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Sverige Pahis
*
Reputation: 276

Scram instead of point?
Beanut Putter
*
Reputation: 118

Scram instead of point?

That would be optional, I like to have the long point, and I'm happy with twin webs doing near enough the job of a scram.
Sverige Pahis
*
Reputation: 276

But what justification do you have for the long point? You kind of negate the point of 2 webs if you don't have the added range control of the scram, compounded with the twin neuts.
Beanut Putter
*
Reputation: 118

To catch people outside of scram range
Sverige Pahis
*
Reputation: 276

If they're faster than you, ie, mwd fit the chances of you catching them are slim to none anyway and if they do start losing they'll freely burn out of point range.

Edit: think of it this way, you're fighting a standard dual prop dram. With the point he could theoretically be doing about 1500-2000m/s with your dual webs. With a scram he'll be doing about 700 to your 800. Couple that with the neuts and you have a nasty nasty ship who controls range against other frigates absolutely.

It's a good fit you have but it's begging to have a scram on it. My opinion anyway.
Beanut Putter
*
Reputation: 118

If they're faster than you, ie, mwd fit the chances of you catching them are slim to none anyway and if they do start losing they'll freely burn out of point range.

Edit: think of it this way, you're fighting a standard dual prop dram. With the point he could theoretically be doing about 1500-2000m/s with your dual webs. With a scram he'll be doing about 700 to your 800. Couple that with the neuts and you have a nasty nasty ship who controls range against other frigates absolutely.

It's a good fit you have but it's begging to have a scram on it. My opinion anyway.

I'm sort of torn between disruptor or scram a bit now, but I can't be prepared for every scenario, and think I'll just leave it as is. If a kiting dram came along I wouldn't even slow it down at all either way.
Enjoyable Fish
*
Reputation: 236

I would definitely go with a scram. Disruptor doesn't ad much to dual webs. Those speed numbers for the dram seem a bit high though.

Oh, and longer range neuts would be nice really, though you seem to be keeping the faction to a minimum. I also would prefer a neut/nos combo here.

Fine fit however it ends up though.
Nai Sethanas
*
Reputation: 406

But what justification do you have for the long point? You kind of negate the point of 2 webs if you don't have the added range control of the scram, compounded with the twin neuts.

With 2 webs who cares if they want to run their MWDs? You should be able to neut thier cap before they can squeeze out of web range, and if they weren't in web range the scram wouldn't have helped anyways...

Only real reason I'd see for the scram here is to save on cap...
Beanut Putter
*
Reputation: 118

This loadout has been updated
Jinto Mack
*
Reputation: 286

you get more ehp if you stick an MSE there instead of a web.
also fit a scram and swap plate to nano/heatsink if it fits. (change rigs accordingly.)
Beanut Putter
*
Reputation: 118

But what justification do you have for the long point? You kind of negate the point of 2 webs if you don't have the added range control of the scram, compounded with the twin neuts.

With 2 webs who cares if they want to run their MWDs? You should be able to neut thier cap before they can squeeze out of web range, and if they weren't in web range the scram wouldn't have helped anyways...

Only real reason I'd see for the scram here is to save on cap...

lol someone agree's with me after I change it damn. Gunna leave it alone for a bit. :P
Beanut Putter
*
Reputation: 118

My load has been updated.
Szilardis
*
Reputation: 1267

I was playing with this the other day since I don't like the shield version, and I came up with almost the same.


[Succubus, PVP - Armor]
400mm Reinforced Rolled Tungsten Plates I
Damage Control II

Coreli C-Type 1MN Afterburner
Stasis Webifier II
Stasis Webifier II
Warp Scrambler II

Medium Pulse Laser II, Imperial Navy Multifrequency S
Imperial Navy Small Energy Neutralizer
Imperial Navy Small Energy Neutralizer
Medium Pulse Laser II, Imperial Navy Multifrequency S

Small Ancillary Current Router II
Small Trimark Armor Pump I
Small Trimark Armor Pump I
Beanut Putter
*
Reputation: 118

I was playing with this the other day since I don't like the shield version, and I came up with almost the same.


[Succubus, PVP - Armor]
400mm Reinforced Rolled Tungsten Plates I
Damage Control II

Coreli C-Type 1MN Afterburner
Stasis Webifier II
Stasis Webifier II
Warp Scrambler II

Medium Pulse Laser II, Imperial Navy Multifrequency S
Imperial Navy Small Energy Neutralizer
Imperial Navy Small Energy Neutralizer
Medium Pulse Laser II, Imperial Navy Multifrequency S

Small Ancillary Current Router II
Small Trimark Armor Pump I
Small Trimark Armor Pump I

Great minds think alike ;)

We should train our thoughts and come up with a toaster oven that works under water :)
Enjoyable Fish
*
Reputation: 236

With 2 webs who cares if they want to run their MWDs? You should be able to neut thier cap before they can squeeze out of web range, and if they weren't in web range the scram wouldn't have helped anyways...

Only real reason I'd see for the scram here is to save on cap...

Good logic, won me over.

Anyhow, this gets a +, and I guess I'll be giving my succubus a refit.

Succubus: Suck-a-Bus

Beanut Putter's Succubus built 2011-03-20

Beanut Putter
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Spaceship
Small Focused Pulse Laser II
Small Focused Pulse Laser II
Dark Blood Small Energy Neutralizer
Dark Blood Small Energy Neutralizer
1MN Afterburner II
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
Fleeting Warp Disruptor I
Damage Control II
400mm Rolled Tungsten Compact Plates
Empty
Small Anti-Explosive Pump I
Small Anti-Kinetic Pump I
Small Ancillary Current Router II
Modulename
7,011 EHP
57.5/44.8/55.4/52.4 Armor Res

Conflag: 174 dps (200 hot)3.8+2.5 optimal
5 min 51 sec cap neut off (1m 7s 1 neut/39s all on)

IN Multi: 156 dps (179 hot) 3.8+2.5 optimal
Stable with neut off (1m 13s 1 neut/41s all on)

Scorch: 124 dps (143 hot) 11+2.5 optimal
Stable with neut off (1m 13s 1 neut/41s all on)

Use neuts in bursts.

800m/s (1037 hot)

A T2 Disruptor fits, but I chose a Fleeting for cap reasons.

EDIT: Swapped the disruptor for a scrambler, and upgraded the neuts to faction. Thanks for comments.

Re-EDIT: Seriously considering swapping back to a long point.

Edited again: ok going to go with first instinct and wack a long point back onto this, but leaving the neuts as dark blood.

Targeting

Maximum targets 5
Maximum targeting range 40 km
Scan resolution 812.5
Sensor strength 0 0 0 13

Size/Movement

Maximum velocity 924.82
Inertia modifier 2.3625
Signature radius 33 m
Cargo capacity 135 m3

Systems

Capacitor capacity 562.5 GJ
Capacitor recharge time 2 minutes 37 seconds
Powergrid 78.8 / 63.25MW
CPU 186 / 212.5 tf

Shields

Shield capacity 812.5
Shield recharge time 7 minutes 48 seconds
Shield resistances 12.5% 56.25% 47.5% 30%

Armor

Armor hit points 2062.5
Armor resistances 57.5% 52.4% 55.38% 44.75%

Structure

Structure hit points 675
Structure resistances 60% 60% 60% 60%
Drone bandwidth 0 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 0 m3
Download EVEMon Skill Plan
[Succubus, Succubus: Suck-a-Bus]
Damage Control II
400mm Rolled Tungsten Compact Plates
Empty

1MN Afterburner II
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
Fleeting Warp Disruptor I

Small Focused Pulse Laser II
Small Focused Pulse Laser II
Dark Blood Small Energy Neutralizer
Dark Blood Small Energy Neutralizer

Small Anti-Explosive Pump I
Small Anti-Kinetic Pump I
Small Ancillary Current Router II


Item Quantity Value
Succubus 1 43,201,000
1MN Afterburner II 1 1,850,000
Damage Control II 1 448,449
Small Focused Pulse Laser II 2 528,654
Fleeting Propulsion Inhibitor I 2 1,410,000
Fleeting Warp Disruptor I 1 4,006
400mm Rolled Tungsten Compact Plates 1 111,000
Scorch S 1 67
Conflagration S 1 6
Dark Blood Small Energy Neutralizer 2 25,738,500
Imperial Navy Multifrequency S 1 101
Small Anti-Explosive Pump I 1 437,389
Small Anti-Kinetic Pump I 1 450,000
Small Ancillary Current Router II 1 4,619,000
Total 106,475,325
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