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KILLAMANJARO
*
Reputation: 624

Use standard ammo, IN is not cost effective, especially on this fit. 2-3 heat sinks (if you want to ditch a hardener). Tracking computer in the mids, and for rigs, use two CCC's and one nano pump.
Douglas Reynholm
*
Reputation: 470

no, use faction ammo - it lasts for a long time and is worth the isk.

2 heatsinks, drop a cap recharger for a tracking computer.

if your skills are good your cap will still be fine, if not - drop accelerator rig for a ccc.

once you're more confident or your skills increase, drop one hardener for a third heatsink.
Fuszion
*
Reputation: 294

T1 guns ftw?
Serendipity
*
Reputation: 110

m3/m4 guns are acceptable as you train up to t2 larges.
Serendipity
*
Reputation: 110

Here's my attempt at the ship:

[Apocalypse, PvELvl4MishPulse]
Imperial Navy Large Armor Repairer
Armor EM Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II
Heat Sink II
Heat Sink II
Heat Sink II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Tracking Computer II, Tracking Speed

Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L

Large Auxiliary Nano Pump I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Ogre II x2
Hammerhead II x2
794 dps with scorch/drones out, very tight on cpu
tanks 494 sustained against EM/therm.
cap stable at 32% with rep running.
CorryBasler
*
Reputation: 282

Apocalypse: Ratting Apcoalypse
Salman
*
Reputation: 1

T1 guns ftw?
yeap, same damage modifier and optimal range as tech 2, cheaper and use less powergrid and cpu,
Salman
*
Reputation: 1

As i told in the description, i usually change two hardeners with two heat sinks, having 3 heat sinks and 1 tracking enhancer, depending on the mission. I thnk the AB it is note useful. I will try the tracking computer, it will improve the firing accuracy
CorryBasler
*
Reputation: 282

T1 guns ftw?
yeap, same damage modifier and optimal range as tech 2, cheaper and use less powergrid and cpu,

but loses the ability to use t2 ammo... and scorch L is awsome.
Salman
*
Reputation: 1

This loadout has been updated

Apocalypse level 4 solo PVE

Salman's Apocalypse built 2010-10-13

Salman
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Spaceship
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Tracking Enhancer II
Heat Sink II
Large Armor Repairer II
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II
Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I
Large Nanobot Accelerator I
Modulename
Here is my mission runner, i think the best part of it is the very high repair amount (1100 hp every). Also, you can change two hardeners for two heat sinks if you want more dps. With it's great hp repaired you can relay on tow hardeners and fit three heat sinks and the tracking enhancer.

The tracking enhancer improves the good capabilities of the Apoc in long range targeting and firing, also the four set of Imperial Navy crystals give the turrets full damage from 20 km (multi) to 64 km (radio) with an accuracy fallof of 13 km.

Guns updated to Tech II, better results

Targeting

Maximum targets 7
Maximum targeting range 91.25 km
Scan resolution 118.75
Sensor strength 0 0 0 20

Size/Movement

Maximum velocity 159.17
Inertia modifier 0.08033
Signature radius 380 m
Cargo capacity 675 m3

Systems

Capacitor capacity 8750 GJ
Capacitor recharge time 5 minutes 7 seconds
Powergrid 21880 / 26250MW
CPU 607 / 675 tf

Shields

Shield capacity 7500
Shield recharge time 31 minutes 15 seconds
Shield resistances 0% 50% 40% 20%

Armor

Armor hit points 8750
Armor resistances 50% 20% 82.38% 84.73%

Structure

Structure hit points 8750
Structure resistances 0% 0% 0% 0%
Drone bandwidth 50 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 75 m3
Download EVEMon Skill Plan
[Apocalypse, Apocalypse level 4 solo PVE]
Tracking Enhancer II
Heat Sink II
Large Armor Repairer II
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II

Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I
Large Nanobot Accelerator I


Hammerhead II
Hobgoblin II
Item Quantity Value
Apocalypse 1 172,000,000
Tracking Enhancer II 1 639,874
Cap Recharger II 4 437,990
Hammerhead II 1 659,990
Heat Sink II 1 749,927
Hobgoblin II 1 299,999
Mega Pulse Laser II 8 3,995,000
Large Armor Repairer II 1 1,068,100
Armor Kinetic Hardener II 2 1,497,500
Armor Thermic Hardener II 2 1,600,000
Imperial Navy Multifrequency L 1 774,995
Imperial Navy Xray L 1 1,503
Imperial Navy Infrared L 1 3,005
Imperial Navy Radio L 1 10
Large Auxiliary Nano Pump I 2 9,752,910
Large Nanobot Accelerator I 1 10,000,000
Total 245,610,183
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