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JoeSpace
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Reputation: 5

cargohold should show sisters deepspace probes, combat, and core.

As Sharhasa points out below, the lows should be (1) micro aux and (2) your choice of a nano II, inertia stab II, or a DC II.

If someone wants to tell me how to edit without reposting I'll make the change.  Thanks for looking!

To sum up responses to first 10 or so comments:
(1) you can use MWD at pro sites, they aren't in dead space
(2) using your covops scout as a tackler is a fast way to end a roam or defense op - like ripping your eyes out and throwing them at someone
(3) controlling agro at pro sites is about the easiest thing you can do in Eve
(4) I've looked at the top ranked buzzard setups and they... aren't... good.
sabre906
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Reputation: 12

By "best" I don't mean my setup


You're right. :3
JoeSpace
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Reputation: 5

you have something better?  Didn't think so. :P
sabre906
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Reputation: 12

you have something better?  Didn't think so. :P

Type in Buzzard and hit search, seriously, lol.
JoeSpace
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Reputation: 5

I have and this is better.  Really, the top results for buzzards are pretty bad.  Probably because people like you who +1 crappy fits and shit of good ones.  ... and nice try with the hull tanked apoc.  wow!
snurg
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Reputation: 3

I'm slightly puzzled by the MWD. With all those analyzers, codebreakers & salvager it's clear that the intended use is exploration deadspaces, where MWD doesn't work. An AB would actually be useful for that.

If it had a warp disruptor that would make sense, to close down, tackle and point for 30 secs while the rest of the gang warps in.

PS This is a completely rubbish fit for making deep safes . My anethema fit is made of pure win (reliably over shoots BM's by 80-90 AU). No I'm not sharing it.

It's horses for courses, swop the MWD for an AB and that fit is useful for something (probing and harvesting explo sites).
JoeSpace
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Reputation: 5

I'm slightly puzzled by the MWD. ...

If it had a warp disruptor that would make sense ... 30 secs ...

PS This is a completely rubbish fit for making deep safes ...


MWD works in most pro sites, which are not gated.  Where they are gated complexes with cans, I have two other pilots in RR domis or ishtars with hacking and arch mods.  But again, most sites are ungated pro sites.

Also, MWD gives you the option of MWDing back to a gate if you jump into a well-bubbled gate camp where trying to get out of the bubbles is more risky and an AB wont get you to the gate fast enough.  I've been flying this for a year in 0.0 and have never been caught.

This is not a tackler!  Tackling with a sisters scan probe launcher, a cargohold full of sisters scan probes, and a no SBs or tank of any kind would be silly.  This is much better used for intel and warp ins, when needed.  ... show me a buzzard that will last 30 seconds against the average ship you find flying around null sec?  I have a helios fit for that.  No I'm not sharing it. ;P

This isn't made for making deep safes.  That's a different ship.  80-90 AU?  Nice, you suck for not sharing it! :(

Did you -1 based on the concerns above?  Harsh.  and uninformed. 
snurg
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Reputation: 3

Quote
Did you -1 based on the concerns above?  Harsh.  and uninformed. 

Any time I +/- someone I state so clearly, along with a reason.

My main point was "horses for courses" - that there isn't really a "best", just an optimal fit for a role.

My anathema fit isn't public, because it was shared at a corp level, and not for public dispersal. I just amended the fit to add 150k mass to the original build (hence "my").

Nothing to stop you searching well known forums for it though...
JoeSpace
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Reputation: 5

I think you should share it with me for being wrong about MWDing in pro sites.  ;) 

Edit:  The title says, "Best Scout & Explore."  Not, "Best Tackler & Deadspace BM Maker"
Senso
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Reputation: 24

uuh, bear. you gonna use a mwd on a plexing site with rats around?
JoeSpace
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Reputation: 5

I have been for a year without problems.  It's called controlling agro.  Look up, there is a little box that says "Solo."  Do you see a check mark next to it?  No, you don't.  Now where do you see check marks?  Your hand feels a little sweaty, are you feeling okay?

What's wrong with you people?  I feel like I'm taking crazy pills!
 :banghead:
Sharasa
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Reputation: 0

I have a question about your choice of two beta reactor controls in the low spots. I understand its for the grid needs of the ship, but why not use a single micro auxilary power control I? It gives more grid than the two of those and opens a low slot to allow you to fit, say a nanofiber internal structure II for faster align time and a slight boost to your speed, about 200 m/s faster with the MWD active.
JoeSpace
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Reputation: 5

Woops!  You are completely correct. 

I actually copied this from Eve into EFT and not the other way around after replacing my computer.  I imagine the micro aux wasn't available in station when I fit the ship I copied the setup from. 

I would add a DCII - sometimes when running 2-3 accounts I don't see my little can hacker take a shot from a new spawn until the damage is done.  I haven't died that way yet because I'm always orbiting cans I'm hacking, but every time I see half my hp disintegrate as I warp away I wish I had a DC. 

Inertia stab cuts align time down 1 second.  Nano does what you say. 

Thanks again!

Edit: tried to edit the loadout and ended up reposting it -
http://eve.battleclinic.com/loadout/35479-Buzzard-Explore-and-Scout.html

I haven't edited a post before and obviously screwed that up, so I'll figure that out later. 
Sharasa
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Reputation: 0

The Nanofiber Internal Structure II lowers the inertia by 15.8% instead of the 20% that the Inertial stabilizer II does, but that difference is only about .4 of a second, the nanofiber also gives a 9.40% bonus to the ships velocity so you move faster. the downsides of the nanofiber are that you have only 80% of your maximum structure HP, but you shouldnt be taking damage t your hull and if you are that 20% wont really make a difference at that point. The inertial stabilzer on the other hand gives a increase to your signiture rating, so that you are getting targeted slightly faster. Personally I see the nanofiber as being superior on a ship like this.
JoeSpace
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Reputation: 5

I tend to agree with you on nanos over inertia stabs in almost every case.  my only reluctance is that speed is not an issue whereas align time is.  Like I said, I've never been caught in this thing - but I have seen covops caught before.  When they do get caught its right away or not at all.  Either a fast tackler decloaks them right after they cloak while they are aligning, or they don't get decloaked.   But then there is the sig radius penalty which means faster lock on you, which is no good.  I know some people will splurge on synthetic inertia stabs because of this - especially for blockade runners who have bigger alignment issues - for the 8% instead of 11% penalty.  For a covops though, you are probably right, play to the strengths (including miniscule sig) and use a nano.

Rats have been my bigger problem. :\ So I'm running with a DC II now.  Thanks for pointing out my mistake!  I'm afraid to try and edit again because I think I'll probably end up reposting.
Belemrys
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Reputation: 1

Hey Joe I am trying to make my main character a scout for my Fleet and would like to pick your brains about buzzards and scouting in general...i tried to send you a PM on this site but it won't allow me for whatever reason....could you msg me ingame? Belemrys is the username! thanks! Btw I like the idea behind this fit and plan to use it on my buzzard :)
JoeSpace
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Reputation: 5

Hi Belemrys. Sorry, I didn't read this earlier.  I'd be happy to talk to you about buzzardry.  I'll message you in game. 
Xenocide321
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Reputation: 0

Hey Joe, Im not entirely sure why but I dont have enough cpu to fit both the expanded probe launcher and the covops cloak. Any suggestions?
nobleknight51
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Reputation: 1

Its because the covert ops skill reduces the CPU needs on the covert ops cloak. You may not have a high enough level.
Jaain
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Reputation: 0

I've tried the fit. Excellent at what it is said to do not much else. AND he even implies that. Read his comments on the fit before you hastily open your mouth to just say stupid things. That being said I gave a +1 AFTER trying this fit. I did however eventually alter it a bit to tailor my needs. But you will ALWAYS have some moron QQ about oh well I would do this or that. Focus on the fit, and its implied purpose people. Joe - Cheers and thanks for the fit.
JoeSpace
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Reputation: 5

Hey thanks.  I'm not exploring anymore, but glad to hear it's still relevant/works.  exploring is the only fun i ever had doing pve.  i hope the pro sites are paying better than static sites now, considering the greater skill/work/risk involved.
Fuzzeh
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Reputation: 0

This fit has become more viable with MWD usable everywhere. The buzzard fits ranked above this one are retarded and its misleading in evemon when you see this one rated below them.
jst418
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Reputation: 1

I'm finishing up my skills to fly the Buzzard.  Of all the fits I've found, this one is closest to what I intended with my buzzard.  Thank you for a fit to model mine after.

Buzzard: Best Scout & Explore

JoeSpace's Buzzard built 2010-02-11

JoeSpace
8 Loadouts
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Spaceship
Covert Ops Cloaking Device II
Sisters Expanded Probe Launcher
Salvager II
5MN Y-T8 Compact Microwarpdrive
Data Analyzer I
Data Analyzer I
Relic Analyzer I
Relic Analyzer I
Damage Control II
Micro Auxiliary Power Core I
Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I
Modulename
By "best" I don't mean my setup necessarily, but the buzzard.  No other covops can fit a salvager as well as two of each analyzers and codebreakers, a mwd, and an expanded probe launcher.  So I vote for the buzzard, hands down, and this is my setup.

I've probably flown this ship more than any other because it is so useful.  I've an alt that pretty much lives in this thing.  When I'm exploring in 0.0, I don't have to switch setups when a PvP covops is needed.  Also, you can't launch a deep space probe launcher from a regular probe launcher (needs to be expanded) and deep space probe launchers are extremely helpful in finding systems worth hanging out in.

No tank, obviously.  I've died in this ships a few times, but never due to lack of a tank.  I've died a few times using an acceleration gate and landing on frigs that decloaked and locked me before I could get away.  This is extremely lazy - you can just get out of your ship, warp in your pod, and return... sigh, I know enough about these loadout forums that some hater is going to say "leaving your ship unpiloted is stupid!"  If there are hostiles in system there is a better use for your covops than checking out rats.  The only other time I've lost this ship was warping to a station while holding cloak and trying to insta-dock (smartbombing BS).  Don't instadock cloaked, drop your cloak on the way to the station.  You can make fun of me for that. :P

The dual t1 analyzers and dual t1 codebreakers are much faster than one of each of t2, use 20% less cpu, and I can't use t2.  There is no way of using 2 salvagers without giving up your cloak or your probe launcher, which is like giving up your c*** and balls.

Targeting

Maximum targets 5
Maximum targeting range 62.5 km
Scan resolution 506.25
Sensor strength 24 0 0 0

Size/Movement

Maximum velocity 2428.71
Inertia modifier 2.88225
Signature radius 300 m
Cargo capacity 190 m3

Systems

Capacitor capacity 205.08 GJ
Capacitor recharge time 2 minutes 20 seconds
Powergrid 22 / 31.25MW
CPU 481 / 375 tf

Shields

Shield capacity 660
Shield recharge time 7 minutes 48 seconds
Shield resistances 12.5% 56.25% 47.5% 38.75%

Armor

Armor hit points 395
Armor resistances 57.5% 23.5% 36.25% 61.75%

Structure

Structure hit points 395
Structure resistances 60% 60% 60% 60%
Drone bandwidth 0 Mbit/sec
Drone control range 0 m

Drones

Drone capacity 0 m3
Download EVEMon Skill Plan
[Buzzard, Buzzard: Best Scout & Explore]
Damage Control II
Micro Auxiliary Power Core I

5MN Y-T8 Compact Microwarpdrive
Data Analyzer I
Data Analyzer I
Relic Analyzer I
Relic Analyzer I

Covert Ops Cloaking Device II
Sisters Expanded Probe Launcher
Salvager II

Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I


Item Quantity Value
Buzzard 1 24,989,300
Damage Control II 1 448,449
5MN Y-T8 Compact Microwarpdrive 1 1
Micro Auxiliary Power Core I 1 219,960
Covert Ops Cloaking Device II 1 4,300,000
Data Analyzer I 2 42,750
Relic Analyzer I 2 46,998
Sisters Expanded Probe Launcher 1 36,795,000
Core Scanner Probe I 1 6,800
Sisters Combat Scanner Probe 1 476,500
1 0
Salvager II 1 777,500
Small Gravity Capacitor Upgrade I 2 39,498
Total 68,272,000
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