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KILLAMANJARO
*
Reputation: 624

Too much tank, you NEED t2 guns if you're in a marauder. 3 mag stabs, faction TC, T2 salvagers.
Crunchbite36
*
Reputation: 502

Too much tank, you NEED t2 guns if you're in a marauder. 3 mag stabs, faction TC, t2 salvagers.
This. T2 salvagers only seem worth it to me if you are a hardcore carebear.
KILLAMANJARO
*
Reputation: 624

Or you've run out of things to train.
Neverending Night
*
Reputation: 1

not really sure you can run out of things to train, i think to train everything to 5 would take over a decade.
Ireland VonVicious
*
Reputation: 42

T2 salvager is absolutely worth it. Have not met one person who has trained it that wasn't glad they did. Level 5 slavage with a T2 salvager is 75% more effective the salvage level 4 with a T1.
Mad Hops
*
Reputation: 1036

You're overtanked. Drop 2 hardeners for more mag stabs. T2 damage rig for a CCC and a cap recharger for another TC.
MINA123
*
Reputation: 65

are you serious with me dude ?

370 dps from a marauder ?

your way overtanked, dont even have t2 guns, you shouldnt even consider flying this yett, use a normal thron
KILLAMANJARO
*
Reputation: 624

not really sure you can run out of things to train, i think to train everything to 5 would take over a decade.
You can run out of practical things to train. IE gunnery or missiles. It'll happen to you at some point.

Lvl 4 Mission Kronos

1sh0t1b33r's Kronos built 2010-09-04

1sh0t1b33r
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Spaceship
Federation Navy 425mm Railgun
Federation Navy 425mm Railgun
Federation Navy 425mm Railgun
Federation Navy 425mm Railgun
Small Tractor Beam I
Salvager I
Salvager I
Empty
Cap Recharger II
Cap Recharger II
Cap Recharger II
Optical Tracking Computer I
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II
Imperial Navy Energized Adaptive Nano Membrane
Federation Navy Magnetic Field Stabilizer
Core A-Type Large Armor Repairer
Large Capacitor Control Circuit I
Large Hybrid Collision Accelerator II
Modulename
Cap stable in game with Salvagers and Tractor Beam off. EFT says cap stable with everything running for some reason.

892 defence against Guristas, 928 against Sansha.

Although it is on the expensive side, the Core A-type is a good investment so you can not worry about your tank at all. I had an Imperial Navy rep on it prior to this, but had to run it with a cap mod in a low slot, so it either sacrificed the tank or the firepower. Of course you could always just pulse the tank, but capacitor stability is always nice, as is the better rep amount. The Fed 425's were also put on to increase the damage a bit more due to the lack of level 5 skills.

Plug this fit into your skills and let me know what you think. Thanks.

Targeting

Maximum targets 10
Maximum targeting range 112.5 km
Scan resolution 150
Sensor strength 0 0 13 0

Size/Movement

Maximum velocity 131.25
Inertia modifier 0.07898
Signature radius 420 m
Cargo capacity 1275 m3

Systems

Capacitor capacity 8625 GJ
Capacitor recharge time 6 minutes 15 seconds
Powergrid 10279 / 17500MW
CPU 586.75 / 725 tf

Shields

Shield capacity 9125
Shield recharge time 28 minutes 24 seconds
Shield resistances 0% 50% 55% 30%

Armor

Armor hit points 9875
Armor resistances 64.06% 35.31% 90.39% 88.78%

Structure

Structure hit points 11875
Structure resistances 0% 0% 0% 0%
Drone bandwidth 50 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 125 m3
Download EVEMon Skill Plan
[Kronos, Lvl 4 Mission Kronos]
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II
Imperial Navy Energized Adaptive Nano Membrane
Federation Navy Magnetic Field Stabilizer
Core A-Type Large Armor Repairer

Cap Recharger II
Cap Recharger II
Cap Recharger II
Optical Tracking Computer I

Federation Navy 425mm Railgun
Federation Navy 425mm Railgun
Federation Navy 425mm Railgun
Federation Navy 425mm Railgun
Small Tractor Beam I
Salvager I
Salvager I
Empty

Large Capacitor Control Circuit I
Large Hybrid Collision Accelerator II


Item Quantity Value
Kronos 1 170,000,000
Antimatter Charge L 1 190
Cap Recharger II 3 437,990
Optical Tracking Computer I 1 25,581
Armor Kinetic Hardener II 2 1,497,500
Armor Thermic Hardener II 2 1,600,000
Imperial Navy Energized Adaptive Nano Membrane 1 39,960,000
Federation Navy 425mm Railgun 4 63,900,000
Federation Navy Magnetic Field Stabilizer 1 91,127,300
Core A-Type Large Armor Repairer 1 165,400,000
Small Tractor Beam I 1 1,408,000
Salvager I 2 20,501
Large Capacitor Control Circuit I 1 7,194,500
Large Hybrid Collision Accelerator II 1 5,000,000
Tracking Speed Script 1 3
Total 743,265,545
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