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silverstagecoach
*
Reputation: 13

Greengimp will come one and say "CNR". Betchya $20...
Des_The_Mess
*
Reputation: 15

CNR is still better no matter how many of these :censored: CNS fits people post
greengimp
*
Reputation: 56

Greengimp will come one and say "CNR". Betchya $20...
CNR

CNR is still better no matter how many of these :censored: CNS fits people post

True




http://eve.battleclinic.com/loadout/31168-Raven-Navy-Issue-Minimum-CNR-L4-setup.html
This is a cheaper version of the CNR, it is cheaper than this SNI also and it will do more damage to cruiser sized hulls with faction ammo, than this SNI will do.
Anabaric
*
Reputation: 2088

CNR>SNI

However: SNI sexy, CNR not so.

SNI too sexy not to fly.  :smitten:
Snowfade
*
Reputation: 97

Can use cheap 3% cap implants to replace CCC for another rigor. (+cheap faction hards if you have to have it say 'stable' instead of running for over 40mins...)
Seranova Farreach
*
Reputation: 21

CNS looks more sexy then CNR.. plane and simple.
Xan216
*
Reputation: 34

I'd go for an extra TP over a cap recharger and another rigor rig, I think your fairly comfortable on the tank side atm. That would of course be with techII launchers and fury ammo. But +1 anyway because it's not a CNR and it works, and hey, I like it.

+1
venquar
*
Reputation: 11

CNR>SNI only when you spend almost twice as much try spending the same amount of isk and getting this stats out of a lvl 4 missioning bs.

Imo SNI>CNR comparing stats/isk
greengimp
*
Reputation: 56

CNR>SNI only when you spend almost twice as much try spending the same amount of isk and getting this stats out of a lvl 4 missioning bs.

Imo SNI>CNR comparing stats/isk

here, this is cheaper than the OP's setup, and has better dps

http://eve.battleclinic.com/loadout/31168-Raven-Navy-Issue-Minimum-CNR-L4-setup.html
Anabaric
*
Reputation: 2088

stuff...

If anyone hasn't realised it Greengimp sells CNR's :D
greengimp
*
Reputation: 56

stuff...

If anyone hasn't realised it Greengimp sells CNR's :D

lol that is kinda funny seeing as how that is huge waste of LP, and i can't run for any of the corps that sell the CNR, CNR is just the better ship, CCP kinda screwed up in the making of the SNI since it really has no purpose
Count Bonchula
*
Reputation: 1

just realized that i failed to add drones to the CNR when I was comparing dps numbers. seems to make a big difference

 :banghead:

otherwise, thx for the comments. now that i have a lot more missions under my belt in this it definitely doesnt need to perma-run the booster, so i am going to look into replacing some cap mods with either a rigor or another painter.
venquar
*
Reputation: 11

stuff...

If anyone hasn't realised it Greengimp sells CNR's :D

lol that is kinda funny seeing as how that is huge waste of LP, and i can't run for any of the corps that sell the CNR, CNR is just the better ship, CCP kinda screwed up in the making of the SNI since it really has no purpose
Wrong again greenpimp this ship was intended for low sp people , you can fly this ship with 3 mil sp , try doing that with a cnr and watch your self fail.
Xan216
*
Reputation: 34

stuff...

If anyone hasn't realised it Greengimp sells CNR's :D

lol that is kinda funny seeing as how that is huge waste of LP, and i can't run for any of the corps that sell the CNR, CNR is just the better ship, CCP kinda screwed up in the making of the SNI since it really has no purpose
Wrong again greenpimp this ship was intended for low sp people , you can fly this ship with 3 mil sp , try doing that with a cnr and watch your self fail.

I don't think CCP had low-sp players in mind when designing a 500mil BS.

If you have low enough SP to be better off in a SNI over a CNR then you shouldn't be flying a BS, believe me I've been there. Still a cool ship though.
Sunviking
*
Reputation: 1

SNI is a nice looking ship...

I think the the fitting could do with using up more Powergrid though, less than half to the total grid is being used there.
teriyakininja156
*
Reputation: 0

Awesome fit imo. It works perfectly fine. I like the look much better than the CNR
Honey Senpai
*
Reputation: 34

The SNI has a purpose and it is called PvP.

Scorpion Navy Issue: L4 Scorp Navy - alternative to starter CNR

Count Bonchula's Scorpion Navy Issue built 2010-10-27

Count Bonchula
1 Loadouts
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Spaceship
Caldari Navy Cruise Missile Launcher
Caldari Navy Cruise Missile Launcher
Caldari Navy Cruise Missile Launcher
Caldari Navy Cruise Missile Launcher
Caldari Navy Cruise Missile Launcher
Caldari Navy Cruise Missile Launcher
Drone Link Augmentor I
Cap Recharger II
Cap Recharger II
EM Ward Field II
EM Ward Field II
Thermic Dissipation Field II
Gist B-Type Large Shield Booster
Shield Boost Amplifier II
Republic Fleet Target Painter
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Empty
Large Capacitor Control Circuit I
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I
Modulename

first off, let me admit this does not beat a maxed out CNR for missioning. for absolute mission gankage i think youd be hard pressed to beat greengimps CNR fit short of a very strong golem fit:
http://eve.battleclinic.com/loadout/23851-Raven-Navy-Issue-Proper-CNR-mission-fit.html

This is intended to be an alternative to the "starter CNR" fits like this one: http://eve.battleclinic.com/loadout/23851-Raven-Navy-Issue-Proper-CNR-mission-fit.html#loadout

With the cost of CNR hulls climbing (600 mil) this setup will price out to about the same total as the CNR above (1-1.2b). It tanks more and puts out significantly more DPS (50% more dmg vs cruiser sized hulls)

Stats (all lvl 5)
cap stable at 45%
tank:
853 guristas
503 sansha
(most common mission rats in my area, also a good best-case/worst-case comparison)
DPS:625 (T1)
volley:3216 (T1)
DPS:695 (faction)
volley:3699 (faction)

Targeting

Maximum targets 7
Maximum targeting range 112.5 km
Scan resolution 93.75
Sensor strength 30 0 0 0

Size/Movement

Maximum velocity 128.75
Inertia modifier 0.08438
Signature radius 465 m
Cargo capacity 650 m3

Systems

Capacitor capacity 6875 GJ
Capacitor recharge time 7 minutes 28 seconds
Powergrid 7317 / 13750MW
CPU 826.5 / 975 tf

Shields

Shield capacity 14375
Shield recharge time 42 minutes 22 seconds
Shield resistances 76.51% 50% 40% 64%

Armor

Armor hit points 10625
Armor resistances 50% 10% 25% 45%

Structure

Structure hit points 11250
Structure resistances 0% 0% 0% 0%
Drone bandwidth 75 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 75 m3
Download EVEMon Skill Plan
[Scorpion Navy Issue, Scorpion Navy Issue: L4 Scorp Navy - alternative to starter CNR]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Empty

Cap Recharger II
Cap Recharger II
EM Ward Field II
EM Ward Field II
Thermic Dissipation Field II
Gist B-Type Large Shield Booster
Shield Boost Amplifier II
Republic Fleet Target Painter

Caldari Navy Cruise Missile Launcher
Caldari Navy Cruise Missile Launcher
Caldari Navy Cruise Missile Launcher
Caldari Navy Cruise Missile Launcher
Caldari Navy Cruise Missile Launcher
Caldari Navy Cruise Missile Launcher
Drone Link Augmentor I

Large Capacitor Control Circuit I
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I


Hammerhead II
Hobgoblin II
Item Quantity Value
Scorpion Navy Issue 1 618,500
Cap Recharger II 2 549,253
Hammerhead II 1 696,995
EM Ward Field II 2 1,313,420
Thermic Dissipation Field II 1 1,060,840
Hobgoblin II 1 414,715
Caldari Navy Cruise Missile Launcher 6 41,996,500
Gist B-Type Large Shield Booster 1 145,373,000
Ballistic Control System II 4 850,000
Drone Link Augmentor I 1 136,900
Shield Boost Amplifier II 1 646,900
Large Capacitor Control Circuit I 1 7,768,500
Large Warhead Rigor Catalyst I 2 7,999,000
Republic Fleet Target Painter 1 21,444,700
Total 453,263,396
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