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Loadout: Mission-fit Myrmidon


Mission-fit Myrmidon


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Ship fitting - Built on December 3, 2007

Myrmidon, 48,500,000 ISK
+ 8 10 -
280mm Howitzer Artillery II
280mm Howitzer Artillery II
280mm Howitzer Artillery II
280mm Howitzer Artillery II
280mm Howitzer Artillery II
280mm Howitzer Artillery II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Large Core Defense Field Purger I
Large Core Defense Field Purger I
Large Core Defense Field Purger I
Ammo
Titanium Sabot S, 18 ISK
Fusion S, 18 ISK
Phased Plasma S, 25 ISK
EMP S, 25 ISK
Cargo
Drones
Hobgoblin II, 410,000 ISK
Berserker II, 639,800 ISK
Build Views Tagged as
0 26,370 Passive tank, PvE
Download EVEMon skill plan
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[Myrmidon, Mission-fit Myrmidon]
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Extender II
Large Shield Extender II
Large Shield Extender II

280mm Howitzer Artillery II
280mm Howitzer Artillery II
280mm Howitzer Artillery II
280mm Howitzer Artillery II
280mm Howitzer Artillery II
280mm Howitzer Artillery II

Large Core Defense Field Purger I
Large Core Defense Field Purger I
Large Core Defense Field Purger I


Hobgoblin II
Berserker II
There are no revisions on file for this loadout. Only the original builder may revise the loadout.

Positive ratings (8)

  • adamantine
  • Blackarro18
  • brokenbiscuits
  • deadrick
  • jakfr0s
  • jweltsch
  • lorgenz
  • masterofunemployment

Negative ratings (10)

  • 60thrifles
  • Apocalypsy
  • Axmathos
  • Braith117
  • Dezzeran
  • Drakken Lowenhertz
  • f0st3r
  • Luo
  • TheGreenLing
  • XaeNik
Title Author Date Ratings
Stats assume all skills at V. Use EVEHQ for detailed combat simulations.

This feature is currently in Beta.


Targeting Maximum targets 7
Maximum targeting range 68750 m
Scan resolution 250 mm
Sensor strength 0 0 18 0
Size/Movement Max velocity 181.25
Inertia modifier 0.4752
Signature radius 428.22 m
Cargo capacity 400 m3
Systems Capacitor capacity 3562.5 GJ
Capacitor recharge time 56 minutes 45 seconds
Powergrid 443.45 / 1312.5 MW
CPU 397 / 500 tf
Shields Shield capacity 14218.75
Shield recharge time 8 minutes 57 seconds
Shield resistances 48.25% 74.13% 68.95% 58.6%
Armor Armor hit points 5625
Armor resistances 50% 10% 35% 35%
Structure Structure hit points 5937.5
Structure resistances 0% 0% 0% 0%
Drones Drone capacity 200 m3
Drone bandwidth 100 Mbit/sec
Drone control range 0 m
How to fund this loadout with PLEX:

Current estimated total value, ISK: 97,280,418
Sell this many PLEX* to fund: 1
Convert this many ETC to PLEX: 1 Purchase ETC here

*You may only sell PLEX for ISK via the CCP Secure Transfer Method
You need to upgrade your Flash Player
This is designed for missioning, mostly at level 3, though it can handle a lot of level 4 missions too. It omnitanks 942 DPS(or more, if you replace the invulns with specific hardeners), and deals 439 at max skills. The tank is a standard passive shield tank, picked for max DPS tanked. The drones are picked for versatility - 4 larges kill battleships and cruisers well, while 5 smalls will tear up frigates. Obviously, the drones will need to be changed post-Trinity(probably to 2x Berserker II, 7x Hammerhead II, 6x Hobgoblin II), but this is what works now. The projectile guns are picked for capacitor reasons - they're odd on a Gallente ship, but the Myrm has no hybrid bonuses, so you're not giving up anything, and you gain damage versatility and have more than enough capacitor to run your hardeners for as long as needed(12+ minutes for invulns, 27+ minutes for specifics).

Admittedly, this fit is expensive - pure T2 gear and 3 rigs are not cheap. But within a good day of L3 missioning, you'll make back its cost, and you've got no worries about losing it. Once you've built up the cash to build a ship like this, you're basically set for missions.

(Note: All numbers used assume all relevant skills at level 5, EMP ammo, and no implants. Your mileage may vary.)

Comments

  • December 04, 2007, 06:34:19 am

    Petty Officer 2nd. Class
    *
    Reputation: 0
    Axmathos has no influence.

    Personally, I'd take advantage of the ship's bonus to armor reps 7.5%/level adds up in a hurry.  I've had no problems with a single rep armor tank on any lvl 3 that I've come across.

    Edit: And also, seems pretty wasteful to take a Gallente pilot, and train up T2 projectiles and T2 shields for one ship.  IMHO
  • December 04, 2007, 06:41:23 am

    Lieutenant
    *
    Reputation: 2
    adamantine has no influence.

    hehe,  to be honest, the passive shield myrm is basicaly just as effective, if not more effective then the armor tank myrm.  Projectile turrets suck no cap, so they are a good fit as well.  And you will see alot of pilots train skills for multiple races over time so this is just another example of that.  I personaly armor tank my myrm with duel repers, because it allows me to fit a AB, but this works fine as well.
  • December 04, 2007, 10:10:14 am

    Petty Officer 2nd. Class
    *
    Reputation: 0
    XaeNik might just get shoved out an airlock if they keep it up.

    Plan and simple, No.
  • December 04, 2007, 10:21:50 am

    Member 4th Class
    *
    Reputation: 0
    Alsadius has no influence.

    Small projectile 5 and artillery spec 3 is about 5 days for me from scratch - you don't have to train it if you don't want to, since you can probably get away with hybrids if you switch a SPR or two to PDUs, but the numbers work out a lot better if you do. If I was using T2 medium guns, I'd agree, but smalls are easy. And even if you don't want to go T2, the T1 guns work just as well - you just lose a bit of DPS. I'm fitting T2 for the sake of ease, not because it's always correct.

    As for repper fits, yes, the 7.5%/level bonus is big, but it doesn't make up for the sheer inadequacy of armour tanking a battlecruiser. Even a rigged dual-repper fit ship only gets about 500 DPS tanked, and you spend just as many slots on that tank(i.e., all non-high slots) once you include capacitor gear. It lets you use hybrids, but that doesn't make up for the fact that the tank is half as big under most circumstances. I support use of armour tanks in most PvP fits - you can replace 5x rechargers with a single cap booster and have 4 mid slots free - but for PvE I'd rather have maximal tank and not need to waste consumables.

    Xaenik: Why not?
  • December 04, 2007, 10:29:26 am

    Crewman Novice
    *
    Reputation: 0
    jweltsch has no influence.

    uhhh,
    Plan and simple, No.
    why not?  the myrs passive sheild tank is amazing.  In addition, hes right about the guns, they are the best for the fit.  And just because he isnt using his 7.5% rep bonus means little when u realize that his tank is just as good this way (mayhaps better? im in class so dont have eft to check)  Ive been using passive sheild tanks for a while in missions simply because they are effective and there is little risk to ur ship if on the extreemly rare occasion that the tank gets broken cause ur armor will hold while ur aligning (personally ive never had to warp out in a passive tank but once and that was when one of my drones managed to agro all 70 of the ships on the screen 2 of which were ubers worth 2.5 million in tags) so my point is that just cause its a little different from the norm doesnt mean its worng
  • December 04, 2007, 10:36:24 am

    Lieutenant
    *
    Reputation: 2
    adamantine has no influence.

    I agree with jweltsch.  just because it is not the norm, does not by any mean make it wrong.  I personaly do not use this setup, but i do not it works because i have tested it.  So if you have a valid reason to say no xaenik, then explain yourself.
  • December 04, 2007, 11:25:55 am

    Crewman Apprentice
    *
    Reputation: 0
    The Other Guy might just get shoved out an airlock if they keep it up.

    I personally wouldn't put rigs on bc. Only on battleships and higher or t2 ships. I say get in a bs, rig it up, and get ready for lvl 4 missions.
  • December 04, 2007, 12:06:57 pm

    Member 4th Class
    *
    Reputation: 0
    Alsadius has no influence.

    If they were expensive rigs, I'd agree. But purgers are pretty cheap - only about 10M per. They add 63% to your tank at the cost of about a 30-40% increase in price(and a bit of sig radius, but that's minor). That seems worth it to me.
  • December 04, 2007, 10:23:55 pm

    Crewman Novice
    *
    Reputation: 0
    jweltsch has no influence.

    with the right rigs a myr can run quite a few of the lvl 4s, and costs far less than a battleship.  In addition, you could use the myr to pvp in, not that I recommend a passive shield setup for that (baring a few exceptional pvp passivers ie drake) but the rigs make a huge difference in your combat effectivness, speeding up missions and such, so it just comes down to is it worth it and how long will it take you to earn it back, and As I see it, each one of those rigs increases ur tank by a lot so it will decrease the time u need to come in and out of missions, so ull earn more isk.
  • October 26, 2009, 04:02:56 am

    Member 5th Class
    *
    Reputation: 0
    Braith117 has no influence.

    okay, baring the fact that I haven't tried  a passive tank setup on a myrmidon, why in the world would you use light turrets on a medium ship?  It can't be to take out small targets, because that's what you have light drones for(in missions they zoom over and pop most frigs and destroyers in 5 seconds tops).  Secondly, why not use a drone link augmenter so your drones will have some range to them.  Just my experience with them, but having drones that can engage targets beyond your standard radar range(55km)is very useful in pve, more so than having an extra gun that needs the enemy to be pretty close in order to use it effectively.
  • November 15, 2009, 11:28:20 am

    Member 5th Class
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    Reputation: 0
    lethalcrush has no influence.

    what you setup large Core defence for medium slots?
  • November 15, 2009, 02:29:43 pm

    Member 2nd Class
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    Reputation: 0
    Rokano has no influence.

    Max skills don't really matter, what really counts is how much YOU dps and tank with your skills. Being able to use mission specific ammo is a nice idea. For those with shield skills this might be viable. Leave L4s to the BS's imo.
  • February 15, 2010, 10:47:47 am

    Member 4th Class
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    Reputation: 0
    Alsadius has no influence.

    Lethal, your complaint is an artifact of how long it's been since I wrote this up. I used large rigs because mediums and smalls didn't exist in 2007.

    Braith, partially because of tracking, partially because of fitting. Myrm gets no gun bonuses anyways, so it's not like I'm giving up a bonus, and small guns can hit anything, and can be fit even with junky fitting skills.
  • October 17, 2011, 04:33:00 pm

    Member 5th Class
    *
    Reputation: 1
    jakfr0s has no influence.

    Nice fit bro, tried it liked it.