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Loadout: Wormhole Tengu - C1/C2/C3 - Solo


Wormhole Tengu - C1/C2/C3 - Solo


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crazygirly 0 0 886

Ship fitting - Built on July 17, 2011

Tengu, 129,890,000 ISK
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Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Caldari Navy Shield Boost Amplifier
Pithum A-Type Medium Shield Booster
Pith A-Type EM Ward Field
Republic Fleet Target Painter
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Tengu Defensive - Amplification Node
Tengu Electronics - Dissolution Sequencer
Tengu Propulsion - Intercalated Nanofibers
Tengu Offensive - Accelerated Ejection Bay
Tengu Engineering - Augmented Capacitor Reservoir
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit II
Ammo
Scourge Fury Heavy Missile, 379 ISK
Scourge Precision Heavy Missile, 498 ISK
Caldari Navy Scourge Heavy Missile, 1,043 ISK
Cargo
Drones
Build Views Tagged as
Incarna 1.0
21st June 2011
4,772 Active tank, Expensive, Missile Boat, PvE, Solo, Wormhole
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[Tengu, Wormhole Tengu - C1/C2/C3 - Solo]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Caldari Navy Shield Boost Amplifier
Pithum A-Type Medium Shield Booster
Pith A-Type EM Ward Field
Republic Fleet Target Painter

Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit II

Tengu Defensive - Amplification Node
Tengu Electronics - Dissolution Sequencer
Tengu Propulsion - Intercalated Nanofibers
Tengu Offensive - Accelerated Ejection Bay
Tengu Engineering - Augmented Capacitor Reservoir

There are no revisions on file for this loadout. Only the original builder may revise the loadout.

Positive ratings (0)

Negative ratings (1)

  • Trinkets friend
Title Author Date Ratings
Stats assume all skills at V. Use EVEHQ for detailed combat simulations.

This feature is currently in Beta.


Targeting Maximum targets 5
Maximum targeting range 117187.5 m
Scan resolution 293.75 mm
Sensor strength 35 0 0 0
Size/Movement Max velocity 218.75
Inertia modifier 0.21769
Signature radius 150 m
Cargo capacity 0 m3
Systems Capacitor capacity 2070.31 GJ
Capacitor recharge time 2 minutes 53 seconds
Powergrid 588 / 750 MW
CPU 606.5 / 635 tf
Shields Shield capacity 4562.5
Shield recharge time 20 minutes 22 seconds
Shield resistances 76.56% 74.13% 84.48% 89.65%
Armor Armor hit points 3062.5
Armor resistances 50% 10% 62.5% 86.25%
Structure Structure hit points 2076.25
Structure resistances 0% 0% 0% 0%
Drones Drone capacity 0 m3
Drone bandwidth 0 Mbit/sec
Drone control range 0 m
How to fund this loadout with PLEX:

Current estimated total value, ISK: 1,379,484,932
Sell this many PLEX* to fund: 2
Convert this many ETC to PLEX: 1 Purchase ETC here

*You may only sell PLEX for ISK via the CCP Secure Transfer Method
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This is a set-up I use to fly solo for C1/C2/C3 Combat sites and Radar sites.

This is a pretty expensive set-up so don't fly unless you can afford to lose it!

Tank DPS : 884 - 76.6% EM - 89.7% TH - 84.5% KN
         : 1116 Booster Overloaded
         : 1444 Everything Overloaded

CAP Stable : 43%

DPS Output : 715 Scourge Fury - 841 Overloaded
      : 484 Scourge Precision - 570 Overloaded
      : 641 Caldari Navy Scourge - 754 OverLoaded

Signature : 150m

Locking Range : 117km

Optimal : 113km Scourge Fury
        : 63km Scourge Precision
        : 126km Caldari Navy Scourge

Comments

  • July 17, 2011, 05:38:34 am

    Petty Officer 2nd. Class
    *
    Reputation: 127
    Bump Bass forgot more about gaming than you'll ever know. Bump Bass forgot more about gaming than you'll ever know. Bump Bass forgot more about gaming than you'll ever know. Bump Bass forgot more about gaming than you'll ever know. Bump Bass forgot more about gaming than you'll ever know. Bump Bass forgot more about gaming than you'll ever know. Bump Bass forgot more about gaming than you'll ever know. Bump Bass forgot more about gaming than you'll ever know. Bump Bass forgot more about gaming than you'll ever know. Bump Bass forgot more about gaming than you'll ever know. Bump Bass forgot more about gaming than you'll ever know. Bump Bass forgot more about gaming than you'll ever know.

    I bet u dont fly this.
    second... sleepers gona neut a shit out of you in C3 and u gona die if something poins u
    and i hope it will.
    If wana live drop the Tp(maby sounds stupid) but do so and put on a cap-R and that way ur stability is gona get higher,gona take u few more secs for frigs but atleast u will be safe.
  • July 17, 2011, 08:19:14 am

    Rear Admiral
    *
    Reputation: 1036
    Mad Hops forgot more about gaming than you'll ever know. Mad Hops forgot more about gaming than you'll ever know. Mad Hops forgot more about gaming than you'll ever know. Mad Hops forgot more about gaming than you'll ever know. Mad Hops forgot more about gaming than you'll ever know. Mad Hops forgot more about gaming than you'll ever know. Mad Hops forgot more about gaming than you'll ever know. Mad Hops forgot more about gaming than you'll ever know. Mad Hops forgot more about gaming than you'll ever know. Mad Hops forgot more about gaming than you'll ever know. Mad Hops forgot more about gaming than you'll ever know. Mad Hops forgot more about gaming than you'll ever know.

    And what happens if you get lost without a probe launcher? Self-destruct!!! Onoes...
  • July 17, 2011, 09:17:41 pm

    Member 5th Class
    *
    Reputation: 0
    Takashi_ might just get shoved out an airlock if they keep it up.

    Who on earth would not have an alt covert ops with them at all time? It's wormhole space. Living of the 100's of alts.

    It's not a problem when you get neuted, you just burst the booster and keep orbit.
    Currently doing a C3 atm, piece of piss. Get out trolls.
  • July 17, 2011, 11:01:51 pm

    Commander
    *
    Reputation: 339
    Trinkets friend forgot more about gaming than you'll ever know. Trinkets friend forgot more about gaming than you'll ever know. Trinkets friend forgot more about gaming than you'll ever know. Trinkets friend forgot more about gaming than you'll ever know. Trinkets friend forgot more about gaming than you'll ever know. Trinkets friend forgot more about gaming than you'll ever know. Trinkets friend forgot more about gaming than you'll ever know. Trinkets friend forgot more about gaming than you'll ever know. Trinkets friend forgot more about gaming than you'll ever know. Trinkets friend forgot more about gaming than you'll ever know. Trinkets friend forgot more about gaming than you'll ever know. Trinkets friend forgot more about gaming than you'll ever know.

    It's not a problem when you get neuted, you just burst the booster and keep orbit.
    Currently doing a C3 atm, piece of piss. Get out trolls.

    Whut? You do realise how to read EFT, right? With everything going you are stable at 43% with -27.9/+29.8. Ie; you are nett +1.9 energy whatsits per second. Toss a T2 medium neut in Projected Effects and that goes to -42.9/+28.9 and 1m 44s. Two of them and you cap out in 57s. Three and you cap out in 41s. This is related more to the cycle time of the neuts than your booster use by this stage.

    Now, lets say you are facing off against my triple-neuting Cyclone. You tank all my DPS for 41s. You hand out 715 DPS during this time, and probably knock down the Cyclone's shields to one third. Then you cap out. Your tank goes to zero, your hardeners switch off, and pop in 12s and havent even got through the rest of the Cyclone's shield.

    Your boat costs 2 billion. Mine costs 45M. I'll drop a Cyclone on this thing solo any day of the week till the sun comes up because of idiots like you who say "its not a problem when you get neuted you just burst the booster and keep orbit".

    How? Even with an AB, I'll run you down.
  • July 18, 2011, 08:16:27 am

    Member 5th Class
    *
    Reputation: 0
    Takashi_ might just get shoved out an airlock if they keep it up.

    It's not a problem when you get neuted, you just burst the booster and keep orbit.
    Currently doing a C3 atm, piece of piss. Get out trolls.

    Whut? You do realise how to read EFT, right? With everything going you are stable at 43% with -27.9/+29.8. Ie; you are nett +1.9 energy whatsits per second. Toss a T2 medium neut in Projected Effects and that goes to -42.9/+28.9 and 1m 44s. Two of them and you cap out in 57s. Three and you cap out in 41s. This is related more to the cycle time of the neuts than your booster use by this stage.

    Now, lets say you are facing off against my triple-neuting Cyclone. You tank all my DPS for 41s. You hand out 715 DPS during this time, and probably knock down the Cyclone's shields to one third. Then you cap out. Your tank goes to zero, your hardeners switch off, and pop in 12s and havent even got through the rest of the Cyclone's shield.

    Your boat costs 2 billion. Mine costs 45M. I'll drop a Cyclone on this thing solo any day of the week till the sun comes up because of idiots like you who say "its not a problem when you get neuted you just burst the booster and keep orbit".

    How? Even with an AB, I'll run you down.
    This is a PVE Ship, not a PVP Ship my friend. If you get caught in a wormhole whilst making isk, you shouldn't be there. And the neuts from the frigs do nothing to your cap if you kill them, which this ship does in 2 volleys.