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Dee Vicious
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Reputation: 53

Looks good. I can't say I'd agree with you on "trumps the golem in most completion times" but I would agree on being better vs. Guristas. I quit using my Golem on Guristas and just use a Tengu cuz it's so annoying getting almost perma jammed.

+1
crimbizzle
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Reputation: 74

Mike is a heretic!  All the Machariel lovers BURN THE HERETIC!!!!  Looks like a nice fit though, can't argue with the numbers.  Is it tight on fitting?
hustleman
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Reputation: 139

lol it's close to my setup, but if you're not using gardes for close range then you really should be using a drone link aug. instead of tractor beam for the more rangier L4s. and i use a black eagle DLA at that.

but mostly now i just use the CNR for range and golem for everything else.

also, i've gotten quite fond of the SBA-II in the last low slot. with locking 9 targets at any range makes it so much more less of a pain.

so you can still improve this setup if you're willing to put a little more isk into it, but +1 still because CNR with sentry is the way it's supposed to be for pve.
Shingorash
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Reputation: 153

Are you sure? I prefer a CNS to a CNR.

Either way you know its a good fit so +1
TheHilm
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Reputation: 18

Awesome Fit, nice Stats +1
Mike712
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Reputation: 781

Looks good. I can't say I'd agree with you on "trumps the golem in most completion times" but I would agree on being better vs. Guristas. I quit using my Golem on Guristas and just use a Tengu cuz it's so annoying getting almost perma jammed.

+1

The reason why I say it trumps the golem is that with the golem you're often stuck using jav torps meaing your DPS is actually lower than this allot of the time, on missions where the rats spawn and orbit at close range the golem is certainly faster, but overall the CNR is more efficient, and with salvage and loot being so worthless these days, the golems looting/salvaging capability does not make up for that.

Mike is a heretic!  All the Machariel lovers BURN THE HERETIC!!!!  Looks like a nice fit though, can't argue with the numbers.  Is it tight on fitting?

No it's not a tight fitting, since it uses only a medium booster it has oodles of PG and CPU to spare.

As for why I believe this is much better than the mach:

The mach has double the ROF meaning twice the ammo consumption(and yes I use T2 ammo, but I have it made for me at a fraction of the market cost).

The mach looses 30-40% of it's DPS past 50km and yes you can move to targets because the mach is fast and agile, but it's more effective just to sit still and spam missiles than slowly increase your DPS by moving closer to every NPC that could be widely dispersed.

lol it's close to my setup, but if you're not using gardes for close range then you really should be using a drone link aug. instead of tractor beam for the more rangier L4s. and i use a black eagle DLA at that.

but mostly now i just use the CNR for range and golem for everything else.

also, i've gotten quite fond of the SBA-II in the last low slot. with locking 9 targets at any range makes it so much more less of a pain.

so you can still improve this setup if you're willing to put a little more isk into it, but +1 still because CNR with sentry is the way it's supposed to be for pve.

I tend to only use the CNR for long range missions so wardens are the ideal choice(I do use bouncers for angels though), drone control range is 60k with electronic drone interfacing which is plenty except for the odd very long range spawn, again the same with the targeting range, very few NPCs spawn past max lock range and i do still value cap stability(or near enough cap stable) in case of disconnects while scrammed.
Dee Vicious
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Reputation: 53

I think if you factor in the number of NPCs that shoot defenders the advantage goes to Golem, but for training time and versatility CNR has the advantage....especially vs. Guristas.
stogie
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Reputation: 0

-1 as im sure you posted this a year ago
ManBearPig
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Reputation: 48

I had something similar to this planned for my pve endgame boat +1
Jarob22
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Reputation: 69

-1 as im sure you posted this a year ago

Dear god stogie gave a reason for a -1 O.o

Nice fit :)
ThewiseXIII
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Reputation: 1

+1

I like it!!
I understand the purpose of this fit regarding Guristas being really annoying with jamming.

Do you use it against every Guristas mission?
 
ThewiseXIII
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Reputation: 1

+1

I like it!!
I understand the purpose of this fit regarding Guristas being really annoying with jamming.

Do you use it against every Guristas mission?
 

Oh P.S

your fit with my skills level seem to make it cap stable without the flux coil in the low, any suggestion to what i should put in instead?
snakeboy987
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Reputation: 57

1 word, perfection.
Mike712
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Reputation: 781

+1

I like it!!
I understand the purpose of this fit regarding Guristas being really annoying with jamming.

Do you use it against every Guristas mission?
 

Oh P.S

your fit with my skills level seem to make it cap stable without the flux coil in the low, any suggestion to what i should put in instead?

I have perfect skills, even with both cap implants it's not cap stable. As hustle said a signal amp would be a great option, or you could fit a passive ECCM.

I use this for most Guristas missions, there are a few that I use the rokh for.

-1 as im sure you posted this a year ago

It's over 50% different:P



 
marcusdemitri
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Reputation: 6

Mike is a heretic! All the Machariel lovers BURN THE HERETIC!!!!

I shall participate in the mob hysteria. +1 for the fit
Mad Hops
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Reputation: 1036

You're making me want to post my mach fit more and more... :P

Fit looks good. Is the a-type necessary though? I might downgrade to a c-type if you're using LG crystals with CN invuls and 2 SBA's.
Mike712
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Reputation: 781

You're making me want to post my mach fit more and more... :P

Fit looks good. Is the a-type necessary though? I might downgrade to a c-type if you're using LG crystals with CN invuls and 2 SBA's.

I have low grade crystal epsilon, the other slots have attribute enhancers. With a full set the tank would be just about enough though.
Mad Hops
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Reputation: 1036

You're making me want to post my mach fit more and more... :P

Fit looks good. Is the a-type necessary though? I might downgrade to a c-type if you're using LG crystals with CN invuls and 2 SBA's.

I have low grade crystal epsilon, the other slots have attribute enhancers. With a full set the tank would be just about enough though.

I see. I have LG crystals in slots 1-5, so I assumed you did too. I read the post as you had the omega, which made me think 1-5 were obvious.
ThewiseXIII
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Reputation: 1

Hey Mike.

My mistake
Something was wrong with my eft, just tried it ingame and cap last over 28 minutes everything on.
but it's more than enough to gank the mission.
just strapped on a signal amp, really cool with the range now.

Sareth Servil
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Reputation: 21

EDIT: Took out my stupid comment...

Obvious good fit...
prosek 428
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Reputation: 2

+1, Impressive
Fyi.I.Am.A.Spy
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Reputation: 32

+1 nice fit gona use it if i ever run back into high-sec from my null hideout. btw can someone try to make me a angel cartel ratter of CNR?
syphonus
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Reputation: 37

So the flare rig actually does something?  I remember there being a debate and I thought 3x Rigors came out on top.
Mike712
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Reputation: 781

So the flare rig actually does something?  I remember there being a debate and I thought 3x Rigors came out on top.

Someone did the maths... can't argue with the maths, was posted on the eve-o forums a while back.
syphonus
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Reputation: 37

So the flare rig actually does something?  I remember there being a debate and I thought 3x Rigors came out on top.

Someone did the maths... can't argue with the maths, was posted on the eve-o forums a while back.
Thanks, good to know.  +1 from me
mtdruben
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Reputation: 1

+1 for Mike knowing what he is talking about.

Quick question since I've been gone a few months. Heavy Cap Boosters used to be common sight in place of a SBA II, is there any math behind this or are the cap boosters simple over tank?

My missile skills are a little lacking right now at lvl3 in most, soon to be lvl 4/5 when cruise 5 finishes.
Thanks
syphonus
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Reputation: 37

Cap Boosters are for if you're using a larger SB.  Since he's using a medium type he doesn't need any more cap.
mtdruben
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Reputation: 1

So Cap Booster/XL Booster is replaced by a deadspace medium shield booster/SBA setup. Sounds like a good investment :D
hustleman
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Reputation: 139

you don't even really need a cap booster with a x-large shield booster setup. i never used a cap booster on any of my caldari mission boats.

allot of people just don't like seeing 2-3 minutes worth of cap for pulse boosting and feel safer with at least having a cap booster. or some just don't like having to micro-manage like that witch is understandable.
Mike712
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Reputation: 781

So Cap Booster/XL Booster is replaced by a deadspace medium shield booster/SBA setup. Sounds like a good investment :D

Cap booster just means you can use a much cheaper inefficient shield booster and still have enough cap to run your mods without sacrificing damage output.
hrbngr
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Reputation: 2

Mike,

First, +1. Next, been checking contracts every night since i saw ur fit, cheapest Pithum A-type MSB has been about 850mil, no B-types even listed, and C-type meh for $500mil, if you just cant swing the isk for that upgrade, is there an alternative fit that you would recommend--w/out boosters?

Also, Liang-n-friends really don't seem to like CFCs and instead prefer PDUs--what's ur take on that comparison--does ur build require them to work?
hrbngr
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Reputation: 2

Ok,

Mike, just read the entire Starter Raven thread you posted, so lets nix the whole PDU/CFC issue. My main question is if there are any Shield boost alternatives w/out gimping the tank? I can run the CC8, but would prefer ZMU2000/ZMU1000 in slot 6 for cruiser missle damage if possible.

Additionally, I had been working towards flying a Golem, but it appears that you like the CNR over the Golem for the Guristas/Serpentis missions that I would fly this on--I have an alt in a Paladin for the Therm/EM stuff. So, do you think the CNR is sufficiently superior to warrant using the cruise implants over the Golem implants?--this would be on my +5s clone, btw.
Mike712
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Reputation: 781

To answer your first question. The alternative is a Gist large booster, they provide enough tank but are not as cap efficient so you will have to pulse your booster.

The golem is a great ship no doubt, if you fight mainly guristas you will get perma jammed constantly though, that is the major issue I have discovered using it.

Realistic torp range is 60km max, that can be a real pain too.

In some missions the Golem is hands down the fastest, but overall the CNR is more efficient in caldari space because of the 2 limiting factors of the Golem, range and sensor strength.

If you did end up getting a Pithum A-type med booster, you could always share it between your Golem and CNR to save isk, and since you're amarr specced too you could put it on a Nightmare also.
hrbngr
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Reputation: 2

Mike,
thanks for the reply, I will check out Gist Large Boosters prices as well--I'm guessing pricing on the medium stuff is somewhat impacted by all the T3 cruiser fits.

On the recommended mission solutions, would this be how you see it?

Angels = Exp/Kin = CNR (now)-> Golem (fastest)
Blood Raid = EM/Th = Paladin
Guristas = Kin/Th = CNR
Mercs = Kin/Th = CNR -> Golem?
Drone = EM/Th = Paladin
Sansha = EM/TH = Paladin
Serpentis = Kin/Th = CNR -> Golem?

Finally, if I dual-box the Paladin, wouldn't the range on the cruise CNR be a better fit for a Tach Pally than a Golem? I could always bring in the noctis on my 3rd acct to clean up, if I felt like salvaging.
Mike712
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Reputation: 781

Mike,
thanks for the reply, I will check out Gist Large Boosters prices as well--I'm guessing pricing on the medium stuff is somewhat impacted by all the T3 cruiser fits.

On the recommended mission solutions, would this be how you see it?

Angels = Exp/Kin = CNR (now)-> Golem (fastest)
Blood Raid = EM/Th = Paladin
Guristas = Kin/Th = CNR
Mercs = Kin/Th = CNR -> Golem?
Drone = EM/Th = Paladin
Sansha = EM/TH = Paladin
Serpentis = Kin/Th = CNR -> Golem?


Pretty much bang on, although the golem is faster than the paladin for some drone missions(drones are EM weak and gerally close range) and the CNR is faster than the golem on some serp missions(mainly worlds collide because of the first long range spawn)

Golem is the fastest ship by far for some merc missions(the ones with close spawns, damsel etc), I tend to use the nightmare for merc missions with long range spawns.

Quote
Finally, if I dual-box the Paladin, wouldn't the range on the cruise CNR be a better fit for a Tach Pally than a Golem? I could always bring in the noctis on my 3rd acct to clean up, if I felt like salvaging.

Depends on the mission and the ranges at which the NPCs spawn/orbit, if you have the choice alwys bring the best tools for the job. When I had the luxury of a 2nd mission acount I ran the golem with the CNR for most missions, and the Nightmare with the paladin for blood and sansha, that works great, but put any of those ships together and you're going to finish missions really fast.
Cyberlord
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Reputation: 1

I fitted something very similar, replaced the launchers with navy launchers though since i dont have skill for t2 launchers yet.
nicholls
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Reputation: 1

Hey Mike, you said that you recently added a flare rig to improve performance with fury missles.  If I was not using fury missiles but just normal T1 ammo, would it be best to have 3 rigors?  I know this subject gets beaten to death but you seem to know your stuff so I'd trust you most.

Also, this kind of goes hand in hand with my original question, but what was your rig setup before you changed to 2x rigor 1x flare.

I'm trying to create a setup similar to this but for a much lower sp character and using a XL SB with boost amp and cap booster.  I'll also have a tp.
Bazzaaaaaaaaa
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Reputation: 22

nicholls - Mike told me that unless you're using T2 missiles, 3 rigors is best.

Mike; are you sure when it comes to T2 rigs that T2 rigors is better than a T2 flare? With my skills, T2 missiles have a roughly 325m explosion radius and 93m/s explosion velocity. With the TP this means that most targets will be hit for full in terms of explosion radius. Are you absolutely positive that T2 rigors > T2 flares in terms of general performance? (before I buy) I switch to T1 missiles for cruisers too, like you suggested.
Mad Hops
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Reputation: 1036

nicholls - Mike told me that unless you're using T2 missiles, 3 rigors is best.

Mike; are you sure when it comes to T2 rigs that T2 rigors is better than a T2 flare? With my skills, T2 missiles have a roughly 325m explosion radius and 93m/s explosion velocity. With the TP this means that most targets will be hit for full in terms of explosion radius. Are you absolutely positive that T2 rigors > T2 flares in terms of general performance? (before I buy) I switch to T1 missiles for cruisers too, like you suggested.

You can go with 3 rigors (t1, t1, t2) or you can mix and go t1 rigor, t2 rigor, t2 flare, which yields 287m radius and 104 m/s... which I would prefer. Mike's setup (2 t2 rigor and t1 flare) is 273m radius and 100m/s explosion velocity. So it's preference at this point.
Mike712
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Reputation: 781

There is a chart somewhere on the eve forums with an accurate comparison of all rig combinations, I'll try and find it when I have time.
Biberon
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Reputation: 1

bumpage for rig comparison ;)
Mike712
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Reputation: 781

Rig spreadsheet: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1485846
Seranova Farreach
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Reputation: 21

cant complain with the numbers, but Mach still wins in the omfg sexy department :P
Ghalyen
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Reputation: 1713

If you upgrade that shield boost amplifier to a navy version, you wont need the second one, letting you fit another useful mod in its place. If you are already spending close to 2 bil on the booster and CN invuls, why not go for the navy boost amplifier too?

This is my personal fitting, I love it- http://eve.battleclinic.com/loadout/49928-Raven-Navy-Issue-CNR-Optimal-Level-4-Missioner.html
syphonus
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Reputation: 37

If you upgrade that shield boost amplifier to a navy version, you wont need the second one, letting you fit another useful mod in its place. If you are already spending close to 2 bil on the booster and CN invuls, why not go for the navy boost amplifier too?

This is my personal fitting, I love it- http://eve.battleclinic.com/loadout/49928-Raven-Navy-Issue-CNR-Optimal-Level-4-Missioner.html

2nd TP is much more useful than sebo.  No need to whore your loadout man.
Ghalyen
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Reputation: 1713

2nd TP isnt needed, dont need a TP at all on BCs and BSes, and drones take the frigs.
syphonus
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Reputation: 37

2nd TP isnt needed, dont need a TP at all on BCs and BSes, and drones take the frigs.

2nd TP isn't for frigs, it's for shooting cruisers in falloff.  If you're using rage ammo then you need TPs for battlecruisers as well.  Precision ammo blows BTW.
hustleman
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Reputation: 139

2nd TP isnt needed, dont need a TP at all on BCs and BSes, and drones take the frigs.

2nd TP isn't for frigs, it's for shooting cruisers in falloff.  If you're using rage ammo then you need TPs for battlecruisers as well.  Precision ammo blows BTW.

don't even really need a 2nd target painter for cruisers. rigor rigs + a target painter is plenty when using regular cruise missiles against cruiser rats. T2 fury cruise should only be used for battleships and battlecruiser rats. though a 2nd TP would be useful to help your drones kill the small stuff faster.

T2 precision cruise pretty much are not needed for simple L4 missions is true. regular cruise does the job just fine with max missile support skills. however, they do make very short work of pesky tough to kill interceptor rats. though this is a very small point still.
tox1c
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Reputation: 1

what u think its better for lvl 4 missions?

a tengu or a cnr?
Mad Hops
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Reputation: 1036

what u think its better for lvl 4 missions?

a tengu or a cnr?

If you fit it well, a CNR. If you want a cheap fit, tengu will be a better option.
tox1c
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Reputation: 1


[/quote]

If you fit it well, a CNR. If you want a cheap fit, tengu will be a better option.
[/quote]

well im planning to use faction dps modules, medium slots will probably go for normal t2.im just wondering what will make them faster.Thx for the response though
syphonus
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Reputation: 37

You'll probably want a plex shield booster if you can afford it, it'll allow for TPs and then you're set. Even a relatively cheap CNR will blow a tengu out of the water in most situations DPS wise.
InterClaw
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Reputation: 1

+1

Mike, if you wanted to make this cap stable, what would you sacrifice? A BCS for another CFC (or dual PDU)?
Mike712
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Reputation: 781

+1

Mike, if you wanted to make this cap stable, what would you sacrifice? A BCS for another CFC (or dual PDU)?

It is cap stable, well 18 mins of cap is cap stable really, I rest my booster for a few seconds when going through gates, take off something for cap mods and you're just gimping yourself allot.
InterClaw
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Reputation: 1

OK, good thinking. Thanks! :)
Gorkath
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Reputation: 3

What about some mission completition times?
How much time will it take to complete an Angel Extravaganza + bonus room?
Sorry, but I think a CNR is really no match for a machariel if you want maximum isk/hour.
Mad Hops
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Reputation: 1036

What about some mission completition times?
How much time will it take to complete an Angel Extravaganza + bonus room?
Sorry, but I think a CNR is really no match for a machariel if you want maximum isk/hour.


AE is a very mobile mission, where the mach shines. CNR kinda just sits there and kills stuff, making it ideal for things like gone berserk or pirate invasion.
syphonus
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Reputation: 37

What about some mission completition times?
How much time will it take to complete an Angel Extravaganza + bonus room?
Sorry, but I think a CNR is really no match for a machariel if you want maximum isk/hour.


Vs Angels in general the mach is going to do better.  The CNR does better overall because of missions where things spawn past 40km and stay there.
Gorkath
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Reputation: 3

What about taking defender misslies into account? ;-) You gonna lose ~ 15% of your missiles.
If you stay at range you'll fight vessels beyond their orbiting range and therefore at higher velocities.
What about such fast moving stuff that really makes the explosion velocity of fury missiles ridiculous?
hustleman
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Reputation: 139

What about taking defender misslies into account? ;-) You gonna lose ~ 15% of your missiles.
If you stay at range you'll fight vessels beyond their orbiting range and therefore at higher velocities.
What about such fast moving stuff that really makes the explosion velocity of fury missiles ridiculous?

defender missiles? hell, it aint all gonna be perfect. but it's not a real issue unless you un-group all your launchers. then you'll see more defenders and that's not good. when grouped it's at the most every other volley you'll get a defender. and that's rare from what i've ever seen.

for fast moving things is easily remedied by way of precision (highest explosion velocity bonus of all guided types). and if you have max missile support skills then regular cruise on tha cheap is solid option overall. these two options and with a TP as well? small issue indeed.
Mad Hops
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Reputation: 1036

What about taking defender misslies into account? ;-) You gonna lose ~ 15% of your missiles.
If you stay at range you'll fight vessels beyond their orbiting range and therefore at higher velocities.
What about such fast moving stuff that really makes the explosion velocity of fury missiles ridiculous?

Fury missiles are for battleships and battlecruisers only, and I'm still unsure for the latter. Use faction ammo against everything else.
syphonus
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Reputation: 37

Fury missiles are for battleships and battlecruisers only, and I'm still unsure for the latter. Use faction ammo against everything else.

Furies work absolutely fine against cruisers in my experience with the OP's rigs and a TP.
Mad Hops
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Reputation: 1036

Fury missiles are for battleships and battlecruisers only, and I'm still unsure for the latter. Use faction ammo against everything else.

Furies work absolutely fine against cruisers in my experience with the OP's rigs and a TP.

Might struggle with elite cruisers, but either way the point I was making is that Gorkath shouldn't be talking about using fury missiles vs small, fast stuff like frigs and elite cruisers.
Ghalyen
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Reputation: 1713

Fury missiles are for battleships and battlecruisers only, and I'm still unsure for the latter. Use faction ammo against everything else.

Furies work absolutely fine against cruisers in my experience with the OP's rigs and a TP.

Might struggle with elite cruisers, but either way the point I was making is that Gorkath shouldn't be talking about using fury missiles vs small, fast stuff like frigs and elite cruisers.

In this case it is a web you want instead of a TP. The sig radius of almost any ship is brought down to levels that can be hit by fury missiles by the 2x tech 2 rigors. The flare starts to help with speed, but it cant keep up with the really fast stuff. The web starts to equalize the other factor that matters to the missile user, speed.
The only thing I really dont like about this fit though is the cap mod in the lows- go with a faction PDS. It improves cap and shield tank, and you really dont need all that cap. Also if you are gonna spend over a bil on that shield booster, and over 400 mil each on the CN invuls, go ahead and get the CN shield boost amplifiers. They arent that expensive in comparison. Grab a Domination or Federation Navy TP also.

Mike712
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Reputation: 781

What about taking defender misslies into account? ;-) You gonna lose ~ 15% of your missiles.
If you stay at range you'll fight vessels beyond their orbiting range and therefore at higher velocities.
What about such fast moving stuff that really makes the explosion velocity of fury missiles ridiculous?

Mach fights in deep falloff which means some shots have a chance to miss completely.

Fury missiles are for battleships and battlecruisers only, and I'm still unsure for the latter. Use faction ammo against everything else.

Furies work absolutely fine against cruisers in my experience with the OP's rigs and a TP.

Might struggle with elite cruisers, but either way the point I was making is that Gorkath shouldn't be talking about using fury missiles vs small, fast stuff like frigs and elite cruisers.

In this case it is a web you want instead of a TP. The sig radius of almost any ship is brought down to levels that can be hit by fury missiles by the 2x tech 2 rigors. The flare starts to help with speed, but it cant keep up with the really fast stuff. The web starts to equalize the other factor that matters to the missile user, speed.
The only thing I really dont like about this fit though is the cap mod in the lows- go with a faction PDS. It improves cap and shield tank, and you really dont need all that cap. Also if you are gonna spend over a bil on that shield booster, and over 400 mil each on the CN invuls, go ahead and get the CN shield boost amplifiers. They arent that expensive in comparison. Grab a Domination or Federation Navy TP also.



Most NPCs fly outside of web range making a web pretty much pointless(unless you went with a 20km officer web and a loki booster alt).
Rysdan
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Reputation: 1

I'd be interested in seeing your take on an Odyssey update for this... 

Raven Navy Issue: My CNR

Mike712's Raven Navy Issue built 2011-03-31

Mike712
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Spaceship
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Small Tractor Beam I
Caldari Navy Adaptive Invulnerability Field
Caldari Navy Adaptive Invulnerability Field
Pithum A-Type Medium Shield Booster
Phased Weapon Navigation Array Generation Extron
Shield Boost Amplifier II
Shield Boost Amplifier II
Empty
Capacitor Flux Coil II
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Large Warhead Flare Catalyst I
Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst II
Modulename
My CNR has been through several itterations but this is how it's currently fitted. My main aim was to eek every ounce of performance from the ship, while keeping the cost as low as feasibly possible.

The most recent changes include a flare rig to improve performance when using fury T2 missiles and 3 sentry drones.

This ship actually trumps the golem in most completion times and is vastly superior vs guristas due to it's high base sensor strength meaning it rarely ever gets jammed.

Stats:

822 DPS with ZMU1000 and Whelan Machorin's Ballistic Smartlink.

957 DPS with wardens @60km

With low grade crystal epsilon it tanks:

593 DPS vs Guristas

525 DPS vs Serpentis

650 DPS vs Angels

With CC8 it gets 18 mins of cap with the target painter running and over an hour with it off it's essentially cap stable.

I'm sorry all you mach lovers out there, but this is bar none, the best all round level 4 battleship there is without using officer mods(and I've tested most of them).



Targeting

Maximum targets 7
Maximum targeting range 93.75 km
Scan resolution 131.25
Sensor strength 28 0 0 0

Size/Movement

Maximum velocity 153.75
Inertia modifier 0.081
Signature radius 410 m
Cargo capacity 625 m3

Systems

Capacitor capacity 5900 GJ
Capacitor recharge time 8 minutes 46 seconds
Powergrid 9559.9 / 15000MW
CPU 709 / 975 tf

Shields

Shield capacity 13125
Shield recharge time 42 minutes 22 seconds
Shield resistances 57.87% 78.93% 74.72% 66.3%

Armor

Armor hit points 10000
Armor resistances 50% 10% 25% 45%

Structure

Structure hit points 11875
Structure resistances 0% 0% 0% 0%
Drone bandwidth 75 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 100 m3
Download EVEMon Skill Plan
[Raven Navy Issue, Raven Navy Issue: My CNR]
Capacitor Flux Coil II
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Caldari Navy Adaptive Invulnerability Field
Caldari Navy Adaptive Invulnerability Field
Pithum A-Type Medium Shield Booster
Phased Weapon Navigation Array Generation Extron
Shield Boost Amplifier II
Shield Boost Amplifier II
Empty

Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Small Tractor Beam I

Large Warhead Flare Catalyst I
Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst II


Hobgoblin II
Warden II
Item Quantity Value
Raven Navy Issue 1 390,000,000
Capacitor Flux Coil II 1 500,000
Hobgoblin II 1 414,715
Caldari Navy Ballistic Control System 4 87,999,000
Caldari Navy Adaptive Invulnerability Field 2 265,000,000
Pithum A-Type Medium Shield Booster 1 296,001,000
Cruise Missile Launcher II 7 2,295,000
Phased Weapon Navigation Array Generation Extron 1 451,065
Small Tractor Beam I 1 1,507,000
Shield Boost Amplifier II 2 646,900
Scourge Fury Cruise Missile 1 330
Large Warhead Flare Catalyst I 1 9,000,000
Large Warhead Rigor Catalyst II 2 66,000,000
Warden II 1 1,267,580
Total 1,730,496,490
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