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Kushan
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Reputation: 16

you need sentries, and lots of them.  heavy drones do more dps on paper but in practice the dps is much lower- their dps vs a lot of things sub-bs is bad, and they have to fly to the target (slow)

I'd switch out the drone nav for omni link

switch out the gun for a maser or civ laser

the rest of the fit doesn't matter a whole lot so long as you avoid dying.  i did it with 2x eanm, dcu, and 1 rep... cos I'm far too lazy to switch hardeners
Short_Round
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Reputation: 0

This loadout has been updated
sabre906
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Reputation: 12

Consider losing dc for another hardner, or cap. A drone link could be useful. Sentry is a good idea, but Omni link not very useful, Sentries track large targets fine, small drones take care of small targets, and a fast Ishtar with ab can scoop and redeploy if necessary. Sentry damage rig would be more useful. Instead of a civ blaster, a functional short range gun may be useful for orbiting frigates, if there's spare room left for fitting, may save you the hassle of scooping sentry/heavy and deploy smalls for them.
Short_Round
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Reputation: 0

Thanks for the info Kushan. I swapped out the drone nav for omni link and added some Garde IIs. If possible, could you explain why I should switch out the gun for a maser or civ laser? Just curious what was wrong with the railgun. (I originally added it just to grab aggro). Sabre are you suggesting I drop the aux nano pump or the ccc for the sentry damage rig? Also don't have the cpu (did you see that coming?) for a drone link augment if I want to keep the tractors/salvagers (which I would prefer).
sabre906
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Reputation: 12

Thanks for the info Kushan. I swapped out the drone nav for omni link and added some Garde IIs. If possible, could you explain why I should switch out the gun for a maser or civ laser? (Just curious what was wrong with the railgun.)

Nothing wrong with it. It's for saving ammo and fitting room, I suppose. If it's just for aggroing, it's as good as anything else. Although if you have spare fitting room that's wasted anyway, consider a short range functional gun with good tracking that can hit the annoying frigates.

As for rig, that's your choice. Tbh it doesn't make a whole lot of difference which one you drop, or just keep it as is, which is fine too. Typical tradeoff between defence and offense.
Short_Round
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Reputation: 0

Switched out 125mm railgun for light ion blaster II
Sendell
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Reputation: 184

-1 as it doesn't have enough drone upgrades. Level 4 efficiency is all about maximising real DPS. If you're using sentries then you need at least two omnis and a sentry damage rig or two. For heavies you need at least two navcomps and an Omni, preferably two. AB and mission knowledge takes care of the rest of the tank.
Short_Round
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Reputation: 0

This loadout has been updated

Thanks for the advice Sendell. This is now a purely sentry drone ishtar. as per previous comments above to drop the heavies and go for sentries instead. had to drop one each of tractor/salvager because of crap cpu on ishtar. 525 dps now with ~580 m/s. Pardon my newbness to loadouts.

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Sendell
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Reputation: 184

Yeah, looks better. +1
Short_Round
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Reputation: 0

Yeah, looks better. +1

Thank you. Sendell, do you have any suggestions on the low slots? I think I want to keep the 2 EANMs, but is there something else I could put in place of the hardener or leave as is?
Kushan
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Reputation: 16

maser for low fitting requirements and no ammo, I am lazy :P

omni is huge for sentries.  Why?  A lot of BS will orbit in Garde falloff, reducing your DPS.  With 2 omnis your optimal is 40km-ish.  Also, Gardes have pretty awesome tracking and can even  hit close-orbiting cruisers.  However, they won't do full DPS... but omni increases the actual DPS they can do to smaller orbiting targets. 

You will want some small drones too, for pesky frigs, the occasional cruiser gardes can't hit (mercs) and for the fly-between-gates missions where you don't want to drop sentries right away. 
Sendell
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Reputation: 184

Yeah, looks better. +1

Thank you. Sendell, do you have any suggestions on the low slots? I think I want to keep the 2 EANMs, but is there something else I could put in place of the hardener or leave as is?
Maybe could do with a CPR instead of an EANM. It's more important for your tank to keep the AB running than it is for high resists, and you don't want to cap out on that repper either.
Short_Round
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Reputation: 0

Just fyi this build is stable at 31%, but if I drop 1 EANM for a CPR II, I can easily change out the ccc for another sentry damage rig to be cap stable at 48% with 568 dps but my ehp drops to 19.5k. Thoughts?
Sendell
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Reputation: 184

Sounds good as long as you're properly cap stable. Usually that means 39%+ in reality.
Mad Hops
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Reputation: 1036

Looks pretty good. Just a few things to say:

Don't omni tank. Use mission specific hardeners (3 of them). Drop the damage control for either a nanofiber internal structure or a CPR so you can drop a cap recharger for a drone navigation computer or something else.  OR even drop the damage control for a CPR and drop the CCC for another sentry drone augmentor.
sabre906
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Reputation: 12

maser for low fitting requirements and no ammo, I am lazy :P

omni is huge for sentries.  Why?  A lot of BS will orbit in Garde falloff, reducing your DPS.  With 2 omnis your optimal is 40km-ish.  Also, Gardes have pretty awesome tracking and can even  hit close-orbiting cruisers.  However, they won't do full DPS... but omni increases the actual DPS they can do to smaller orbiting targets. 

You will want some small drones too, for pesky frigs, the occasional cruiser gardes can't hit (mercs) and for the fly-between-gates missions where you don't want to drop sentries right away. 

You don't need 2 omnis. The rats orbit your ship, not your sentries. AB is part of the tank for an Ishtar. Staying still next to your drones and it may not have enough tank for harder lvl4s or if they accidentally hit a trigger. Sentry does instant dps. Neither the extra tracking or range is necessary. Garde is not the only one to use, it's just happen to be the one with least range. It's better to change drones according to rat type. Sentry is at a stage where drones of different factions became more balanced, and even Amar drones become viable.

Instead of dropping more tank for a second sentry damage rig, drop an omni for one. And yeah, time to lose the dc for a specific hardner.
Sendell
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Reputation: 184

The Omni also increases the optimal significantly though, so it is pretty useful.
Short_Round
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Reputation: 0

This loadout has been updated

Ok made the changes that you all suggested, and after getting the damage ratios put into eft for various factions I think I've finally got a good fit. My original dps is up from 490 --> 568, plus my EHP jumped about 10k (for Serpentis as an example), and 42% cap stable.
Thanks alot for the advice so far.

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Mad Hops
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Reputation: 1036

Yup, basically a cheap version of the recommended version.

Ishtar: Lvl 4 max sentry


I could have just linked this, but I figured I'd explain all of the changes first. :P

Ishtar: Lvl 4 Mission Runner

Short_Round's Ishtar built 2010-04-01

Short_Round
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Spaceship
Light Ion Blaster II
Small Tractor Beam I
Salvager I
Empty
Cap Recharger II
Cap Recharger II
10MN Afterburner II
Omnidirectional Tracking Link I
Omnidirectional Tracking Link I
Capacitor Power Relay II
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Medium Sentry Damage Augmentor I
Medium Sentry Damage Augmentor I
Modulename
This is my first posted loadout. This is the build I came up with for a level 4 mission running Ishtar.

[Comment Removed]

The current setup here is an example for tanking Serpentis (which I fight a lot):

Lvl V skills-
31.5k EHP
62.5/88.6/94.3/32.5 Resistances
~580 m/s
568 dps with Garde IIs
42% cap stable with all equipment running

Thank you for your input and try not to fleece me too hard! <a href="http://www.freesmileys.org/smileys.php" title="Smiley">Smiley" border="0[/url]

Edited- 4/2/10 12:53pm

Targeting

Maximum targets 7
Maximum targeting range 100 km
Scan resolution 367.5
Sensor strength 0 0 23 0

Size/Movement

Maximum velocity 594.82
Inertia modifier 0.351
Signature radius 145 m
Cargo capacity 560 m3

Systems

Capacitor capacity 1750 GJ
Capacitor recharge time 1 minutes 36 seconds
Powergrid 214.3 / 975MW
CPU 308.5 / 383.56 tf

Shields

Shield capacity 1750
Shield recharge time 15 minutes 37 seconds
Shield resistances 0% 50% 85% 60%

Armor

Armor hit points 2000
Armor resistances 62.5% 32.5% 94.28% 88.55%

Structure

Structure hit points 2875
Structure resistances 0% 0% 0% 0%
Drone bandwidth 125 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 375 m3
Download EVEMon Skill Plan
[Ishtar, Ishtar: Lvl 4 Mission Runner]
Capacitor Power Relay II
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Armor Kinetic Hardener II
Armor Thermic Hardener II

Cap Recharger II
Cap Recharger II
10MN Afterburner II
Omnidirectional Tracking Link I
Omnidirectional Tracking Link I

Light Ion Blaster II
Small Tractor Beam I
Salvager I
Empty

Medium Sentry Damage Augmentor I
Medium Sentry Damage Augmentor I


Hammerhead II
Hobgoblin II
Garde II
Item Quantity Value
Ishtar 1 179,624,000
Antimatter Charge S 1 22
Capacitor Power Relay II 1 638,900
Cap Recharger II 2 549,253
Hammerhead II 1 696,995
Hobgoblin II 1 414,715
Light Ion Blaster II 1 549,995
Medium Armor Repairer II 1 865,998
Energized Adaptive Nano Membrane II 1 639,000
Armor Kinetic Hardener II 1 1,463,000
Armor Thermic Hardener II 1 1,650,000
10MN Afterburner II 1 2,194,410
Omnidirectional Tracking Link I 2 15,999
Small Tractor Beam I 1 1,507,000
Salvager I 1 40,011
Garde II 1 1,144,760
Medium Sentry Damage Augmentor I 2 1,730,000
Total 196,019,310
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