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RandomNecro
*
Reputation: 1

ok just one thing ... TAKE THE MISSILES OFF AND REPLACE WITH NEUTS ... the curse relies on its drones to do the damage adn the ship its self is there to make sure the target has no cap please just do this for me
Crunchbite36
*
Reputation: 502

I would put an anti-em screen instead of one of the CDFEs. other than that it's fine +1
Blake7198
*
Reputation: 5

perfect +1
Griefing101
*
Reputation: 3

ok just one thing ... TAKE THE MISSILES OFF AND REPLACE WITH NEUTS ... the curse relies on its drones to do the damage adn the ship its self is there to make sure the target has no cap please just do this for me


make ur own fit and post it if thats what u want
Mad Hops
*
Reputation: 1036

If you're not totally set on the nano, you could drop that and the RCU for 2 PDU's and get some more buffer. But nano might be more useful.
vicror
*
Reputation: 123

ok just one thing ... TAKE THE MISSILES OFF AND REPLACE WITH NEUTS ... the curse relies on its drones to do the damage adn the ship its self is there to make sure the target has no cap please just do this for me

make ur own fit and post it if thats what u want

:pwned:
kenplante
*
Reputation: 8

two rcu in the low....  Thats a waste

two non bcu missles add what damage?  also a waste

small neuts are really important to fight off af and inties.

drop invuln for td

all in all -1
jonzyhick
*
Reputation: 0

ok just one thing ... TAKE THE MISSILES OFF AND REPLACE WITH NEUTS ... the curse relies on its drones to do the damage adn the ship its self is there to make sure the target has no cap please just do this for me

this ship was meant for solo pvp so the more dps the better imo
Mad Hops
*
Reputation: 1036

two rcu in the low....  Thats a waste

two non bcu missles add what damage?  also a waste

small neuts are really important to fight off af and inties.

drop invuln for td

all in all -1

1. It's an RCU and a PDU. Check your facts.
2. Missiles add dps to the ship, even if it's minimal. This is meant to be a solo setup, so he needs all the dps he can get without sacrificing too much.
3. Small neuts are nice for inty's and af's, but those medium neuts will be able to disable 1-2 inty's so he can warp away. And if not, then his drones will kill one of them before he goes down.
4. Dropping the invul isn't a very good idea. If you want to use TD's, use a pilgrim. Curse with TD's is okay for fleet stuff, but if you're solo and you run into a missile person, you're screwed.
Desty
*
Reputation: 52

why not give assaultlaunchers a try? that way you can change a rcu for pdu and you are 3% over max PG. But i guess you'll find a way to fix that :)

-doesn't rly affect dps
-helps tank/cap a bit
Hickabooboo
*
Reputation: 6

two rcu in the low....  Thats a waste

two non bcu missles add what damage?  also a waste

small neuts are really important to fight off af and inties.

drop invuln for td

all in all -1

1. It's an RCU and a PDU. Check your facts.
2. Missiles add dps to the ship, even if it's minimal. This is meant to be a solo setup, so he needs all the dps he can get without sacrificing too much.
3. Small neuts are nice for inty's and af's, but those medium neuts will be able to disable 1-2 inty's so he can warp away. And if not, then his drones will kill one of them before he goes down.
4. Dropping the invul isn't a very good idea. If you want to use TD's, use a pilgrim. Curse with TD's is okay for fleet stuff, but if you're solo and you run into a missile person, you're screwed.

I used to fly a curse very similar to this, but with a TD not invuln.

TD's work well in solo work. Any turret based ship will have there range cut in half. And as you're fit for range that makes sense. If you DO come across a missile boat... you probably couldn't take it out either way. If you could then I don't think it would swing the fight either way.

If you can get T2 launchers on and fit Precision missiles it's good for keeping drones off you.

+1 for a solid fit.
kenplante
*
Reputation: 8

lol mad

sorry i saw 2 pdu u STILL HAVE TWO fitting slots in your low.

u add next to no dps so thats a waste
so in theory if u droped those launchers you could put in a speed mod like an odII and be safer.  U lose about 35 dps (ya thats about what u get)


the version i spoke of still has 3 neuts or 2 neuts and 1 nos which i think is better but those small neuts can be saved for protction.

and btw YOU do some math

3 weapon systems are turret based 1 missle based.  Any cruiser hull CANNOT hit a curse with an optimal script on them if there short range and would miss left and right with long range weaponery and tracking speed.  BS can be maneuvered the same if u know how to fly the ship.  there is one missle weapon system

so completley shutting down 3 systems? taking normal damage (less actually because mine would be faster!!!!)  from missles

OR

taking 30% less damage from everything

75%>30%


Curse: PvP

jonzyhick's Curse built 2010-04-02

jonzyhick
1 Loadouts
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Spaceship
'Malkuth' Heavy Missile Launcher I
'Malkuth' Heavy Missile Launcher I
Medium Energy Neutralizer II
Medium Energy Neutralizer II
Medium Energy Neutralizer II
Medium Capacitor Booster II
Adaptive Invulnerability Field II
Warp Disruptor II
Large Shield Extender II
Large Shield Extender II
Experimental 10MN Microwarpdrive I
Reactor Control Unit II
Power Diagnostic System II
Damage Control II
Nanofiber Internal Structure II
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Modulename
Just looking for some ideas on this load out. I use 10 Hammerheads and 5 ECM-600 and so far have been successful.

you will be busy pushing buttons to save cap. any constructive criticism would be greatly appreciated

Targeting

Maximum targets 10
Maximum targeting range 162.5 km
Scan resolution 351.25
Sensor strength 0 0 0 28

Size/Movement

Maximum velocity 1845.48
Inertia modifier 0.3469
Signature radius 1255.67 m
Cargo capacity 345 m3

Systems

Capacitor capacity 1562.79 GJ
Capacitor recharge time 3 minutes 45 seconds
Powergrid 1345.5 / 1371.38MW
CPU 438 / 475 tf

Shields

Shield capacity 11213.15
Shield recharge time 14 minutes 17 seconds
Shield resistances 38.75% 88.52% 77.03% 51%

Armor

Armor hit points 2062.5
Armor resistances 57.5% 74.5% 60.16% 44.75%

Structure

Structure hit points 1075
Structure resistances 60% 60% 60% 60%
Drone bandwidth 50 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 150 m3
Download EVEMon Skill Plan
[Curse, Curse: PvP]
Reactor Control Unit II
Power Diagnostic System II
Damage Control II
Nanofiber Internal Structure II

Medium Capacitor Booster II
Adaptive Invulnerability Field II
Warp Disruptor II
Large Shield Extender II
Large Shield Extender II
Experimental 10MN Microwarpdrive I

'Malkuth' Heavy Missile Launcher I
'Malkuth' Heavy Missile Launcher I
Medium Energy Neutralizer II
Medium Energy Neutralizer II
Medium Energy Neutralizer II

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Hammerhead II
Vespa EC-600
Item Quantity Value
Curse 1 148,488,000
Reactor Control Unit II 1 610,500
Power Diagnostic System II 1 677,400
Medium Capacitor Booster II 1 850,000
Damage Control II 1 467,386
Hammerhead II 1 696,995
Adaptive Invulnerability Field II 1 1,850,000
Nanofiber Internal Structure II 1 310,000
Warp Disruptor II 1 1,200,000
Large Shield Extender II 2 909,898
Experimental 10MN Microwarpdrive I 1 500
'Malkuth' Heavy Missile Launcher I 2 14,003
Medium Energy Neutralizer II 3 1,751,000
Vespa EC-600 1 38,670
Medium Core Defense Field Extender I 2 1,860,000
Total 166,010,253
  • Athramo
  • Blake7198
  • Crunchbite36
  • Griefing101
  • Hickabooboo
  • Ihab
  • Mad Hops
  • RandomNecro
  • SanChristian
  • vicror
    • kenplante
    • Med Cectpa
    • samuraitsumo