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InnerWorkings
*
Reputation: 191

I love the HAM tengu, alot of people on BC seem to dislike it though.

I do however fly a dual prop version (I use the ermergant locus analyser subsystem, and "only" have three BCU's, but have an mwd, 2x invulns, medium shield booster, ab, tp, and web in the mids)
Gunjob
*
Reputation: 147

I love it, pricey but the layout is perfect for a HAMgu. +1
Douglas Reynholm
*
Reputation: 470

is that a damage control lol?

4 bcus and you should consider a flare(I think you can fit a t2 once in place of your t1 range rig)

mids are :censored: in perfect, web will help with damage loss to ship velocity which is really important with hams on cruisers and the tp will help with that too, allowing rage all the time = the best.

I'd rather see two specific hardeners but for lazy :censored: s that run missions a lot it'll be fine, especially with that booster since it's so good.

pluswan but would like to see 4bcu
Chris-my-ass
*
Reputation: 578

4th bcu is overkill, i don't like ham tengu's for lvl 4's but this is a decent fit.
maz3r
*
Reputation: 1389

I'd personally use an MWD, and swap the DCII for a BCUII.  I'd consider dropping the web for a second TP, however I've never flown one and this could very well be the optimal setup.

If you keep the AB only setup, and don't run crystals, I'd recommend looking into Halos, as they would help your tank a lot, and additionally make it every so slightly less vulnerable to 1400 apocs/tempests.  Both LG/HG Halos are quite affordable at the moment.
Shingorash
*
Reputation: 153

DCU is just in case, I have lost a Tengu before because I couldnt get out in time, plus the extra dps really isnt all that much.

Helps very slightly against suicide ganks as well :)
Jinto Mack
*
Reputation: 286

has a DC, -1
maz3r
*
Reputation: 1389

has a DC, -1

4th dmg mod vs DCII is up to personal preference IMO, and isn't a horrible idea on a pinata like this.

+1
Shingorash
*
Reputation: 153

Bearing in mind I have maxed out implants the extra DPS from those is better than another BCU anyway so the extra tank isnt really a problem.

As Maz said, its a personal preference, you can do either, -1'ing the fit because of it is a little retarded but you are entitled to your opinion I guess.
syphonus
*
Reputation: 37

Does using a web totally negate the need for flares? Do you use rage ammo exclusively with this? +1 if so
Shingorash
*
Reputation: 153

Pretty much negates it yes.

Use Rage's for anything bigger than a Frigate and use Caldari Navy for Frigates (or just use CN ones all the time if you are lazy).
Muffy Tarkin
*
Reputation: 0

I've been flying a Tengu for some time now, and I too felt that HMLs were simply too slow and sluggish. I tried fitting out a Hamgu, and it was okay, but killing frigates was hard work, and I wasn't too keen on the idea of sacrificing tank for that little extra gank.

I decided to bite the bullet and took this one for a spin. I don't have any crystal implants, so the severe lack of tank really put me off, but I thought it wouldn't hurt to try it.

This fit is exactly what I've been looking for.

My previous setup used two Pithi A-Type boosters and a standard T1 amplifier with two rat-specific hardeners, which in retrospect is INCREDIBLY overtanked.

This fit already used most of what I already had, so I just stripped some stuff off and used other faction variations of some of the mods.

Right now I'm putting it through some test runs before I decide to swap my rigs out for the range rigs. I'll +1 this fit if the lack of tank doesn't turn into a huge issue.

Tengu: Ultimate Level 4 Mission Fit

Shingorash's Tengu built 2011-09-07

Shingorash
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Spaceship
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
True Sansha Stasis Webifier
Federation Navy 10MN Afterburner
Caldari Navy Adaptive Invulnerability Field
Pithi A-Type Small Shield Booster
Pith A-Type Shield Boost Amplifier
Republic Fleet Target Painter
Damage Control II
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Tengu Defensive - Amplification Node
Tengu Electronics - Dissolution Sequencer
Tengu Propulsion - Fuel Catalyst
Tengu Offensive - Accelerated Ejection Bay
Tengu Engineering - Augmented Capacitor Reservoir
Medium Hydraulic Bay Thrusters II
Medium Hydraulic Bay Thrusters II
Medium Rocket Fuel Cache Partition I
Modulename
Tried using Heavy Missiles for missions, found it takes too long and the damage is not the best so I have been toying around with using HAM's for missions and it works fantastically...

This is the fit I am currently using, yes I know it has a Invul rather than a specific hardner but;

a: I'm lazy and cba changing modules between missions
b: I dont do Amarr, Sansha or Blood Raiders missions so I dont need the EM Resist hole plugging.

On top of the modules on the ship I also use the following implants (needed to make it work as intended but you can use lower level implants if desired).

Crystal 1-5
CR8
ZMC1000
CC8
ZMS1000
ZMM1000

Stats:

882 DPS @ 46.3KM (Rage) - 180 EXP Radius - 146 EXP Velocity
620 DPS @ 77.5KM (Javelin) - 125 EXP Radius - 159 EXP Velocity
792 DPS @ 51.7KM (CN Terror) - 125 EXP Radius - 159 EXP Velocity

I would suggest using Caldari Navy missile due to a good amount of DPS but also the better explosion radius for killing frigates.

Tank:

Angel: 502 DPS
Guristas: 807 DPS
Serpentis: 857 DPS
Amarr/BR/Sansha with EM A-Type: 428 DPS

Cap Stable: 37%

TP & Web for obvious reasons as this ship has no other way of killing frigates...


Comments? I would ask for suggestions but there is no point, I know how perfect this ship is for missions as I use it almost everyday (when I am not in 0.0 blowing stuff up :) ).

Targeting

Maximum targets 5
Maximum targeting range 117.1875 km
Scan resolution 293.75
Sensor strength 35 0 0 0

Size/Movement

Maximum velocity 638.07
Inertia modifier 0.26123
Signature radius 150 m
Cargo capacity 0 m3

Systems

Capacitor capacity 2070.31 GJ
Capacitor recharge time 5 minutes 18 seconds
Powergrid 670.2 / 750MW
CPU 532 / 635 tf

Shields

Shield capacity 4562.5
Shield recharge time 20 minutes 22 seconds
Shield resistances 45.31% 72.66% 83.59% 89.06%

Armor

Armor hit points 3062.5
Armor resistances 57.5% 23.5% 68.13% 88.31%

Structure

Structure hit points 2076.25
Structure resistances 60% 60% 60% 60%
Drone bandwidth 0 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 0 m3
Download EVEMon Skill Plan
[Tengu, Tengu: Ultimate Level 4 Mission Fit]
Damage Control II
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

True Sansha Stasis Webifier
Federation Navy 10MN Afterburner
Caldari Navy Adaptive Invulnerability Field
Pithi A-Type Small Shield Booster
Pith A-Type Shield Boost Amplifier
Republic Fleet Target Painter

Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II

Medium Hydraulic Bay Thrusters II
Medium Hydraulic Bay Thrusters II
Medium Rocket Fuel Cache Partition I

Tengu Defensive - Amplification Node
Tengu Electronics - Dissolution Sequencer
Tengu Propulsion - Fuel Catalyst
Tengu Offensive - Accelerated Ejection Bay
Tengu Engineering - Augmented Capacitor Reservoir

Item Quantity Value
Tengu 1 160,493,000
Damage Control II 1 467,386
Scourge Rage Heavy Assault Missile 1 82
True Sansha Stasis Webifier 1 115,000,000
Caldari Navy Ballistic Control System 3 87,999,000
Federation Navy 10MN Afterburner 1 27,250,000
Caldari Navy Adaptive Invulnerability Field 1 265,000,000
Pithi A-Type Small Shield Booster 1 112,200,000
Pith A-Type Shield Boost Amplifier 1 137,894,000
Heavy Assault Missile Launcher II 6 999,980
Tengu Defensive - Amplification Node 1 45,000,000
Tengu Electronics - Dissolution Sequencer 1 40,974,000
Tengu Propulsion - Fuel Catalyst 1 44,000,000
Tengu Offensive - Accelerated Ejection Bay 1 58,144,000
Tengu Engineering - Augmented Capacitor Reservoir 1 41,890,000
Medium Hydraulic Bay Thrusters II 2 15,150,000
Medium Rocket Fuel Cache Partition I 1 1,899,000
Republic Fleet Target Painter 1 22,500,000
Total 1,373,008,348
  • Douglas Reynholm
  • Keo
  • maz3r
  • Muffy Tarkin
  • sebs
  • syphonus
  • Teben
    • CblpoeIIIkuH
    • Desden
    • Jinto Mack