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SpaceErmine
*
Reputation: 142

faction tachs worth it?
DreadSoul
*
Reputation: 0

good point, i fitted them without even checking cause i cant use t2 lol... turns out they do dps, but you wont be cap stable, the cap will go for around an hour eft says, so i guess they're better in a way
Douglas Reynholm
*
Reputation: 470

fit 1 discharge t2 rig, drop sebo for another TC and the TE for another heatsink and it's not far off a c5/6 nightmare, except with faction invulns

also don't use gleam, use imp navy multifreq
Sponch
*
Reputation: 52

oh the irony
Flog
*
Reputation: 133

overtanked possibly?

fit 1 discharge t2 rig, drop sebo for another TC and the TE for another heatsink and it's not far off a c5/6 nightmare, except with faction invulns

also don't use gleam, use imp navy multifreq

and this ^^

Incursion Nightmare

DreadSoul's Nightmare built 2011-06-17

DreadSoul
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Spaceship
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Large 'Regard' Remote Capacitor Transmitter
Large 'Regard' Remote Capacitor Transmitter
Sensor Booster II
EM Ward Field II
Thermic Dissipation Field II
Large Shield Extender II
Federation Navy Tracking Computer
Caldari Navy Adaptive Invulnerability Field
Caldari Navy Adaptive Invulnerability Field
Damage Control II
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Republic Fleet Tracking Enhancer
Empty
Large Core Defense Field Extender I
Large Core Defense Field Extender I
Large Core Defense Field Extender I
Modulename
So this is my Nightmare i use for incursions.

All lvl 5 skills give:
Resists - 79.1/83.3/77.9/81.6
(OH 86.5/89.2/82.4/85.3)
EHP - 165k (OH 211k)

Gleam L - DPS/Volley - 1027/6389 (OH 1191 DPS)
Aurora L - DPS/Volley - 630/3651 (OH 723 DPS)

Running all cap runs out in 1m 4s
Without the cap transfers on cap lasts 4m 7s

But obviously this setup is to be used with a cap buddy, either a Basilisk or another Nightmare.
With a cap buddy your cap will still run out, but will last around an hour or so.
If you wanted cap stability tho you could change the t2 beams for faction Imperial Navy Tachs and you will be cap stable then at 69%

Now this exact setup would be more useful in assaults/HQ sites, so when running Vanguards its better to change the beams for pulse.
Also with pulse you will be cap stable at 77% (Mega Pulse Laser II that is)

Not sure what else to say, my first time posting a setup on here, so hope you guys like.

Targeting

Maximum targets 7
Maximum targeting range 130 km
Scan resolution 178.75
Sensor strength 0 0 0 28

Size/Movement

Maximum velocity 142.5
Inertia modifier 0.08235
Signature radius 445.12 m
Cargo capacity 665 m3

Systems

Capacitor capacity 8687.5 GJ
Capacitor recharge time 14 minutes 25 seconds
Powergrid 14137.95 / 18125MW
CPU 600 / 887.5 tf

Shields

Shield capacity 25046.91
Shield recharge time 33 minutes 24 seconds
Shield resistances 79.14% 81.57% 77.88% 83.31%

Armor

Armor hit points 10812.5
Armor resistances 57.5% 32% 36.25% 44.75%

Structure

Structure hit points 10250
Structure resistances 60% 60% 60% 60%
Drone bandwidth 75 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 75 m3
Download EVEMon Skill Plan
[Nightmare, Incursion Nightmare]
Damage Control II
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Republic Fleet Tracking Enhancer
Empty

Sensor Booster II
EM Ward Field II
Thermic Dissipation Field II
Large Shield Extender II
Federation Navy Tracking Computer
Caldari Navy Adaptive Invulnerability Field
Caldari Navy Adaptive Invulnerability Field

Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Large 'Regard' Remote Capacitor Transmitter
Large 'Regard' Remote Capacitor Transmitter

Large Core Defense Field Extender I
Large Core Defense Field Extender I
Large Core Defense Field Extender I


Hobgoblin II
Item Quantity Value
Nightmare 1 480,000,000
Standard L 1 57
Multifrequency L 1 13
Sensor Booster II 1 1,049,990
Damage Control II 1 467,386
EM Ward Field II 1 1,313,420
Thermic Dissipation Field II 1 1,060,840
Hobgoblin II 1 414,715
Tachyon Beam Laser II 4 4,149,500
Large Shield Extender II 1 909,898
Aurora L 1 250,000
Gleam L 1 167,974
Federation Navy Tracking Computer 1 182,000,000
Imperial Navy Heat Sink 3 77,794,900
Republic Fleet Tracking Enhancer 1 79,179,500
Large 'Regard' Remote Capacitor Transmitter 2 11,500
Caldari Navy Adaptive Invulnerability Field 2 325,000,000
Large Core Defense Field Extender I 3 10,250,000
Total 1,677,569,493
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