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505thedude
*
Reputation: 265

Wow... 3x invuls?
Be cheaper and more effective if you go mission specific.  Don't be lazy, only takes a sec to switch hardeners.
Torsc
*
Reputation: 0

This loadout has been updated
ThE_AthEiiSt
*
Reputation: 762

a mach would get more dps than this and more than enough tank for l4s
Meus Tractus
*
Reputation: 2

Wow... 3x invuls?
Be cheaper and more effective if you go mission specific.  Don't be lazy, only takes a sec to switch hardeners.
agree go mission specific and use 2 hardeners 3 if its a heavy EM fight. but for most missions will free up one med for a target painter other then that i like it.
Akturous
*
Reputation: 20

[Vargur, Mission]
Domination Gyrostabilizer
Domination Gyrostabilizer
Domination Gyrostabilizer
Tracking Enhancer II
Tracking Enhancer II

Pithum A-Type Medium Shield Booster
Pith A-Type Shield Boost Amplifier
Dread Guristas Invulnerability Field
Dread Guristas Invulnerability Field
Shadow Serpentis Tracking Computer, Tracking Speed
Gist X-Type 100MN Afterburner

800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
Small Tractor Beam I
Small Tractor Beam I
Salvager II

Large Projectile Collision Accelerator II
Large Projectile Ambit Extension I


Valkyrie II x5
Warrior II x5

For angels obviously.
Cold32
*
Reputation: 80

a mach would get more dps than this and more than enough tank for l4s
mach dosent get massive falloff and tracking
Slipstream2028
*
Reputation: 49

a mach would get more dps than this and more than enough tank for l4s
mach dosent get massive falloff and tracking

Actually Mach does get Massive falloff, 10% per level of Gallente BS. 
Will do Ok damage out to 60km with standard ammo (Fusion, emp etc), but also does nearly 700m/s with a decent AB, allowing you to always have stuff in range to shoot at.  It may not have massive tracking, but has enough low slots to compensate with TE2's

I would agree that a Mach would be isk better spent IMO, soley because i was at the Vargur/Mach decision not too long ago, and love the Mach.

Back on trak as this is a Vargur loadout though (Sorry op).  If you are slavaging on an Alt, you dont really need 2 tractor beams.  I suppose you could use one for mission items, but 2 is overkill. A Nos works nicely on the Mach and keeps me cap stable with 3 hardners and an Ab.

In short, that much tank is very nice but with that much range and firepower, you just dont need it.
Nothing will be alive long enough to cause you a problem.

Slip

3 CN is massive overkill, Just one will do, and 2 mission specific.  Make you a less inviting gank target!

I f you are using a Gist X-L, you shouldnt need a SBA, thus you "could" fit a tracking computer in the Mid that you free up, then put something more usefull in the rig slots.  Whether that is resist rigs to boost your overall tank, (an EMP rig helps plug the hole a little, making the ship a better all rounder), something to improve your cap or dps, or whatever!
Slipstream2028
*
Reputation: 49

not sure why my post is jumbled up, meh..
Torsc
*
Reputation: 0

Alright, I see the point behind the invulns, but being as those are some of the modules that I already have, I'll probably just drop them down to 2, and drop the SBA.  I could throw in a TP and a TC w/tracking script, that would help me hit stuff better out towards the limits of my falloff as well.

As for the highs... I'll throw in a NOS as suggested.  Thanks all.
Flog
*
Reputation: 133

[Vargur, Mission]
Domination Gyrostabilizer
Domination Gyrostabilizer
Domination Gyrostabilizer
Tracking Enhancer II
Tracking Enhancer II

Pithum A-Type Medium Shield Booster
Pith A-Type Shield Boost Amplifier
Dread Guristas Invulnerability Field
Dread Guristas Invulnerability Field
Shadow Serpentis Tracking Computer, Tracking Speed
Gist X-Type 100MN Afterburner

800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
Small Tractor Beam I
Small Tractor Beam I
Salvager II

Large Projectile Collision Accelerator II
Large Projectile Ambit Extension I


Valkyrie II x5
Warrior II x5

For angels obviously.

domination gyros are worse than t2, just use rf. domination tracking enhancers are basically t2 just using less cpu




as for the fit, +1 but do keep 1 cn invuln and change two to mission specific t2 hardeners. itll work great

Akturous
*
Reputation: 20

lol domination gyros are identical to RF, as with the TE's.
David Rees
*
Reputation: 0

I agree with the mission specific hardeners, if you are worried about tank why not put a bastion module on it? 
sysape
*
Reputation: 1760

Because this fit was posted before the Bastion module existed.

Beware of necroing threads, it may make you look like a bellwood.

Vargur: PVE Fit

Torsc's Vargur built 2011-07-19

Torsc
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Spaceship
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
Drone Link Augmentor I
Small Tractor Beam I
Small Tractor Beam I
Empty
Republic Fleet 100MN Afterburner
Caldari Navy Shield Boost Amplifier
Caldari Navy Adaptive Invulnerability Field
Caldari Navy Adaptive Invulnerability Field
Caldari Navy Adaptive Invulnerability Field
Gist X-Type Large Shield Booster
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Tracking Enhancer
Republic Fleet Tracking Enhancer
Large Projectile Ambit Extension II
Large Projectile Ambit Extension II
Modulename
Alright now please understand that this fit is for lvl 4 mission running only, and running those missions quickly.

I already have most of these modules with enough ISK to cover the rest, just thought I should throw this out here for the wolves to chew on before I forked out the 750m+ ISK for the ship.

I tend to rig for a bit more tank than necessary so I would appreciate any tank improvement suggestions.

I have a second account which is a dedicated support character for this ship.  That character currently runs a Vexor to clean up frigates and cruisers which get too close, as well as also being currently trained for the Noctis.  Hence the missing salvager on this fit.

So here are the numbers (with my current skills)
Also these are pulled from EVEHQ, not sure if that makes a difference.

DPS: 927.43 (Omni) (w/o drones)
1,044.66 (w/drones)
Volley: 3,017.40
RoF: 3.25s
Tank: 816.21 (Omni)
EHP: 65,284
Speed: 421 m/s
Falloff: 69,455.65
Tracking: 0.0888

Cap lasts 3m 21s with everything running, stable at 39.39% w/o the booster running, and stable at 73.53% with the booster and the AB deactivated.  Takes just under 1 full minute to top off the shields from 0% to 100% with the selected booster.


So once again, looking for any suggestions to maximize killing/mission efficiency and/or suggestions for the backup character (i.e. any suggestions for a good ship to compliment this one)

Alright gentlemen (wolves), chew away.

Targeting

Maximum targets 10
Maximum targeting range 101.25 km
Scan resolution 181.25
Sensor strength 0 11 0 0

Size/Movement

Maximum velocity 392.64
Inertia modifier 0.07425
Signature radius 360 m
Cargo capacity 1150 m3

Systems

Capacitor capacity 7750 GJ
Capacitor recharge time 13 minutes 45 seconds
Powergrid 8782 / 16125MW
CPU 560 / 781.25 tf

Shields

Shield capacity 10375
Shield recharge time 28 minutes 24 seconds
Shield resistances 75.16% 83.44% 80.13% 76.82%

Armor

Armor hit points 9125
Armor resistances 70% 10% 25% 43.13%

Structure

Structure hit points 8625
Structure resistances 0% 0% 0% 0%
Drone bandwidth 50 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 75 m3
Download EVEMon Skill Plan
[Vargur, Vargur: PVE Fit]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Tracking Enhancer
Republic Fleet Tracking Enhancer

Republic Fleet 100MN Afterburner
Caldari Navy Shield Boost Amplifier
Caldari Navy Adaptive Invulnerability Field
Caldari Navy Adaptive Invulnerability Field
Caldari Navy Adaptive Invulnerability Field
Gist X-Type Large Shield Booster

800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
Drone Link Augmentor I
Small Tractor Beam I
Small Tractor Beam I
Empty

Large Projectile Ambit Extension II
Large Projectile Ambit Extension II


Hammerhead II
Hobgoblin II
Item Quantity Value
Vargur 1 166,009,000
Hammerhead II 1 659,990
Hobgoblin II 1 299,999
800mm Repeating Cannon II 4 2,940,000
Republic Fleet 100MN Afterburner 1 34,650,000
Republic Fleet Gyrostabilizer 3 57,918,500
Caldari Navy Shield Boost Amplifier 1 78,000,100
Republic Fleet Tracking Enhancer 2 85,000,000
Caldari Navy Adaptive Invulnerability Field 3 305,800,000
Gist X-Type Large Shield Booster 1 224,500,000
Republic Fleet EMP L 1 1,100
Drone Link Augmentor I 1 246,500
Small Tractor Beam I 2 1,408,000
Large Projectile Ambit Extension II 2 24,500,000
Total 1,829,098,189
  • Flog
  • Meus Tractus
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