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I would upgrade that web to a fed navy, and no you dont need an implant if you have perfect skills at least according to eft.

Otherwise looks ok i guess
SureShot001
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Reputation: 50

I would upgrade that web to a fed navy, and no you dont need an implant if you have perfect skills at least according to eft.

Otherwise looks ok i guess

This is a basic T2 fit, when I am done with mine I will have Caldari BCS, Fed Navy Web, Republic Fleet TP's, T2 Rigs and Caldari Invuln's.

Well i wouldnt go to incursions with a t2 web myself (use 2 of em on my ship) but fair enough with it just being the t2 fit. I just dislike when people show up with t2 webs. The range just isnt enough
SureShot001
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Reputation: 50

In Incursion fleets you should really leave the Webbing to a Loki or Huginn and focus on getting the most DPS. I just have a web because it does come in handy sometimes but if a Sansha ship gets close enough to me to web and have my web make a difference I will be looking for another fleet. lol

I disagree, i prefer a real dps ship instead of a webber myself. Even though i do fly a dual web loki, the dps is kinda lackluster compared to the vindies and nightmares so as soon as i can i will get rid of that ship for a proper dps ship. But i know a lot of fleet likes dedicated webbers. So a matter of taste i guess :)
SureShot001
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Reputation: 50

I disagree, i prefer a real dps ship instead of a webber myself. Even though i do fly a dual web loki, the dps is kinda lackluster compared to the vindies and nightmares so as soon as i can i will get rid of that ship for a proper dps ship. But i know a lot of fleet likes dedicated webbers. So a matter of taste i guess :)

I agree to a point. Most of the fleets I fly with have a heavy complement of Nightmares, Macharials and a Vindi or 2. A lot of ships in Incursions though are Missile DPS and if you have 1 Dual Web Loki in the fleet the DPS for those missile ships skyrockets and it will also help the Nightmares and Macharials get better ranged shots. As I said with a good Loki pilot in fleet things die fast and way before they get into even a 14km web range.
King Cepheus
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Reputation: 26

Honestly, any ships that use turrets in incursions should have Two Fed Navy Webs. Its your job as a missile boat to make sure that *you* hit harder, not them. Drop the web, and an Invuln, and replace one of the extenders with another rigor.
SureShot001
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Reputation: 50

Honestly, any ships that use turrets in incursions should have Two Fed Navy Webs. Its your job as a missile boat to make sure that *you* hit harder, not them. Drop the web, and an Invuln, and replace one of the extenders with another rigor.

Any ship the uses Turrets in fleet already have a limited tank they can fit and I think it would hard for most of them to fit that many webs without endangering their ship. Macharial could do it I think and the Vindi is a must but Nightmares, Canes, Harbs, and most other ships need most their slots for tank. If anything I would take them Web off for faster targeting mods to get those TP's on the enemy faster. TP = Faster lock times for everyone else in fleet.
foomoo moosoo
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Reputation: 176

In Incursion fleets you should really leave the Webbing to a Loki or Huginn and focus on getting the most DPS. I just have a web because it does come in handy sometimes but if a Sansha ship gets close enough to me to web and have my web make a difference I will be looking for another fleet. lol

ur wrong... if u dont have yer own web, ur derpin, 2005 style
King Cepheus
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Reputation: 26

Honestly, any ships that use turrets in incursions should have Two Fed Navy Webs. Its your job as a missile boat to make sure that *you* hit harder, not them. Drop the web, and an Invuln, and replace one of the extenders with another rigor.

Any ship the uses Turrets in fleet already have a limited tank they can fit and I think it would hard for most of them to fit that many webs without endangering their ship. Macharial could do it I think and the Vindi is a must but Nightmares, Canes, Harbs, and most other ships need most their slots for tank. If anything I would take them Web off for faster targeting mods to get those TP's on the enemy faster. TP = Faster lock times for everyone else in fleet.
I will admit that the Cane and the Harby do needs those slots for tank. However, any ship that tanks the way it was designed to (e.g. not a Shield Abaddon) can and should fit at least one web, and that is only if it really doesn't have enough tank. My personal Nightmare's only got a 5-slot tank, giving me two webs, a sebo, and a tracking comp, and it is in no way under tanked, and it performs great.
And once again, this Tengu is way over tanked. Drop the web for a Photon, drop one of extenders for a rigor, and drop the other extender for a flare or something.
SureShot001
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Reputation: 50

Honestly, any ships that use turrets in incursions should have Two Fed Navy Webs. Its your job as a missile boat to make sure that *you* hit harder, not them. Drop the web, and an Invuln, and replace one of the extenders with another rigor.

Any ship the uses Turrets in fleet already have a limited tank they can fit and I think it would hard for most of them to fit that many webs without endangering their ship. Macharial could do it I think and the Vindi is a must but Nightmares, Canes, Harbs, and most other ships need most their slots for tank. If anything I would take them Web off for faster targeting mods to get those TP's on the enemy faster. TP = Faster lock times for everyone else in fleet.
I will admit that the Cane and the Harby do needs those slots for tank. However, any ship that tanks the way it was designed to (e.g. not a Shield Abaddon) can and should fit at least one web, and that is only if it really doesn't have enough tank. My personal Nightmare's only got a 5-slot tank, giving me two webs, a sebo, and a tracking comp, and it is in no way under tanked, and it performs great.
And once again, this Tengu is way over tanked. Drop the web for a Photon, drop one of extenders for a rigor, and drop the other extender for a flare or something.

My comment was for a Shield fleet and yes some ships can pull it off but most pilots dont really like risking their Billion ISK ships. Most people rather be safe then sorry when flying around in something that expensive but if you have a good group of very trusted Logi then I am all for making the ships tackle heavy.
King Cepheus
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Reputation: 26

Honestly, any ships that use turrets in incursions should have Two Fed Navy Webs. Its your job as a missile boat to make sure that *you* hit harder, not them. Drop the web, and an Invuln, and replace one of the extenders with another rigor.

Any ship the uses Turrets in fleet already have a limited tank they can fit and I think it would hard for most of them to fit that many webs without endangering their ship. Macharial could do it I think and the Vindi is a must but Nightmares, Canes, Harbs, and most other ships need most their slots for tank. If anything I would take them Web off for faster targeting mods to get those TP's on the enemy faster. TP = Faster lock times for everyone else in fleet.
I will admit that the Cane and the Harby do needs those slots for tank. However, any ship that tanks the way it was designed to (e.g. not a Shield Abaddon) can and should fit at least one web, and that is only if it really doesn't have enough tank. My personal Nightmare's only got a 5-slot tank, giving me two webs, a sebo, and a tracking comp, and it is in no way under tanked, and it performs great.
And once again, this Tengu is way over tanked. Drop the web for a Photon, drop one of extenders for a rigor, and drop the other extender for a flare or something.

My comment was for a Shield fleet and yes some ships can pull it off but most pilots dont really like risking their Billion ISK ships. Most people rather be safe then sorry when flying around in something that expensive but if you have a good group of very trusted Logi then I am all for making the ships tackle heavy.
Aside from the Cane and Harby, I cannot think of a single shield ship that can't afford two webs. And you still haven't responded to my comments on the fit.
SureShot001
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Reputation: 50

King- The CPU is very tight on this and very few things would fit in the place of the web and I think the CPU would not be able to handle another Launcher rig. My Computer is down currently and I have no way of checking my fits to see if they are even possible and I would like to avoid another Lock on a fitting I posted. As for ships and dual webs if one can fit then I see no harm but I would rather have TP's and have a dedicated long range Web ship in fleet then gimp the tanks of the DPS ships.
King Cepheus
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Reputation: 26

If its for CPU reasons, then I understand the lack of more rigs. However, two rigors really are needed, so work on getting that up stat.

Also, a dedicated long-range webber takes the place of a DPS ship. Now, almost every ship has room for a web, easily webbing more than a dedicated webber can while still putting out enough DPS. As you mentioned, though, range is limited, so I can see a webber being used.
SureShot001
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Reputation: 50

Yes Webs are a range problem but Target Painter have no such limitation. One ship with 2-3 webs with a range of 30-40km will more then make up for the loss of a DPS ship if it means that the bigger ships, guns and missiles hit harder all around. Also a Loki can get some pretty good DPS for being a tackler. I have max fitting skills in every thing but AWU so CPU can only be increased by Mods or Implants.
foomoo moosoo
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Reputation: 176

this is the only tengu worth bothering about

[Tengu, New Setup 4]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Dread Guristas Invulnerability Field
Dread Guristas Invulnerability Field
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Republic Fleet Target Painter
Republic Fleet Target Painter

Caldari Navy Heavy Missile Launcher, Caldari Navy Scourge Heavy Missile
Caldari Navy Heavy Missile Launcher, Caldari Navy Scourge Heavy Missile
Caldari Navy Heavy Missile Launcher, Caldari Navy Scourge Heavy Missile
Caldari Navy Heavy Missile Launcher, Caldari Navy Scourge Heavy Missile
Caldari Navy Heavy Missile Launcher, Caldari Navy Scourge Heavy Missile
Caldari Navy Heavy Missile Launcher, Caldari Navy Scourge Heavy Missile

Medium Anti-EM Screen Reinforcer II
Medium Warhead Rigor Catalyst II
Medium Warhead Rigor Catalyst II

Tengu Defensive - Supplemental Screening
Tengu Electronics - Dissolution Sequencer
Tengu Engineering - Augmented Capacitor Reservoir
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst

659 dps (yawn)
46k EHP w/ loki boosts 51k
66/91/87/79
165m sig / 118m w/loki boosts + mind link..

Or alternatively, you could buy the much better nightmare ship
King Cepheus
*
Reputation: 26

Yes Webs are a range problem but Target Painter have no such limitation. One ship with 2-3 webs with a range of 30-40km will more then make up for the loss of a DPS ship if it means that the bigger ships, guns and missiles hit harder all around. Also a Loki can get some pretty good DPS for being a tackler. I have max fitting skills in every thing but AWU so CPU can only be increased by Mods or Implants.
Meta 4 or faction TPs, Faction BCUs, faction web, launcher rigging 4. CPU problem fixed. And the loki is good because it can fit webs without costing the fleet a DPS. In most cases, though, 19km web range provided by a claymore booster is enough, and you don't need a Huginn. Also, with missiles, once a target is webbed slower than the explosion velocity no extra damage is done. Turret ships should be doing that, so its your job to inflate the sig radius, helping everyone lock faster and get better shots off.
Or alternatively, you could buy the much better nightmare ship
Yeah, train for a nightmare once your tengu is decent. It will completely outperform it.
SureShot001
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Reputation: 50

Yeah, train for a nightmare once your tengu is decent. It will completely outperform it.
[/quote]

I am completely Missile based right now and to get my skills to the point where I would fly the Nightmare well enough for Incursions would take Months and months of training that I would rather put elsewhere for now. Plus the Nightmare hull by itself costs more then 2 T2 fitted Tengu's combined and I was posting this fit as a example of a way to fit the Tengu CHEEP and EFFECTIVELY. Not everyone has billions of ISK stored away, not every one has 50million Skill points and most of all people usually want to have fun with whatever they can fly, and if that is a Tengu or even just a Drake don't knock it because they both are effective ships that are vastly underrated.
King Cepheus
*
Reputation: 26

I am completely Missile based right now and to get my skills to the point where I would fly the Nightmare well enough for Incursions would take Months and months of training that I would rather put elsewhere for now. Plus the Nightmare hull by itself costs more then 2 T2 fitted Tengu's combined and I was posting this fit as a example of a way to fit the Tengu CHEEP and EFFECTIVELY. Not everyone has billions of ISK stored away, not every one has 50million Skill points and most of all people usually want to have fun with whatever they can fly, and if that is a Tengu or even just a Drake don't knock it because they both are effective ships that are vastly underrated.
First of all, I was also completely missile based, and I only just know broke 10mil SP. And it really doesn't take that long to train to use a Nightmare decently, even with Meta 4 guns it outperforms the Tengu. Within a month you should be able to be more of a help to the fleet than a Tengu. Drake is acceptable until you can fly a Tengu, Tengu is acceptable until you can fly a Nightmare. Oh, and if you really run Incursions, you should have enough ISK to at least faction pimp the Tengu, if not buy a Nightmare. Its really not that hard.
SureShot001
*
Reputation: 50

I am completely Missile based right now and to get my skills to the point where I would fly the Nightmare well enough for Incursions would take Months and months of training that I would rather put elsewhere for now. Plus the Nightmare hull by itself costs more then 2 T2 fitted Tengu's combined and I was posting this fit as a example of a way to fit the Tengu CHEEP and EFFECTIVELY. Not everyone has billions of ISK stored away, not every one has 50million Skill points and most of all people usually want to have fun with whatever they can fly, and if that is a Tengu or even just a Drake don't knock it because they both are effective ships that are vastly underrated.
First of all, I was also completely missile based, and I only just know broke 10mil SP. And it really doesn't take that long to train to use a Nightmare decently, even with Meta 4 guns it outperforms the Tengu. Within a month you should be able to be more of a help to the fleet than a Tengu. Drake is acceptable until you can fly a Tengu, Tengu is acceptable until you can fly a Nightmare. Oh, and if you really run Incursions, you should have enough ISK to at least faction pimp the Tengu, if not buy a Nightmare. Its really not that hard.

I have not been able to play eve lately to build up that much ISK but my plan is to get into such ships soon. I have mainly use my ISK to buy Plex to keep my account running because up until recently I have not had a Job. I have myself over 20mil SP but I have been really focused on my training so what I can fly I fly very well but what I can fly is limited. That will be changing and Nightmare is on my list of things to do trust me :) This fit is more for those who is not able to fly such ships as the NM yet or just want to make use of a Tengu they have but dont know how to fit well.

Tengu- Incursion

SureShot001's Tengu built 2011-07-31

SureShot001
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Spaceship
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Stasis Webifier II
Adaptive Invulnerability Field II
EM Ward Field II
Large Shield Extender II
Target Painter II
Target Painter II
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Tengu Defensive - Supplemental Screening
Tengu Electronics - Dissolution Sequencer
Tengu Propulsion - Intercalated Nanofibers
Tengu Offensive - Accelerated Ejection Bay
Tengu Engineering - Augmented Capacitor Reservoir
Medium Warhead Rigor Catalyst I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Modulename
I thought I would post my Incursion Tengu that I have been using. Great ship, more then enough tank and fleets always love more Target painters and webs. DPS is not shabby either.

You need a 3% CPU Hardwire Implant in slot 6.

Please rate!

Targeting

Maximum targets 5
Maximum targeting range 117.1875 km
Scan resolution 293.75
Sensor strength 35 0 0 0

Size/Movement

Maximum velocity 218.75
Inertia modifier 0.21769
Signature radius 198.19 m
Cargo capacity 0 m3

Systems

Capacitor capacity 2070.31 GJ
Capacitor recharge time 5 minutes 18 seconds
Powergrid 696 / 750MW
CPU 608.5 / 635 tf

Shields

Shield capacity 15498.05
Shield recharge time 30 minutes 30 seconds
Shield resistances 70.89% 69.38% 81.63% 87.75%

Armor

Armor hit points 3250
Armor resistances 57.5% 23.5% 68.13% 88.31%

Structure

Structure hit points 2076.25
Structure resistances 60% 60% 60% 60%
Drone bandwidth 0 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 0 m3
Download EVEMon Skill Plan
[Tengu, Tengu- Incursion]
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Stasis Webifier II
Adaptive Invulnerability Field II
EM Ward Field II
Large Shield Extender II
Target Painter II
Target Painter II

Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II

Medium Warhead Rigor Catalyst I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I

Tengu Defensive - Supplemental Screening
Tengu Electronics - Dissolution Sequencer
Tengu Propulsion - Intercalated Nanofibers
Tengu Offensive - Accelerated Ejection Bay
Tengu Engineering - Augmented Capacitor Reservoir

Item Quantity Value
Tengu 1 151,793,000
Scourge Heavy Missile 1 61
Stasis Webifier II 1 699,999
Damage Control II 1 448,449
Adaptive Invulnerability Field II 1 1,749,000
EM Ward Field II 1 1,449,700
Heavy Missile Launcher II 6 1,000,000
Large Shield Extender II 1 879,970
Target Painter II 2 655,000
Ballistic Control System II 3 877,500
Scourge Precision Heavy Missile 1 350
Tengu Defensive - Supplemental Screening 1 41,541,200
Tengu Electronics - Dissolution Sequencer 1 46,509,000
Tengu Propulsion - Intercalated Nanofibers 1 41,201,900
Tengu Offensive - Accelerated Ejection Bay 1 46,390,000
Tengu Engineering - Augmented Capacitor Reservoir 1 45,820,000
Medium Warhead Rigor Catalyst I 1 1,900,000
Medium Core Defense Field Extender I 2 1,845,850
Total 394,016,829
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