats dangerous as it is. 17-20 is where you need to be comfortably in a vagabond, and its the same with the Stabber.

    And at 17-20k you're at the end of your fall off, anyone who says it hits nicely is lying.

    Fit ambits, or don't fly this.

    Secondly. even with ambits, it has shit capacitor, shit DPS, not a lot of EHP.

    Fit small blaster and medium neuts and bait dumbasses who think they can kite you in AFs/ceptors/frigs. Its the only way.

    EDIT:

    Omens can kill you because of lol scorch, Any AC cruiser will kill you (IE rupture) Arbitrator will just TD your already shit DPS into non existence.

    The ONLY reason to fly this POS is to get used to flying a vagabond/SFI, and that doesnt mean trying to kill anyone. That means engaging pretty much anything a vaga would, and hope they suck complete ass. And if they put up any remote resistance, Bug out.
    So much hate.


    I may be wrong but you seem to be of the mindset that optimal + falloff = ~0 DPS when it is actually optimal + 2x falloff = ~0 DPS.  Granted the Vaga has that awesome falloff bonus.

    The Vagabond has only very slightly better cap than the Stabber so it is not much worse in that respect.

    Of course the Vagabond is much better than the Stabber. Yes, there are problems with flying the Stabber but the same is true of every ship.  I do take a slight exception to your claim that any AC cruiser, or a scorch Omen, would easily take this Stabber.  Granted if it is flown poorly it will die easily, but that can be said of any ship.

    A Scorch Omen is going to have similar EHP and eft DPS(unless you sacrifice one severely for the other) but be about 1 km/s slower than the Stabber.  Speed is one thing the Stabber has in spades compared to most other ships. Speed is not an "I win" button anymore but it is very good at pulling ones fat out of the fire and in dictating an engagement.

    Additionally, every "AC cruiser" does not have the option of engaging with missiles at 24km where their ACs have junk damage unless they fit triple Ambits.  For the record, I think Ambits are a generally superior idea for this fit.  However, someone else might feel it is more important to plug that em/thermal hole and anyone who blindly copies a fit without understanding it deserves what is coming to them.

    It is up to the individual pilot to make some of the finer fitting calls because it is they who will be flying it and putting their Isk on the line.
  • September 08, 2009, 04:54:41 pm

    Any omen worth his salt with Scorch will toast you. Just sayin.

    The only 2 things the stabber is good it is killing frigs dumb enough to chase it, and disengaging from all other fights.

    Arbitrators drones do more DPS than the stabber. :(

    It has Scrap Sensor Strength so anything with ECM drones will force you off.

    You DPS is so bad that even in deep fall off, with barrage + superior EHP a rupture will kill you or force you to leave.

    They Only thing this is good for is Cheap thrills where you kill fail fit newbs who you could kill in something more useful anyway.

    So much hate because I want the stabber to be awesome. But it isn't. Rupture is Better, Bellicose is better. Just can't see a use for it.
  • September 08, 2009, 05:32:38 pm

    any ship with dps against your weakest resists will eat you! beware
  • September 08, 2009, 08:55:58 pm

    Caveat emptor, the Stabber isn't perfect, no ship is, and there are other ships that are better in many ways.  However, the ability to disengage is very very valuable in my book.

    Most T1 cruisers don't have very good sensor strength, even less so the minny and amarr.

    The arbitrator can do more DPS only because the range of engagement for drones doesn't matter.  There are other problems with drones, like they tend to die, of course the arbi can carry three sets of mediums.

    To be fair, the Rupture can be fit to really punch above its weight.  The Bellicose I personally have trouble fitting to be a competitor to a Stabber except for the drones and possibility of HAMs + TP.

    I wish the Stabber was more awesome greatness but I don't think it is as terrible as you make sound like it is.  Although it is true that some others cruisers, well fit and well flown, will do better in a straight up fight.
  • September 15, 2009, 11:43:48 am

    I love the Stabber, a lot more fun flying it if you have the patience to learn how to kite and keep range. About the light drones, just pulse the MWD and shoot them, their MWD won't triggle instantly and you'll have enough time to pick them apart with zero transversal.
  • January 14, 2010, 09:54:40 pm

    damege control does you do good if you arnt fast enough to stay away from your apponents scram
  • January 26, 2010, 02:43:38 pm

    very nice fit...but do you actually get like really good hits with such a range?
  • January 27, 2010, 05:56:56 am

    lolstabbers \o/
  • January 27, 2010, 03:57:12 pm

    damege control does you do good if you arnt fast enough to stay away from your apponents scram
    GO GO NECRO GOOO!
  • February 18, 2010, 05:18:56 pm

    This ship is one of my favourites, if you doubt it - try it out.

    For everyone saying 'anything with dps against your weak resists will rape you' that can be said for any ship. The beauty of the Stabber is that you fight at range, and are generally faster than any other cruiser... if they're hurting you... warp out? simple as that.

    Only a retard would stay and diaf. If you get caught in web/scram range, you're doing it wrong.

    This ship was designed for hit and runs originally, you can still turn around and run away from your opponents in this ship, just not as fast as you used to...

    edit; I always carry RF EMP Aswell.

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