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Mazlow
*
Reputation: 74

Yup, standard fit and it works well. I used a similar fit when I first started lvl 4's. I think mine had some faction gear, only because I didn't have the skills for t2 back then.

Personally, I think the DCU is worthless as you should never get into hull with aggro management and some common sense. I would put a magstab there. Just my preference though.
Todd Sykes
*
Reputation: 0

The DCUII is not affected by stacking penalties of shields or armor hardeners etc. So I can increase more tankable ability then I would adding a EANM. Yes you can run it with just 2 hardners of each kind and a LARII which is what I do, but I wanted to keep a level of saftey for people not really comfortable with level 4's yet. But you are right. I fly a somewhat nonafk domi fit which is on here. Has 2 magstabs, a tracking computer and a bunch of BIG guns lol.

Sendell
*
Reputation: 184

Could do with being more damagey. Maybe magstabs but preferably drone upgrades.
Mike712
*
Reputation: 781

Drone link augmenter instead of salvager.
Todd Sykes
*
Reputation: 0

Drone link augmenter instead of salvager.

Good Point, I just noticed that I forgot that. Makes Wardens pretty useless eh?
TAM-TAPAM
*
Reputation: 7

Looks over tanked. Get 2 Drone Range rigs instead of armor ones, a full rack of   dual 250s II and MFS instead of DC2. You'll tank 466 dps which is enough for any lvl4, have 833 dps with antimatter and Ogres 2 and have 90km drone range:

[Dominix, Dominix Vanilla Level 4 Mission Fit]
Magnetic Field Stabilizer II
Large Armor Repairer II
Magnetic Field Stabilizer II
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
100MN Afterburner II

Dual 250mm Railgun II, Antimatter Charge L
Dual 250mm Railgun II, Antimatter Charge L
Dual 250mm Railgun II, Antimatter Charge L
Dual 250mm Railgun II, Antimatter Charge L
Dual 250mm Railgun II, Antimatter Charge L
Dual 250mm Railgun II, Antimatter Charge L

Large Drone Control Range Augmentor I
Large Drone Control Range Augmentor I
Large Capacitor Control Circuit I


Ogre II x5
Todd Sykes
*
Reputation: 0

Looks over tanked. Get 2 Drone Range rigs instead of armor ones, a full rack of dual 250s II and MFS instead of DC2. You'll tank 466 dps which is enough for any lvl4, have 833 dps with antimatter and Ogres 2 and have 90km drone range:

[Dominix, Dominix Vanilla Level 4 Mission Fit]
Magnetic Field Stabilizer II
Large Armor Repairer II
Magnetic Field Stabilizer II
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
100MN Afterburner II

Dual 250mm Railgun II, Antimatter Charge L
Dual 250mm Railgun II, Antimatter Charge L
Dual 250mm Railgun II, Antimatter Charge L
Dual 250mm Railgun II, Antimatter Charge L
Dual 250mm Railgun II, Antimatter Charge L
Dual 250mm Railgun II, Antimatter Charge L

Large Drone Control Range Augmentor I
Large Drone Control Range Augmentor I
Large Capacitor Control Circuit I


Ogre II x5


Two things, is the fact you would need pretty good weapon upgrade skills able to fit those guns, and secondly why would I send out Ogre II's to 90km? I might as well go make a sandwich take a nap and come back and by then maybe they would have gotten out to 90km? And if they get agro, I might as well kiss them goodbye, because they can't get back fast enough before they get popped. If anything I would rather over tank the ships rig structure. You will thank me for this when you have to fly your dominix into a bunch of Mercanaries or any enemy that is heavy Explosive damage, and you can't rep enough damage to complete the mission. I prefer RIGS that allow for a greater diversification of functionality of any ship I am flying PVE wise.
Sendell
*
Reputation: 184

^That's why you need navcomps.
TAM-TAPAM
*
Reputation: 7

Two things, is the fact you would need pretty good weapon upgrade skills able to fit those guns, and secondly why would I send out Ogre II's to 90km?
You don't. 90km is for sentry drones. I have Ogres to calculate dps, coz thats how u get the max. Just like u won't use Antimatter all the time, but you put it on to get the numbers.
You'll want all drone types in Domi bay and 2-3 ammo types in cargo
Todd Sykes
*
Reputation: 0

Two things, is the fact you would need pretty good weapon upgrade skills able to fit those guns, and secondly why would I send out Ogre II's to 90km?
You don't. 90km is for sentry drones. I have Ogres to calculate dps, coz thats how u get the max. Just like u won't use Antimatter all the time, but you put it on to get the numbers.
You'll want all drone types in Domi bay and 2-3 ammo types in cargo

You got a point there
Mad Hops
*
Reputation: 1036

Looks fine to me... though a drone link augmentor is nice. Maybe drop the damage control for another mag stab.

Dominix Vanilla Level 4 Mission Fit

Todd Sykes's Dominix built 2010-04-13

Todd Sykes
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Spaceship
350mm Railgun II
350mm Railgun II
350mm Railgun II
350mm Railgun II
Small Tractor Beam I
Salvager I
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
100MN Afterburner I
Damage Control II
Large Armor Repairer II
Magnetic Field Stabilizer II
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II
Large Auxiliary Nano Pump I
Large Nanobot Accelerator I
Large Capacitor Control Circuit I
Modulename
Balanced standard level 4 mission fit Domi. Balanced DPS with, Tank, with ability to salvage and Tractor beam (for those annoying mission ninjas).

Seen a lot of mission fit Domi's on here today, and am trying to shed some light on how to properly fit a domi for level 4 missions. There are many variations to this fit, most of them pretty small. ie. rigs, and additional magstabs, or dual LAR ii's

As it is now this gets 687 DPS with 5 Ogre II's
and can tank 787.19 DPS against serpentis in this case.

Targeting

Maximum targets 7
Maximum targeting range 87.5 km
Scan resolution 112.5
Sensor strength 0 0 22 0

Size/Movement

Maximum velocity 358.85
Inertia modifier 0.08465
Signature radius 465 m
Cargo capacity 600 m3

Systems

Capacitor capacity 7500 GJ
Capacitor recharge time 4 minutes 47 seconds
Powergrid 8951.8 / 12500MW
CPU 583 / 750 tf

Shields

Shield capacity 9000
Shield recharge time 31 minutes 15 seconds
Shield resistances 12.5% 56.25% 47.5% 30%

Armor

Armor hit points 10000
Armor resistances 57.5% 23.5% 87.02% 87.02%

Structure

Structure hit points 10625
Structure resistances 60% 60% 60% 60%
Drone bandwidth 125 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 375 m3
Download EVEMon Skill Plan
[Dominix, Dominix Vanilla Level 4 Mission Fit]
Damage Control II
Large Armor Repairer II
Magnetic Field Stabilizer II
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
100MN Afterburner I

350mm Railgun II
350mm Railgun II
350mm Railgun II
350mm Railgun II
Small Tractor Beam I
Salvager I

Large Auxiliary Nano Pump I
Large Nanobot Accelerator I
Large Capacitor Control Circuit I


Hammerhead II
Ogre II
Hobgoblin II
Warrior II
Warden II
Item Quantity Value
Dominix 1 196,850,000
Antimatter Charge L 1 166
Cap Recharger II 4 549,253
Damage Control II 1 467,386
Hammerhead II 1 696,995
Ogre II 1 818,825
Hobgoblin II 1 414,715
Warrior II 1 419,835
Large Armor Repairer II 1 1,098,800
Magnetic Field Stabilizer II 1 985,000
Armor Kinetic Hardener II 2 1,463,000
Armor Thermic Hardener II 2 1,650,000
100MN Afterburner I 1 135,111
350mm Railgun II 4 2,327,000
Small Tractor Beam I 1 1,507,000
Salvager I 1 40,011
Large Auxiliary Nano Pump I 1 14,384,000
Large Nanobot Accelerator I 1 10,210,500
Large Capacitor Control Circuit I 1 7,768,500
Warden II 1 1,320,000
Total 254,847,856
  • BoehserVictor
  • ChaoticThought
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