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hayokiro
*
Reputation: 11

1. i think u are like 5% above the ships grid so it's impossible to fit, fail.
2. 8 cap mods, double fail.
3. 4 hardeners on a ship with bonuses to shield resistances, triple fail.
4. t2 ammo + railguns = crap for missions or whatever plus they cost too much, quadruple fail.
5. no tracking mods to a ship that has railguns (crap tracking) and has no tracking bonus quintuple fail.

get a raven for missions
Vrykolakasis
*
Reputation: 0

Well, it's your first attempt, so no worries - but it needs work. You're using far too many cap mods to get yourself too much tank and capacitor power relays reduce shield tank on top of that. Use capacitor flux coils, maybe a cap recharger in the mid. Drop to a smaller booster with less hardeners, you don't need so much tank for level 4s. Use damage mods and tracking enhancers. Use t1 ammo except in very particular cases - running missions is about making isk, and you're cutting into that a lot with t2 ammo. Admittedly they are railguns so they don't use ammo as fast as blasters.

Try to get enough tank to survive, and put the rest into damage. The faster you are able to kill ships the safer you are, even with an enormous tank.
saileng
*
Reputation: 190

if you replace a bunch of those lows with damage mods you wont need capstabull. i recommend at least 2 mfs and a te. if you need cap you can then put rechargers in place for some of your resists. this should result in a ship that has less tank and cap but will run missions much faster since you can kill shit.

you can also swap out a mid for a tracking computer which gives you a bit more control with scripts.

dont use t2/faction ammo on missions, use plain vanilla antimatter ALWAYS.

get some real drones: galentte for missions unless you swap them for damage types. you might want lights for poppin the frigs that you wont be able to shoot.
Jamesbloke
*
Reputation: 0

1. i think u are like 5% above the ships grid so it's impossible to fit, fail.
2. 8 cap mods, double fail.
3. 4 hardeners on a ship with bonuses to shield resistances, triple fail.
4. t2 ammo + railguns = crap for missions or whatever plus they cost too much, quadruple fail.
5. no tracking mods to a ship that has railguns (crap tracking) and has no tracking bonus quintuple fail.

get a raven for missions
1. well the first one is a load of rubbish , coz im running it right now, so unless im sleeping you fail.
2. fair point, but the learning curve is pretty hard in eve and you dont need to be a douche about it.
3. I said you can change them out, learn to read.
4. depends what missions you get, so far theyvre proved pretty effective.
5. fair point, but just stay at range of the Bc/Bs and use drones on cruisers/destroyers and frigs not rocket science.

The whole point of attempting to fit this was so i could use something other than a raven for once.
Jamesbloke
*
Reputation: 0

Thanks for the tips Saileng and Vrykolakasis not really sure what the two appreviations you used are though Saileng. MFS and TE
hayokiro
*
Reputation: 11



1. 4% over with max skills (i doubt u have them)
2.  for some ppl the learning curve moves backwards, dont be one of them
3. u never said anything about hardeners
4. i dont think there are missions with stationary battleships with the sig radius of a small pos to make use of t2 ammo effective
5. i never said u wont hit, but that ship in that fit and with all lvl 4 produces  340 dps (which is pitiful for a tier 3 bs)PRODUCE N O T APPLY the amount of dps applied to a target changes from a ton of factors and the first of them that u can change is tracking which u dont have, also javelin reduces ur tracking by 25% and spike by 75% therefore the ammount of dps applied to ur target are for laughs. Imagine throwing someone a bucket with 100 nails and only 10 of them hit him along with the bucket

the failtrain can go on forever if u want but imho browse some fits first and learn to accept any form of criticism here or go visit my little pony website.
RamblinRichard
*
Reputation: 816

no damage mods = fail

tank is overkill = fail

its a rokh = fail/win :P
Steveo74
*
Reputation: 125

I've flown ships where eft says I'm over pg. EFT is not entirely accurate...

Anyway about your ship James, lose one of the hardeners for a cap booster (you may need to fit a power diagnostic system\reactor control for that) then you can fill your lows slots thus -

Magnetic Field Stabiliser II x 3
Tracking Enhander II x 2

or

Magnetic Field Stabiliser II x 3
Tracking Enhancer II
Damage Control II (just for that bit of extra resist on the shields)

That's if you don't need a power mod in the low, if you do lose the damage control or a tracking enhancer

X-large boosters are not meant to be capstable if you want cap fit a cap booster and then put damage mods in the lows! and that should help a lot when combined with what is said above.
Luwc
*
Reputation: 3

/o\ SOLO LVL4 ... I HEARD ONLY PEOPLE IN DRAKES CAN DO THAT , YOU ARE SO AWESOME
TROLOLOLOLOLO
hayokiro
*
Reputation: 11

I've flown ships where eft says I'm over pg. EFT is not entirely accurate so please stfu.

please feel free to fit 8 t2 425's and an xl on a rokh ingame and then lets talk
Jamesbloke
*
Reputation: 0

I've flown ships where eft says I'm over pg. EFT is not entirely accurate so please stfu.

please feel free to fit 8 t2 425's and an xl on a rokh ingame and then lets talk
if you fit exactly what i put on there, with either spike or javelin, you  WILL be cap stable with max skills + hardwire implants ( just rememered the implants sorry, possibly the reason eft says its not possible, i apologise)
Jamesbloke
*
Reputation: 0

I've flown ships where eft says I'm over pg. EFT is not entirely accurate...

Anyway about your ship James, lose one of the hardeners for a cap booster (you may need to fit a power diagnostic system\reactor control for that) then you can fill your lows slots thus -

Magnetic Field Stabiliser II x 3
Tracking Enhander II x 2

or

Magnetic Field Stabiliser II x 3
Tracking Enhancer II
Damage Control II (just for that bit of extra resist on the shields)

That's if you don't need a power mod in the low, if you do lose the damage control or a tracking enhancer

thanks for the tips :)
hayokiro
*
Reputation: 11

( just rememered the implants sorry, possibly the reason eft says its not possible, i apologise)

fair enough, sorry for being a "bit" too douche but with all the trolls in here it's hard to realize who is trolling and who is not.

    Still this fit have many mistakes, ur dps are too low so u need a lot of time to finish a lvl 4, i'd use xl booster boost amp and 2 mission specific hardeners, the rest of the meds squeeze tracking and cap mods, use at least 2 damage mods and 1 tracking mod on lows and dont use t2 ammo is rubbish, rigs are good keep them.
shadowace007
*
Reputation: 131

Please browse loadouts. This fit is just bad. there is a lot of good advice already here but Look around at Others here on Battle clinic before you post. it will give you a good starting point.
Angrylemming2
*
Reputation: 447

Wrong ship, too much cap, wrong ship, overtanked and oh yeah, wrong ship.
Nai Sethanas
*
Reputation: 406

OMG! You're almost cap stable... of course you'll need it when it takes you hours to clear your mission...

Anything with less than 500 DPS isn't even worth looking at as far as lvl 4 missions go.
saileng
*
Reputation: 190

Thanks for the tips Saileng and Vrykolakasis not really sure what the two appreviations you used are though Saileng. MFS and TE
MFS: Magnetic Field Stabilizer aka damage mod
TE: Tracking Enhancer

Solo Lvl 4 Rokh

Spaceship
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
Kinetic Deflection Field II
Kinetic Deflection Field II
Thermic Dissipation Field II
Thermic Dissipation Field II
X-Large Shield Booster II
Shield Boost Amplifier II
Capacitor Power Relay II
Capacitor Power Relay II
Capacitor Power Relay II
Capacitor Power Relay II
Capacitor Power Relay II
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Modulename
Cap stable with one of the ammos ( spike i think )
lasts almost 12 minutes with the other. The rigs can be swapped out for the t2 variant possibly leaving room for a couple of low slots.
Its my first proper attempt at fitting a Battleship and i dont think ive done too badly, feedback would be appreciated :)

Targeting

Maximum targets 7
Maximum targeting range 112.5 km
Scan resolution 93.75
Sensor strength 24 0 0 0

Size/Movement

Maximum velocity 111.25
Inertia modifier 0.0918
Signature radius 500 m
Cargo capacity 625 m3

Systems

Capacitor capacity 7500 GJ
Capacitor recharge time 2 minutes 25 seconds
Powergrid 17187 / 18750MW
CPU 935 / 975 tf

Shields

Shield capacity 10625
Shield recharge time 31 minutes 15 seconds
Shield resistances 0% 50% 85.91% 81.21%

Armor

Armor hit points 8750
Armor resistances 50% 10% 25% 45%

Structure

Structure hit points 9375
Structure resistances 0% 0% 0% 0%
Drone bandwidth 50 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 50 m3
Download EVEMon Skill Plan
[Rokh, Solo Lvl 4 Rokh]
Capacitor Power Relay II
Capacitor Power Relay II
Capacitor Power Relay II
Capacitor Power Relay II
Capacitor Power Relay II

Kinetic Deflection Field II
Kinetic Deflection Field II
Thermic Dissipation Field II
Thermic Dissipation Field II
X-Large Shield Booster II
Shield Boost Amplifier II

425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Vespa II
Item Quantity Value
Rokh 1 182,000,000
Capacitor Power Relay II 5 638,900
Kinetic Deflection Field II 2 1,434,940
Thermic Dissipation Field II 2 1,060,840
425mm Railgun II 8 2,945,000
X-Large Shield Booster II 1 1,850,000
Javelin L 1 180
Spike L 1 195
Vespa II 1 389,798
Shield Boost Amplifier II 1 646,900
Large Capacitor Control Circuit I 3 7,768,500
Total 239,938,633
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    • hayokiro
    • Luwc