Ship fitting - Built on November 14, 2007
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Haven't seen it done yet and I love this setup so I thought I'd throw it out there. This is pure gank potential with as much tank as I could muster. This mini-astarte pumps out some serious hurt with the right skills and hardwiring.
Main skills : HAC IV
Med Blaster Spec IV
Advanced Weapon Upgrades IV
Main hardwirings : - Zainou 'Deadeye' ZGM1000
- 5% Medium turret damage
- Eifyr and CO 'Gunslinger' CX-1
3% All turret damage
'Gypsy' KMB-50 - 3% ship cpu output is required.
My damage mod is roughly 12.1 and Resists are 66% and better all around (66 being explo). Cap holds well under MWD or MAR II (Not both). Armor is not a big deal with some low-grade slaves or a nice gang leader bonus / remote repping.
For a gang battle I would consider switching the web for a Cap Recharger II, but with the nos nerf it's not a giant deal if you're DPS support and the web comes in handy.
This is by no means a solo-pwn mobile, and is designed to warp in after the battle has started.
However it does a number when solo'ing noob battlecruisers, which equates to 600+ perfect strikes on tanked BC's. It also vaporizes caracals in under 15 seconds.