Member Login
Not a Member?
Sign Up

Forgot Login?

Loadout: Vindicator: Incursion Vanguard Blitz Vindi


Vindicator: Incursion Vanguard Blitz Vindi


Quick tag

Similar

No similar loadouts

Ship fitting - Built on April 27, 2011

Vindicator, 874,999,000 ISK
+ 19 1 -
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Tracking Computer II
Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
1600mm Reinforced Rolled Tungsten Plates I
Shadow Serpentis Magnetic Field Stabilizer
Shadow Serpentis Magnetic Field Stabilizer
Shadow Serpentis Magnetic Field Stabilizer
Centum C-Type Energized Adaptive Nano Membrane
Core B-Type Armor Kinetic Hardener
Core A-Type Armor Explosive Hardener
Large Anti-EM Pump I
Large Anti-Thermic Pump I
Large Trimark Armor Pump I
Ammo
Null L, 695 ISK
Void L, 485 ISK
Caldari Navy Antimatter Charge L, 1,000 ISK
Cargo
Drones
Federation Navy Garde, 3,497,000 ISK
Build Views Tagged as
Incarna 1.0
21st June 2011
17,195 Armor tank, Incursion, PvE
Download EVEMon skill plan
Open fitting in EVEHQ
This feature has been removed
Export to EVEHQ skill plan
  Download | Print
   
 
 
 
[Vindicator, Vindicator: Incursion Vanguard Blitz Vindi]
1600mm Reinforced Rolled Tungsten Plates I
Shadow Serpentis Magnetic Field Stabilizer
Shadow Serpentis Magnetic Field Stabilizer
Shadow Serpentis Magnetic Field Stabilizer
Centum C-Type Energized Adaptive Nano Membrane
Core B-Type Armor Kinetic Hardener
Core A-Type Armor Explosive Hardener

Tracking Computer II
Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier

Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II

Large Anti-EM Pump I
Large Anti-Thermic Pump I
Large Trimark Armor Pump I


Federation Navy Garde
You need to upgrade your Flash Player
Version 1 changed on Sep 18, 2011
[Vindicator, Vindicator: Incursion Vanguard Blitz Vindi]
1600mm Reinforced Rolled Tungsten Plates I
Shadow Serpentis Magnetic Field Stabilizer
Shadow Serpentis Magnetic Field Stabilizer
Shadow Serpentis Magnetic Field Stabilizer
Centum C-Type Energized Adaptive Nano Membrane
Core B-Type Armor Kinetic Hardener
Core A-Type Armor Explosive Hardener

Tracking Computer II
Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier

Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II

Large Anti-EM Pump I
Large Anti-Thermic Pump I
Large Trimark Armor Pump I


Federation Navy Garde

Positive ratings (19)

  • arkkhn
  • Baljet
  • Creat
  • cypeth
  • DarkerSavant
  • Demon Azrakel
  • extralife
  • foomoo moosoo
  • Fyi.I.Am.A.Spy
  • ganre sorc
  • Grimme_Necrofiend
  • hmskrecik
  • junkpatron
  • Kenshaiso
  • Lady Naween (Lobsta Defenda)
  • mail135
  • Nevynmk1
  • rehy258
  • Spartikos

Negative ratings (1)

  • farligmagnus
Title Author Date Ratings
Stats assume all skills at V. Use EVEHQ for detailed combat simulations.

This feature is currently in Beta.


Targeting Maximum targets 7
Maximum targeting range 90625 m
Scan resolution 125 mm
Sensor strength 0 0 28 0
Size/Movement Max velocity 145.66
Inertia modifier 0.05603
Signature radius 400 m
Cargo capacity 665 m3
Systems Capacitor capacity 7912.5 GJ
Capacitor recharge time 14 minutes 25 seconds
Powergrid 15479.8 / 21875 MW
CPU 665 / 787.5 tf
Shields Shield capacity 10937.5
Shield recharge time 31 minutes 15 seconds
Shield resistances 0% 50% 40% 20%
Armor Armor hit points 19406.25
Armor resistances 74.33% 74.71% 80.66% 66.63%
Structure Structure hit points 13125
Structure resistances 0% 0% 0% 0%
Drones Drone capacity 125 m3
Drone bandwidth 125 Mbit/sec
Drone control range 0 m
How to fund this loadout with PLEX:

Current estimated total value, ISK: 1,703,759,392
Sell this many PLEX* to fund: 3
Convert this many ETC to PLEX: 2 Purchase ETC here

*You may only sell PLEX for ISK via the CCP Secure Transfer Method
You need to upgrade your Flash Player
This is designed for one purpose, to blitz Vanguard sites in Incursions (we need an Incursion tag BTW).

The reasoning behind a few things:

1) No damage control: I needed room for a third magstab of course.  Vindi is there to web and kill.  Make sure you are very good at this.

2) Active explosive and kinetic hardeners: Your biggest threat by far in a battleship in Vanguard sites is the torpedoes and they do a 50/50 mix of exp/kin damage.  These hardeners not only give you very nice exp/kin resists, but they can also be overheated.

3) Only one EANM: see point number 2 and also keep in mind that most decent incursion gangs will have armor links so you need to leave some room for them to work.  However this loadout works fine without armor links.

4) Fed navy gardes: incursion rats love popping drones and they switch enough firepower onto them to pop them before you notice.  Faction sentries have about twice the hit points of T2 (as much as a cruiser), enough to save them if they're targeted.  T2 probably works fine as well, you will just lose them more often.  The reason for sentries over Ogres is that NPCs pop quite fast in a good fleet and Ogres wouldn't even get to a lot of targets before they popped.

5) No prop mod: This is due to the strategy most BS heavy vanguard fleets use.  An anchor is chosen and everyone stays very close to the anchor.  This causes all NPCs to come within close range (20km or less) of the entire fleet.  This puts you in web range with faction webs and a skirmish booster and also in good range for your guns.

Please no more "needs a prop mod" comments unless you are familiar with armor vanguard fleets using this strategy.

This is the orbit range of the NPCs you need to kill in Vanguards:

Eystur Rhomben: 11km
Niarja Myelen: 15km
Renyn Metyn: 9.8km
Sansha's nation commander: 12km
Schmaeel Medula: 12km
Tama Cerebellum: 12km
Auga Hypothesis: 6.3km
Romi Thalamus: 18km
Deltole Tegmentum: 12km

That is every single one, range is not a problem.  There is nothing that requires long range.  There is a single Mara Paleo that orbits at 60km on the mining sites, but it does not need to be killed and it would be a total waste of time for a Vindi to try to MWD after it.

Utility is greatly enhanced with a skirmish booster.  A loki booster will enable this to web anything you will need to kill in Vanguards.  

Optimal gang mates are Bhaalgorns, Machariels, Paladins, Kronos, and of course 2-3 armor logis.  This gang will run OTA sites in 6 minutes flat without a hacker and the other Vanguard sites in less time.

Stats (no implants, 3 optimal range scripts):

Void L: 1387 turret DPS at 9.7+12 range, 0.056 tracking
Null L: 991 turret DPS at 16+31 range, 0.056 tracking
CN Antimatter L: 1243 turret DPS at 6.5+25 range, 0.074 tracking
Drone DPS: 270 with FN Gardes (300 with Garde II)
EHP: 97k, 140k with slaves + zet5000 (recommended), 175k EHP adding a Damnation booster
Resists: 74.3/72.3/80.7/74.7

Screenshot is with the implants I'm currently using.
Attachments

Vindi.png (179.54 kB - downloaded 1,868 times.)

Comments

  • April 27, 2011, 08:26:22 pm

    Lieutenant
    *
    Reputation: 741
    Grimme_Necrofiend forgot more about gaming than you'll ever know. Grimme_Necrofiend forgot more about gaming than you'll ever know. Grimme_Necrofiend forgot more about gaming than you'll ever know. Grimme_Necrofiend forgot more about gaming than you'll ever know. Grimme_Necrofiend forgot more about gaming than you'll ever know. Grimme_Necrofiend forgot more about gaming than you'll ever know. Grimme_Necrofiend forgot more about gaming than you'll ever know. Grimme_Necrofiend forgot more about gaming than you'll ever know. Grimme_Necrofiend forgot more about gaming than you'll ever know. Grimme_Necrofiend forgot more about gaming than you'll ever know. Grimme_Necrofiend forgot more about gaming than you'll ever know. Grimme_Necrofiend forgot more about gaming than you'll ever know.

    I would say "don't bother with a plate in PVE".......But considering I got wiped off the field in a Battleship in under 10 seconds last time I tried one.....I'm not too sure what to say about this, haha.
  • April 27, 2011, 08:32:47 pm

    Ensign
    *
    Reputation: 165
    jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know.

    Lol, incursions with no plate is....quite brave.  I've been in fleets with a Kronos pilot who flies with no plate (I hope he had slaves in) and he was ok.  Every other incursion ship I've seen has a plate, and for good reason.  You can get alpha'd very easily.  I've seen a paladin with no plate go down very fast, even with 3 logis in the fleet.

    A lot of fits I've seen have 2+ plates, trimarks, and a damage control.  That is a waste, but you do need a buffer to stay alive until the logis get to you.
  • April 27, 2011, 09:12:47 pm

    Lieutenant
    *
    Reputation: 286
    Jinto Mack forgot more about gaming than you'll ever know. Jinto Mack forgot more about gaming than you'll ever know. Jinto Mack forgot more about gaming than you'll ever know. Jinto Mack forgot more about gaming than you'll ever know. Jinto Mack forgot more about gaming than you'll ever know. Jinto Mack forgot more about gaming than you'll ever know. Jinto Mack forgot more about gaming than you'll ever know. Jinto Mack forgot more about gaming than you'll ever know. Jinto Mack forgot more about gaming than you'll ever know. Jinto Mack forgot more about gaming than you'll ever know. Jinto Mack forgot more about gaming than you'll ever know. Jinto Mack forgot more about gaming than you'll ever know.

    the fit is good but you really need to drop a TC for a MWD.
    blaster boat without MWD is always a bad plan.
  • April 28, 2011, 01:19:05 am

    Lieutenant
    *
    Reputation: 165
    farligmagnus forgot more about gaming than you'll ever know. farligmagnus forgot more about gaming than you'll ever know. farligmagnus forgot more about gaming than you'll ever know. farligmagnus forgot more about gaming than you'll ever know. farligmagnus forgot more about gaming than you'll ever know. farligmagnus forgot more about gaming than you'll ever know. farligmagnus forgot more about gaming than you'll ever know. farligmagnus forgot more about gaming than you'll ever know. farligmagnus forgot more about gaming than you'll ever know. farligmagnus forgot more about gaming than you'll ever know. farligmagnus forgot more about gaming than you'll ever know. farligmagnus forgot more about gaming than you'll ever know.

    Mate, having slaves but no trimarks and one measly plate is not good, you want maximum ehp. I realize that you want :resists: but use lows for that. Having no propmod with blasters in pve won't work. Using three tracking computers to get some decent range on void is not slot efficient (as you've still got bad range).

    Conlusion: Do again, do better.
  • April 28, 2011, 03:04:14 am

    Ensign
    *
    Reputation: 165
    jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know.

    the fit is good but you really need to drop a TC for a MWD.
    blaster boat without MWD is always a bad plan.
    No MWD required in Vanguard sites, everything gets within 20km of you.  The common strategy in my fleets is to use an anchor and have everyone stay close to it so that you don't spread out the npcs and they come into your web range.

    I have tried running with a MWD and the main effect is your cap gets nuked and if you get targeted while away from the anchor you pull all the npcs away from the rest of the fleet (and you will be targeted all the time with this fit).
  • April 28, 2011, 03:07:18 am

    Ensign
    *
    Reputation: 165
    jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know.

    Mate, having slaves but no trimarks and one measly plate is not good, you want maximum ehp. I realize that you want :resists: but use lows for that. Having no propmod with blasters in pve won't work. Using three tracking computers to get some decent range on void is not slot efficient (as you've still got bad range).

    Conlusion: Do again, do better.
    The buffer is enormous with slaves, it pains me every time I see more than 1 plate on an incursion boat.  This is tried and tested and never goes below like 80% armor.  You would die if you saw what shield vindi pilots use in incursions, lol.  Typical setup there is just a couple faction invulns, no shield extenders, and maybe a couple extender rigs.  They do pretty well.  This has FAR more buffer than a shield vindi which tops out around 24k shield HP even if you use a LSE and 3 tech II extender rigs.  I also used to run a Machariel in vanguards with much less tank than this and never came close to losing it (1 plate, no slaves, 2 eanms, 3 gyros).

    No propmod is fine in incursion vanguards as I've stated.  Everything gets within 20km and you carry Null just in case.  The tracking computers are not just to get range on Void, they are to get range and tracking on void, null, or CN antimatter.

    Script the 3 TCs in a way that is appropriate for what you're shooting, range is more than sufficient though.

    Have you flown in a good incursion Vanguard fleet?  This fit is for one purpose only, not general PVE, and that is blitzing vanguard sites.
  • April 28, 2011, 03:07:58 am

    Ensign
    *
    Reputation: 165
    jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know.

    Oops, editing fail, extra post.

    I will fill it with something useful since I already created it.  Here are the orbit distances for the NPCs that you need to kill in Vanguard sites (from Chruker's site):

    Eystur Rhomben: 11km
    Niarja Myelen: 15km
    Renyn Metyn: 9.8km
    Sansha's nation commander: 12km
    Schmaeel Medula: 12km
    Tama Cerebellum: 12km
    Auga Hypothesis: 6.3km
    Romi Thalamus: 18km
    Deltole Tegmentum: 12km

    That is every single one, range is not a problem.  There is nothing that requires long range.  There is a single Mara Paleo that orbits at 60km on the mining sites, but it does not need to be killed and it would be a total waste of time for a Vindi to try to MWD after it.
  • April 28, 2011, 05:46:07 am

    Petty Officer 1st. Class
    *
    Reputation: 41
    hmskrecik forgot more about gaming than you'll ever know. hmskrecik forgot more about gaming than you'll ever know. hmskrecik forgot more about gaming than you'll ever know. hmskrecik forgot more about gaming than you'll ever know. hmskrecik forgot more about gaming than you'll ever know. hmskrecik forgot more about gaming than you'll ever know. hmskrecik forgot more about gaming than you'll ever know. hmskrecik forgot more about gaming than you'll ever know. hmskrecik forgot more about gaming than you'll ever know. hmskrecik forgot more about gaming than you'll ever know. hmskrecik forgot more about gaming than you'll ever know. hmskrecik forgot more about gaming than you'll ever know.

    Fit looks good to me.  The only reservation I have is the usage of sentries and blasters at the same time.

    As you told that enemies are close anyway so maybe it's reasoneble to use Ogres and regain some mobility?  It's almost always better to shoot in optimal than in falloff.
  • April 28, 2011, 06:13:35 am

    Ensign
    *
    Reputation: 165
    jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know.

    Fit looks good to me.  The only reservation I have is the usage of sentries and blasters at the same time.

    As you told that enemies are close anyway so maybe it's reasoneble to use Ogres and regain some mobility?  It's almost always better to shoot in optimal than in falloff.
    The problem is that if you have a good fleet, the NPCs are popping left and right and your drones may not make it to them in time to get any shots in.  Since you are webbing the hell out of stuff anyway the lower tracking on sentries is fine and you can get off a nice shot once in a while.  If I was to use something other than sentries its usually Valks (since they are faster than hammerheads) or Hobgoblins for frigs.

    On nation mining colony sites, the anchor is often moving toward a drop off spot so sentries are bad news there if that is the case and Valks are probably better
  • April 28, 2011, 06:14:20 am

    Lieutenant
    *
    Reputation: 741
    Grimme_Necrofiend forgot more about gaming than you'll ever know. Grimme_Necrofiend forgot more about gaming than you'll ever know. Grimme_Necrofiend forgot more about gaming than you'll ever know. Grimme_Necrofiend forgot more about gaming than you'll ever know. Grimme_Necrofiend forgot more about gaming than you'll ever know. Grimme_Necrofiend forgot more about gaming than you'll ever know. Grimme_Necrofiend forgot more about gaming than you'll ever know. Grimme_Necrofiend forgot more about gaming than you'll ever know. Grimme_Necrofiend forgot more about gaming than you'll ever know. Grimme_Necrofiend forgot more about gaming than you'll ever know. Grimme_Necrofiend forgot more about gaming than you'll ever know. Grimme_Necrofiend forgot more about gaming than you'll ever know.

    +1 just because I don't think this fit deserves to be -1.
  • April 28, 2011, 06:26:28 am

    Petty Officer 1st. Class
    *
    Reputation: 41
    hmskrecik forgot more about gaming than you'll ever know. hmskrecik forgot more about gaming than you'll ever know. hmskrecik forgot more about gaming than you'll ever know. hmskrecik forgot more about gaming than you'll ever know. hmskrecik forgot more about gaming than you'll ever know. hmskrecik forgot more about gaming than you'll ever know. hmskrecik forgot more about gaming than you'll ever know. hmskrecik forgot more about gaming than you'll ever know. hmskrecik forgot more about gaming than you'll ever know. hmskrecik forgot more about gaming than you'll ever know. hmskrecik forgot more about gaming than you'll ever know. hmskrecik forgot more about gaming than you'll ever know.

    The problem is that if you have a good fleet, the NPCs are popping left and right and your drones may not make it to them in time to get any shots in.  Since you are webbing the hell out of stuff anyway the lower tracking on sentries is fine and you can get off a nice shot once in a while.  If I was to use something other than sentries its usually Valks (since they are faster than hammerheads) or Hobgoblins for frigs.


    Sorry, but this looks like a bullshit to me.  ;)  Since you have no prop mod there's no chance you'd be be faster in guns range than drones getting on target.  Or I did not understand something?

    +1 nevertheless.
  • April 28, 2011, 06:28:37 am

    Ensign
    *
    Reputation: 165
    jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know.

    +1 just because I don't think this fit deserves to be -1.
    Thank you sir.

    I can assure everyone that I did not just throw this fit together.  I have been running and FC'ing incursion vanguard sites since they first started and have amassed more than 1 million Concord LP from Vanguards alone.  I have a very good idea of what ships can survive (there is no question this one can) and which ships can't survive.  I have not lost a single ship since the first day of incursions when everyone did this.
  • April 28, 2011, 06:30:20 am

    Ensign
    *
    Reputation: 165
    jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know.

    The problem is that if you have a good fleet, the NPCs are popping left and right and your drones may not make it to them in time to get any shots in.  Since you are webbing the hell out of stuff anyway the lower tracking on sentries is fine and you can get off a nice shot once in a while.  If I was to use something other than sentries its usually Valks (since they are faster than hammerheads) or Hobgoblins for frigs.


    Sorry, but this looks like a bullshit to me.  ;)  Since you have no prop mod there's no chance you'd be be faster in guns range than drones getting on target.  Or I did not understand something?

    +1 nevertheless.
    Yeah, you don't move to get into range is what you missed ;)  Battleships sit still or orbit the anchor at 1km or less.  The orbit ranges of the NPCs is low enough that they come into gun range.  I put the orbits in an edited post, but I'll repost them here (since it was an edit and ppl might not see it):

    Eystur Rhomben: 11km
    Niarja Myelen: 15km
    Renyn Metyn: 9.8km
    Sansha's nation commander: 12km
    Schmaeel Medula: 12km
    Tama Cerebellum: 12km
    Auga Hypothesis: 6.3km
    Romi Thalamus: 18km
    Deltole Tegmentum: 12km
  • April 28, 2011, 06:34:24 am

    Ensign
    *
    Reputation: 176
    foomoo moosoo forgot more about gaming than you'll ever know. foomoo moosoo forgot more about gaming than you'll ever know. foomoo moosoo forgot more about gaming than you'll ever know. foomoo moosoo forgot more about gaming than you'll ever know. foomoo moosoo forgot more about gaming than you'll ever know. foomoo moosoo forgot more about gaming than you'll ever know. foomoo moosoo forgot more about gaming than you'll ever know. foomoo moosoo forgot more about gaming than you'll ever know. foomoo moosoo forgot more about gaming than you'll ever know. foomoo moosoo forgot more about gaming than you'll ever know. foomoo moosoo forgot more about gaming than you'll ever know. foomoo moosoo forgot more about gaming than you'll ever know.

    +1

    maybe a sensor booster II over tracking comp
  • April 28, 2011, 06:38:21 am

    Ensign
    *
    Reputation: 165
    jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know.

    Sensor booster is not a bad option.  I don't use it because when u need to lock a bunch of frigs they often spawn at about 35km away and u can't hit them anyway.  By the time u lock them all up though they are nicely in range.  Lock time on cruisers and battleships is acceptable.

    That would be a reasonable swap though and many pilots use that.  I prefer 3 TC myself.
  • April 28, 2011, 07:03:33 pm

    Petty Officer 3rd. Class
    *
    Reputation: 0
    Demon Azrakel has no influence.

    This is the kind of gang I was looking for the (1) time i did incursions.  Hard to field a somewhat expensive ship when everyone and their mother flies a t1 bs or a "t1 logistics" :censored: ing exequor...
  • April 29, 2011, 01:15:28 am

    Petty Officer 1st. Class
    *
    Reputation: 41
    hmskrecik forgot more about gaming than you'll ever know. hmskrecik forgot more about gaming than you'll ever know. hmskrecik forgot more about gaming than you'll ever know. hmskrecik forgot more about gaming than you'll ever know. hmskrecik forgot more about gaming than you'll ever know. hmskrecik forgot more about gaming than you'll ever know. hmskrecik forgot more about gaming than you'll ever know. hmskrecik forgot more about gaming than you'll ever know. hmskrecik forgot more about gaming than you'll ever know. hmskrecik forgot more about gaming than you'll ever know. hmskrecik forgot more about gaming than you'll ever know. hmskrecik forgot more about gaming than you'll ever know.

    Yeah, you don't move to get into range is what you missed ;)  Battleships sit still or orbit the anchor at 1km or less.  The orbit ranges of the NPCs is low enough that they come into gun range.

    Yeah, I figured it out myself.  :)  But my argument was that since your enemies are so close to you, the travel time of Ogres is insignificant and they deal more damage than Gardes without a damage rig (but are slower to retract, though).  On the other hand, all this heavies vs. sentries is very much personal choice...
  • April 29, 2011, 09:36:32 am

    Ensign
    *
    Reputation: 165
    jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know.

    This is the kind of gang I was looking for the (1) time i did incursions.  Hard to field a somewhat expensive ship when everyone and their mother flies a t1 bs or a "t1 logistics"  :censored: ing exequor...
    It will be a bit of a challenge getting into a gang like this with all the attention griefers are giving incursions recently.  People are much more leery of new pilots.

    I can assure you these gangs do run though, and they steamroll vanguard sites like no one's business.  Average time is maybe 4 minutes on an NCO, 5 minutes on a mining colony, and 6 minutes on an OTA.  They go faster if you have some experienced pilots and you get 10 million isk and 1400 concord LP per site in high sec.  It's an awesome isk faucet.

    But my argument was that since your enemies are so close to you, the travel time of Ogres is insignificant and they deal more damage than Gardes without a damage rig (but are slower to retract, though).  On the other hand, all this heavies vs. sentries is very much personal choice...
    That's reasonable.  The faction sentries are nice because they have very high hit points so hard to pop (and sansha do try hard to pop drones at times).  The other reason I use them is I don't have T2 heavy drone skills. 

    Ogres could be used to great effect on the Sansha battleships on OTA sites but you will lose some.  However there are only 3 BSs on this site and it is the least frequently run of the 3 site types because it takes the longest and is hardest to tank.  On the easiest site (NCO) there are only frigs and they pop so fast in a good fleet that a lot times its not even worth it to deploy light drones.

    It comes down to preference to some degree I agree.  Drones are usually not a big factor in how fast the sites are finished though normally.  Thanks for your very reasonable comments.
  • June 13, 2011, 11:43:43 pm

    Crewman Apprentice
    *
    Reputation: 11
    extralife has a powerful will. extralife has a powerful will. extralife has a powerful will. extralife has a powerful will. extralife has a powerful will. extralife has a powerful will. extralife has a powerful will. extralife has a powerful will.

    the fit is good but you really need to drop a TC for a MWD.
    blaster boat without MWD is always a bad plan.
    ???????? WTF are you talking about?????? warp in, approach anchor, kill ships. Where is the MWD critical to this ships performance? The fact is, TCs are very much needed.
  • June 13, 2011, 11:47:31 pm

    Crewman Apprentice
    *
    Reputation: 11
    extralife has a powerful will. extralife has a powerful will. extralife has a powerful will. extralife has a powerful will. extralife has a powerful will. extralife has a powerful will. extralife has a powerful will. extralife has a powerful will.

    personally i would put on hobgoblins and mining drones +1. sorry about double post, had to quote the noob who speaks without knowing whats going on.
  • August 05, 2011, 02:30:14 am

    Member 4th Class
    *
    Reputation: 4
    Baljet struggles to be heard. Baljet struggles to be heard.

    This would be more than welcome in any armour VG fleet worth joining, anyone giving -1 is not an incursion pilot.

    It's not over or undertanked and comes kitted to deal the DPS and lay out the webs.
  • August 05, 2011, 03:37:31 am

    Member 1st Class
    *
    Reputation: 5
    rehy258 is working their way up. rehy258 is working their way up. rehy258 is working their way up.

    i have this, except i field one sensor booster insted of one TC and ask those lovely oneiroses for link or two. Love raping deltoilles vith void in this...+1
  • August 29, 2011, 05:33:45 pm

    Ensign
    *
    Reputation: 165
    jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know.

    i have this, except i field one sensor booster insted of one TC and ask those lovely oneiroses for link or two. Love raping deltoilles vith void in this...+1
    That's a very valid fitting too.  If I expect to be competing for a lot of sites, I would prefer the mids to be 1 sebo, 2 fed navy webs, 2 tracking computers.

    Recently I have also been dropping my plate when I have slaves in to fit a tracking enhancer in the lows.  Then I drop a tracking computer for a sebo.
  • September 16, 2011, 03:43:10 pm

    Member 5th Class
    *
    Reputation: 1
    Mor_Drakka has no influence.

    +1 for a nice fit
  • September 18, 2011, 01:44:16 pm

    Ensign
    *
    Reputation: 165
    jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know.

    This loadout has been updated.  Tracking computers downgraded to T2 since faction have become ridiculously expensive for little benefit.
  • September 18, 2011, 03:23:36 pm

    Ensign
    *
    Reputation: 176
    foomoo moosoo forgot more about gaming than you'll ever know. foomoo moosoo forgot more about gaming than you'll ever know. foomoo moosoo forgot more about gaming than you'll ever know. foomoo moosoo forgot more about gaming than you'll ever know. foomoo moosoo forgot more about gaming than you'll ever know. foomoo moosoo forgot more about gaming than you'll ever know. foomoo moosoo forgot more about gaming than you'll ever know. foomoo moosoo forgot more about gaming than you'll ever know. foomoo moosoo forgot more about gaming than you'll ever know. foomoo moosoo forgot more about gaming than you'll ever know. foomoo moosoo forgot more about gaming than you'll ever know. foomoo moosoo forgot more about gaming than you'll ever know.

    This loadout has been updated.  Tracking computers downgraded to T2 since faction have become ridiculously expensive for little benefit.
    the reason for using things like faction TEs/TCs/invulns and relevant deadspace/officer mods, is to totallly eek out every last bit of performance.. with armor shipos tho i can understand why you wouldn't want to... but the extra 5-10% you get from factioning everything is the EQ to getting +5-10% implants... which also help too, a full set of tracking/dps/rof implants added to this mean your fleet will be some percentage better than yer typical faction BS fleet.

    Incursion fits are a strange thing, but all those performance increases over the entire fleet help stamina... so not only will your fleet run for 12hrs, but you get very rich and have fun at the same time.
  • September 22, 2011, 06:52:19 am

    Ensign
    *
    Reputation: 165
    jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know. jowilkin forgot more about gaming than you'll ever know.

    Blah blah blah, all incursion ships should cost 10 billion isk.
    Sorry but there is a point of diminishing returns.  I've been doing incursions since the start (check the date of the loadout) and made countless billions.  I prefer to spend the isk on things that make more of a difference to my gameplay experience.

    I just ran the numbers real quick comparing faction tracking computers to T2 (using null ammo, 2 optimal range scripts and 1 tracking script) and the results are:

    +1.6% optimal
    +2.9% falloff
    +3.8% tracking

    For the price of 750 million isk for the 3 TCs.  No thanks.
  • October 02, 2011, 07:36:16 am

    Ensign
    *
    Reputation: 176
    foomoo moosoo forgot more about gaming than you'll ever know. foomoo moosoo forgot more about gaming than you'll ever know. foomoo moosoo forgot more about gaming than you'll ever know. foomoo moosoo forgot more about gaming than you'll ever know. foomoo moosoo forgot more about gaming than you'll ever know. foomoo moosoo forgot more about gaming than you'll ever know. foomoo moosoo forgot more about gaming than you'll ever know. foomoo moosoo forgot more about gaming than you'll ever know. foomoo moosoo forgot more about gaming than you'll ever know. foomoo moosoo forgot more about gaming than you'll ever know. foomoo moosoo forgot more about gaming than you'll ever know. foomoo moosoo forgot more about gaming than you'll ever know.


    I think like a calculator blah blah, but still have no logic blah blah

    For the price of 750 million isk for the 3 TCs.  No thanks.

    Well, that's up to you, your tears do taste quite delicious however.. my bling offends so many people. ^^
  • October 03, 2011, 02:09:41 pm

    Member 5th Class
    *
    Reputation: 1
    Spartikos has no influence.

    Maybe try this: 2 armor trimarks, one explosive rig, two faction adaptive nanos + damcon. keep the one plate. That'll give a solid buffer and a decent omni-tank. Always fit to standard :)Also, The blasters do have bad tracking and range. The vindicator doesn't have an issue with dps... unless you're going into assaults; I recommend dropping one or two Mag Stabs for some good ol' tracking enhancers. That'll help yer tracking and optimal! If you were to do add the enhancers, I'd go ahead and drop one of the opt computers for a sensor booster.

    In Conclusion,
    1: strong enough buffer for logi support
    2: faster lock speed
    3: faster tracking and improved optimal

    Your fit isn't bad and I commend ya + 1.
    I also FC incursions with my damnation. The only damn people that need propulsion mods are logis, and T3s. That's it, there's no need to waste cap and powergrid for a mwd when the little basterds are already in yer range. Yet again, this fit is ONLY for incursions. Nothing else.
  • February 09, 2012, 12:26:19 pm

    Member 5th Class
    *
    Reputation: 0
    matt987 has no influence.

    try running with a shield fleet i use a hyperion and have no problems. make sure you have good teammates though. I know the ships are meant for armor but they will work for shield