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Corollax
*
Reputation: 210

-=TL;DR=-
Confl: 730 DPS @ 15.8+5km w/ 0.117 rad/s
Multi: 654 DPS @ 15.8+5km w/ 0.166 rad/s
Scrch: 521 DPS @ 47.5+5km w/ 0.125 rad/s
EHP: 76.9k (94.1k w/ gang links)
Resists: 75.4% 77.9% 73.0% 85.6%
Res+Lnk: 79.4% 81.4% 79.6% 89.1%
Capacitor: 5m30s w/ Conflag. 16m otherwise.
Speed/Align: 608m/s & 9.76s
Scan Resolution: 558mm (3.8s on frigate)
Approximate Price: 800m isk (The rigs are dirt cheap.)

---===Suggested Implants===---
1-5: Low-Grade Slave [Alpha, Beta, Gamma, Delta, Epsilon]
6: 'Squire' PG2 (+1% powergrid)
7: 'Gunslinger' AX-2 (+5% tracking)
8: 'Lancer' G2-Gamma (+5% medium energy turret damage)
9: 'Gunslinger' CX-2 (+5% turret damage)
10: 'Noble' ZET-5000 (+5% armor HP)
Gunjob
*
Reputation: 147

+1, Brilliant detail outlining your fit. Invest in some slave is my only advise :) otherwise quality fit!
lordmolly
*
Reputation: 37

yeah man nice fitting, like gun said slaved wud be nice and posh but other than that sweet fit +1
Corollax
*
Reputation: 210

Unfortunately, this fitting requires the PG8 'Squire' implant, which means you don't have room for the Slave Omega. If you want to take advantage of Slaves, you have three choices:

1.) Upgrade to a storyline 'Bailey' 1600mm plate and drop the afterburner for a second web (remember to exchange the fuel catalyst for a chassis optimization).
2.) Drop the anti-em pump for an ancillary current router. This is probably the best way for a poorly skilled pilot to fit the ship, as it gives about 6% spare powergrid.
3.) Skip the Omega entirely. This makes sense for a low-grade set.

Personally, I think the first option is probably the best choice, as I had been considering dropping it anyway. (The afterburner is really my fifth "tanking" module, which the slave set renders unnecessary). Needless to say, I don't think anyone investing in a Slave set will be overly bothered by the price of the storyline plate, and extra webs are always useful. Option 3 is also nice, though I'd probably go for a partial low-grade set in lieu of sacrificing my training speed.

To be honest, I'm afraid I just don't see the need for Slaves. Let's compare this ship to a Guardian. After gang links, the two have nearly identical resists. (Stacking penalties hit the Guardian harder, so the Legion benefits more.) The Legion is just as fast, with only twice the signature radius. However, it also has about 45% more EHP and can receive reps from both guardians, instead of just one. Even with my very aggressive fitting, this Legion will probably be one of the tankiest ships on the field.

I've edited my first post with a list of suggested implants. Conveniently, 2/5 of them are also useful for Guardian pilots, should your group need one. While I would never suggest a ship that's been compromised for the sake of accommodating another fitting, the implant set is a reasonably good fit for both, and you can crosstrain between the two ships relatively easily.

As an added bonus, both a Legion and a Guardian will comfortably fit inside an Orca, which lets you make only one trip to bring anything you might need to a new incursion. Mobile homes are nice.
:smitten: Orca     :smitten:
wabbitrage
*
Reputation: 1

Very nice
jowilkin
*
Reputation: 165

Good setup.  There are some arguments to be made for the T2 burst aerator choice for the rig as well, but the locus is also a valid choice.

I wouldn't use low grade slaves though, +2 training time is  :(
Corollax
*
Reputation: 210

Good setup.  There are some arguments to be made for the T2 burst aerator choice for the rig as well, but the locus is also a valid choice.

I considered it, but decided against it. The actual damage increase is very marginal (about 5%) and pales in comparison to the massive improvement you get from multifrequency and conflagration. It also increases capacitor consumption, making conflagration nearly impossible to use.

On the other hand, it saves a powergrid implant and a rig slot that I'm honestly not sure what to do with.

I wouldn't use low grade slaves though, +2 training time is  :(

Who said you had to use the whole set? With an appropriately focused remap, you can spend nearly an entire year benefiting from the +5's, while still getting partial benefit -- especially since the higher grade implants are for lesser used attributes. It saves a bit of money as well.
dylvish11
*
Reputation: 1

Great fitting and explanation.   The only change I would do is a repper, but then, I'm a paranoid sob in my 1b+ ship, and like to have those ohshit options available for when I'm not getting repped by an outiside source (they got popped, or are busy on others, etc) or to top off between fights if / as needed.

+1 :)
Corollax
*
Reputation: 210

All due respect, but a local repair module would be one of the worst things you could put on this ship. It would consume valuable powergrid and capacitor, waste a fitting slot, and would repair less EHP than you could get by simply fitting more buffer.

At best, you'll get about a 300 omni tank out of it -- rather inadequate when the incoming damage is in the 1500-2000 range. And 300 EHP/second doesn't do much on a 77k EHP buffer tank. :\
Winters Chill
*
Reputation: 1

Good fit. Dunno if I would categorize that as a "speed tank" though :/. I would rather have %50 structure resists from a damage control incase my fleet fails (its happens) than the extra 50-100 damage per volley from that third heat sink.

Legion is a painful ship to lose to terribad logi pilots.
Corollax
*
Reputation: 210

Ehh, it's about as much a speed tank as a Guardian is. It uses an afterburner for mitigation and retains the low base signature radius. I suppose "signature tank" would probably be more apt, but it's all the same as far as the turret accuracy formula goes anyway.

The legion has 68.6k EHP in armor, and 2.44k in structure. If you're looking for survivability, the damage control wouldn't be my first choice. If you're really paranoid, you can add a 2nd EANM, but if your logistics are even halfway decent then it's unnecessary. I suppose you could use an active EM hardener and swap the EM rig to kinetic...

Edit: You know, I addressed this in my original post... :P
Pseudophile
*
Reputation: 76

 :lol:
Corollax
*
Reputation: 210

Uhh...the implant in question is a powergrid implant. Not CPU. The fitting you just linked fits, but only because you used hybrid locus coordinators. Those don't do anything on a laser boat.  :P

If you had fit energy locus coordinators like you should have, you'd be about 3% over on powergrid. So all you've done is lowered the resists and cut about 40% of my optimal range. Not good.  :-\\
Pseudophile
*
Reputation: 76

I'm dumb and stupid. :) Serves me right for posting drunk. :)
Corollax
*
Reputation: 210

That's okay, and it certainly explains the mistake.

Thanks for the +1, anyway. :)
lady okley
*
Reputation: 1

Corollax, hello, please help me with the fit. I suffer not the first day, today woke up early in the morning due to the fact that I can not figure out the right fit. I live in a drone region need a fit under the chord :banghead:.
Corollax
*
Reputation: 210

Drone-region Legion? I wouldn't use a Legion for that job, I'd use a Paladin. Legion lacks the necessary tractor beams and cargohold to carry the loot home properly, and switching ships is inefficient.

There's certainly worse choices, though.
pumba
*
Reputation: 1

Drop the thermic Hardener for an Imperial navy thermic membrane.

Free's up a little capacitor and still retains 75% on the thermic resist.

+1 anyway

EDIT


Free's up 3 minutes of cap @ all lvl 5

EDIT 2

Also makes it run cap stable with every crystal apart from conflag
Mulic
*
Reputation: 39

Very well made, Is a T3 the only ship exempt from the "dont upload an image of the ship" in the loadout creater? tthough that does make sense. +1
Corollax
*
Reputation: 210

Drop the thermic Hardener for an Imperial navy thermic membrane.
<snip>
That's really not such a bad idea, and I'm considering it. Thanks for the tip. If capacitor is a serious concern, I think that propulsion might be a better place to look for capacitor savings, but this is a good option too.

Very well made, Is a T3 the only ship exempt from the "dont upload an image of the ship" in the loadout creater? tthough that does make sense. +1

It's been a while since I've submitted anything. Is there a new rule about images? If nothing else, I'd think that people might like to know what the subsystem combinations look like. If it's a problem, I apologize -- I can't do anything about it now.
Chris-my-ass
*
Reputation: 579

Shit, now i have to make something as good for shields.

THANKS.

douche.
Corollax
*
Reputation: 210

Hrm. The closest equivalent I can think of is the Sleipnir. High scan resolution, good medium-turret based damage. Unlike the Legion, though, you'll be a little strapped for ewar and won't be able to snipe stuff with scorch. Oh, and you'll pay a buttload on faction ammo to match the performance.
Chris-my-ass
*
Reputation: 579

[Loki, Incursion Loki SF]
Tracking Enhancer II
Tracking Enhancer II
Damage Control II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer

Large Shield Extender II
Caldari Navy Invulnerability Field
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier

425mm AutoCannon II, EMP M
425mm AutoCannon II, EMP M
425mm AutoCannon II, EMP M
425mm AutoCannon II, EMP M
425mm AutoCannon II, EMP M
425mm AutoCannon II, EMP M
Large S95a Partial Shield Transporter

Medium Core Defence Field Extender I
Medium Anti-Kinetic Screen Reinforcer I
Medium Projectile Burst Aerator II

Loki Defensive - Adaptive Shielding
Loki Electronics - Immobility Drivers
Loki Engineering - Augmented Capacitor Reservoir
Loki Offensive - Projectile Scoping Array
Loki Propulsion - Chassis Optimization


Hobgoblin II x5


This Plus sleips would be naice!
Corollax
*
Reputation: 210

Barrage gives 50% more range. Scorch gives 200% more range. Barrage takes 10 seconds to switch. Scorch takes 1 second to switch.

I know you're trying, but...
Chris-my-ass
*
Reputation: 579

I'd just stick with t1 ammo on the loki, the rats burn into range pretty quick anyway
Mulic
*
Reputation: 39

My friend has fitted this and he tells me it does its job perfectly, +1
Ryanw1810
*
Reputation: 0

Hi, very nice fit +1. However I am 230 mw short from being able to use it. What skills out of Energy Managment, Energy Weapon Rigging or Engineering Subsytems would I be best to get to lvl 5?



"Edit 1" I used a anacillary instead of the second locus. Only lasts 3 min 30 for me but works well in a good vg fleet. Thanks. quality fit.

"Edit 2" I wish I could give this several more +1's for the amount of isk its made me =)
Overlord_pt
*
Reputation: 3

Great fit! Gonna try it! As soon as I can fly a Legion. :)
Jinto Mack
*
Reputation: 286

lose that AB
Corollax
*
Reputation: 210

You know, it could probably afford to. It'd make the fitting easier on powergrid, though you'd still need a 1% implant. I suppose you could fit another web onto it, if you were so inclined.

Edit: Done.
Hurg
*
Reputation: 0

Does the Fuel Catalyst make sense now that you've lost the AB?
jowilkin
*
Reputation: 165

Does the Fuel Catalyst make sense now that you've lost the AB?
Fuel catalyst gives noticably better align time so most pilots use it.  You don't need to go fast in this ship for incursions, align time is more useful.
Corollax
*
Reputation: 210

Indeed, that's precisely the reason I left it.

Locus Legion for Vanguards

Corollax's Legion built 2011-06-26

Corollax
69 Loadouts
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Spaceship
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
1600mm Reinforced Rolled Tungsten Plates I
Armor Thermic Hardener II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Legion Defensive - Augmented Plating
Legion Electronics - Tactical Targeting Network
Legion Propulsion - Fuel Catalyst
Legion Offensive - Liquid Crystal Magnifiers
Legion Engineering - Power Core Multiplier
Medium Anti-EM Pump I
Medium Energy Locus Coordinator II
Medium Energy Locus Coordinator II
Modulename
The Legion is a great ship for blitzing Vanguard sites. It has a great locktime, excellent damage application, good projection, and plenty of utility midslots. While the raw damage output is relatively low by the standards of faction battleships, the Legion can consistently apply almost all of it, even when it doesn't have time to wait for webs to take full effect. The problem? Everyone overtanks the things like they're made of glass, and they never realize the ship's true potential.

We all know Scorch is amazing. It does X-ray damage beyond Radio range. Better yet, the ability to switch between short and long range in a single second is an incredible advantage for the Legion. But it's easy to forget that it comes at a price.

Scorch has 3x the optimal of Multi or Conflag, but you shouldn't use it exclusively. Why?
Multi: 25% more damage and 33% more tracking.
Confl: 40% more damage (-6.67% tracking).

In a game where people spend weeks training for 2% more damage, that is an incredible improvement. The only problem is making it work -- needless to say, losing 67% of your optimal is quite the handicap. Two things make it possible.
1.) The Legion's 50% optimal bonus.
2.) Locus Coordinator II's.

The first is self-evident. The second is a somewhat obscure energy weapon rig that increases laser optimal range by 20%. By comparison, T2 Tracking Enhancers and scripted Tracking Computers give only 15%. This is larger than even the highest quality officer gear -- and it is essential for minimizing the impact of stacking penalties.

With these two rigs, Multi/Conflag get 15.8+5km. This is just enough to reliably reach the the orbit ranges of Vanguard NPCs -- and right at the edge of your gang-link enhanced webs. As an additional bonus, Scorch now has enough range to snipe at targets from their spawn points, and your superior scan resolution lets you hit them before they've even started moving.

Since the issue of range is now addressed, the only remaining factor is application -- and with two tracking-scripted TCs and a long-range web, you have more than enough accuracy to hit frigates. With a bit of energy transfer, conflagration becomes an option.

The Legion is a T3, and as such it gets a very impressive tank before you even fit modules to it, but in the interests of retaining our DPS advantage, we still need to be efficient. We have two primary damage holes -- a moderate EM weakness and an extreme thermal weakness.  

Because the Legion has such a small signature radius and such extreme kinetic and explosive resists, we can afford to neglect (hah) our missile resistances and focus on lasers. A single active hardener and resistance rig address the issue, while leaving room for an EANM to bring everything up overall. Most importantly, this leaves room for a significant advantage from gang link resistances, as they won't be very heavily stacking penalized. No matter the hardener configuration, a damage control is a terrible choice, owing to the ratio of armor and structure hit points.

Finally, a 5% powergrid implant allows us to fit a 1600mm plate -- a massive improvement that nearly doubles our raw armor amount. The fitting requires AWU5, but can be fit with only energy weapon rigging 4. Various compromises (storyline plates, faction afterburners) can be made to accommodate lower skilled pilots. Remember: there is virtually no other compelling slot-6 implant for the Legion, and additional powergrid complements other ships you may be forced to fly, such as the Guardian.

In total, this gives us a 4-slot tank that lets us fit our requisite 3 heat sinks and get enough range and tracking to make use of conflagration (with a bit of capacitor support).

EDIT: Removed the afterburner. The extra web is just more useful, and you don't really need the speed tank with resists this good.

Targeting

Maximum targets 5
Maximum targeting range 75 km
Scan resolution 557.81
Sensor strength 0 0 0 15

Size/Movement

Maximum velocity 213.75
Inertia modifier 0.34223
Signature radius 147 m
Cargo capacity 0 m3

Systems

Capacitor capacity 2093.75 GJ
Capacitor recharge time 5 minutes 18 seconds
Powergrid 1632.2 / 1875MW
CPU 431.5 / 500 tf

Shields

Shield capacity 3250
Shield recharge time 20 minutes 22 seconds
Shield resistances 0% 87.5% 70% 20%

Armor

Armor hit points 15093.75
Armor resistances 73.56% 85.63% 73.05% 77.9%

Structure

Structure hit points 2442.5
Structure resistances 0% 0% 0% 0%
Drone bandwidth 0 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 0 m3
Download EVEMon Skill Plan
[Legion, Locus Legion for Vanguards]
1600mm Reinforced Rolled Tungsten Plates I
Armor Thermic Hardener II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink

Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier

Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II

Medium Anti-EM Pump I
Medium Energy Locus Coordinator II
Medium Energy Locus Coordinator II

Legion Defensive - Augmented Plating
Legion Electronics - Tactical Targeting Network
Legion Propulsion - Fuel Catalyst
Legion Offensive - Liquid Crystal Magnifiers
Legion Engineering - Power Core Multiplier

Item Quantity Value
Legion 1 170,989,000
Tracking Computer II 2 969,997
Heavy Pulse Laser II 6 1,300,000
1600mm Reinforced Rolled Tungsten Plates I 1 603,000
Armor Thermic Hardener II 1 1,650,000
Conflagration M 1 88,628
Scorch M 1 110,000
Imperial Navy Energized Adaptive Nano Membrane 1 39,119,100
Imperial Navy Heat Sink 3 77,794,900
Federation Navy Stasis Webifier 2 59,784,000
Imperial Navy Multifrequency M 1 401,946
Tracking Speed Script 1 9,000
Legion Defensive - Augmented Plating 1 47,335,000
Legion Electronics - Tactical Targeting Network 1 40,004,800
Legion Propulsion - Fuel Catalyst 1 51,400,000
Legion Offensive - Liquid Crystal Magnifiers 1 57,497,000
Legion Engineering - Power Core Multiplier 1 48,776,000
Medium Anti-EM Pump I 1 1,872,500
Medium Energy Locus Coordinator II 2 6,989,970
Total 836,528,608
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