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Corollax
*
Reputation: 210

This is intended to run in a gang of no fewer than 5 people. It requires Basilisk support to sustain its shields and provide capacitor in the event of energy neutralization.
Jinto Mack
*
Reputation: 286

Again, i'd recommend passive screens.
A BS has less issues kepping them running but it can still be dicey so i'll leave it up to you.

NFI what those rigs are there for, the fit is stable with 2 incoming cap trasfers which it should be getting since it can put out 2 also.

it's a nightmare, don't skimp out on the 4th sink....

this is the fit i used pre neuts:
Quote
[Nightmare, WH]
True Sansha Heat Sink
True Sansha Heat Sink
True Sansha Heat Sink
True Sansha Heat Sink
Damage Control II

Large Shield Extender II
Invulnerability Field II
Invulnerability Field II
Photon Scattering Field II
Tracking Computer II, Tracking Speed
Tracking Computer II, Tracking Speed
Tracking Computer II, Tracking Speed

Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Large Energy Transfer Array II
Large Energy Transfer Array II

Large Anti-Thermal Screen Reinforcer II
Large Core Defence Field Extender I
Large Core Defence Field Extender I


Bouncer I x3

and the fit ive used since neuts:
Quote
[Nightmare, Passive]
True Sansha Heat Sink
True Sansha Heat Sink
True Sansha Heat Sink
True Sansha Heat Sink
Damage Control II

Tracking Computer II
Tracking Computer II
Large Shield Extender II
Invulnerability Field II
Dread Guristas Magnetic Scattering Amplifier
Dread Guristas Kinetic Deflection Amplifier
Dread Guristas Heat Dissipation Amplifier

Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Large Energy Transfer Array II
Large Energy Transfer Array II

Large Anti-Thermal Screen Reinforcer II
Large Core Defence Field Extender I
Large Core Defence Field Extender I


Bouncer I x3

As a note, nightmare is the best ship for running high end WH sites, bar none.
Corollax
*
Reputation: 210

You're serious. Wow. I am astounded. Passive hardeners...on a ship firing tachyons. With multifrequency. And mutual capacitor transfer.
Yeah, I'm sure saving 8 GJ/s will really save you on a ship burning through 165. :idiot2:

Edit: Also, your rigs suck. You're losing 40% of your effective range to fit those shitty T1 extender rigs. When I'm using multifrequency and doing 970 DPS, you're using Xray and doing 808. That's not just bad, that's terrible.

And it's especially terrible when you're criticizing me for going T2 on the 4th heat sink. Do you know how much a 4th faction heat sink would give me? 7 DPS. In Wormhole space, where you have no local, no intel channels, and EVERYBODY has probes to scan you out...
...I just don't see that module paying for itself.
:lol:

NFI what those rigs are there for

No idea, indeed.
Jinto Mack
*
Reputation: 286

Quote
You're serious. Wow. I am astounded. Passive hardeners...on a ship firing tachyons. With multifrequency. And mutual capacitor transfer.
Yeah, I'm sure saving 8 GJ/s will really save you on a ship burning through 165

yeah...way to miss the point....
the point is not to save cap, the point is to not instapop your billion isk nightmare when your hardeners all turn off.

Quote
In Wormhole space, where you have no local, no intel channels, and EVERYBODY has probes to scan you out...

wow!!! really?!?! no local in WHs?? yeah, good work....
as a note, the poeple who know what they are doing will NOT have probes out to find you.

you clearly have no interest in advise so fit your ships however you want.

EDIT: 
you're right about the rigs, i misread them as cap use rigs.
range rigs are fine i guess but since the sleeper BSs that matter orbit at 36km...
Corollax
*
Reputation: 210

All due respect, but I'd rather my advice come from someone smart enough to know that the noun is spelled with a C, and that locus coordinators have nothing to do with capacitor stability.

Edit: Sleeper orbit ranges are notoriously unreliable. They have a nasty habit of reacting to the range on your modules (staying just out of web range, for example).

I'll take a 40% range improvement at the price of two rig slots, any day.
Jinto Mack
*
Reputation: 286

oo snap, out came the spelling nazi :P
that didnt take long.

sleeper orbit ranges are set.
only thing that affects them are damps which make them come closer and ECM which makes them run off.
Marcus McTavish
*
Reputation: 66

its a nightmare
use caldari navy invuls and a possible tech 2 shield rig?
ManBearPig
*
Reputation: 48

Lol 2 caldari navy invulns would set you back as much as the hull itself(actually 100mil more the last i checked:P)
Marcus McTavish
*
Reputation: 66

Lol 2 caldari navy invulns would set you back as much as the hull itself(actually 100mil more the last i checked:P)
dude, whs are profitable and i dont think he rly plans on losing it so easily
Corollax
*
Reputation: 210

Wormholes are certainly profitable, but that's no reason to spend money unnecessarily. Losing ships in W-space is a reality, and every expenditure must be weighed against the potential profit it can bring in. Nightmares are worth the money, because the increased damage lets us clear the sites with fewer people (letting us do sites more reliably). It also means the payout isn't cut so thin between so many people.

On the other hand, a stronger tank doesn't give us any more applied damage. It doesn't let us clear the sites any faster, nor does it let us break the sleeper RR tank any better. The expense is very high, and there's simply not much payout.

As for the T2 rig, it's not an option because of calibration concerns. Simple answer.

C5/C6 Buffer Nightmare

Corollax's Nightmare built 2011-05-07

Corollax
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Spaceship
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Large Remote Capacitor Transmitter II
Large Remote Capacitor Transmitter II
Tracking Computer II
Tracking Computer II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II
Thermic Dissipation Field II
Large Shield Extender II
Damage Control II
Heat Sink II
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Empty
Large Anti-Kinetic Screen Reinforcer I
Large Energy Locus Coordinator II
Large Energy Locus Coordinator II
Modulename
Tachyons: a hypothetical subatomic particle that conjectured to move faster than light and backward through time. Truly, the only weapon that hits so hard you felt it yesterday.

This is a ganky buffer fit intended to run C5 and C6 wormholes. It deals an impressive 970 DPS with faction multifrequency, with a 46+25km range. Tracking is a superb 0.0392 rad/second.

While the damage output is impressive, the tank is equally so. It gets 115k EHP, with a 76/81/78/77 resist profile. While it has a larger signature radius than the Tengu I just proposed, it matches the damage output even when using IN ultraviolet ammunition, with an optimal range of 81km.

Even more impressive, the fitting can pair with an identical fit, trade capacitor transfer, and run stably. While it will still need capacitor support under neut pressure, it's no more vulnerable than any other ship in the fleet. You can even pair it with a 4/2 basilisk and treat it like a pilot with logistics 4 (freeing up a high slot for an expanded probe launcher in the process).

Great damage, great range, great tracking.
Great EHP, great resists, runs stable.

And as Nightmares go, this one is reasonably priced (though I don't suppose you can really call any Nightmare "cheap").

Targeting

Maximum targets 7
Maximum targeting range 100 km
Scan resolution 137.5
Sensor strength 0 0 0 28

Size/Movement

Maximum velocity 142.5
Inertia modifier 0.08235
Signature radius 414.75 m
Cargo capacity 665 m3

Systems

Capacitor capacity 8687.5 GJ
Capacitor recharge time 14 minutes 25 seconds
Powergrid 14201.95 / 18125MW
CPU 707 / 887.5 tf

Shields

Shield capacity 16468.75
Shield recharge time 33 minutes 24 seconds
Shield resistances 75.87% 77.36% 77.48% 80.7%

Armor

Armor hit points 10812.5
Armor resistances 57.5% 32% 36.25% 44.75%

Structure

Structure hit points 10250
Structure resistances 60% 60% 60% 60%
Drone bandwidth 75 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 75 m3
Download EVEMon Skill Plan
[Nightmare, C5/C6 Buffer Nightmare]
Damage Control II
Heat Sink II
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Empty

Tracking Computer II
Tracking Computer II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II
Thermic Dissipation Field II
Large Shield Extender II

Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Large Remote Capacitor Transmitter II
Large Remote Capacitor Transmitter II

Large Anti-Kinetic Screen Reinforcer I
Large Energy Locus Coordinator II
Large Energy Locus Coordinator II


Item Quantity Value
Nightmare 1 414,001,000
Tracking Computer II 2 969,997
Damage Control II 1 467,386
Adaptive Invulnerability Field II 2 1,850,000
EM Ward Field II 1 1,313,420
Thermic Dissipation Field II 1 1,060,840
Heat Sink II 1 785,213
Tachyon Beam Laser II 4 4,149,500
Large Shield Extender II 1 909,898
Large Remote Capacitor Transmitter II 2 2,950,000
Imperial Navy Heat Sink 3 77,794,900
Imperial Navy Multifrequency L 1 769,998
Large Anti-Kinetic Screen Reinforcer I 1 476,908
Large Energy Locus Coordinator II 2 22,875,000
Tracking Speed Script 1 9,000
Total 727,066,357
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