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Ship fitting - Built on September 7, 2011
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Tried using Heavy Missiles for missions, found it takes too long and the damage is not the best so I have been toying around with using HAM's for missions and it works fantastically...
This is the fit I am currently using, yes I know it has a Invul rather than a specific hardner but; a: I'm lazy and cba changing modules between missions b: I dont do Amarr, Sansha or Blood Raiders missions so I dont need the EM Resist hole plugging. On top of the modules on the ship I also use the following implants (needed to make it work as intended but you can use lower level implants if desired). Crystal 1-5 CR8 ZMC1000 CC8 ZMS1000 ZMM1000 Stats: 882 DPS @ 46.3KM (Rage) - 180 EXP Radius - 146 EXP Velocity 620 DPS @ 77.5KM (Javelin) - 125 EXP Radius - 159 EXP Velocity 792 DPS @ 51.7KM (CN Terror) - 125 EXP Radius - 159 EXP Velocity I would suggest using Caldari Navy missile due to a good amount of DPS but also the better explosion radius for killing frigates. Tank: Angel: 502 DPS Guristas: 807 DPS Serpentis: 857 DPS Amarr/BR/Sansha with EM A-Type: 428 DPS Cap Stable: 37% TP & Web for obvious reasons as this ship has no other way of killing frigates... Comments? I would ask for suggestions but there is no point, I know how perfect this ship is for missions as I use it almost everyday (when I am not in 0.0 blowing stuff up :) ). |
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has a DC, -1
I do however fly a dual prop version (I use the ermergant locus analyser subsystem, and "only" have three BCU's, but have an mwd, 2x invulns, medium shield booster, ab, tp, and web in the mids)