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Corollax
*
Reputation: 210

The Apocalypse lacks a damage bonus, which makes this kinda lackluster next to most alternatives. I don't really like the choice of hull, but you did the best you could with what you were given.

My only criticism is the lack of ewar support. Maybe add a faction web?
slowun
*
Reputation: 2

The Apocalypse lacks a damage bonus, which makes this kinda lackluster next to most alternatives. I don't really like the choice of hull, but you did the best you could with what you were given.

My only criticism is the lack of ewar support. Maybe add a faction web?

This is a Navy Geddon not an Apoc and gets 5% ROF bonus.

You can swap a TC for Web but imho there should allready be webbing ships in the fleet and the TC will serve you better.
Mad Hops
*
Reputation: 1036

Those t2 resist rigs are adding a significant amount to the cost of the ship. Not worth it.
slowun
*
Reputation: 2

Those t2 resist rigs are adding a significant amount to the cost of the ship. Not worth it.

You're right I didn't notice the t2 resist rigs when i posted it,i put them on in eft to check the differance and forgot to remove them.

updated the fitting, kin/exp resists reduced by 2%, ehp -2825

still when you make 80-100mil/hr in a shiney VG blitz fleet they aren't that expensive :)
Corollax
*
Reputation: 210

This is a Navy Geddon not an Apoc and gets 5% ROF bonus.

Ahh, my mistake. Thank you for correcting me. I still prefer that DPS ships bring their own webs, but you need a gang link booster to make that viable. I'm still not convinced that the cap recharger is necessary, but +1 anyway.
slowun
*
Reputation: 2


Ahh, my mistake. Thank you for correcting me. I still prefer that DPS ships bring their own webs, but you need a gang link booster to make that viable. I'm still not convinced that the cap recharger is necessary, but +1 anyway.

Thanks for the plus 1. As for the cap recharger,you could change it for a faction web but your cap would drop to just 10m35s with IN Multi(6m27s conflag). If your logi's dont mind capping you up after every site(and you dont get neuted insite) then you could swap it out,but I much prefer to have some spare cap than rely on others to provide it.
slowun
*
Reputation: 2

151 views and only 2 people have commented,come on people let me know what you think
maz3r
*
Reputation: 1389

The only reason I'd use this ship over an abadon or another option would be to take advantage of the 125mb drone bay.  I'd be tempted to use something like this...


1234 dps (1324 w/ conflag), Cap lasts for 17+ mins, and lasts for 30 mins without the tracking computers running.  Tracking computers can be changed for tps/webs as required.
[Armageddon Navy Issue, Gank Geddon]

Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
[Empty High slot]

Tracking Computer II, Tracking Speed
Tracking Computer II, Tracking Speed
Omnidirectional Tracking Link I
Omnidirectional Tracking Link I

Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
Capacitor Power Relay II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane

Large Sentry Damage Augmentor I
Large Capacitor Control Circuit I
Large Anti-Explosive Pump I


Garde II x5
jowilkin
*
Reputation: 165

Well this is sort of on the right track, but has issues.  First is the cap recharger.  If you're having cap issues, then use a second EDE rig, with so many low slots and the high native armor HP on this ship it's not an issue to drop a tank rig.  You still have like 11 minutes of cap on this without the cap recharger though, I would think you could easily ditch it and not have cap issues (without adding any other cap mods).

A web would do you worlds of good, you are just going to be sitting around waiting for someone else to hit frigs and wasting 1k dps without any webs of your own.  Get 1-2 fed navy webs.

Next issue is 3 EANMs, those stack like a mother :censored: er.  If you were to get into a fleet with armor links, they would do nothing at all your resists because of the stacking on this thing.  Swap the 3rd eanm for an explosive hardener.
Jinto Mack
*
Reputation: 286

lose the cap recharger, fit a TP.
fit a T2 LET.

good fit tho.
slowun
*
Reputation: 2

Well this is sort of on the right track, but has issues.  First is the cap recharger.  If you're having cap issues, then use a second EDE rig, with so many low slots and the high native armor HP on this ship it's not an issue to drop a tank rig.  You still have like 11 minutes of cap on this without the cap recharger though, I would think you could easily ditch it and not have cap issues (without adding any other cap mods).

A web would do you worlds of good, you are just going to be sitting around waiting for someone else to hit frigs and wasting 1k dps without any webs of your own.  Get 1-2 fed navy webs.

Next issue is 3 EANMs, those stack like a mother :censored: er.  If you were to get into a fleet with armor links, they would do nothing at all your resists because of the stacking on this thing.  Swap the 3rd eanm for an explosive hardener.

I've tried removing the cap recharger for a fed web and 10mins cap isn't enough really,its a pain when your doing VG's rushing from site to site and having to ask for cap all the time.Saying that ive looked at your other suggestions and re-arranged my fitting a bit, thanks.

dropped cap charger for fed web
dropped kin rig for 2nd t2 EDE rig
dropped navy EANM for EXP hardener

This now gives 24m27s of cap(which should be enough)
new resists  76.3/69.1/71.1/80.2  (old was 79.9/73.9/73.3/71.5)
EHP is down slightly 114,495 to 113,163

Fitting updated
slowun
*
Reputation: 2

lose the cap recharger, fit a TP.
fit a T2 LET.

good fit tho.

I changed the fit slightly and now have a web which i think is better than a TP due to the rats orbiting close.
The T2 LET uses a lot more cap that meta4 which means i wouldn't be able to run it as long if needed,its only really there for emergencys anyway unless i can find another BS cap buddy.
Corollax
*
Reputation: 210

This is definitely better, but the kinetic resist is suffering. Amarrian T1 armor has a 25% kinetic resist and 20% explosive -- so really, the kinetic resist needs a dedicated hardener just as much as explosive does. Try this instead -- it's lighter on stacking penalties, so gang links will help you more, and it gets you very solid resists against torpedoes.

15 minutes of capacitor is plenty, and this gets 128k EHP once gang links are applied. Personally, I would drop an elutriation rig for a locus coordinator, but if 2x elutriation keeps you from fitting a cap recharger then I'm happy.

[Armageddon Navy Issue, Armageddon Navy Issue: Incursion VG's]

Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Large 'Regard' I Power Projector

Sensor Booster II, Scan Resolution
Tracking Computer II, Tracking Speed
Tracking Computer II, Tracking Speed
Federation Navy Stasis Webifier

Damage Control II
Armor Explosive Hardener II
Armor Kinetic Hardener II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
1600mm Reinforced Rolled Tungsten Plates I

Large Anti-Thermic Pump I
Large Energy Discharge Elutriation II
Large Energy Discharge Elutriation II


Light Armor Maintenance Bot II x5
Hobgoblin II x5
Garde II x5
slowun
*
Reputation: 2

This is definitely better, but the kinetic resist is suffering. Amarrian T1 armor has a 25% kinetic resist and 20% explosive -- so really, the kinetic resist needs a dedicated hardener just as much as explosive does. Try this instead -- it's lighter on stacking penalties, so gang links will help you more, and it gets you very solid resists against torpedoes.

15 minutes of capacitor is plenty, and this gets 128k EHP once gang links are applied. Personally, I would drop an elutriation rig for a locus coordinator, but if 2x elutriation keeps you from fitting a cap recharger then I'm happy.

[Armageddon Navy Issue, Armageddon Navy Issue: Incursion VG's]

Thanks for the feedback,ive tried your suggestion in EFT and i have a problem with it,if you do as you suggest your resists become 69/70.4/78/76.6 without a gang booster(at least half the fleets i've been in haven't had one) In vanguard sites you mostly face laser ships(AFAIK only tama's and deltoes fire torps in VG's) so i think sticking with the second eanm is a better idea overall.I agree i'd love to fit a locus rig but it drops cap to just 9m7s and that really isnt enough :(
slowun
*
Reputation: 2

This is definitely better, but the kinetic resist is suffering. Amarrian T1 armor has a 25% kinetic resist and 20% explosive -- so really, the kinetic resist needs a dedicated hardener just as much as explosive does. Try this instead -- it's lighter on stacking penalties, so gang links will help you more, and it gets you very solid resists against torpedoes.

15 minutes of capacitor is plenty, and this gets 128k EHP once gang links are applied. Personally, I would drop an elutriation rig for a locus coordinator, but if 2x elutriation keeps you from fitting a cap recharger then I'm happy.

[Armageddon Navy Issue, Armageddon Navy Issue: Incursion VG's]


Thanks for the feedback,ive tried your suggestion in EFT and i have a problem with it,if you do as you suggest your resists become 69/70.4/78/76.6 without a gang booster(at least half the fleets i've been in haven't had one) In vanguard sites you mostly face laser ships(AFAIK only tama's and deltoes fire torps in VG's) so i think sticking with the second eanm is a better idea overall.I agree i'd love to fit a locus rig but it drops cap to just 9m7s and that really isnt enough :(
Corollax
*
Reputation: 210

Tamas are the majority of incoming DPS for ships with large signature radii. Eysters and Renyns don't do much damage at all (and Renyns are comparatively rare). Niarjas don't do any DPS at all. That leaves Romis and Augas as the significant portion of laser DPS. Both are completely absent from NCOs, and the mining colonies don't have enough DPS to be a concern anyway.

OTAs are where your tank is stressed. At the end, you have to tank nine tamas and 1-2 deltoles. You only have to deal with 4-6 augas, depending on how your gang chooses to kill them. As a battleship with a gigantic signature radius that gets no damage mitigation from torpedoes, tamas are your biggest concern. And as a logistics ship, I'd rather see you protecting your missile resists.

Almost all the fleets I fly with have gang links. If they don't, I bring my own.

Regarding capacitor, I regularly fly a Nightmare with just over 7 minutes of capacitor. It hasn't been a problem. If you feel you need more capacitor, implants are always an option. Both slot 6 and slot 8 provide additional capacitor, and neither one has any compelling alternatives for battleships. Furthermore, if the energy transfer isn't needed, you can swap it for a nosferatu. This would almost certainly give you adequate capacitor.
jowilkin
*
Reputation: 165

In vans the most of the damage to battleships is actually torps, so you want your resists to slant toward kin/exp.   For instance, look at http://games.chruker.dk/eve_online/site_view.php?id=110

You see that NCOs are roughly 780dps total EM/Therm and 3026dps Exp/Kin.  Cruiser size ships will see much less exp/kin since the damage is from torps, but BSs will take a large percentage of that damage.

I would probably fit it like this personally.  Only 1 EDE rig is really needed, and faction BSs basically have a built in plate:


[Armageddon Navy Issue, Armageddon Navy Issue: Incursion VG's import 1]
Damage Control II
Armor Explosive Hardener II
Armor Kinetic Hardener II
Imperial Navy Energized Adaptive Nano Membrane
Tracking Enhancer II
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink

Sensor Booster II
Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier

Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Auto Targeting System II

Large Anti-Thermic Pump I
Large Energy Locus Coordinator II
Large Energy Discharge Elutriation II

Armageddon Navy Issue: Incursion VG's

slowun's Armageddon Navy Issue built 2011-08-29

slowun
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Spaceship
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Large 'Regard' Remote Capacitor Transmitter
Sensor Booster II
Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier
Damage Control II
1600mm Rolled Tungsten Compact Plates
Armor Explosive Hardener II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Large Anti-Kinetic Pump I
Large Energy Discharge Elutriation II
Large Energy Discharge Elutriation II
Modulename
Havent seen a decent navy geddon for incursions on here so i thought i'd post this for you.I run this doing VG Blitz on my alt and it works fine

Stats: with my skills

EHP 113,163
RESISTS  76.3/69.1/71.1/80.2  EM/TH/KN/EXP
DPS/RANGE(no drones)
Scorch     696 43+9.6  
In multi   873 14+9.6
Conflag    975 14+9.6

IMPLANTS USED
slot 7   AX-1  3% tracking
slot 8   CC-4  3% cap (reccomended)
slot 9   CX-1  3% damage
slot 10  G-1 Epsilon  3% large turret damage

CAP (without energy trans on)
24mins 57s  with IN Multi (20m16s no CC-4)
10mins 28s with Conflag ( 9m45s no CC-4)

 

Targeting

Maximum targets 7
Maximum targeting range 113.75 km
Scan resolution 178.75
Sensor strength 0 0 0 26

Size/Movement

Maximum velocity 124.69
Inertia modifier 0.08775
Signature radius 400 m
Cargo capacity 700 m3

Systems

Capacitor capacity 7500 GJ
Capacitor recharge time 13 minutes 45 seconds
Powergrid 18136 / 21875MW
CPU 636.25 / 700 tf

Shields

Shield capacity 10625
Shield recharge time 42 minutes 22 seconds
Shield resistances 12.5% 56.25% 47.5% 30%

Armor

Armor hit points 19375
Armor resistances 76.92% 80.59% 71.69% 70%

Structure

Structure hit points 12500
Structure resistances 60% 60% 60% 60%
Drone bandwidth 125 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 200 m3
Download EVEMon Skill Plan
[Armageddon Navy Issue, Armageddon Navy Issue: Incursion VG's]
Damage Control II
1600mm Rolled Tungsten Compact Plates
Armor Explosive Hardener II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink

Sensor Booster II
Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier

Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Large 'Regard' Remote Capacitor Transmitter

Large Anti-Kinetic Pump I
Large Energy Discharge Elutriation II
Large Energy Discharge Elutriation II


Hammerhead II
Hobgoblin II
Medium Armor Maintenance Bot I
Item Quantity Value
Armageddon Navy Issue 1 312,100,000
Sensor Booster II 1 990,000
Tracking Computer II 2 868,899
Damage Control II 1 467,386
Hammerhead II 1 638,920
Hobgoblin II 1 414,715
Mega Pulse Laser II 7 3,800,000
1600mm Rolled Tungsten Compact Plates 1 468,265
Armor Explosive Hardener II 1 1,676,170
Scorch L 1 1
Imperial Navy Energized Adaptive Nano Membrane 2 39,500,000
Imperial Navy Heat Sink 3 78,783,100
Large 'Regard' Remote Capacitor Transmitter 1 66,128
Federation Navy Stasis Webifier 1 62,000,000
Imperial Navy Multifrequency L 1 699,789
Medium Armor Maintenance Bot I 1 1
Large Anti-Kinetic Pump I 1 7,910,000
Large Energy Discharge Elutriation II 2 11,799,000
Tracking Speed Script 1 3
Scan Resolution Script 1 10,205
Total 754,726,680
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