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Loadout: Shield RR Incursion Tengu


Shield RR Incursion Tengu


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Ship fitting - Built on November 16, 2010

Tengu, 124,511,000 ISK
+ 2 1 -
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Large S95a Remote Shield Booster
EM Ward Field II
Dread Guristas Adaptive Invulnerability Field
Dread Guristas Adaptive Invulnerability Field
Republic Fleet 10MN Afterburner
Phased Weapon Navigation Array Generation Extron
Capacitor Power Relay II
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Tengu Defensive - Adaptive Shielding
Tengu Electronics - Dissolution Sequencer
Tengu Propulsion - Fuel Catalyst
Tengu Offensive - Accelerated Ejection Bay
Tengu Engineering - Capacitor Regeneration Matrix
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Ammo
Mjolnir Heavy Missile, 63 ISK
Mjolnir Fury Heavy Missile, 438 ISK
Cargo
Drones
Build Views Tagged as
Incursion 1.1.0
18th January 2011
3,100 Active tank, Expensive, Gang, Long range, Missile Boat, PvE, Shield tank
Download EVEMon skill plan
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[Tengu, Shield RR Incursion Tengu]
Capacitor Power Relay II
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

EM Ward Field II
Dread Guristas Adaptive Invulnerability Field
Dread Guristas Adaptive Invulnerability Field
Republic Fleet 10MN Afterburner
Phased Weapon Navigation Array Generation Extron

Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Large S95a Remote Shield Booster

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

Tengu Defensive - Adaptive Shielding
Tengu Electronics - Dissolution Sequencer
Tengu Propulsion - Fuel Catalyst
Tengu Offensive - Accelerated Ejection Bay
Tengu Engineering - Capacitor Regeneration Matrix

You need to upgrade your Flash Player
Version 2 changed on Jan 18, 2011
[Tengu, Shield RR Incursion Tengu]
Capacitor Power Relay II
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

EM Ward Field II
Dread Guristas Adaptive Invulnerability Field
Dread Guristas Adaptive Invulnerability Field
Republic Fleet 10MN Afterburner
Phased Weapon Navigation Array Generation Extron

Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Large S95a Remote Shield Booster

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

Tengu Defensive - Adaptive Shielding
Tengu Electronics - Dissolution Sequencer
Tengu Propulsion - Fuel Catalyst
Tengu Offensive - Accelerated Ejection Bay
Tengu Engineering - Capacitor Regeneration Matrix

Version 1 changed on Nov 16, 2010
[Tengu, Shield RR Incursion Tengu]
Capacitor Power Relay II
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

EM Ward Field II
Dread Guristas Adaptive Invulnerability Field
Dread Guristas Adaptive Invulnerability Field
Gistum C-Type 10MN Afterburner
Phased Weapon Navigation Array Generation Extron

Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Large S95a Remote Shield Booster

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

Tengu Defensive - Adaptive Shielding
Tengu Electronics - Dissolution Sequencer
Tengu Propulsion - Fuel Catalyst
Tengu Offensive - Accelerated Ejection Bay
Tengu Engineering - Capacitor Regeneration Matrix

Positive ratings (2)

  • Karochi
  • Steveo74

Negative ratings (1)

  • fazhek85
Title Author Date Ratings
Stats assume all skills at V. Use EVEHQ for detailed combat simulations.

This feature is currently in Beta.


Targeting Maximum targets 5
Maximum targeting range 117187.5 m
Scan resolution 293.75 mm
Sensor strength 35 0 0 0
Size/Movement Max velocity 647.13
Inertia modifier 0.26123
Signature radius 165 m
Cargo capacity 0 m3
Systems Capacitor capacity 2750 GJ
Capacitor recharge time 1 minutes 51 seconds
Powergrid 695.5 / 1031.25 MW
CPU 620.25 / 635 tf
Shields Shield capacity 4187.5
Shield recharge time 27 minutes 7 seconds
Shield resistances 84.35% 86.18% 91.71% 94.47%
Armor Armor hit points 2812.5
Armor resistances 57.5% 23.5% 68.13% 88.31%
Structure Structure hit points 2076.25
Structure resistances 60% 60% 60% 60%
Drones Drone capacity 0 m3
Drone bandwidth 0 Mbit/sec
Drone control range 0 m
How to fund this loadout with PLEX:

Current estimated total value, ISK: 895,432,598
Sell this many PLEX* to fund: 2
Convert this many ETC to PLEX: 1 Purchase ETC here

*You may only sell PLEX for ISK via the CCP Secure Transfer Method
You need to upgrade your Flash Player
Meant for running incursions in a 3-10 man gang. It's supporting counterpart: http://eve.battleclinic.com/loadout/46815-Shield-RR-Incursion-Loki.html

Stats updated as I dropped the 4th BCS for a DC.

DPS
Please note that the best practical DPS against Incursion rats is achieved with EMP missiles.

423 with Thunderbolt Fury
330 with T1 Thunderbolt

689m/s with AB on.

Two RR: 2188 DPS
Four RR: 4317 DPS

Cap stable at 48%

Latest version, only change was from complex to faction afterburner. Someone pointed out to me that Gistum ABs are rare as hen's teeth (anyone know why?).

Comments

  • November 16, 2010, 01:31:31 am

    Ensign
    *
    Reputation: 147
    Gunjob forgot more about gaming than you'll ever know. Gunjob forgot more about gaming than you'll ever know. Gunjob forgot more about gaming than you'll ever know. Gunjob forgot more about gaming than you'll ever know. Gunjob forgot more about gaming than you'll ever know. Gunjob forgot more about gaming than you'll ever know. Gunjob forgot more about gaming than you'll ever know. Gunjob forgot more about gaming than you'll ever know. Gunjob forgot more about gaming than you'll ever know. Gunjob forgot more about gaming than you'll ever know. Gunjob forgot more about gaming than you'll ever know. Gunjob forgot more about gaming than you'll ever know.

    Got the PWG for HAMs? all things considered its better dps, you can shoot out to 44km and your gunna have to keep close to the loki which is gunna have to get stuck in with autos anyways.
  • November 16, 2010, 02:29:39 am

    Ensign
    *
    Reputation: 87
    rockashadow forgot more about gaming than you'll ever know. rockashadow forgot more about gaming than you'll ever know. rockashadow forgot more about gaming than you'll ever know. rockashadow forgot more about gaming than you'll ever know. rockashadow forgot more about gaming than you'll ever know. rockashadow forgot more about gaming than you'll ever know. rockashadow forgot more about gaming than you'll ever know. rockashadow forgot more about gaming than you'll ever know. rockashadow forgot more about gaming than you'll ever know. rockashadow forgot more about gaming than you'll ever know. rockashadow forgot more about gaming than you'll ever know. rockashadow forgot more about gaming than you'll ever know.

    I would fit a deadspace shield transporter
  • November 16, 2010, 02:52:50 am

    Lieutenant Commander
    *
    Reputation: 153
    Shingorash forgot more about gaming than you'll ever know. Shingorash forgot more about gaming than you'll ever know. Shingorash forgot more about gaming than you'll ever know. Shingorash forgot more about gaming than you'll ever know. Shingorash forgot more about gaming than you'll ever know. Shingorash forgot more about gaming than you'll ever know. Shingorash forgot more about gaming than you'll ever know. Shingorash forgot more about gaming than you'll ever know. Shingorash forgot more about gaming than you'll ever know. Shingorash forgot more about gaming than you'll ever know. Shingorash forgot more about gaming than you'll ever know. Shingorash forgot more about gaming than you'll ever know.

    I'd probably go with this...

    [Tengu, RR Tengu]
    Caldari Navy Ballistic Control System
    Caldari Navy Ballistic Control System
    Caldari Navy Ballistic Control System
    Caldari Navy Ballistic Control System
    Damage Control II

    Caldari Navy Invulnerability Field
    Caldari Navy Invulnerability Field
    Caldari Navy Invulnerability Field
    Republic Fleet Target Painter
    Republic Fleet 10MN Afterburner

    Heavy Assault Missile Launcher II, Terror Rage Assault Missile
    Heavy Assault Missile Launcher II, Terror Rage Assault Missile
    Heavy Assault Missile Launcher II, Terror Rage Assault Missile
    Heavy Assault Missile Launcher II, Terror Rage Assault Missile
    Heavy Assault Missile Launcher II, Terror Rage Assault Missile
    Pithum A-Type Medium Shield Transporter

    Medium Capacitor Control Circuit II
    Medium Capacitor Control Circuit II
    Medium Capacitor Control Circuit I

    Tengu Defensive - Adaptive Shielding
    Tengu Electronics - Dissolution Sequencer
    Tengu Engineering - Capacitor Regeneration Matrix
    Tengu Offensive - Accelerated Ejection Bay
    Tengu Propulsion - Fuel Catalyst

  • November 16, 2010, 03:11:46 am

    Crewman
    *
    Reputation: 2
    Gorre has no influence.

    Why would anyone use a deadspace transport again?
  • November 16, 2010, 03:12:19 am

    Crewman Recruit
    *
    Reputation: 12
    Apocal has a powerful will. Apocal has a powerful will. Apocal has a powerful will. Apocal has a powerful will. Apocal has a powerful will. Apocal has a powerful will. Apocal has a powerful will. Apocal has a powerful will.

    Got the PWG for HAMs? all things considered its better dps, you can shoot out to 44km and your gunna have to keep close to the loki which is gunna have to get stuck in with autos anyways.

    HAMs fit comfortably, even with poor fitting skills
    Terror Jav: 492 DPS at 45km
    T1 Terror: 547 DPS at 30km
    Terror Rage: 700 DPS at 27km

    Of course, this is paper DPS and the actual Incursion rats seem to sig-tank like beasts, combined with penalties to your missile's exp radius/vel. Will have to see how well HAMs work out first-hand before I can make a judgement on HAMs vs. HMLs.

    EDIT: Also depends on the how usable T2 missiles are. Right now, you need reduced speed/increased sig like you need another hole in the head. And the proposed cap recharge penalty, ugh.

    I would fit a deadspace shield transporter

    There are no deadspace large shield transporters. The Pithums take more CPU than meta 4 large shield transporters and won't fit at all on the Tengu. Gistums give stability meaning I can ditch the CPR, but I'm not able to fit anything good into that lowslot because CPU is too tight. At least not without fitting implants and I prefer to stay away from those.

    All of this of course at the expense of sheer repping power. None of the sites so far have been truly bonkers with alpha, but DPS is very well up there; in the 1400-1800 range. Ideally, I'd like the gang to be survivable with only three functioning T3s (considering the amount of jamming/neuting you can't count on everyone's reps) and even the deadspace shield transporters can't provide that kind of tank.

    EDIT: Also the range issue. With mediums, you're dealing with 6.5 for Gistums and up to 7.2 with Pithums. With large you get a bit under 8.5km. This is important because it allows you to expand your orbit as necessary to accommodate increased numbers without playing bumper cars at the wrong time. It doesn't seem like a huge difference, but in practice it's noticeable how many more you can stuff in gang with that extra kilometer of range.
  • November 16, 2010, 04:37:22 am

    Lieutenant, Junior Grade
    *
    Reputation: 125
    Steveo74 forgot more about gaming than you'll ever know. Steveo74 forgot more about gaming than you'll ever know. Steveo74 forgot more about gaming than you'll ever know. Steveo74 forgot more about gaming than you'll ever know. Steveo74 forgot more about gaming than you'll ever know. Steveo74 forgot more about gaming than you'll ever know. Steveo74 forgot more about gaming than you'll ever know. Steveo74 forgot more about gaming than you'll ever know. Steveo74 forgot more about gaming than you'll ever know. Steveo74 forgot more about gaming than you'll ever know. Steveo74 forgot more about gaming than you'll ever know. Steveo74 forgot more about gaming than you'll ever know.

    Might as well go with a faction EM resist as well! Also, I'd be tempted to lose a bcu for a dcII....

    Anyway good fit +1
  • November 16, 2010, 08:59:34 am

    Lieutenant Commander
    *
    Reputation: 153
    Shingorash forgot more about gaming than you'll ever know. Shingorash forgot more about gaming than you'll ever know. Shingorash forgot more about gaming than you'll ever know. Shingorash forgot more about gaming than you'll ever know. Shingorash forgot more about gaming than you'll ever know. Shingorash forgot more about gaming than you'll ever know. Shingorash forgot more about gaming than you'll ever know. Shingorash forgot more about gaming than you'll ever know. Shingorash forgot more about gaming than you'll ever know. Shingorash forgot more about gaming than you'll ever know. Shingorash forgot more about gaming than you'll ever know. Shingorash forgot more about gaming than you'll ever know.

    Just use medium reps, you shouldn't need large's...
  • November 16, 2010, 11:01:01 am

    Master Chief Petty Officer
    *
    Reputation: 14
    el sabor has an aura about them. el sabor has an aura about them. el sabor has an aura about them. el sabor has an aura about them. el sabor has an aura about them. el sabor has an aura about them. el sabor has an aura about them. el sabor has an aura about them. el sabor has an aura about them. el sabor has an aura about them.

    Large reps more... and more reps means you need less people!

    I havn't done an incursion yet. Are there any issues with massive alpha strikes like sleepers?
  • November 16, 2010, 01:19:47 pm

    Crewman Recruit
    *
    Reputation: 12
    Apocal has a powerful will. Apocal has a powerful will. Apocal has a powerful will. Apocal has a powerful will. Apocal has a powerful will. Apocal has a powerful will. Apocal has a powerful will. Apocal has a powerful will.

    Just use medium reps, you shouldn't need large's...

    You need large shield transpos for the harder sites. Just finished testing on Sisi, even three large transpos can't keep up with the hardest sites. I personally don't have much high-class WH experience but the "Assault" sites seem harder than a C3/4. "Headquarter" sites are just absolutely, Nintendo-hard, so I'm not even sure if this concept is viable there.

    Might as well go with a faction EM resist as well! Also, I'd be tempted to lose a bcu for a dcII....

    Anyway good fit +1

    Thanks. I didn't go with a faction EM resist because they are either T2 with lower fitting reqs (DG/CN) or worse than T2 (Domination). I considered deadspace, but the price (100M or thereabouts for a Pith C-type) didn't justify the marginal performance increase.

    You're almost certainly right about the DC2 vice a 4th BCS, changing fit now.

    I havn't done an incursion yet. Are there any issues with massive alpha strikes like sleepers?

    The closest to a high alpha strike I've seen was a target-painting BS that fired torps, as long as we were on the ball things didn't get out of hand. That being said, I haven't yet run through the full complement of Headquarter sites and the DPS of those sites is very high, something around 2500-4000 DPS if I had to guess, along with almost obscene amounts of EWAR of all kinds.

    Thanks for the feedback guys and don't forget to rate!
  • November 17, 2010, 02:22:10 pm

    Crewman Recruit
    *
    Reputation: 12
    Apocal has a powerful will. Apocal has a powerful will. Apocal has a powerful will. Apocal has a powerful will. Apocal has a powerful will. Apocal has a powerful will. Apocal has a powerful will. Apocal has a powerful will.

    Just finished up some more testing. I'd assumed max skilled Kinetic missiles did more practical DPS but found that wasn't the case. EMP did the best. Just the ammo load changed, nothing else.

    Also, the "Override Transfer Array" site, replace target painter on one or two Tengus with codebreaker for hacking the logistic structure.
  • January 30, 2011, 02:42:02 pm

    Member 3rd class
    *
    Reputation: 3
    Karochi struggles to be heard. Karochi struggles to be heard.

    Just finished up some more testing. I'd assumed max skilled Kinetic missiles did more practical DPS but found that wasn't the case. EMP did the best. Just the ammo load changed, nothing else.

    I keep hearing that Incusion baddies deal and tank Omni. Is it possible that they're fit like PVP ships, with wide-spectrum resists but still a lower resist somewhere in there?

    What about swapping the DCU for a coproc and using a T2 LST? Slight resist loss, lower EHP, shorter rep cycle.
  • September 05, 2011, 10:34:56 pm

    Crewman Recruit
    *
    Reputation: 12
    Apocal has a powerful will. Apocal has a powerful will. Apocal has a powerful will. Apocal has a powerful will. Apocal has a powerful will. Apocal has a powerful will. Apocal has a powerful will. Apocal has a powerful will.

    please delete this fit, its thoroughly obsoleted. was first made before people had figured incursions out