You must be logged in to comment.

benscho
*
Reputation: 404

harvester cap thing out - tractor beam in and you re set.
Ripper548
*
Reputation: 493

Nothing wrong with all boosts - the safest way to use an orca is to have the miners sit on top of you and move ore straight to your corp hold rather than ever dropping cans anyway. 

However, i do believe a 3rd invuln is better for your tank than the second shield extender....and I never undock my orca without a damage control, but perhaps I'm just paranoid v0v

Rigs and low-slots are your call...the 3rd invuln is mandatory before I'll +1...and even then its just a cookie cutter fit, probably not worth the effort. 
take42022
*
Reputation: 9

thx for the input guys
Bradderz369
*
Reputation: 1

Good Job, looking good!
Bradderz369
*
Reputation: 1

get tech 2 for all of your mining links it will help your overall income of isk
Bradderz369
*
Reputation: 1

grats for teh 6th comment FRIEND :D
Balsamic Vinegar
*
Reputation: 40

I wouldn't say a 3rd Invuln is mandatory.
Personally I like to have a DC fitted, and for weekends the addition of a 1600mm rolled tung.

Depending on how you use this you could always remove the Harvester cap efficiency and go for either Shield harmonizing or Shield efficiency mods instead. But thats is entirely dependent on how the hulks are fitted and on how well your trained in Siege warfare.
Worked well for my buffer fits with the Harmonizing mod in there, 3 years and never been successfully ganked, a few tried and failed. (Core skills FTW)
Ripper548
*
Reputation: 493

I wouldn't say a 3rd Invuln is mandatory.
Personally I like to have a DC fitted, and for weekends the addition of a 1600mm rolled tung.

Depending on how you use this you could always remove the Harvester cap efficiency and go for either Shield harmonizing or Shield efficiency mods instead. But thats is entirely dependent on how the hulks are fitted and on how well your trained in Siege warfare.
Worked well for my buffer fits with the Harmonizing mod in there, 3 years and never been successfully ganked, a few tried and failed. (Core skills FTW)

Invuln gives more ehp and more sustained tank, and should still be cap stable with halfway decent skills.....Obviously your tank is rarely a factor in an orca.....but there is absolutely NO down-side to the 3rd invuln, and there ARE some up-sides....so its mandatory if he wants a +1 from me :crazy2:
Ripper548
*
Reputation: 493

As for the 1600mm plate....if you want to use both low slots for tanking you are FAR better off with a reinforced bulkhead II in the second slot - the Orca has MASSIVE hull hp already, the DC resists give it a MASSIVE buffer, and since the reinforced bulkhead gives a % boost instead of a fixed number it provides another MASSIVE ehp boost, where a plate provides only a minor boost. 
Elderad Ulthran
*
Reputation: 554

On the topic of orcas, I just want to know some basics before I get my own/rate yours. I'd use mine for hauling awesomeness from hub to hub, and I hear that the corp hangar can't be scanned. How much m3 fits in the corp hangar?
Ripper548
*
Reputation: 493

On the topic of orcas, I just want to know some basics before I get my own/rate yours. I'd use mine for hauling awesomeness from hub to hub, and I hear that the corp hangar can't be scanned. How much m3 fits in the corp hangar?

If I recall correctly...I think its 40km3 corp hangar space, 50km3 ore hold space (also unscannable...but unprocessed ore only), 500k ship bay space(useful for moving ships/ammo of course), and 30k unmodified scannable cargo space - which can of course be expanded to 50-60k at the expense of most of your ehp if you so desire. 

Orca is SLOW...but not as bad as a freighter - I highly recommend it for transportation of large quantities of whatever, when  you either don't need the space of a freighter or need a little extra security for your bulk items. 
Elderad Ulthran
*
Reputation: 554

On the topic of orcas, I just want to know some basics before I get my own/rate yours. I'd use mine for hauling awesomeness from hub to hub, and I hear that the corp hangar can't be scanned. How much m3 fits in the corp hangar?

If I recall correctly...I think its 40km3 corp hangar space, 50km3 ore hold space (also unscannable...but unprocessed ore only), 500k ship bay space(useful for moving ships/ammo of course), and 30k unmodified scannable cargo space - which can of course be expanded to 50-60k at the expense of most of your ehp if you so desire. 

Orca is SLOW...but not as bad as a freighter - I highly recommend it for transportation of large quantities of whatever, when  you either don't need the space of a freighter or need a little extra security for your bulk items. 

I'm thinking of getting both a charon and an orca, charon for just moving like dozens of frigates and cruisers around that are cheap and orca for being careful with shiny juices.

As for the fit it looks fine, so +1
Brutal Wyrm
*
Reputation: 71

500k ship bay space

400k
CatastrophicFailure
*
Reputation: 1110

400k ship maintenance bay, 40k corp hangar, 50k (just over) cargo hold with 3x cargo rigs and no expanders in the lows. I fly mine as a hauler like Eld does, so screw that align time, I put a 100mn MWD on it so my lows are a DC and PDU. Love that 10-second align time.

OP: Unless your Hulk pilots have total crap for cap skills, the Hulk is perfectly cap stable on it's own, so the cap link is more or less useless. Fit a tractor as suggested.
Epsilon23
*
Reputation: 4

Was about to comment on the Shield tank tag, but you actually managed to gimp the structure tank enough to let most of the tank come from the shields

orca starter fit

take42022's Orca built 2012-01-30

take42022
2 Loadouts
2 3
15,391 Views
TAGS
Spaceship
Mining Foreman Link - Harvester Capacitor Efficiency I
Mining Foreman Link - Mining Laser Field Enhancement I
Mining Foreman Link - Laser Optimization I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Extender II
Large Shield Extender II
Expanded Cargohold II
Expanded Cargohold II
Large Cargohold Optimization I
Large Cargohold Optimization I
Large Cargohold Optimization I
Modulename
this is my first orca fit and i wanted to know what people think i believe this should survive 0.5 systems and above unless it is ganked

Targeting

Maximum targets 5
Maximum targeting range 75 km
Scan resolution 93.75
Sensor strength 0 0 15 0

Size/Movement

Maximum velocity 51.88
Inertia modifier 0.108
Signature radius 600 m
Cargo capacity 74171.17 m3

Systems

Capacitor capacity 5250 GJ
Capacitor recharge time 10 minutes
Powergrid 549.5 / 1200MW
CPU 330 / 537.5 tf

Shields

Shield capacity 20000
Shield recharge time 26 minutes 15 seconds
Shield resistances 48.25% 74.13% 68.95% 58.6%

Armor

Armor hit points 7394.86
Armor resistances 50% 10% 35% 35%

Structure

Structure hit points 34091.75
Structure resistances 0% 0% 0% 0%
Drone bandwidth 50 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 75 m3
Download EVEMon Skill Plan
[Orca, orca starter fit]
Expanded Cargohold II
Expanded Cargohold II

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Extender II
Large Shield Extender II

Mining Foreman Link - Harvester Capacitor Efficiency I
Mining Foreman Link - Mining Laser Field Enhancement I
Mining Foreman Link - Laser Optimization I

Large Cargohold Optimization I
Large Cargohold Optimization I
Large Cargohold Optimization I


Hammerhead II
Hobgoblin II
Medium Armor Maintenance Bot I
Medium Shield Maintenance Bot I
Item Quantity Value
Orca 1 575,000,000
Expanded Cargohold II 2 549,999
Hammerhead II 1 696,995
Adaptive Invulnerability Field II 2 1,850,000
Hobgoblin II 1 414,715
Large Shield Extender II 2 909,898
Mining Foreman Link - Harvester Capacitor Efficiency I 1 197,012
Mining Foreman Link - Mining Laser Field Enhancement I 1 279,900
Mining Foreman Link - Laser Optimization I 1 290,000
Medium Armor Maintenance Bot I 1 6,866
Medium Shield Maintenance Bot I 1 7,064
Large Cargohold Optimization I 3 5,243,860
Total 599,243,927
  • Elderad Ulthran
  • Nazrat10
    • Epsilon23
    • Scarydog3
    • Sturmlied