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Loadout: Hurricane: Wormholerunner (Class 3)


Hurricane: Wormholerunner (Class 3)


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Ship fitting - Built on April 28, 2010

Hurricane, 44,000,000 ISK
+ 1 0 -
650mm Artillery Cannon II
650mm Artillery Cannon II
650mm Artillery Cannon II
650mm Artillery Cannon II
650mm Artillery Cannon II
650mm Artillery Cannon II
Prototype 'Arbalest' Light Missile Launcher
Core Probe Launcher I
Adaptive Invulnerability Field II
Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
Gyrostabilizer II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Ammo
EMP M, 79 ISK
Republic Fleet EMP M, 756 ISK
Core Scanner Probe I, 7,998 ISK
Cargo
Drones
Hobgoblin II, 420,554 ISK
Build Views Tagged as
Dominion 1.1.1
28th January 2010
2,059 Cheap, Passive tank, PvE, Shield tank, Solo
Download EVEMon skill plan
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[Hurricane, Hurricane: Wormholerunner (Class 3)]
Gyrostabilizer II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II

Adaptive Invulnerability Field II
Large Shield Extender II
Large Shield Extender II
Large Shield Extender II

650mm Artillery Cannon II
650mm Artillery Cannon II
650mm Artillery Cannon II
650mm Artillery Cannon II
650mm Artillery Cannon II
650mm Artillery Cannon II
Prototype 'Arbalest' Light Missile Launcher
Core Probe Launcher I

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I


Hobgoblin II
There are no revisions on file for this loadout. Only the original builder may revise the loadout.

Positive ratings (1)

  • lumpz0r

Negative ratings (0)

Title Author Date Ratings
Stats assume all skills at V. Use EVEHQ for detailed combat simulations.

This feature is currently in Beta.


Targeting Maximum targets 6
Maximum targeting range 56250 m
Scan resolution 275 mm
Sensor strength 0 16 0 0
Size/Movement Max velocity 206.25
Inertia modifier 0.4752
Signature radius 354.97 m
Cargo capacity 475 m3
Systems Capacitor capacity 3515.63 GJ
Capacitor recharge time 42 minutes 2 seconds
Powergrid 1569.45 / 1687.5 MW
CPU 451.25 / 500 tf
Shields Shield capacity 15215
Shield recharge time 2 minutes 16 seconds
Shield resistances 30% 65% 58% 44%
Armor Armor hit points 5860
Armor resistances 60% 10% 25% 35%
Structure Structure hit points 4395
Structure resistances 0% 0% 0% 0%
Drones Drone capacity 30 m3
Drone bandwidth 30 Mbit/sec
Drone control range 0 m
How to fund this loadout with PLEX:

Current estimated total value, ISK: 69,576,344
Sell this many PLEX* to fund: 1
Convert this many ETC to PLEX: 1 Purchase ETC here

*You may only sell PLEX for ISK via the CCP Secure Transfer Method
You need to upgrade your Flash Player
This is my Wormeholerunner. It's based on the famous PASSIVECANE by Zlicknarch.

I just improved it as far as my skills and wallet allowed.

I kicked the Power Diagnostic System for an additional Shield Power Relay to get more tank. I also changed the cheap Malkuth Launchers for the better Arbalest, but this is only until my skills allow T2 launchers.
Now, a simple Core Probe Launcher makes you ready to enter wormeholes.
The main Idea is to keep it cheap - the whole setup costs less then 50 million if you buy clever and not more than 75 if you are lazy/stupid/rich enough. It's too easy to loose your ship in a WH, so better keep it cheap.
That's why I'm using only T1 Rigs. 550 omnitank is good enough!

I do Class 3 Wormeholes with this setup. Thanks Zlicknarch, you made me rich.

It's perfekt for Level 3 missions as well (never did Level 4 missions until now). Just change the Core Probe Launcher for a second Arbalest.

Comments

  • April 28, 2010, 04:09:42 am

    Senior Chief Petty Officer
    *
    Reputation: 80
    3200+++ forgot more about gaming than you'll ever know. 3200+++ forgot more about gaming than you'll ever know. 3200+++ forgot more about gaming than you'll ever know. 3200+++ forgot more about gaming than you'll ever know. 3200+++ forgot more about gaming than you'll ever know. 3200+++ forgot more about gaming than you'll ever know. 3200+++ forgot more about gaming than you'll ever know. 3200+++ forgot more about gaming than you'll ever know. 3200+++ forgot more about gaming than you'll ever know. 3200+++ forgot more about gaming than you'll ever know. 3200+++ forgot more about gaming than you'll ever know. 3200+++ forgot more about gaming than you'll ever know.

    no propulsion mods at all? i think you should use a drake...
  • May 10, 2010, 06:59:55 am

    Member 5th Class
    *
    Reputation: 0
    lumpz0r has no influence.

    I love this set up
    i dropped 1 Extender for a 10MN AB for a bit of speed.. but thank you you just made me a little better off :)
  • August 06, 2010, 05:18:31 pm

    Crewman Apprentice
    *
    Reputation: 4
    Query23 struggles to be heard. Query23 struggles to be heard.

    The AB is necessary. It will not show on AFT but ti is tank (reducing Damage via tracking) and DPS (dictating range) Put one on for a day and watch what happens with your shields when you run it. Than watch how much faster you can put targets in optimal.
  • October 09, 2010, 03:03:14 am

    Member 5th Class
    *
    Reputation: 0
    FireStar31 has no influence.

    Looks interesting, i'll probably give it a try soon. I was wondering tho, how much tank/DPS is needed for Class 2's /Class 3's?
  • June 01, 2011, 12:36:33 pm

    Crewman Recruit
    *
    Reputation: 1
    Firia has no influence.

    I know this fit is quite old to bring back, but that means its had some time to be flown and or improved. Have you figured out what to do about that massive EM hole in your resists? Your Invul field is doing all the work, and would be better replaced with an EM hardener, since sleepers will be doing damage directly to your weakest resist (which is in this case, EM).

    This ship is similar in nature to a mission runner I use. It's not quite as good with the shield recharge rate, but I have high resists across the board. And I wonder which is better. I've never learned whether or not resists do terribly much to neg damage.
  • June 01, 2011, 02:10:23 pm

    Chief Petty Officer
    *
    Reputation: 40
    Exoth3rmic forgot more about gaming than you'll ever know. Exoth3rmic forgot more about gaming than you'll ever know. Exoth3rmic forgot more about gaming than you'll ever know. Exoth3rmic forgot more about gaming than you'll ever know. Exoth3rmic forgot more about gaming than you'll ever know. Exoth3rmic forgot more about gaming than you'll ever know. Exoth3rmic forgot more about gaming than you'll ever know. Exoth3rmic forgot more about gaming than you'll ever know. Exoth3rmic forgot more about gaming than you'll ever know. Exoth3rmic forgot more about gaming than you'll ever know. Exoth3rmic forgot more about gaming than you'll ever know. Exoth3rmic forgot more about gaming than you'll ever know.

    I've never learned whether or not resists do terribly much to neg damage.

    They do what they say on the tin. If you have 50% em resists and someone fires something that does 100 em damage (ignoring tracking calcs/sig size etc) then you will take 50% of the em dmg - i.e 50.

    This fit is still fine in the low end whs and missions.