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ThE_AthEiiSt
*
Reputation: 762

needs more faction pimpage.
SuperNova221
*
Reputation: 335

First good Vargur setup I've seen in a long time. Odd drone choice though, and could do with more faction.
MINA123
*
Reputation: 65

looking good, but yeh as nova said wouldnt mind some faction gyro`s and i`d probably go Hammerheads and hobs
SuperNova221
*
Reputation: 335

Double post fail, not sure how I managed to do it 5 minutes after my first post but eh, whatever.
cypeth
*
Reputation: 60

would this be good for caldari missions? or does that not really matter
Sendell
*
Reputation: 184

1000DPS, fast, good range and a sufficient tank. +1
sangren
*
Reputation: 70

it'll work well, although i recommend ambit rigs instead of burst rig/CCC
SuperNova221
*
Reputation: 335

would this be good for caldari missions? or does that not really matter

Since barrage does half kinetic half explosive (iirc, could be wrong) it wouldn't be nearly as effective in Caldari space. Would still work, but wouldn't be great.
sabre906
*
Reputation: 12

would this be good for caldari missions? or does that not really matter

Since barrage does half kinetic half explosive (iirc, could be wrong) it wouldn't be nearly as effective in Caldari space. Would still work, but wouldn't be great.

Don't use barrage, it's too gimpy. ~70k falloff with t1 short range kinetic/heat ammo is long enough.
23gabe
*
Reputation: 488

good fit. +1
Krinkles619
*
Reputation: 170

the general consensus on marauders i think is that you should use two tractors and one salvager. this allows you to pull in wrecks faster than you can salvage rather than having to wait to salvage the next wreck you pull in. it helps speed up the salvaging process and therefore more isk/hr

but otherwise what everyone else said, MOAR FACTION. it's fine as-is but marauders really shine when they're carrying more pimpage than, well, a pimp.

also, for caldari space, if you use RF EMP you should easily be able to chew through shields on the mission rats. hammers and hobs are the way to go as well thanks to their high therm damage output
chairborne warrior
*
Reputation: 0

I've been flying this setup for the past few days. Works pretty good, great isk/hour, as long as you are aware that you have a loltank, pay attention, and are prepared for the occasional "OMG if my drones don't kill those scrambling frigs in the next 15 seconds I'm out one vargur" moment.

Practical suggestions:
* For some (not all) missions, it's more efficient to switch the second salvager for another tractor beam.
* Until you have trained marauders IV (and possibly even then), replace the tracking computer with a third hardener. Trust me, you will need the tank more than the tracking.
* You absolutely must pay attention to the triggers and aggro mechanics in your mission. This is a fit that doesn't give you much of a margin of error.
* Start saving for a deadspace shield booster. Yes, gist booster ain't cheap, but for a vargur, it is absolutely worth it.
cypeth
*
Reputation: 60

This loadout has been updated
Seriously Bored
*
Reputation: 13

Looks familiar, but still great. ;)

needs more faction pimpage.

I'd cry nonsense, but I've been guilty of the Battleclinic Pimping Plague myself before. The only pimpage the Vargur needs is RF Gyros and a T2 burst aerator.
cypeth
*
Reputation: 60

 :)
Marshy1992
*
Reputation: 1

i dont get these vargur set ups, i wana now how you tank when your caps guna last what 1 min 2 mins max with that x-large and ab running??
Seriously Bored
*
Reputation: 13

i dont get these vargur set ups, i wana now how you tank when your caps guna last what 1 min 2 mins max with that x-large and ab running??

That 1 minute 2 minutes max is if you run the modules constantly, which you don't. Only pulse the shield booster when your shields get below 33%, and only use the AB to close range to 40-30KM of a chunk of targets, and your cap will last just fine through all but the toughest missions.

I prefer having a cap booster most of the time, but if you fly a setup like this for a while you'll realize that if you manage your modules properly, you'll rarely be using the booster. Cap stability is for the lazy and the inefficient. ;)

ED for the OP: If you replace the Shield Boost Amplifier with a third mission specific hardener, your cap will last longer and your tank will be more effective regardless of what EFT tells you. It lets your small but significant shield recharge do more of the work, and smoothes out the damage spikes so that both your shields and capacitor can stay at the peak regen points longer.
cypeth
*
Reputation: 60

This loadout has been updated

Vargur First Setup

cypeth's Vargur built 2010-08-21

cypeth
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Spaceship
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
Small Tractor Beam I
Small Tractor Beam I
Salvager II
Empty
Tracking Computer II
X-Large Shield Booster II
100MN Afterburner II
Caldari Navy Adaptive Invulnerability Field
Caldari Navy Adaptive Invulnerability Field
Shield Boost Amplifier II
Tracking Enhancer II
Tracking Enhancer II
Domination Gyrostabilizer
Domination Gyrostabilizer
Domination Gyrostabilizer
Large Capacitor Control Circuit I
Large Projectile Burst Aerator II
Modulename
Im going to be training for a vargur this year and im just wondering what you guys think of this fit?

Targeting

Maximum targets 10
Maximum targeting range 101.25 km
Scan resolution 181.25
Sensor strength 0 11 0 0

Size/Movement

Maximum velocity 375.04
Inertia modifier 0.07425
Signature radius 360 m
Cargo capacity 1150 m3

Systems

Capacitor capacity 7750 GJ
Capacitor recharge time 11 minutes 41 seconds
Powergrid 9182 / 16125MW
CPU 702 / 781.25 tf

Shields

Shield capacity 10375
Shield recharge time 28 minutes 24 seconds
Shield resistances 68.4% 78.93% 74.72% 70.51%

Armor

Armor hit points 9125
Armor resistances 70% 10% 25% 43.13%

Structure

Structure hit points 8625
Structure resistances 0% 0% 0% 0%
Drone bandwidth 50 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 75 m3
Download EVEMon Skill Plan
[Vargur, Vargur First Setup]
Tracking Enhancer II
Tracking Enhancer II
Domination Gyrostabilizer
Domination Gyrostabilizer
Domination Gyrostabilizer

Tracking Computer II
X-Large Shield Booster II
100MN Afterburner II
Caldari Navy Adaptive Invulnerability Field
Caldari Navy Adaptive Invulnerability Field
Shield Boost Amplifier II

800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
Small Tractor Beam I
Small Tractor Beam I
Salvager II
Empty

Large Capacitor Control Circuit I
Large Projectile Burst Aerator II


Hammerhead II
Hobgoblin II
Item Quantity Value
Vargur 1 8,300,000
Tracking Computer II 1 868,899
Tracking Enhancer II 2 640,000
Hammerhead II 1 638,920
Hobgoblin II 1 414,715
800mm Repeating Cannon II 4 2,750,000
X-Large Shield Booster II 1 1
100MN Afterburner II 1 2,605,000
Barrage M 1 123
Domination Gyrostabilizer 3 41,475,000
Caldari Navy Adaptive Invulnerability Field 2 290,000,000
Small Tractor Beam I 2 1,526,460
Shield Boost Amplifier II 1 743,997
Large Capacitor Control Circuit I 1 7,000,000
Large Projectile Burst Aerator II 1 19,727,000
Salvager II 1 820,000
Total 760,876,575
  • 23gabe
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