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MINA123
*
Reputation: 65

if your using torps a target painter could be handy
greengimp
*
Reputation: 56

cnr
Mike712
*
Reputation: 781

Torps don't work without a bare minimum of 2 target painters.

I'd suggest just putting cruise on there or as green suggests just get a CNR, it's a far more capable ship.
Durango
*
Reputation: 60

also rattlesnake is better as a faction/t2 passiv tank

plus if your useing torps an AB would be handy to have as most level 4 battleships orbit at about 20-35km
KoreanGuy23
*
Reputation: 42

Hmm I will Load up a Fit that my Ceo has for his Rattle Snake it may be Expaensive but whatever
Mike712
*
Reputation: 781

also rattlesnake is better as a faction/t2 passiv tank

plus if your useing torps an AB would be handy to have as most level 4 battleships orbit at about 20-35km

Not it's not better as passive, a passive tank uses more slots meaining you don't have as many to spare for damage/drone mods.
mamaliga673
*
Reputation: 0

This loadout has been updated

rattlesnake level 4

mamaliga673's Rattlesnake built 2010-10-10

mamaliga673
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Spaceship
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Drone Link Augmentor I
Small Tractor Beam I
Cap Recharger II
Large Shield Booster II
Caldari Navy Kinetic Deflection Field
Caldari Navy Thermic Dissipation Field
Shield Boost Amplifier II
Federation Navy Omnidirectional Tracking Link
Federation Navy Omnidirectional Tracking Link
Power Diagnostic System II
Power Diagnostic System II
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Large Drone Scope Chip I
Large Sentry Damage Augmentor I
Large Capacitor Control Circuit I
Modulename
Cap stable with cc4, cr4 implants. Could swap the amplifier for a afterburner.

garde - 495 dps, 49.5 km optimal (61.5 km with fallof)
cruise missiles - 220 dps (specialization 4)

Targeting

Maximum targets 7
Maximum targeting range 93.75 km
Scan resolution 125
Sensor strength 30 0 0 0

Size/Movement

Maximum velocity 117.5
Inertia modifier 0.0864
Signature radius 450 m
Cargo capacity 665 m3

Systems

Capacitor capacity 7372.97 GJ
Capacitor recharge time 8 minutes 12 seconds
Powergrid 5629.8 / 14045MW
CPU 764.25 / 800.97 tf

Shields

Shield capacity 17571.09
Shield recharge time 26 minutes 9 seconds
Shield resistances 12.5% 56.25% 76.38% 68.5%

Armor

Armor hit points 11175
Armor resistances 57.5% 23.5% 36.25% 53.25%

Structure

Structure hit points 12450
Structure resistances 60% 60% 60% 60%
Drone bandwidth 50 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 175 m3
Download EVEMon Skill Plan
[Rattlesnake, rattlesnake level 4]
Power Diagnostic System II
Power Diagnostic System II
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Cap Recharger II
Large Shield Booster II
Caldari Navy Kinetic Deflection Field
Caldari Navy Thermic Dissipation Field
Shield Boost Amplifier II
Federation Navy Omnidirectional Tracking Link
Federation Navy Omnidirectional Tracking Link

Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Drone Link Augmentor I
Small Tractor Beam I

Large Drone Scope Chip I
Large Sentry Damage Augmentor I
Large Capacitor Control Circuit I


Ogre II
Hobgoblin II
Warden II
Garde II
Item Quantity Value
Rattlesnake 1 12
Power Diagnostic System II 2 677,400
Cap Recharger II 1 549,253
Damage Control II 1 467,386
Ogre II 1 818,825
Hobgoblin II 1 414,715
Large Shield Booster II 1 941,000
Caldari Navy Kinetic Deflection Field 1 19,000,500
Caldari Navy Thermic Dissipation Field 1 19,200,000
Cruise Missile Launcher II 4 2,100,000
Ballistic Control System II 3 850,000
Drone Link Augmentor I 1 136,900
Small Tractor Beam I 1 1,500,000
Shield Boost Amplifier II 1 646,900
Large Drone Scope Chip I 1 3,407,120
Large Sentry Damage Augmentor I 1 50,001
Large Capacitor Control Circuit I 1 7,768,500
Warden II 1 1,300,000
Garde II 1 1,144,760
Federation Navy Omnidirectional Tracking Link 2 34,751,000
Total 139,152,672
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