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Szilardis
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Reputation: 1267

Vids are good, and I'm impressed with the kills. Evidence is provided that it works, so +1
Gentlemen
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Reputation: 66

Looks good, even tho i dont agree whit the faction launchers but im guessing you have those because of fitting limitation whit the 100mn

+1
metamagnet
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Reputation: 167

Looks good, even tho i dont agree whit the faction launchers but im guessing you have those because of fitting limitation whit the 100mn

+1

plus he's not using T2 ammo.
xeobalth
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Reputation: 16

Looks good, even tho i dont agree whit the faction launchers but im guessing you have those because of fitting limitation whit the 100mn

+1

Right.  With T2 launchers I would be way over on Powergrid, so I would either have to buy an expensive PG implant or reactor control or just use faction.  Plus I like the extra range the faction ammo gives over T2, and decreased sig radius.  I have a MWD fit that uses T2 launchers, and its a pain to have 8 different ammo types (4 T2, 4 faction) in my cargo.
KILLAMANJARO
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Reputation: 624

Use T2 launchers, buy a powergrid implant.
Szilardis
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Reputation: 1267

Hold on 1 sec.

TRAIN GOD DAMN T2 LAUNCHERS BEFORE CRUISER 5 FOR THE LOVE OF ALL THINGS HOLY.

Now seriously, train T2 Hams, or else I won't + it.

That's funny, it's almost like he didn't read the rest of the thread.

Here you go!

Right.  With T2 launchers I would be way over on Powergrid, so I would either have to buy an expensive PG implant or reactor control or just use faction.  Plus I like the extra range the faction ammo gives over T2, and decreased sig radius.  I have a MWD fit that uses T2 launchers, and its a pain to have 8 different ammo types (4 T2, 4 faction) in my cargo.

What have we learned today, kids?  :tard:
KILLAMANJARO
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Reputation: 624

Hold on 1 sec.

TRAIN GOD DAMN T2 LAUNCHERS BEFORE CRUISER 5 FOR THE LOVE OF ALL THINGS HOLY.

Now seriously, train T2 Hams, or else I won't + it.

That's funny, it's almost like he didn't read the rest of the thread.

Here you go!

Right.  With T2 launchers I would be way over on Powergrid, so I would either have to buy an expensive PG implant or reactor control or just use faction.  Plus I like the extra range the faction ammo gives over T2, and decreased sig radius.  I have a MWD fit that uses T2 launchers, and its a pain to have 8 different ammo types (4 T2, 4 faction) in my cargo.

What have we learned today, kids?  :tard:
Trying to make me look bad or something? I can change posts too.
Szilardis
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Reputation: 1267

Behave, you.  :knuppel2:

EDIT: because everyone can see things like:

Quote
« Last Edit: Today at 07:33:22 am by KILLAMANJARO »
KILLAMANJARO
*
Reputation: 624

Behave, you.  :knuppel2:
I have no idea what you're talking about >->
Strange Boy
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Reputation: 51

rage rage rage

+ 1 for the fit
KILLAMANJARO
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Reputation: 624

Behave, you.  :knuppel2:

EDIT: because everyone can see things like:

Quote
« Last Edit: Today at 07:33:22 am by KILLAMANJARO »
I can't, but I edited it for spelling.
Szilardis
*
Reputation: 1267

Behave, you.  :knuppel2:

EDIT: because everyone can see things like:

Quote
« Last Edit: Today at 07:33:22 am by KILLAMANJARO »
I can't, but I edited it for spelling.
Dorian Trollmak
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Reputation: 36

"Wel, eh gots kills with it so it must be goodz."
Rosslinden0
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Reputation: 495

i dont like it, hams are shit at killing tackle, it has no nano's so its agility is completely shite, it doesnt need cn bcu's they dont add enough dps for their value and the main reason for using a buffer 100mn tengu is because its cheap, the fit i posted easily takes on 30 man gangs with no issues we do it all the time and win nearly everytime

http://eve.battleclinic.com/loadout/56133-Tengu-Cheap-100mn-buffer-HML.html
DoomspikE
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Reputation: 203

I hate faction guns and launchers, but it's still a nice fit.
Dee Vicious
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Reputation: 53

all that gila had to do was turn and you would go right by him and out of range cus you have no agility and no range.....is why 100mn tengus fit hmls and nanos.
Desty
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Reputation: 52

I mean, take a look @ the fit up there, straight from his PVE-haeven. So why do i see a 5:0 quote? o.0
Let me fix that :P
i dont like it, hams are shit at killing tackle, it has no nano's so its agility is completely shite, it doesnt need cn bcu's they dont add enough dps for their value and the main reason for using a buffer 100mn tengu is because its cheap, the fit i posted easily takes on 30 man gangs with no issues we do it all the time and win nearly everytime

http://eve.battleclinic.com/loadout/56133-Tengu-Cheap-100mn-buffer-HML.html
There we go.
Szilardis
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Reputation: 1267

I hate faction guns and launchers, but it's still a nice fit.

To clear things up it has been stated that you can fit T2 if you really want, via implants or RCU.

I mean, take a look @ the fit up there, straight from his PVE-haeven. So why do i see a 5:0 quote? o.0

Have you watched the videos? You should.
DoomspikE
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Reputation: 203

I hate faction guns and launchers, but it's still a nice fit.

To clear things up it has been stated that you can fit T2 if you really want, via implants or RCU.

I mean, take a look @ the fit up there, straight from his PVE-haeven. So why do i see a 5:0 quote? o.0

Have you watched the videos? You should.

I just realized, those are HAMs, not heavies. -1.
Szilardis
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Reputation: 1267

I hate faction guns and launchers, but it's still a nice fit.

To clear things up it has been stated that you can fit T2 if you really want, via implants or RCU.

I mean, take a look @ the fit up there, straight from his PVE-haeven. So why do i see a 5:0 quote? o.0

Have you watched the videos? You should.


I just realized, those are HAMs, not heavies. -1.

 :banghead:
Dorian Trollmak
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Reputation: 36

Oversized afterburner? Go back to eft, noob.
Gentlemen
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Reputation: 66

Oversized afterburner? Go back to eft, noob.
>.>
Its oversized for a reason....
xeobalth
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Reputation: 16

Some of these comments are making my head hurt... first of all, this is a solo fit, so I am going to be the only point unless my bait ship survives then he can also help point.  If I'm going to be in 30km range at all times for point I might as well have the same range on my Missiles.  If I can't keep the target tackled then they will just warp away, so having 100km range with missiles but no point on the target is POINTLESS (haha get it).  If I were to run with a gang with major fleet bonuses with multiple points then sure HMs would be ideal.  I can use T2 HAMs/HMs but I chose Faction for the increased range (3KM can help, as you will see from some of the videos).  Sig radius goes from 273 to 210, not that big of deal.    The oversized AB does give me horrible agility, but thats why I just dont perma run it and orbit people.  You pulse it when you need make up range or when you need the occasional speed tank.  Regarding the comment about the gila turning and blowing by him, I keep an eye on the ships velocity as I'm moving towards him for that reason.  If I see it decrease then I stop my ship.  I won't stop as fast or turn as fast, but I will stay in range. 

Adding two nanos drops my dps by 200.  Sure I can turn faster, but I have yet to be in a situation where I would have killed a ship if I could have turned on him faster.  If you watch the onyx video, the Onyx comes extremely close to jumping out of the wormhole before I pop him.  Without that added 200dps I guarantee he would have jumped. 
Desty
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Reputation: 52

Yes i watched the vids and i dunno why i should be impressed. I mean, he managed to kill a huginn, a onyx and a gila, none of'em a high-dps fit. Not a big deal as it was also 2vs3. And those are not PVP-pros, in wich case he would have been killed tbh.
xeo, you didn't pulse your AB (guess that's why you praise your capstability). And adding two nanos drops your capstability and not your dps if you're doing it right ;)
xeobalth
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Reputation: 16

I hardly count my drake as part of the 2v3.  Sure it does 140DPS with faction!! but I do agree that they weren't PVP pros, but I count on people to be out of their element when I jump my Tengu in.  As far as they know, the Tengu isn't the only ship jumping in, so they stop doing dps and try and run away.  Thats about 95% of my encounters.  I don't care about my cap stability to be honest, I care more about my dps.  And going from 700 to 500 by adding two nanos isnt something I want to do right now.  I guess, if it ain't broken, don't try and fix it. :)  Thanks for the comments though.  I do take them into consideration, and maybe i'll switch to nanos some day if it will help me out more.
xeobalth
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Reputation: 16

Updated the loadout.
dream3873
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Reputation: 6

By far the best 100mn setup ive seen for a tengu.
DoomspikE
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Reputation: 203

By far the best 100mn setup ive seen for a tengu.

U sho bout that?
dream3873
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Reputation: 6

By far the best 100mn setup ive seen for a tengu.

U sho bout that?
Yea BRO! im pretty sure about that. Although I probably would use the heavy missile nano setup a with gang but for solo I would take this due to the damage and more tank.  :knuppel2:
Desty
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Reputation: 52

One longrange-web and this thing goes Buum...
xeobalth
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Reputation: 16

One longrange-web and this thing goes Buum...

Well there's a counter for everything.  You web most ships and they will pop.  Fortunately I still go 747ms webbed with a T2 Web, and a little over 1000ms OH.  I've been webbed down before, the key is to web down your webbers so if I need to burn away they can't keep up.  And most ships that get bonuses to webbing will pop fairly fast if they can keep me at range and stay with me, cept Lokis.  But obviously you can always come up with a counter for any ship, just comes down to piloting skills.  I recently lost this ship because of an error I made in maneuvering.
DoomspikE
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Reputation: 203

By far the best 100mn setup ive seen for a tengu.

U sho bout that?
Yea BRO! im pretty sure about that. Although I probably would use the heavy missile nano setup a with gang but for solo I would take this due to the damage and more tank.  :knuppel2:

Nah, shieldboosting/Heavy/100MN tengu FTW.
Desty
*
Reputation: 52

One longrange-web and this thing goes Buum...

Well there's a counter for everything. You web most ships and they will pop. Fortunately I still go 747ms webbed with a T2 Web, and a little over 1000ms OH. I've been webbed down before, the key is to web down your webbers so if I need to burn away they can't keep up. And most ships that get bonuses to webbing will pop fairly fast if they can keep me at range and stay with me, cept Lokis. But obviously you can always come up with a counter for any ship, just comes down to piloting skills. I recently lost this ship because of an error I made in maneuvering.
I guess you can't see the point -.-
(fyi one web is laughable, most webships have at least two of'em)
You're not able to web the webber if flown correctly. You can't hit a hurricane orbiting you @22km neither you can't hit the webber. And this one can kill you with ease. -> those are two ships flown by many pilots, like you're flying your baitdrake with tengu. You will face this setup once and your multibillion-isk tengu is gone. Without any need to make a real counterfit. That's why i say the other setup linked by me in this thread is better in any reason. Your's doesn't make sence@all except epeen-factor
xeobalth
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Reputation: 16

One longrange-web and this thing goes Buum...

Well there's a counter for everything. You web most ships and they will pop. Fortunately I still go 747ms webbed with a T2 Web, and a little over 1000ms OH. I've been webbed down before, the key is to web down your webbers so if I need to burn away they can't keep up. And most ships that get bonuses to webbing will pop fairly fast if they can keep me at range and stay with me, cept Lokis. But obviously you can always come up with a counter for any ship, just comes down to piloting skills. I recently lost this ship because of an error I made in maneuvering.
I guess you can't see the point -.-
(fyi one web is laughable, most webships have at least two of'em)
You're not able to web the webber if flown correctly. You can't hit a hurricane orbiting you @22km neither you can't hit the webber. And this one can kill you with ease. -> those are two ships flown by many pilots, like you're flying your baitdrake with tengu. You will face this setup once and your multibillion-isk tengu is gone. Without any need to make a real counterfit. That's why i say the other setup linked by me in this thread is better in any reason. Your's doesn't make sence@all except epeen-factor

Well, I am never just sitting there with my Tengu waiting to get ganked by a webber.  When I enter a WH I already know what I am going up against.  Obviously my first target is going to be the webber as you can see here: http://www.youtube.com/watch?v=FYrZW0ZOd7I , and by his loss http://eve.battleclinic.com/killboard/killmail.php?id=14264829 you can see he had duel webs.  You can argue that he was a noob pilot because he didnt see me coming, but I count on that because as I said earlier, I use the surprise jump in of my Tengu to my advantage.  So, if I go against the pro pvpers flying the ideal ships then yes, I suppose I may lose.  But would a nano Tengu somehow stay out of the duel web range also?  And if yes, then you can't keep them tackeled and they will just warp away.
dream3873
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Reputation: 6

One longrange-web and this thing goes Buum...

Well there's a counter for everything. You web most ships and they will pop. Fortunately I still go 747ms webbed with a T2 Web, and a little over 1000ms OH. I've been webbed down before, the key is to web down your webbers so if I need to burn away they can't keep up. And most ships that get bonuses to webbing will pop fairly fast if they can keep me at range and stay with me, cept Lokis. But obviously you can always come up with a counter for any ship, just comes down to piloting skills. I recently lost this ship because of an error I made in maneuvering.
I guess you can't see the point -.-
(fyi one web is laughable, most webships have at least two of'em)
You're not able to web the webber if flown correctly. You can't hit a hurricane orbiting you @22km neither you can't hit the webber. And this one can kill you with ease. -> those are two ships flown by many pilots, like you're flying your baitdrake with tengu. You will face this setup once and your multibillion-isk tengu is gone. Without any need to make a real counterfit. That's why i say the other setup linked by me in this thread is better in any reason. Your's doesn't make sence@all except epeen-factor
Well the last time I remember anybody can damn well fly whatever they want right? Just like you disagree with this style of play one may disagree with your style. This is not a game where everything is linear and only one way of doing things. And yes you can hit a cane orbiting at 22km with hams.
Desty
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Reputation: 52

That's my opinion of the fitting, and it's my god damn right to write it down here. You're right, everbody is free to fly whatever he wants, BUT, everbody is also free to say "i don't like it, cause of...".
If you can't handle it, GTF0.
sandro avallone
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Reputation: 0

I would drop a BCU for a faction nano... my 100mn tengu gets 1800 without any implants or external boost
Amahinto
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Reputation: 1

Would it be worth it or a good idea to drop a BCU, to fit a Damage Control T2 for the extra shield resist?
stan1975 [FELON]
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Reputation: 2

Yeah man - thats a proper set up . I use it myself and it definitely does NOT suck ass. +1 from me and I'll see you in hell.
Lt.Trog
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Reputation: 0

I hear over sized ab fits are good for the tengu. Now im new to this so please tell where im going wrong but with that amount of speed and lack of agility why use HAM is it not better to kite with HML? im sure im totaly not getting this but how tight an orbit can you get with this and keep the speed? Why are short range oversized ab fits good?
Wicker man
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Reputation: 0

I have used a similar fit with much success, solo I have a loki booster I use, so I added a bit more faction, CN invul and core em hardener. added a faction shield extender because I realized that with boosters + my loki I could lower the signature of this thing a great deal. managed to take out a camp today with some setup, 2 osprey, 2 canes and a harb was no problem. even after the nerf this setup as proven itself as a wheeling death machine.
Tarren456
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Reputation: 1

Is this fit still viable now in odyssey? and if so what kind of Pirate implants would you use with it? Thanks

100MN Tengu pvp Buffer tank

xeobalth's Tengu built 2011-09-23

xeobalth
4 Loadouts
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Spaceship
Caldari Navy Heavy Assault Missile Launcher
Caldari Navy Heavy Assault Missile Launcher
Caldari Navy Heavy Assault Missile Launcher
Caldari Navy Heavy Assault Missile Launcher
Caldari Navy Heavy Assault Missile Launcher
Adaptive Invulnerability Field II
Large Shield Extender II
Republic Fleet Warp Disruptor
Federation Navy Stasis Webifier
Core X-Type 100MN Afterburner
Gist X-Type EM Ward Field
Dark Blood Reactor Control Unit
Dark Blood Power Diagnostic System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Tengu Defensive - Supplemental Screening
Tengu Electronics - Dissolution Sequencer
Tengu Propulsion - Fuel Catalyst
Tengu Offensive - Accelerated Ejection Bay
Tengu Engineering - Capacitor Regeneration Matrix
Medium Core Defense Field Extender II
Medium Core Defense Field Extender II
Medium Core Defense Field Extender II
Modulename
I've had a few requests for my fit, so I finally decided to post it on BC.  You can swap out a few mods that aren't quite as expensive to still make it work.  As it stands:

Implants:
Hardwiring Eifyr and Co. CY-1 +3% velocity
Hardwiring Zainou 'snapshot' zme2000 +5% dmg
Zor's custome Nav Hyper Link +5% AB/MWD speed
Hardwiring Zainou 'Deadeye' ZMS100 3% explosion velocity bonus to missiles
Hardwiring Zainou 'Deadeye' ZMM1000 5% Rate of fire

22027HP Shld  ** EM 71.7%, Therm 87%, Kin 79%, Exp 65%
EHP: only **98530 but it can be used as a speed tank
Speed: 1755 m/s

DPS: 700  Range: (with my skills) 26.5 All 5: 30.4

cap stable at 71% with EVERYTHING on

Few of my kills i've gotten with it:
http://www.youtube.com/user/dexamehtal?feature=mhee

I use my alt to bait people out of POSs in Wormholes then bring in the Tengu for some fun.


**EDIT Added Gist X-type photon for added EM resist.

Targeting

Maximum targets 5
Maximum targeting range 117.1875 km
Scan resolution 293.75
Sensor strength 35 0 0 0

Size/Movement

Maximum velocity 1301
Inertia modifier 0.26123
Signature radius 214.11 m
Cargo capacity 0 m3

Systems

Capacitor capacity 2915 GJ
Capacitor recharge time 3 minutes 38 seconds
Powergrid 1192.25 / 1280.43MW
CPU 522.75 / 635 tf

Shields

Shield capacity 21347.55
Shield recharge time 27 minutes 54 seconds
Shield resistances 71.72% 65% 79% 86%

Armor

Armor hit points 3250
Armor resistances 50% 10% 62.5% 86.25%

Structure

Structure hit points 2076.25
Structure resistances 0% 0% 0% 0%
Drone bandwidth 0 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 0 m3
Download EVEMon Skill Plan
[Tengu, 100MN Tengu pvp Buffer tank]
Dark Blood Reactor Control Unit
Dark Blood Power Diagnostic System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Adaptive Invulnerability Field II
Large Shield Extender II
Republic Fleet Warp Disruptor
Federation Navy Stasis Webifier
Core X-Type 100MN Afterburner
Gist X-Type EM Ward Field

Caldari Navy Heavy Assault Missile Launcher
Caldari Navy Heavy Assault Missile Launcher
Caldari Navy Heavy Assault Missile Launcher
Caldari Navy Heavy Assault Missile Launcher
Caldari Navy Heavy Assault Missile Launcher

Medium Core Defense Field Extender II
Medium Core Defense Field Extender II
Medium Core Defense Field Extender II

Tengu Defensive - Supplemental Screening
Tengu Electronics - Dissolution Sequencer
Tengu Propulsion - Fuel Catalyst
Tengu Offensive - Accelerated Ejection Bay
Tengu Engineering - Capacitor Regeneration Matrix

Item Quantity Value
Tengu 1 170,000,000
Adaptive Invulnerability Field II 1 1,850,000
Large Shield Extender II 1 909,898
Dark Blood Reactor Control Unit 1 6,510,000
Dark Blood Power Diagnostic System 1 21,104,000
Caldari Navy Ballistic Control System 3 87,999,000
Republic Fleet Warp Disruptor 1 138,020,000
Federation Navy Stasis Webifier 1 59,784,000
Core X-Type 100MN Afterburner 1 140,092,000
Gist X-Type EM Ward Field 1 53,500,000
Caldari Navy Scourge Heavy Assault Missile 1 935
Caldari Navy Heavy Assault Missile Launcher 5 54,896,000
Tengu Defensive - Supplemental Screening 1 56,747,900
Tengu Electronics - Dissolution Sequencer 1 41,390,000
Tengu Propulsion - Fuel Catalyst 1 48,000,000
Tengu Offensive - Accelerated Ejection Bay 1 58,144,000
Tengu Engineering - Capacitor Regeneration Matrix 1 53,996,900
Medium Core Defense Field Extender II 3 25,898,100
Total 1,466,220,933
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