Ship fitting - Built on December 3, 2007
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This is designed for missioning, mostly at level 3, though it can handle a lot of level 4 missions too. It omnitanks 942 DPS(or more, if you replace the invulns with specific hardeners), and deals 439 at max skills. The tank is a standard passive shield tank, picked for max DPS tanked. The drones are picked for versatility - 4 larges kill battleships and cruisers well, while 5 smalls will tear up frigates. Obviously, the drones will need to be changed post-Trinity(probably to 2x Berserker II, 7x Hammerhead II, 6x Hobgoblin II), but this is what works now. The projectile guns are picked for capacitor reasons - they're odd on a Gallente ship, but the Myrm has no hybrid bonuses, so you're not giving up anything, and you gain damage versatility and have more than enough capacitor to run your hardeners for as long as needed(12+ minutes for invulns, 27+ minutes for specifics).
Admittedly, this fit is expensive - pure T2 gear and 3 rigs are not cheap. But within a good day of L3 missioning, you'll make back its cost, and you've got no worries about losing it. Once you've built up the cash to build a ship like this, you're basically set for missions.
(Note: All numbers used assume all relevant skills at level 5, EMP ammo, and no implants. Your mileage may vary.)