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Gunjob
*
Reputation: 147

Got the PWG for HAMs? all things considered its better dps, you can shoot out to 44km and your gunna have to keep close to the loki which is gunna have to get stuck in with autos anyways.
rockashadow
*
Reputation: 87

I would fit a deadspace shield transporter
Shingorash
*
Reputation: 153

I'd probably go with this...

[Tengu, RR Tengu]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Damage Control II

Caldari Navy Invulnerability Field
Caldari Navy Invulnerability Field
Caldari Navy Invulnerability Field
Republic Fleet Target Painter
Republic Fleet 10MN Afterburner

Heavy Assault Missile Launcher II, Terror Rage Assault Missile
Heavy Assault Missile Launcher II, Terror Rage Assault Missile
Heavy Assault Missile Launcher II, Terror Rage Assault Missile
Heavy Assault Missile Launcher II, Terror Rage Assault Missile
Heavy Assault Missile Launcher II, Terror Rage Assault Missile
Pithum A-Type Medium Shield Transporter

Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit I

Tengu Defensive - Adaptive Shielding
Tengu Electronics - Dissolution Sequencer
Tengu Engineering - Capacitor Regeneration Matrix
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst

Gorre
*
Reputation: 2

Why would anyone use a deadspace transport again?
Apocal
*
Reputation: 12

Got the PWG for HAMs? all things considered its better dps, you can shoot out to 44km and your gunna have to keep close to the loki which is gunna have to get stuck in with autos anyways.

HAMs fit comfortably, even with poor fitting skills
Terror Jav: 492 DPS at 45km
T1 Terror: 547 DPS at 30km
Terror Rage: 700 DPS at 27km

Of course, this is paper DPS and the actual Incursion rats seem to sig-tank like beasts, combined with penalties to your missile's exp radius/vel. Will have to see how well HAMs work out first-hand before I can make a judgement on HAMs vs. HMLs.

EDIT: Also depends on the how usable T2 missiles are. Right now, you need reduced speed/increased sig like you need another hole in the head. And the proposed cap recharge penalty, ugh.

I would fit a deadspace shield transporter

There are no deadspace large shield transporters. The Pithums take more CPU than meta 4 large shield transporters and won't fit at all on the Tengu. Gistums give stability meaning I can ditch the CPR, but I'm not able to fit anything good into that lowslot because CPU is too tight. At least not without fitting implants and I prefer to stay away from those.

All of this of course at the expense of sheer repping power. None of the sites so far have been truly bonkers with alpha, but DPS is very well up there; in the 1400-1800 range. Ideally, I'd like the gang to be survivable with only three functioning T3s (considering the amount of jamming/neuting you can't count on everyone's reps) and even the deadspace shield transporters can't provide that kind of tank.

EDIT: Also the range issue. With mediums, you're dealing with 6.5 for Gistums and up to 7.2 with Pithums. With large you get a bit under 8.5km. This is important because it allows you to expand your orbit as necessary to accommodate increased numbers without playing bumper cars at the wrong time. It doesn't seem like a huge difference, but in practice it's noticeable how many more you can stuff in gang with that extra kilometer of range.
Steveo74
*
Reputation: 125

Might as well go with a faction EM resist as well! Also, I'd be tempted to lose a bcu for a dcII....

Anyway good fit +1
Shingorash
*
Reputation: 153

Just use medium reps, you shouldn't need large's...
el sabor
*
Reputation: 14

Large reps more... and more reps means you need less people!

I havn't done an incursion yet. Are there any issues with massive alpha strikes like sleepers?
Apocal
*
Reputation: 12

Just use medium reps, you shouldn't need large's...

You need large shield transpos for the harder sites. Just finished testing on Sisi, even three large transpos can't keep up with the hardest sites. I personally don't have much high-class WH experience but the "Assault" sites seem harder than a C3/4. "Headquarter" sites are just absolutely, Nintendo-hard, so I'm not even sure if this concept is viable there.

Might as well go with a faction EM resist as well! Also, I'd be tempted to lose a bcu for a dcII....

Anyway good fit +1

Thanks. I didn't go with a faction EM resist because they are either T2 with lower fitting reqs (DG/CN) or worse than T2 (Domination). I considered deadspace, but the price (100M or thereabouts for a Pith C-type) didn't justify the marginal performance increase.

You're almost certainly right about the DC2 vice a 4th BCS, changing fit now.

I havn't done an incursion yet. Are there any issues with massive alpha strikes like sleepers?

The closest to a high alpha strike I've seen was a target-painting BS that fired torps, as long as we were on the ball things didn't get out of hand. That being said, I haven't yet run through the full complement of Headquarter sites and the DPS of those sites is very high, something around 2500-4000 DPS if I had to guess, along with almost obscene amounts of EWAR of all kinds.

Thanks for the feedback guys and don't forget to rate!
Apocal
*
Reputation: 12

Just finished up some more testing. I'd assumed max skilled Kinetic missiles did more practical DPS but found that wasn't the case. EMP did the best. Just the ammo load changed, nothing else.

Also, the "Override Transfer Array" site, replace target painter on one or two Tengus with codebreaker for hacking the logistic structure.
Karochi
*
Reputation: 3

Just finished up some more testing. I'd assumed max skilled Kinetic missiles did more practical DPS but found that wasn't the case. EMP did the best. Just the ammo load changed, nothing else.

I keep hearing that Incusion baddies deal and tank Omni. Is it possible that they're fit like PVP ships, with wide-spectrum resists but still a lower resist somewhere in there?

What about swapping the DCU for a coproc and using a T2 LST? Slight resist loss, lower EHP, shorter rep cycle.
Apocal
*
Reputation: 12

please delete this fit, its thoroughly obsoleted. was first made before people had figured incursions out

Shield RR Incursion Tengu

Apocal's Tengu built 2010-11-16

Apocal
6 Loadouts
2 1
17 Views
TAGS
SIMILAR
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Spaceship
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Large S95a Remote Shield Booster
EM Ward Field II
Dread Guristas Adaptive Invulnerability Field
Dread Guristas Adaptive Invulnerability Field
Republic Fleet 10MN Afterburner
Phased Weapon Navigation Array Generation Extron
Capacitor Power Relay II
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Tengu Defensive - Adaptive Shielding
Tengu Electronics - Dissolution Sequencer
Tengu Propulsion - Fuel Catalyst
Tengu Offensive - Accelerated Ejection Bay
Tengu Engineering - Capacitor Regeneration Matrix
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Modulename
Meant for running incursions in a 3-10 man gang. It's supporting counterpart: http://eve.battleclinic.com/loadout/46815-Shield-RR-Incursion-Loki.html

Stats updated as I dropped the 4th BCS for a DC.

DPS
Please note that the best practical DPS against Incursion rats is achieved with EMP missiles.

423 with Thunderbolt Fury
330 with T1 Thunderbolt

689m/s with AB on.

Two RR: 2188 DPS
Four RR: 4317 DPS

Cap stable at 48%

Latest version, only change was from complex to faction afterburner. Someone pointed out to me that Gistum ABs are rare as hen's teeth (anyone know why?).

Targeting

Maximum targets 5
Maximum targeting range 117.1875 km
Scan resolution 293.75
Sensor strength 35 0 0 0

Size/Movement

Maximum velocity 650.14
Inertia modifier 0.26123
Signature radius 150 m
Cargo capacity 0 m3

Systems

Capacitor capacity 2750 GJ
Capacitor recharge time 1 minutes 51 seconds
Powergrid 695.5 / 1031.25MW
CPU 620.25 / 635 tf

Shields

Shield capacity 4187.5
Shield recharge time 27 minutes 7 seconds
Shield resistances 84.35% 86.18% 91.71% 94.47%

Armor

Armor hit points 2812.5
Armor resistances 57.5% 23.5% 68.13% 88.31%

Structure

Structure hit points 2076.25
Structure resistances 60% 60% 60% 60%
Drone bandwidth 0 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 0 m3
Download EVEMon Skill Plan
[Tengu, Shield RR Incursion Tengu]
Capacitor Power Relay II
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

EM Ward Field II
Dread Guristas Adaptive Invulnerability Field
Dread Guristas Adaptive Invulnerability Field
Republic Fleet 10MN Afterburner
Phased Weapon Navigation Array Generation Extron

Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Large S95a Remote Shield Booster

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

Tengu Defensive - Adaptive Shielding
Tengu Electronics - Dissolution Sequencer
Tengu Propulsion - Fuel Catalyst
Tengu Offensive - Accelerated Ejection Bay
Tengu Engineering - Capacitor Regeneration Matrix

Item Quantity Value
Tengu 1 155,000,000
Mjolnir Heavy Missile 1 53
Capacitor Power Relay II 1 461,100
Damage Control II 1 467,386
EM Ward Field II 1 1,488,710
Heavy Missile Launcher II 5 847,461
Large S95a Remote Shield Booster 1 10
Dread Guristas Adaptive Invulnerability Field 2 193,500,000
Republic Fleet 10MN Afterburner 1 60,701,000
Phased Weapon Navigation Array Generation Extron 1 465,999
Ballistic Control System II 3 840,000
Mjolnir Fury Heavy Missile 1 230
Tengu Defensive - Adaptive Shielding 1 39,400,000
Tengu Electronics - Dissolution Sequencer 1 43,996,500
Tengu Propulsion - Fuel Catalyst 1 44,999,900
Tengu Offensive - Accelerated Ejection Bay 1 44,990,000
Tengu Engineering - Capacitor Regeneration Matrix 1 45,000,000
Medium Capacitor Control Circuit I 3 1,389,910
Total 834,897,923
  • Karochi
  • Steveo74
    • fazhek85