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Loadout: Hurricane - FLEET ISSUE HURRICANE import 1 import 1


Hurricane - FLEET ISSUE HURRICANE import 1 import 1


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Ship fitting - Built on April 10, 2011

Hurricane, 43,919,500 ISK
+ 7 0 -
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
Medium Energy Neutralizer II
Armored Warfare Link - Passive Defense I
Warp Disruptor II
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
10MN Microwarpdrive II
Gyrostabilizer II
Gyrostabilizer II
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungsten Plates I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Ammo
Barrage M, 274 ISK
Hail M, 268 ISK
Republic Fleet EMP M, 623 ISK
Cargo
Drones
Warrior II, 419,835 ISK
Build Views Tagged as
Incursion 1.3
8th March 2011
3,629 Armor tank, Cheap, Fleet, Gang, Gank, Passive tank, PvP, Short range, Support
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[Hurricane, Hurricane - FLEET ISSUE HURRICANE import 1 import 1]
Gyrostabilizer II
Gyrostabilizer II
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungsten Plates I

Warp Disruptor II
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
10MN Microwarpdrive II

220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
Medium Energy Neutralizer II
Armored Warfare Link - Passive Defense I

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Warrior II
You need to upgrade your Flash Player
Version 2 changed on Apr 11, 2011
[Hurricane, Hurricane - FLEET ISSUE HURRICANE import 1 import 1]
Gyrostabilizer II
Gyrostabilizer II
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungsten Plates I

Warp Disruptor II
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
10MN Microwarpdrive II

220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
Medium Energy Neutralizer II
Armored Warfare Link - Passive Defense I

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Warrior II
Version 1 changed on Apr 11, 2011
[Hurricane, Hurricane - FLEET ISSUE HURRICANE import 1 import 1]
Gyrostabilizer II
Gyrostabilizer II
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungsten Plates I

Stasis Webifier II
Stasis Webifier II
Warp Disruptor II
10MN Microwarpdrive II

220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
Medium Energy Neutralizer II
Armored Warfare Link - Passive Defense I

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Warrior II

Positive ratings (7)

  • Alex Zalbazar
  • bucca_bastard
  • Flog
  • Nai Sethanas
  • Reisenkaze
  • Roldanus
  • Sverige Pahis

Negative ratings (0)

Title Author Date Ratings
Stats assume all skills at V. Use EVEHQ for detailed combat simulations.

This feature is currently in Beta.


Targeting Maximum targets 6
Maximum targeting range 62500 m
Scan resolution 275 mm
Sensor strength 0 16 0 0
Size/Movement Max velocity 1012.71
Inertia modifier 0.4752
Signature radius 1500 m
Cargo capacity 425 m3
Systems Capacitor capacity 2334.38 GJ
Capacitor recharge time 7 minutes 24 seconds
Powergrid 1567 / 1406.25 MW
CPU 497 / 500 tf
Shields Shield capacity 5312.5
Shield recharge time 17 minutes 30 seconds
Shield resistances 12.5% 56.25% 47.5% 30%
Armor Armor hit points 16539.52
Armor resistances 77.18% 48.66% 57.22% 62.92%
Structure Structure hit points 4375
Structure resistances 60% 60% 60% 60%
Drones Drone capacity 30 m3
Drone bandwidth 30 Mbit/sec
Drone control range 0 m
How to fund this loadout with PLEX:

Current estimated total value, ISK: 73,519,931
Sell this many PLEX* to fund: 1
Convert this many ETC to PLEX: 1 Purchase ETC here

*You may only sell PLEX for ISK via the CCP Secure Transfer Method
You need to upgrade your Flash Player
This is a fleet type of cane, great for armor buffer tank setups, or remote rep armor repairs. I think it covers the basics, not too crazy in any particular way but works well with a couple of em, or in an armor based fleet.

All level V

-69kehp w/o warfare link on, good armor resists, with 16k armor hp
-1025m/s top speed
-cap = 2m26s ALL ON, 13m46s ALL ON XCEPT MWD
-751 DPS with hail m, overheated + 5x Warrior II

updated, added disruptor instead of scram. Dual web can shut a tackler with mwd on with a farther range point. Also fits with no implants required, just dropped meta of webs
 

Comments

  • April 10, 2011, 02:48:33 pm

    Captain
    *
    Reputation: 1062
    Reisenkaze forgot more about gaming than you'll ever know. Reisenkaze forgot more about gaming than you'll ever know. Reisenkaze forgot more about gaming than you'll ever know. Reisenkaze forgot more about gaming than you'll ever know. Reisenkaze forgot more about gaming than you'll ever know. Reisenkaze forgot more about gaming than you'll ever know. Reisenkaze forgot more about gaming than you'll ever know. Reisenkaze forgot more about gaming than you'll ever know. Reisenkaze forgot more about gaming than you'll ever know. Reisenkaze forgot more about gaming than you'll ever know. Reisenkaze forgot more about gaming than you'll ever know. Reisenkaze forgot more about gaming than you'll ever know.

    Pretty standard, but it's good. Don't forget Fleet Fusion and Fleet Sabot. Unfortunately you're 1% over CPU, so use like 1 named web or something unless you have an implant.
  • April 10, 2011, 03:01:29 pm

    Member 4th Class
    *
    Reputation: 4
    UVP is working their way up. UVP is working their way up. UVP is working their way up.

    Pretty standard, but it's good. Don't forget Fleet Fusion and Fleet Sabot. Unfortunately you're 1% over CPU, so use like 1 named web or something unless you have an implant.

    check ur eve fit i dont have any implants and its about 95% cpu/pg. you sure your using all Level 5? And thanks for the ammo tip i usually carry those forgot to put em in :)
  • April 10, 2011, 04:31:47 pm

    Petty Officer 2nd. Class
    *
    Reputation: 94
    bucca_bastard forgot more about gaming than you'll ever know. bucca_bastard forgot more about gaming than you'll ever know. bucca_bastard forgot more about gaming than you'll ever know. bucca_bastard forgot more about gaming than you'll ever know. bucca_bastard forgot more about gaming than you'll ever know. bucca_bastard forgot more about gaming than you'll ever know. bucca_bastard forgot more about gaming than you'll ever know. bucca_bastard forgot more about gaming than you'll ever know. bucca_bastard forgot more about gaming than you'll ever know. bucca_bastard forgot more about gaming than you'll ever know. bucca_bastard forgot more about gaming than you'll ever know. bucca_bastard forgot more about gaming than you'll ever know.

    love it...and standard is good. a good sold fit
  • April 10, 2011, 04:43:32 pm

    Lieutenant
    *
    Reputation: 276
    Sverige Pahis forgot more about gaming than you'll ever know. Sverige Pahis forgot more about gaming than you'll ever know. Sverige Pahis forgot more about gaming than you'll ever know. Sverige Pahis forgot more about gaming than you'll ever know. Sverige Pahis forgot more about gaming than you'll ever know. Sverige Pahis forgot more about gaming than you'll ever know. Sverige Pahis forgot more about gaming than you'll ever know. Sverige Pahis forgot more about gaming than you'll ever know. Sverige Pahis forgot more about gaming than you'll ever know. Sverige Pahis forgot more about gaming than you'll ever know. Sverige Pahis forgot more about gaming than you'll ever know. Sverige Pahis forgot more about gaming than you'll ever know.

    Standard armour cane but I see no similar fits so +1 for a good tried-and-tested fit.
  • April 10, 2011, 04:59:48 pm

    Crewman Recruit
    *
    Reputation: 10
    Tizona has great potential! Tizona has great potential! Tizona has great potential! Tizona has great potential! Tizona has great potential! Tizona has great potential! Tizona has great potential!

    prefer a double neut.. but for an SC would be fine.
  • April 10, 2011, 05:03:39 pm

    Member 4th Class
    *
    Reputation: 4
    UVP is working their way up. UVP is working their way up. UVP is working their way up.

    prefer a double neut.. but for an SC would be fine.

    ya the neut is more of a support neut. Dual neut for solo pvp is better though, but this ship is more of a support type while still doing good dps and having a good tank. I also like cuz its cheap to be honest.
  • April 10, 2011, 06:19:33 pm

    Commander
    *
    Reputation: 470
    Douglas Reynholm forgot more about gaming than you'll ever know. Douglas Reynholm forgot more about gaming than you'll ever know. Douglas Reynholm forgot more about gaming than you'll ever know. Douglas Reynholm forgot more about gaming than you'll ever know. Douglas Reynholm forgot more about gaming than you'll ever know. Douglas Reynholm forgot more about gaming than you'll ever know. Douglas Reynholm forgot more about gaming than you'll ever know. Douglas Reynholm forgot more about gaming than you'll ever know. Douglas Reynholm forgot more about gaming than you'll ever know. Douglas Reynholm forgot more about gaming than you'll ever know. Douglas Reynholm forgot more about gaming than you'll ever know. Douglas Reynholm forgot more about gaming than you'll ever know.

    meta mwd better on your cap, I use a 24km point because if you are in scram range you are in dual web range, which is slowdown enough. and them trying to run their mwd is only capping them out faster
  • April 10, 2011, 06:56:16 pm

    Master Chief Petty Officer
    *
    Reputation: 72
    Roosterton forgot more about gaming than you'll ever know. Roosterton forgot more about gaming than you'll ever know. Roosterton forgot more about gaming than you'll ever know. Roosterton forgot more about gaming than you'll ever know. Roosterton forgot more about gaming than you'll ever know. Roosterton forgot more about gaming than you'll ever know. Roosterton forgot more about gaming than you'll ever know. Roosterton forgot more about gaming than you'll ever know. Roosterton forgot more about gaming than you'll ever know. Roosterton forgot more about gaming than you'll ever know. Roosterton forgot more about gaming than you'll ever know. Roosterton forgot more about gaming than you'll ever know.

    meta mwd better on your cap, I use a 24km point because if you are in scram range you are in dual web range, which is slowdown enough. and them trying to run their mwd is only capping them out faster

    Meta MWD is only better on your cap when you're running it. T2 is better when you're not running it. Since the only purpose on a fleet armorcane is to burn close then deactivate it while you melt stuff, I don't really think a meta is better in this situation. (Although I'd use a meta on nanocanes)
  • April 10, 2011, 07:11:37 pm

    Member 4th Class
    *
    Reputation: 4
    UVP is working their way up. UVP is working their way up. UVP is working their way up.

    meta mwd better on your cap, I use a 24km point because if you are in scram range you are in dual web range, which is slowdown enough. and them trying to run their mwd is only capping them out faster

    Meta MWD is only better on your cap when you're running it. T2 is better when you're not running it. Since the only purpose on a fleet armorcane is to burn close then deactivate it while you melt stuff, I don't really think a meta is better in this situation. (Although I'd use a meta on nanocanes)

    Thank you for answering the question for me. Yeah T2 mwd off is what alllows you to not have to be cap dependent on this build, the extra couple percent that the T2 doesn't bring your total cap down helps in a ship like a cane. And if your getting nueted, you can neut someone back, or shut yours off and let them waste their cap
  • April 10, 2011, 09:09:09 pm

    Master Chief Petty Officer
    *
    Reputation: 74
    Commander Baird forgot more about gaming than you'll ever know. Commander Baird forgot more about gaming than you'll ever know. Commander Baird forgot more about gaming than you'll ever know. Commander Baird forgot more about gaming than you'll ever know. Commander Baird forgot more about gaming than you'll ever know. Commander Baird forgot more about gaming than you'll ever know. Commander Baird forgot more about gaming than you'll ever know. Commander Baird forgot more about gaming than you'll ever know. Commander Baird forgot more about gaming than you'll ever know. Commander Baird forgot more about gaming than you'll ever know. Commander Baird forgot more about gaming than you'll ever know. Commander Baird forgot more about gaming than you'll ever know.

    Nothing new. Pretty sure its a repost.
  • April 10, 2011, 09:14:13 pm

    Member 4th Class
    *
    Reputation: 4
    UVP is working their way up. UVP is working their way up. UVP is working their way up.

    Nothing new. Pretty sure its a repost.

    As far as I know there is nothing exactly like this fit, and nothing extremely similar. You have to realize it is a hurricane and that most of them are armored tank, with guns and neuts, and some actually use their Warfare links. There is only so much you can do with a ship but personally I'm enjoying the versatility for cost of this setup.
  • April 10, 2011, 09:38:01 pm

    Captain
    *
    Reputation: 406
    Nai Sethanas forgot more about gaming than you'll ever know. Nai Sethanas forgot more about gaming than you'll ever know. Nai Sethanas forgot more about gaming than you'll ever know. Nai Sethanas forgot more about gaming than you'll ever know. Nai Sethanas forgot more about gaming than you'll ever know. Nai Sethanas forgot more about gaming than you'll ever know. Nai Sethanas forgot more about gaming than you'll ever know. Nai Sethanas forgot more about gaming than you'll ever know. Nai Sethanas forgot more about gaming than you'll ever know. Nai Sethanas forgot more about gaming than you'll ever know. Nai Sethanas forgot more about gaming than you'll ever know. Nai Sethanas forgot more about gaming than you'll ever know.

    Quite reasonable, +1

    A Few similarities with one of my fits, but mine was built for insane tracking to BBQ frigates, this would be a really good option for a less specialized role.
  • April 10, 2011, 11:34:46 pm

    Master Chief Petty Officer
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    Reputation: 74
    Commander Baird forgot more about gaming than you'll ever know. Commander Baird forgot more about gaming than you'll ever know. Commander Baird forgot more about gaming than you'll ever know. Commander Baird forgot more about gaming than you'll ever know. Commander Baird forgot more about gaming than you'll ever know. Commander Baird forgot more about gaming than you'll ever know. Commander Baird forgot more about gaming than you'll ever know. Commander Baird forgot more about gaming than you'll ever know. Commander Baird forgot more about gaming than you'll ever know. Commander Baird forgot more about gaming than you'll ever know. Commander Baird forgot more about gaming than you'll ever know. Commander Baird forgot more about gaming than you'll ever know.

  • April 10, 2011, 11:45:11 pm

    Member 4th Class
    *
    Reputation: 4
    UVP is working their way up. UVP is working their way up. UVP is working their way up.

    http://eve.battleclinic.com/loadout/23884-Hurricane-Plated-Fleet-bonus.html

    http://eve.battleclinic.com/loadout/46328-Hurricane-Frig-Killer.html#loadout

    Yea you have one or two mods different than those fits. Been done before. A lot.

    You act like its illegal to make a ship setup that's similar to another one. Bottom line is its not a copy of anyone's. The first one you linked has a sensor booster, which is different from this build, 2 webs is a lot better for short range, also gives you the ability to web two different people. The second build has two neuts and no warfare link. The warfare link is the main reason why this ship is really good for an armor fleet like the description says, having 2 nuets and the same modules is nowhere the same ship this is. Every ship has limitations so you can't think that similar setups are going to be uncommon.
  • April 11, 2011, 05:15:47 am

    Ensign
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    Reputation: 64
    BrandKuiken forgot more about gaming than you'll ever know. BrandKuiken forgot more about gaming than you'll ever know. BrandKuiken forgot more about gaming than you'll ever know. BrandKuiken forgot more about gaming than you'll ever know. BrandKuiken forgot more about gaming than you'll ever know. BrandKuiken forgot more about gaming than you'll ever know. BrandKuiken forgot more about gaming than you'll ever know. BrandKuiken forgot more about gaming than you'll ever know. BrandKuiken forgot more about gaming than you'll ever know. BrandKuiken forgot more about gaming than you'll ever know. BrandKuiken forgot more about gaming than you'll ever know. BrandKuiken forgot more about gaming than you'll ever know.

    Looks pretty good though I'm with Douglas on suggesting a disruptor instead of scram. Once you get into double web range their MWD becomes a moot point. Only time I use a scram with cane is if I want to fit a sebo or ECCM and can't fit the extra web.
  • April 11, 2011, 01:34:29 pm

    Member 4th Class
    *
    Reputation: 4
    UVP is working their way up. UVP is working their way up. UVP is working their way up.

    This loadout has been updated