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Ship fitting - Built on July 31, 2011
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I thought I would post my Incursion Tengu that I have been using. Great ship, more then enough tank and fleets always love more Target painters and webs. DPS is not shabby either.
You need a 3% CPU Hardwire Implant in slot 6. Please rate! |
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I would upgrade that web to a fed navy, and no you dont need an implant if you have perfect skills at least according to eft.
Otherwise looks ok i guess
I disagree, i prefer a real dps ship instead of a webber myself. Even though i do fly a dual web loki, the dps is kinda lackluster compared to the vindies and nightmares so as soon as i can i will get rid of that ship for a proper dps ship. But i know a lot of fleet likes dedicated webbers. So a matter of taste i guess
Honestly, any ships that use turrets in incursions should have Two Fed Navy Webs. Its your job as a missile boat to make sure that *you* hit harder, not them. Drop the web, and an Invuln, and replace one of the extenders with another rigor.
In Incursion fleets you should really leave the Webbing to a Loki or Huginn and focus on getting the most DPS. I just have a web because it does come in handy sometimes but if a Sansha ship gets close enough to me to web and have my web make a difference I will be looking for another fleet. lol
I will admit that the Cane and the Harby do needs those slots for tank. However, any ship that tanks the way it was designed to (e.g. not a Shield Abaddon) can and should fit at least one web, and that is only if it really doesn't have enough tank. My personal Nightmare's only got a 5-slot tank, giving me two webs, a sebo, and a tracking comp, and it is in no way under tanked, and it performs great.Honestly, any ships that use turrets in incursions should have Two Fed Navy Webs. Its your job as a missile boat to make sure that *you* hit harder, not them. Drop the web, and an Invuln, and replace one of the extenders with another rigor.
Any ship the uses Turrets in fleet already have a limited tank they can fit and I think it would hard for most of them to fit that many webs without endangering their ship. Macharial could do it I think and the Vindi is a must but Nightmares, Canes, Harbs, and most other ships need most their slots for tank. If anything I would take them Web off for faster targeting mods to get those TP's on the enemy faster. TP = Faster lock times for everyone else in fleet.
I will admit that the Cane and the Harby do needs those slots for tank. However, any ship that tanks the way it was designed to (e.g. not a Shield Abaddon) can and should fit at least one web, and that is only if it really doesn't have enough tank. My personal Nightmare's only got a 5-slot tank, giving me two webs, a sebo, and a tracking comp, and it is in no way under tanked, and it performs great.Honestly, any ships that use turrets in incursions should have Two Fed Navy Webs. Its your job as a missile boat to make sure that *you* hit harder, not them. Drop the web, and an Invuln, and replace one of the extenders with another rigor.
Any ship the uses Turrets in fleet already have a limited tank they can fit and I think it would hard for most of them to fit that many webs without endangering their ship. Macharial could do it I think and the Vindi is a must but Nightmares, Canes, Harbs, and most other ships need most their slots for tank. If anything I would take them Web off for faster targeting mods to get those TP's on the enemy faster. TP = Faster lock times for everyone else in fleet.
And once again, this Tengu is way over tanked. Drop the web for a Photon, drop one of extenders for a rigor, and drop the other extender for a flare or something.
Aside from the Cane and Harby, I cannot think of a single shield ship that can't afford two webs. And you still haven't responded to my comments on the fit.I will admit that the Cane and the Harby do needs those slots for tank. However, any ship that tanks the way it was designed to (e.g. not a Shield Abaddon) can and should fit at least one web, and that is only if it really doesn't have enough tank. My personal Nightmare's only got a 5-slot tank, giving me two webs, a sebo, and a tracking comp, and it is in no way under tanked, and it performs great.Honestly, any ships that use turrets in incursions should have Two Fed Navy Webs. Its your job as a missile boat to make sure that *you* hit harder, not them. Drop the web, and an Invuln, and replace one of the extenders with another rigor.
Any ship the uses Turrets in fleet already have a limited tank they can fit and I think it would hard for most of them to fit that many webs without endangering their ship. Macharial could do it I think and the Vindi is a must but Nightmares, Canes, Harbs, and most other ships need most their slots for tank. If anything I would take them Web off for faster targeting mods to get those TP's on the enemy faster. TP = Faster lock times for everyone else in fleet.
And once again, this Tengu is way over tanked. Drop the web for a Photon, drop one of extenders for a rigor, and drop the other extender for a flare or something.
My comment was for a Shield fleet and yes some ships can pull it off but most pilots dont really like risking their Billion ISK ships. Most people rather be safe then sorry when flying around in something that expensive but if you have a good group of very trusted Logi then I am all for making the ships tackle heavy.
Yes Webs are a range problem but Target Painter have no such limitation. One ship with 2-3 webs with a range of 30-40km will more then make up for the loss of a DPS ship if it means that the bigger ships, guns and missiles hit harder all around. Also a Loki can get some pretty good DPS for being a tackler. I have max fitting skills in every thing but AWU so CPU can only be increased by Mods or Implants.Meta 4 or faction TPs, Faction BCUs, faction web, launcher rigging 4. CPU problem fixed. And the loki is good because it can fit webs without costing the fleet a DPS. In most cases, though, 19km web range provided by a claymore booster is enough, and you don't need a Huginn. Also, with missiles, once a target is webbed slower than the explosion velocity no extra damage is done. Turret ships should be doing that, so its your job to inflate the sig radius, helping everyone lock faster and get better shots off.
Or alternatively, you could buy the much better nightmare shipYeah, train for a nightmare once your tengu is decent. It will completely outperform it.
I am completely Missile based right now and to get my skills to the point where I would fly the Nightmare well enough for Incursions would take Months and months of training that I would rather put elsewhere for now. Plus the Nightmare hull by itself costs more then 2 T2 fitted Tengu's combined and I was posting this fit as a example of a way to fit the Tengu CHEEP and EFFECTIVELY. Not everyone has billions of ISK stored away, not every one has 50million Skill points and most of all people usually want to have fun with whatever they can fly, and if that is a Tengu or even just a Drake don't knock it because they both are effective ships that are vastly underrated.First of all, I was also completely missile based, and I only just know broke 10mil SP. And it really doesn't take that long to train to use a Nightmare decently, even with Meta 4 guns it outperforms the Tengu. Within a month you should be able to be more of a help to the fleet than a Tengu. Drake is acceptable until you can fly a Tengu, Tengu is acceptable until you can fly a Nightmare. Oh, and if you really run Incursions, you should have enough ISK to at least faction pimp the Tengu, if not buy a Nightmare. Its really not that hard.
I am completely Missile based right now and to get my skills to the point where I would fly the Nightmare well enough for Incursions would take Months and months of training that I would rather put elsewhere for now. Plus the Nightmare hull by itself costs more then 2 T2 fitted Tengu's combined and I was posting this fit as a example of a way to fit the Tengu CHEEP and EFFECTIVELY. Not everyone has billions of ISK stored away, not every one has 50million Skill points and most of all people usually want to have fun with whatever they can fly, and if that is a Tengu or even just a Drake don't knock it because they both are effective ships that are vastly underrated.First of all, I was also completely missile based, and I only just know broke 10mil SP. And it really doesn't take that long to train to use a Nightmare decently, even with Meta 4 guns it outperforms the Tengu. Within a month you should be able to be more of a help to the fleet than a Tengu. Drake is acceptable until you can fly a Tengu, Tengu is acceptable until you can fly a Nightmare. Oh, and if you really run Incursions, you should have enough ISK to at least faction pimp the Tengu, if not buy a Nightmare. Its really not that hard.
This fit is more for those who is not able to fly such ships as the NM yet or just want to make use of a Tengu they have but dont know how to fit well.
Otherwise looks ok i guess