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Thalys
*
Reputation: 1

Very bad.

It's HUGELY overtanked for lvl4, it has a shitty range... With a painter only you won't hit anything properly apart from BSs and BCs, elite frigs will be a huge pain and you'll end up being waaaaay slower than a HML Drake.

If you want a lvl4 Tengu, go HML, or HAM with range rigs, explosion velocity rig, and at least 2 painters (2 painters and a web definitely better). If you're not an idiot, a 300dps specific tank with 2 minutes cap stability is enough.
505thedude
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Reputation: 265

HAMs w/ an afterburner.  Have fun chasing stuff down all day.
Vedje
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Reputation: 0

As i said it does have slightly bigger tank than needed, as 400 dps tank would do,
however this ship allows for mistakes, and even a sudden DC od PVP scenario.
Besides, the damage on it can't be improved much above this.

What goes on chasing things, that won't be needed, cuz if you do fly missions, you should have realised
that most stuff orbits 20kms from you, bs is what might need chasing, but with 600m/s that's no big deal.
Jinto Mack
*
Reputation: 286

needs HMLs.
lose lol cap recharger for 2nd TP.
fit rigor rigs.
Vedje
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Reputation: 0

HAM's do more dps over time,
and for your info, rigors don't work on hams.
2nd TP would be totally useless, only small difference on frigs, however
on frigs you will use Javelin missiles anyhow.

Thanks for comment thou
505thedude
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Reputation: 265

He meant to use rigors w/ heavy missles.
And many missions have rats orbiting from 35 out to 60 kms. 
Vedje
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Reputation: 0

Indeed, but that are mostly larger ships, bs class, which are easy to catch
This tengu, as well as most other tengu fittings exceeds in killing small stuff,
however for missions where large rats are more common, e.g. Damsel a Golem might be
a better choice.
RamblinRichard
*
Reputation: 816

however this ship allows for mistakes
I agree with this, but I had no trouble using my tengu with a large shield booster II when things got bad, the cap would last about 2 minutes which was easily enough time to make up for the mistake, I like the fit, but i belive you spent to much on it.
Thalys
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Reputation: 1

This ship IS a mistake as far as lvl4 goes... Well, except a lvl4 with no frigs and no cruisers, and all rats orbiting at 20km, that is...

Put HML, a rof TII rig, 2 T1 flare, a Gistum B booster, and AB/Painter/SB/SBA/2 SPECIFIC hardeners, and you'll have a far better ship for lvl4.
Vedje
*
Reputation: 0

Nah, you won't have near as much dps,
HAMs outdmg HML, and as far as signature goes, one TP is quite enough
you aren't shooting cruise missiles genius.

Point is, if you can't fly through lvl4 with this as fast as it takes
a noob to get killed in lowsec then you might consider trying another game.
vicror
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Reputation: 123

another carebear fit tengu. -1 for the evil cat.

do you REALLY think you need ccc rigs?
Vedje
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Reputation: 0

Yes, i like my ships rigged
i guess you can't afford rigs, but hey that's ok :)
vicror
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Reputation: 123

Yes, i like my ships rigged
i guess you can't afford rigs, but hey that's ok :)
more like I trained my energy skills...

with hams you should fit rigs that make your missles go further and that means bay thrusters.  much like you would fit those on a torp golem instead of ccc rigs.
you said you copy gg fits.  go look at his golem.  do you see any ccc rigs on it?
Vedje
*
Reputation: 0

I appreciate your comment, however if you saw this in eft, it indeed does need ccc
in fact, its 59% stabile with all lvl5, which does correspond to my current skills :)
As mentioned, buffer left for sudden misshaps, a pvp situation as for instance.
This fit is both, double safer than most other, and doesn't lack any dps
Besides, his esteemed Tengu needs ccc rigs as well.

There's 27km range on Rage missiles, on a ship that does well over 600m/s
now please explain to me how can in such case missile range be an issue.

vicror
*
Reputation: 123

I appreciate your comment, however if you saw this in eft, it indeed does need ccc
in fact, its 59% stabile with all lvl5, which does correspond to my current skills :)
As mentioned, buffer left for sudden misshaps, a pvp situation as for instance.
This fit is both, double safer than most other, and doesn't lack any dps
Besides, his esteemed Tengu needs ccc rigs as well.

There's 27km range on Rage missiles, on a ship that does well over 600m/s
now please explain to me how can in such case missile range be an issue.


FAIL comment is FAIL

I use this, it works great and NO ccc rigs

Tengu - DUAL PROP PVE...EAT SOME HAM BITCHES
Vedje
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Reputation: 0

lol
It could do a lot more dps
not bad all in all, however i am convinced my fitting would be faster in any lvl4 mission than yours.
vicror
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Reputation: 123

silly carebear...go back to wow.  just curious how you manged to let yourself get ganked and lose over 1b?

http://eve.battleclinic.com/killboard/killmail.php?id=11485772  LOL
Vedje
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Reputation: 0

WTF dude, you sure do take this personally...

If you don't like the fitting, go search for another one
vicror
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Reputation: 123

WTF dude, you sure do take this personally...

If you don't like the fitting, go search for another one
If you don't like advice...don't post SHIT like this.
SghnDubh
*
Reputation: 772


Simmer down there vicror. Your advice is fine, but please chill on the aggro.
Mad Hops
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Reputation: 1036

By swapping one low slot for a cap mod, you could lose 1-2 rigs in favor of hydraulic bay thrusters, giving you more range meaning you can start shooting much faster. It'll correspond to better mission times than your current setup.

Also, I'd stick with a c-type shield booster... it'll provide enough tank and make you less gank worthy. Also, t2 mission specific hardeners will suffice.

Other than those minor changes, it looks fine. Though I would be tempted to bring a tempest over and kill it... :P
Vedje
*
Reputation: 0

By swapping one low slot for a cap mod, you could lose 1-2 rigs in favor of hydraulic bay thrusters, giving you more range meaning you can start shooting much faster. It'll correspond to better mission times than your current setup.

Also, I'd stick with a c-type shield booster... it'll provide enough tank and make you less gank worthy. Also, t2 mission specific hardeners will suffice.

Other than those minor changes, it looks fine. Though I would be tempted to bring a tempest over and kill it... :P

Indeed not a bad idea, however i did a lot of missions with this thing, and honestly, i never had troubles with range, however thanks for the tip. And ye, the whole point of this extended tank and extra cap was in it being able to withstand enough damage till concord comes, in case of a gank.
Personally i lost a CNR worth around 3bil few months ago due to a DC. So i might be slightly overtanked and overcareful.
Mad Hops
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Reputation: 1036

This tengu is not gank proof. A single ship could kill it in a single volley. No amount of tank will save it. To withstand a gank, you need shield extenders which would hurt the fit. That's why I recommend dropping down the price.
Vedje
*
Reputation: 0

This loadout has been updated
Vedje
*
Reputation: 0

This loadout has been updated

uh, Tengu has 4k shield and it has insane resistances, the way i see it is,
a Megathron fitted with blasters could inflict around 4k dmg in a single volley, however most
of this would bounce of the shield resistances, a raven with torps could have best
shot at this however again torps couldn't do 100% damage unless tengu is heavily webbed and
painted, then the resistances also play important role.

I decided to change one rig to get a bit more distance on the HAMS.

Thanks for the input
Mad Hops
*
Reputation: 1036

This loadout has been updated

uh, Tengu has 4k shield and it has insane resistances, the way i see it is,
a Megathron fitted with blasters could inflict around 4k dmg in a single volley, however most
of this would bounce of the shield resistances, a raven with torps could have best
shot at this however again torps couldn't do 100% damage unless tengu is heavily webbed and
painted, then the resistances also play important role.

I decided to change one rig to get a bit more distance on the HAMS.

Thanks for the input

A tempest/maelstrom/apoc with 1400mm artillery can deal way over 10k per volley, and they'll wait for you to have no EM resist then kill you. It's very common nowadays. I assume you're not too familiar with artillery...
Vedje
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Reputation: 0

No, i didn't have that much experience in such warfare, mostly cruisers frigs and smaller stuff.
Yea, it could happen in that scenario, however this is the reason why the shield is so large
as good as all missions are doable in this very setup not leaving an em hole.

But ofc it can be cracked, every ship can be
vicror
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Reputation: 123

Motsu and Ichoriya are safe systems to mission in.  Good quality agents there also. 
Vedje
*
Reputation: 0

Well thank you for the tip vicror, i will check it out sometime when i am in highsec

Tengu - lvl4 Flyer

Vedje's Tengu built 2011-02-27

Vedje
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Spaceship
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Cap Recharger II
Republic Fleet 10MN Afterburner
Caldari Navy Adaptive Invulnerability Field
Caldari Navy Adaptive Invulnerability Field
Pithum A-Type Medium Shield Booster
Phased Weapon Navigation Array Generation Extron
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Tengu Defensive - Amplification Node
Tengu Electronics - CPU Efficiency Gate
Tengu Propulsion - Fuel Catalyst
Tengu Offensive - Accelerated Ejection Bay
Tengu Engineering - Augmented Capacitor Reservoir
Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit II
Medium Hydraulic Bay Thrusters I
Modulename
An updated lvl4 mission Tengu
As good as it gets :)

Ship itself has a 585 omnitank defence, it might be slightly overtanked for a lvl4, however the there isn't much space for improvement what goes on weapons, so what the hell.

Dps is 894 with Rage missiles, imho as good as it gets, as addition of any new damage mod wouldn't improve overall damage almost at all, and is thus insignificant.

Speed of this ship is round 661 m/s and thus the relatively short range of assault missiles of 27km doesn't really matter in the end.

The electronics subsystem should be in fact Dissolution Sequencer, however i use CPU efficiency gate, as honestly i think it looks slightly better :) and there is no significant loss of performance.

The hardeners may be exchanged according to specific mission.

Cap is stabile with all mods turned on.

Thanks to Greengimp, as many of my fittings were inspired by his creations

Targeting

Maximum targets 5
Maximum targeting range 81.25 km
Scan resolution 262.5
Sensor strength 18 0 0 0

Size/Movement

Maximum velocity 650.14
Inertia modifier 0.26123
Signature radius 150 m
Cargo capacity 0 m3

Systems

Capacitor capacity 2070.31 GJ
Capacitor recharge time 2 minutes 43 seconds
Powergrid 685.2 / 750MW
CPU 483.25 / 707.81 tf

Shields

Shield capacity 4562.5
Shield recharge time 20 minutes 22 seconds
Shield resistances 57.87% 78.93% 87.36% 91.57%

Armor

Armor hit points 3062.5
Armor resistances 50% 10% 62.5% 86.25%

Structure

Structure hit points 2076.25
Structure resistances 0% 0% 0% 0%
Drone bandwidth 0 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 0 m3
Download EVEMon Skill Plan
[Tengu, Tengu - lvl4 Flyer]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Cap Recharger II
Republic Fleet 10MN Afterburner
Caldari Navy Adaptive Invulnerability Field
Caldari Navy Adaptive Invulnerability Field
Pithum A-Type Medium Shield Booster
Phased Weapon Navigation Array Generation Extron

Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II

Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit II
Medium Hydraulic Bay Thrusters I

Tengu Defensive - Amplification Node
Tengu Electronics - CPU Efficiency Gate
Tengu Propulsion - Fuel Catalyst
Tengu Offensive - Accelerated Ejection Bay
Tengu Engineering - Augmented Capacitor Reservoir

Item Quantity Value
Tengu 1 151,400,000
Cap Recharger II 1 437,990
Scourge Rage Heavy Assault Missile 1 103
Caldari Navy Ballistic Control System 4 1
Republic Fleet 10MN Afterburner 1 61,007,500
Caldari Navy Adaptive Invulnerability Field 2 305,800,000
Pithum A-Type Medium Shield Booster 1 295,219,000
Phased Weapon Navigation Array Generation Extron 1 455,153
Scourge Javelin Heavy Assault Missile 1 130
Heavy Assault Missile Launcher II 6 980,000
Caldari Navy Scourge Heavy Assault Missile 1 951
Tengu Defensive - Amplification Node 1 51,000
Tengu Electronics - CPU Efficiency Gate 1 44,400,000
Tengu Propulsion - Fuel Catalyst 1 46,000,000
Tengu Offensive - Accelerated Ejection Bay 1 46,390,000
Tengu Engineering - Augmented Capacitor Reservoir 1 45,820,000
Medium Capacitor Control Circuit II 2 15,800,000
Medium Hydraulic Bay Thrusters I 1 2,490,000
Total 1,342,751,831
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    • Douglas Reynholm
    • Lola Leboutier
    • Snowfade
    • Thalys
    • vicror