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Widdershins
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Reputation: 3098

I believe this hull is well worth a Fed Navy Web.
Lekgoa
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Reputation: 36

I believe this hull is well worth a Fed Navy Web.

This.  Also, care to explain the reasoning behind the dual prop?  This ship doesn't really need much help dictating range.
Widdershins
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Reputation: 3098

I am not gonna complain about the dual prop. I have dual prop on my Ashimmu; it's saved my ship at least once. Escaping from scram+web is a cinch.
Jinto Mack
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Reputation: 286

acr rig + neutrons.
dual prop is fine.

should have FN web and IN EANMs.
marxxxfangurl69
*
Reputation: 410

I believe this hull is well worth a Fed Navy Web.

This.  Also, care to explain the reasoning behind the dual prop?  This ship doesn't really need much help dictating range.

faction web is a must, faction one or both EANMs, and if yer feeling spendy faction one of the magstabs.
Mikal Tylar
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Reputation: 68

I'll be back to answer these excellent questions as soon as we're done pilfering the neighbors' sleeper collection.
Widdershins
*
Reputation: 3098

I believe this hull is well worth a Fed Navy Web.

This.  Also, care to explain the reasoning behind the dual prop?  This ship doesn't really need much help dictating range.

faction web is a must, faction one or both EANMs, and if yer feeling spendy faction one of the magstabs.

I tend to stick to t2 EANMs on faction cruisers, as you don't get nearly as much benefit for your buck as you would on a command ship or a faction BS.

And I don't really fancy putting faction damage mods on either, though I'd be far more likely to do so on a Vigilant than any of the others.
Gaven Darklighter
*
Reputation: 427

fed web is a must,I even think they are reasonable to put on DDs, if you do that, then if they run their MWD and get in web range, they might forget it's on which will work to your advantage especially when even an MWD dram will be about the same speed as yourself. On top of the faction web I'd go for a disruptor in conjunction with it as the MWD trick works more often than most think. dual prop is interesting on this ship, I'm not against it,seems like it might work.
Gunjob
*
Reputation: 147

acr rig + neutrons.
dual prop is fine.

should have FN web and IN EANMs.
this man speak sense do this and you may carry on
Patrice Macmahon
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Reputation: 13

Faction Ships like this one, deserve faction gear.

Considering your going point blank to deal damage, I would also recomend at least Imerial Navy E-Nam's.  Getting every available effective hit point to protect your investment is a must.

If this is for heavy tackle, I would almost drop the AB for a Disruptor.  That way you long point them, burn them down, scram and web.  But with that sweet web, you almost don't need the Scram and could just go with a SEBO, or tracking disruptor.

Just my two cents
fr33dom fighter
*
Reputation: 71

acr rig + neutrons.
dual prop is fine.

should have FN web and IN EANMs.
this man speak sense do this and you may carry on

Yep and yep.
Flog
*
Reputation: 133

acr rig + neutrons.
dual prop is fine.

should have FN web and IN EANMs.
Mikal Tylar
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Reputation: 68

Add all the faction mods you like. This is just the base model. Thanks for the comments.
Widdershins
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Reputation: 3098

Add all the faction mods you like. This is just the base model. Thanks for the comments.

No problem.

Base model should seriously have obligatory FN web though. Fo srs.
fr33dom fighter
*
Reputation: 71

Add all the faction mods you like. This is just the base model. Thanks for the comments.

No problem.

Base model should seriously have obligatory FN web though. Fo srs.

^^
marxxxfangurl69
*
Reputation: 410

Add all the faction mods you like. This is just the base model. Thanks for the comments.

No problem.

Base model should seriously have obligatory FN web though. Fo srs.

^^
DoomspikE
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Reputation: 203

Fed navy web would be nice. But overall, I do like the dual prop idea. +1
Mikal Tylar
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Reputation: 68

This loadout has been updated with a Fed Navy Web due to popular demand.
Widdershins
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Reputation: 3098

Plas wan
Mikal Tylar
*
Reputation: 68

Neutrons now fit w/ a +5% powergrid (PG8) implant since the Crucible release.
fr33dom fighter
*
Reputation: 71

Neutrons now fit w/ a +5% powergrid (PG8) implant since the Crucible release.

Or you could drop a trimark for an ACR. Especially if you have slaves. If you don't have slaves you could always drop one magstab, make the remaining one Fed Navy, and replace the dropped magstab with another EANM (to avoid loss of tank). OR do all that, except replace anti-explo pump with trimark, add in explo hardener or Energized Reactive plate instead of 3rd EANM.

Damn I'm good.
Gaven Darklighter
*
Reputation: 427

Neutrons now fit w/ a +5% powergrid (PG8) implant since the Crucible release.

Or you could drop a trimark for an ACR. Especially if you have slaves. If you don't have slaves you could always drop one magstab, make the remaining one Fed Navy, and replace the dropped magstab with another EANM (to avoid loss of tank). OR do all that, except replace anti-explo pump with trimark, add in explo hardener or Energized Reactive plate instead of 3rd EANM.

Damn I'm good.
Only if the toon had slaves would I do the ACR over the implant. Other than that you have like 3 ideas going on and I can't tell which one you plan on doing, but I'd skip active hards and specific plating even more than an active hard.
fr33dom fighter
*
Reputation: 71

Neutrons now fit w/ a +5% powergrid (PG8) implant since the Crucible release.

Or you could drop a trimark for an ACR. Especially if you have slaves. If you don't have slaves you could always drop one magstab, make the remaining one Fed Navy, and replace the dropped magstab with another EANM (to avoid loss of tank). OR do all that, except replace anti-explo pump with trimark, add in explo hardener or Energized Reactive plate instead of 3rd EANM.

Damn I'm good.
Only if the toon had slaves would I do the ACR over the implant. Other than that you have like 3 ideas going on and I can't tell which one you plan on doing, but I'd skip active hards and specific plating even more than an active hard.

Vigi with ions and no faction magstabs is fail Vigi imho. The falloff bonus is also better utilized with neutrons.

Main idea from the alternate tank choices I provided is that anti-explo is a waste of a rig with this setup. Trimark is win, and the Vigi needs lots of faction love at 250-300m per hull (talking about upping the magstab to Fed Navy).
Widdershins
*
Reputation: 3098

Neutrons now fit w/ a +5% powergrid (PG8) implant since the Crucible release.

Or you could drop a trimark for an ACR. Especially if you have slaves. If you don't have slaves you could always drop one magstab, make the remaining one Fed Navy, and replace the dropped magstab with another EANM (to avoid loss of tank). OR do all that, except replace anti-explo pump with trimark, add in explo hardener or Energized Reactive plate instead of 3rd EANM.

Damn I'm good.
Only if the toon had slaves would I do the ACR over the implant. Other than that you have like 3 ideas going on and I can't tell which one you plan on doing, but I'd skip active hards and specific plating even more than an active hard.

Vigi with ions and no faction magstabs is fail Vigi imho. The falloff bonus is also better utilized with neutrons.

Main idea from the alternate tank choices I provided is that anti-explo is a waste of a rig with this setup. Trimark is win, and the Vigi needs lots of faction love at 250-300m per hull (talking about upping the magstab to Fed Navy).

No, the Vigi NEEDS FN webs. It would be worth it with some imperial EANMs at most. Faction magstabs aren't really worth it on a Navy Mega at 105 a pop, and they aren't worth it on a fragile hull like the Vigi unless you are gonna be reeeeeal careful with it.
fr33dom fighter
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Reputation: 71

No, the Vigi NEEDS FN webs. It would be worth it with some imperial EANMs at most. Faction magstabs aren't really worth it on a Navy Mega at 105 a pop, and they aren't worth it on a fragile hull like the Vigi unless you are gonna be reeeeeal careful with it.

Well what I have been proposing is moar tank, anyway.
Gaven Darklighter
*
Reputation: 427

I'm not saying dont faction it, by all means do, but the web wqoould be my first pick, then tank then magstabs
Widdershins
*
Reputation: 3098

I'm not saying dont faction it, by all means do, but the web wqoould be my first pick, then tank then magstabs

Webs are mandatory. FN web or you are objectively doing it wrong.
fr33dom fighter
*
Reputation: 71

I'm not saying dont faction it, by all means do, but the web wqoould be my first pick, then tank then magstabs

Webs are mandatory. FN web or you are objectively doing it wrong.

Imo, webs/EANMs are mandatory. Vigi is the most expensive faction cruiser by a decent amount, it deserves that and more.

But if you really are that poor, you shouldn't be flying the Vigi should at least have Fed Navy webs.

Vigilant: Dual Prop Mod

Spaceship
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Warp Scrambler II
10MN Afterburner II
50MN Microwarpdrive II
Federation Navy Stasis Webifier
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
1600mm Rolled Tungsten Compact Plates
Medium Anti-Explosive Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Modulename
Stats at V - Cold/Hot:

DPS: 743/831
AB: 528/683
MWD: 1370/1946
eHP: 46,799

Cap stable or 41min 22s with AB, 1m 47s with MWD.

A more faction-y fit might afford one the use of a disruptor versus a scram if preferred. Anti-explosive rig is also a matter of preference.

Best to avoid neutships and ranged webs if possible.

Enjoy. =)

Targeting

Maximum targets 7
Maximum targeting range 61.25 km
Scan resolution 375
Sensor strength 0 0 20 0

Size/Movement

Maximum velocity 7785.94
Inertia modifier 0.324
Signature radius 780 m
Cargo capacity 450 m3

Systems

Capacitor capacity 1545 GJ
Capacitor recharge time 6 minutes 7 seconds
Powergrid 1332.5 / 1312.5MW
CPU 441.25 / 450 tf

Shields

Shield capacity 2718.75
Shield recharge time 15 minutes 37 seconds
Shield resistances 12.5% 56.25% 47.5% 30%

Armor

Armor hit points 10745.31
Armor resistances 75.05% 64.06% 67.57% 67.57%

Structure

Structure hit points 3281.25
Structure resistances 60% 60% 60% 60%
Drone bandwidth 50 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 50 m3
Download EVEMon Skill Plan
[Vigilant, Vigilant: Dual Prop Mod]
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
1600mm Rolled Tungsten Compact Plates

Warp Scrambler II
10MN Afterburner II
50MN Microwarpdrive II
Federation Navy Stasis Webifier

Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II

Medium Anti-Explosive Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Hammerhead II
Item Quantity Value
Vigilant 1 221,000,000
Warp Scrambler II 1 1,219,900
Damage Control II 1 448,449
Hammerhead II 1 659,990
Heavy Ion Blaster II 5 1,365,000
Magnetic Field Stabilizer II 2 51
Energized Adaptive Nano Membrane II 2 588,892
1600mm Rolled Tungsten Compact Plates 1 460,103
10MN Afterburner II 1 2,139,200
50MN Microwarpdrive II 1 4,225,000
Federation Navy Stasis Webifier 1 65,000,000
Caldari Navy Antimatter Charge M 1 638
Medium Anti-Explosive Pump I 1 1,800,000
Medium Trimark Armor Pump I 2 1,800,000
Total 308,556,165
  • DoomspikE
  • Gaven Darklighter
  • Widdershins
    Nobody has given this loadout a negative rating yet.