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Grimme_Necrofiend
*
Reputation: 741

I don't think anyone in their right goddam minds wants tractors and salvagers on a Carrier. Are you not thinking of a Rorqual? If it's for ratting (FAIIIIIIIIIIL) you should be using a Thanatos anyway. They're the best PVE Carrier, meaning the Chimera's only real use is as logi, so fit is as such. "Leading mining ops" in a Carrier sounds like the totally wrong use of it.

4 Cap Power Relays in the low slots if it's for a Logi fleet. Meta 4 or Faction, not T2. Needs a Sebo so it can actually lock ANYTHING, and preferably an ECCM to stop it being jammed, because that's a large chunk of Logi that dies if you get jammed. I guess 3 PDUs + 1 DCU setup is better if you're, like, the only carrier in the fleet......But then you shouldn't be flying a carrier anyways.
Marcus McTavish
*
Reputation: 66

dont fly a carrier to a mining ops
ThE_AthEiiSt
*
Reputation: 762

:censored: ing high slots, how do they work?
Lee Janssen
*
Reputation: 348

Don't fly carriers.
Nth Soulslayer
*
Reputation: 0

Honestly dude, I wouldn't feel comfortable (or safe) flying this thing period with it's current setup.  Think of it this way, you would be giving someone one hell of a kill mail if you get caught up in this thing.  I know you are trying to think outside of the box but equip this thing right, loosing this thing during a mining op with it's current config would be hard to live down and your killboard would be a reflection of your ability to properly fit a ship(it's a posibility that you may get more people challenging you in lowsec than normal because they may see you as an easy mark).  That's the best advice I can give.  Loosing an orca to a roaming band is more acceptable than loosing this ship to one with it's current fit.  Just some advice, I'm not trying to give you a hard time but I'm trying to help you from making an expensive mistake. 
Flog
*
Reputation: 133

makes me want to cry cuz of no highslots......
Nai Sethanas
*
Reputation: 406

makes me want to cry cuz of no highslots......

^ A Whole lotta that... you're going to put a Bill out in a belt with nothing to get the tacklers off of you? 5 Neuts and a full set of talismans ftw XD

Just get a fleet PvP fit and pulse the tank.... you can probably passive tank the rats anyways -_-
Mr.Calrissian
*
Reputation: 2

could be an escort for a rorqual, would be sensible to have a logi carrier nearby when using one but no leading the op. Other then that you might want to rethink the entire setup and fit it for a specific purpose.
Jinto Mack
*
Reputation: 286

...

that is all
M4sterm1nd
*
Reputation: 1

Quote from: M4sterm1nd
Highslots I'm leaving as wildcard

Wildcard [wahyld-kahrd] n. A playing card whose value can be determined by the person who holds it.

This must have eluded a few people.   :banghead:

Just to clarify, I have been using carrier cover for mining ops for several years to fantastic effect. While the Rorqual is also available for this role, and runs mining links, it has no defensive options or ship bay. To be effective, a rorq needs to be deployed, whilst a carier can hop straight to the mining system with barges on board, so the support fleet can swap out their barges for pvp ships quickly. The remaining cover ships can be issued fighters, and be immediately resupplied with fresh hulls if they get killed.

To help people having trouble reading the quoted sentence on this post, I've stuck some neuts & RR on the high slots.
Nai Sethanas
*
Reputation: 406

Quote from: M4sterm1nd
Highslots I'm leaving as wildcard

Wildcard [wahyld-kahrd] n. A playing card whose value can be determined by the person who holds it.

This must have eluded a few people.   :banghead:

Just to clarify, I have been using carrier cover for mining ops for several years to fantastic effect. While the Rorqual is also available for this role, and runs mining links, it has no defensive options or ship bay. To be effective, a rorq needs to be deployed, whilst a carier can hop straight to the mining system with barges on board, so the support fleet can swap out their barges for pvp ships quickly. The remaining cover ships can be issued fighters, and be immediately resupplied with fresh hulls if they get killed.

To help people having trouble reading the quoted sentence on this post, I've stuck some neuts & RR on the high slots.

Ok... so you've got a crap stable tank! good for you! Now, when the inevitable something or group of somethingS lands in your belt and starts raping your little hulkies what do you plan to do? Now think this one threw properly because IT IS a trick question... -_-
M4sterm1nd
*
Reputation: 1

I'd give the scouts an earful for sleeping on the job, and then go buy everyone that lost a barge, a new one.



.... or do they not use scouts and intel channels where you fly? Can be very helpful you know :)
Nai Sethanas
*
Reputation: 406

I'd give the scouts an earful for sleeping on the job, and then go buy everyone that lost a barge, a new one.

.... or do they not use scouts and intel channels where you fly? Can be very helpful you know :)

So... like I said.... when they inevitably do come hunting barges then what? You plan to lock any of those barges for reps with that epic scan res of yours? Also, if your the only cap in the field... Capital energy transfer? Really?

All in all you should lose a cap recharger for a sensor booster, you should make a second Remote rep fit in there, and if that gives your capacitor a hard time SPRs > PDUs on logistics chimeras.

As is were talking just under 20 seconds to lock a megathron... let alone a barge or a rat -_-

Chimera: Cap-stable Chi

M4sterm1nd's Chimera built 2011-05-22

M4sterm1nd
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Spaceship
Capital Remote Shield Booster I
Capital Remote Capacitor Transmitter I
Heavy Energy Neutralizer II
Heavy Energy Neutralizer II
Drone Control Unit I
Cap Recharger II
Cap Recharger II
Cap Recharger II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II
Capital Shield Booster I
Power Diagnostic System II
Power Diagnostic System II
Power Diagnostic System II
Damage Control II
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Modulename
Trying to work out a basic omnitank for leading mining gangs and such.
Highslots I'm leaving as wildcard, as some ppl need DCU's to get 10 fighters in space, others want logistics, and still others want tractors & salvagers.

The tank is cap stable, any (constructive) suggestions for improving this fit are welcome.

Targeting

Maximum targets 6
Maximum targeting range 137.5 km
Scan resolution 56.25
Sensor strength 80 0 0 0

Size/Movement

Maximum velocity 81.25
Inertia modifier 0.01485
Signature radius 3065 m
Cargo capacity 870 m3

Systems

Capacitor capacity 81395.51 GJ
Capacitor recharge time 11 minutes 44 seconds
Powergrid 354507 / 669946.5MW
CPU 940.25 / 1031.25 tf

Shields

Shield capacity 180878.91
Shield recharge time 3 hours 11 minutes 30 seconds
Shield resistances 75.87% 77.36% 72.83% 63.78%

Armor

Armor hit points 125000
Armor resistances 57.5% 23.5% 36.25% 53.25%

Structure

Structure hit points 156250
Structure resistances 60% 60% 60% 60%
Drone bandwidth 375 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 80000 m3
Download EVEMon Skill Plan
[Chimera, Chimera: Cap-stable Chi]
Power Diagnostic System II
Power Diagnostic System II
Power Diagnostic System II
Damage Control II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II
Capital Shield Booster I

Capital Remote Shield Booster I
Capital Remote Capacitor Transmitter I
Heavy Energy Neutralizer II
Heavy Energy Neutralizer II
Drone Control Unit I

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Templar
Dragonfly
Firbolg
Einherji
Item Quantity Value
Chimera 1 801,000,000
Power Diagnostic System II 3 677,400
Cap Recharger II 3 549,253
Damage Control II 1 467,386
Adaptive Invulnerability Field II 2 1,850,000
EM Ward Field II 1 1,313,420
Capital Remote Shield Booster I 1 35,000,000
Capital Remote Capacitor Transmitter I 1 39,000,000
Heavy Energy Neutralizer II 2 3,149,180
Capital Shield Booster I 1 65,728,500
Templar 1 18,500,000
Dragonfly 1 17,855,000
Firbolg 1 18,999,900
Einherji 1 20,000,000
Drone Control Unit I 1 66,000,000
Large Capacitor Control Circuit I 3 7,768,500
Total 1,120,848,025
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